When an attack scores a Strong Success, it may trigger an additional Strong Attack effect based on the attack's damage type and targeted body area.
Strong Attack Save DC
- The DC for a Strong Attack Save is equal to the to hit bonus of the triggering attack.
- If they are succeeded, they do nothing.
| Attack Type |
Strong Attack Save DC
|
| Melee Attack |
10 + Physique + Melee
|
| Thrown Attack |
10 + Agility + Aiming
|
| Firearm Attack |
10 + Agility + Aiming
|
Strong Attacks: Blunt
Head
| Roll Resilience against Strong Attack Save DC
|
| Failure |
Stunned until the end of your next turn.
|
| Strong Failure |
Gain the Concussion Injury.
|
Torso
| Roll Resilience against Strong Attack Save DC
|
| Failure |
Take +2 damage.
|
| Strong Failure |
Gain the Broken Ribs Injury.
|
Arms
| Roll Resilience against Strong Attack Save DC
|
| Failure |
You have to use the Drop Item Action.
|
| Strong Failure |
Gain the Broken Arm Injury.
|
Legs
| Roll Resilience against Strong Attack Save DC
|
| Failure |
Gain the Prone Condition.
|
| Strong Failure |
Gain the Broken Leg Injury.
|
Strong Attacks: Slashing
Head
| Roll Resilience against Strong Attack Save DC
|
| Failure |
+1 Stress, and Bleeding for 2 rounds.
|
| Strong Failure |
Gain the Deep Wound Injury.
|
Torso
| Roll Resilience against Strong Attack Save DC
|
| Failure |
Bleeding for 3 rounds.
|
| Strong Failure |
Gain the Deep Wound Injury.
|
Arms
| Roll Resilience against Strong Attack Save DC
|
| Failure |
Weakened until the end of your next turn.
|
| Strong Failure |
Gain the Deep Wound Injury.
|
Legs
| Roll Resilience against Strong Attack Save DC
|
| Failure |
Slowed until the end of your next turn.
|
| Strong Failure |
Gain the Deep Wound Injury.
|
Strong Attacks: Piercing
Head
| Roll Resilience against Strong Attack Save DC
|
| Failure |
Blurred Vision until the end of your next turn.
|
| Strong Failure |
Gain the Lost Eye Injury.
|
Torso
| Roll Resilience against Strong Attack Save DC
|
| Failure |
Take +2 damage.
|
| Strong Failure |
Gain the Punctured Lung Injury.
|
Arms
| Roll Resilience against Strong Attack Save DC
|
| Failure |
Weakened until the end of your next turn.
|
| Strong Failure |
Gain the Deep Wound Injury.
|
Legs
| Roll Resilience against Strong Attack Save DC
|
| Failure |
Slowed until the end of your next turn.
|
| Strong Failure |
Gain the Deep Wound Injury.
|