Main public logs
From The Undead Archive
Combined display of all available logs of The Undead Archive. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 10:48, 31 May 2026 Niuf talk contribs created page Template:Rolltable (Created page with "<includeonly>{| class="wikitable rolltable" ! Roll ! Result {{{rows|}}} |}</includeonly><noinclude> == Description == Creates a two-column roll table with fixed headers: * '''Roll''' * '''Result''' Rows are added using {{tl|Rolltable/row}}. == Usage == <pre> {{Rolltable |rows= {{Rolltable/row|4 and under|Object lands 5 tiles off target.<br />Strong Failure if Item calls for it.}} {{Rolltable/row|5-9|Object lands 3 tiles off target.}} {{Rolltable/row|10-14|Object lands...")
- 10:48, 31 May 2026 Niuf talk contribs created page Template:Rolltable/row (Created page with "<includeonly> |- | {{{1|}}} | {{{2|}}} </includeonly><noinclude> == Description == Creates one row for {{tl|Rolltable}}. This template should be used inside the <code>rows</code> parameter of {{tl|Rolltable}}. == Usage == <pre> {{Rolltable/row|Roll value|Result text}} </pre> == Example == <pre> {{Rolltable |rows= {{Rolltable/row|4 and under|Object lands 5 tiles off target.}} {{Rolltable/row|5-9|Object lands 3 tiles off target.}} }} </pre> <templatedata> { "descripti...")
- 11:11, 30 May 2026 Niuf talk contribs created page Tactical Equipment (Created page with "Many items in PZ may be used in all types of situations, but for some of them there are specific rules. If an item you want to use does not have a rule yet, a narrator decides how it works for that situation, before letting the curator team know about this gap in the rules. == Armor == === Armor Location === Armor protects the area it is worn on, below is a table that helps figure out which area that is, and how much AC it adds to that area. {| class="sortable mw-coll...") Tag: Visual edit
- 16:40, 22 May 2026 Niuf talk contribs created page Basic Actions (Created page with "The following actions are usable by everyone. {{Action | Action = Unarmed Attack | AP Cost = 1 | Uses = Empty Hands | Range = Adjecant | Roll = Melee | DC = Target Defense DC | Description = Choose target Body Area. | Success = Deal 1 Damage | Strong Success = Choose One: - Grapple action for 0 AP - Strong Attack Table (Blunt) | Failure = Attack Misses | Strong Failure = Take 1 Stress Take 1 Damage }}") Tag: Visual edit
- 16:34, 22 May 2026 Niuf talk contribs created page Template:Action (Created page with " <noinclude> <templatedata> { "params": { "Action": {}, "AP Cost": {}, "Uses": {}, "Range": {}, "Requirement": {}, "Roll": {}, "DC": {}, "Description": {}, "Success": {}, "Strong Success": {}, "Failure": {}, "Strong Failure": {} }, "paramOrder": [ "Action", "AP Cost", "Uses", "Range", "Requirement", "Roll", "DC", "Description", "Success", "Strong Success", "Failure", "Strong Failure" ], "format": "block" } </templateda...")
- 15:39, 21 May 2026 Niuf talk contribs created page Armor (Created page with "Armor protects specific body areas. When a targeted body area is protected by armor, add its AC to the target's current Defense DC. === Armor Integrity === When a protected body area is hit by a '''Strong''' '''Attack''', the armor protecting that body area takes '''1 Integrity damage'''. When Integrity reaches 0: · The armor loses its AC bonus. · The armor no longer protects that body area. · ...") Tag: Visual edit
