Conditions/Aflame

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Revision as of 18:03, 4 June 2026 by TheUnburied (talk | contribs) (Created page with "At the end of your turn, take Fire Damage based on your Aflame level. If a creature starts or ends their turn touching something that is Aflame, they have to make a '''Reflex roll''' against its '''Extinguish DC'''. On a failure, they become Aflame at '''one level lower''' (if possible) than the source, for '''half''' '''of the remaining duration'''. {| |+ ! !Weak !Medium !Heavy |- |Extinguish DC: |12 |15 |18 |- |Damage |1 |2 |3 |}")
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At the end of your turn, take Fire Damage based on your Aflame level.

If a creature starts or ends their turn touching something that is Aflame, they have to make a Reflex roll against its Extinguish DC.

On a failure, they become Aflame at one level lower (if possible) than the source, for half of the remaining duration.

Weak Medium Heavy
Extinguish DC: 12 15 18
Damage 1 2 3