Basic Actions

From The Undead Archive
Revision as of 16:46, 23 May 2026 by Niuf (talk | contribs)

The following actions are usable by everyone.

Unarmed Attack, 1 AP
Range:Adjacent Tile
Uses:Empty Hands
Choose a body area on a target within range to attack.
Roll:Melee vs Target Defense DC
Outcome:
Success
Deal 1 Damage
Strong Success
Choose one:
  • Strong Attack Table (Blunt)
  • Use the Grapple Action for 0 AP.
Failure
Attack Misses
Strong Failure
You take 1 Stress and 1 Damage.


Basic Melee Attack, 1 AP
Range:Adjacent Tile
Uses:Melee Weapon
Choose a body area on a target within range to attack.
Roll:Melee vs Target Defense DC
Outcome:
Success
Deal 1 Damage
Strong Success
Strong Attack Table (Weapon Dmg.)
Failure
Attack Misses
Strong Failure
You gain 1 Stress.


Basic Thrown Attack, 1 AP
Range:3+Physique
Uses:Thrown Weapon
Choose a body area on a target within range to attack.
Roll:Aiming vs Target Defense DC
Outcome:
Success
Deal 1 Damage
Strong Success
Strong Attack Table (Weapon Dmg.)
Failure
Attack Misses
Strong Failure
You gain 1 Stress.


Single Action Shot, 2 AP
Range:10+Aiming
Uses:Equipped single-action firearm, 1 ammo
Choose a body area on a target within range to attack.
Roll:Aiming vs Target Defense DC
Outcome:
Success
Deal 1 Damage
Strong Success
Strong Attack Table (Piercing)
Failure
Attack Misses
Strong Failure
You gain 1 Stress.


Semi Auto Shot, 1 AP
Range:10+Aiming
Uses:Equipped semi-auto firearm, 1 ammo
Choose a body area on a target within range to attack.
Roll:Aiming vs Target Defense DC
Outcome:
Success
Deal 1 Damage
Strong Success
Strong Attack Table (Piercing)
Failure
Attack Misses
Strong Failure
You gain 1 Stress. & The firearm jams.


Full Auto Spray, 3 AP
Range:10+Aiming
Uses:Equipped Full-auto firearm, 5 ammo
Choose a body area on a target within range to attack.
Roll:Aiming vs Target Defense DC
Outcome:
Success
Deal 1 damage per point your roll beats Defense DC, up to 5.
Strong Success
Strong Attack Table (Piercing)
Failure
Attack Misses
Strong Failure
You gain 1 Stress. & The firearm jams.


Unjam Firearm, 2 AP
Uses:Equipped full-auto firearm
Unjam the firearm, clear the barrel, and make it ready for shooting again.


Switch Firing Mode, 1 AP
Uses:Equipped firearm with switch
Switch a gun from one mode of fire to another.


Reload firearm, 2 AP
Uses:Equipped Firearm
Load a magazine or clip from your main inventory into the firearm you have equipped. If the firearm has a magazine or clip in it already, it can be removed with this action for free as well.


Equip Item, 1 AP
Range:Main inventory or Adjacent Tile
Equip an Item


Unequip Item, 1 AP
Uses:Equipped item
Put an item into your main inventory.


Place Item, 1 AP
Range:Adjacent Tile
Uses:Equipped item or Main inventory Item
Transfer an item to a surface or container.


Drop Item, 0 AP
Uses:Equipped Item
Drop an item to the floor.