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From The Undead Archive
6 June 2026
- 14:3814:38, 6 June 2026 Injuries/Lost Eyes (hist | edit) [105 bytes] TheUnburied (talk | contribs) (Created page with " Treatment: / *You gain the {{Tooltip|Blinded|{{:Conditions/Blinded}}}} condition.")
- 14:3714:37, 6 June 2026 Injuries/Lost Eye (hist | edit) [126 bytes] TheUnburied (talk | contribs) (Created page with " Treatment: / *You gain the {{Tooltip|Blurred Vision|{{:Conditions/Blurred Vision}}}} condition.")
- 14:3714:37, 6 June 2026 Injuries/Deep Wound (hist | edit) [139 bytes] TheUnburied (talk | contribs) (Created page with " Treatment: Stitch up wound, DC 14 Medicine. *You gain the {{Tooltip|Bleeding|{{:Conditions/Bleeding}}}} condition.")
- 14:3714:37, 6 June 2026 Injuries/Broken Leg (hist | edit) [174 bytes] TheUnburied (talk | contribs) (Created page with " Treatment: Splint or cast for 7 days. *You gain the {{Tooltip|Slowed|{{:Conditions/Slowed}}}} condition. *When you take the Move Action, take 1 damage.")
- 14:3614:36, 6 June 2026 Injuries/Broken Arm (hist | edit) [152 bytes] TheUnburied (talk | contribs) (Created page with " Treatment: Splint or cast for 7 days. *When the arm is used in an action: **Rolls are at disadvantage **Roll Resilience DC10 ***Failure: Take 1 damage.")
- 14:3614:36, 6 June 2026 Injuries/Broken Ribs (hist | edit) [156 bytes] TheUnburied (talk | contribs) (Created page with " Treatment: 7 days of rest. *Your AP maximum is reduced by 1. *You gain the {{Tooltip|Weakened|{{:Conditions/Weakened}}}} condition.")
- 14:3314:33, 6 June 2026 Injuries/Concussion (hist | edit) [153 bytes] TheUnburied (talk | contribs) (Created page with " Treatment: 3 days of rest. *Your AP maximum is reduced by 1. *You gain the {{Tooltip|Stunned|{{:Conditions/Stunned}}}} condition.")
4 June 2026
- 18:0318:03, 4 June 2026 Conditions/Aflame (hist | edit) [437 bytes] TheUnburied (talk | contribs) (Created page with "At the end of your turn, take Fire Damage based on your Aflame level. If a creature starts or ends their turn touching something that is Aflame, they have to make a '''Reflex roll''' against its '''Extinguish DC'''. On a failure, they become Aflame at '''one level lower''' (if possible) than the source, for '''half''' '''of the remaining duration'''. {| |+ ! !Weak !Medium !Heavy |- |Extinguish DC: |12 |15 |18 |- |Damage |1 |2 |3 |}")
- 18:0218:02, 4 June 2026 Conditions/Unconscious (hist | edit) [53 bytes] TheUnburied (talk | contribs) (Created page with "*You are Prone. *You have 0 AP. *You have 0 movement.")
- 18:0218:02, 4 June 2026 Conditions/Horrified (hist | edit) [129 bytes] TheUnburied (talk | contribs) (Created page with "*You cannot willingly move closer to the source of the Condition. *While you can see the source, you have the Stunned Condition.")
- 18:0118:01, 4 June 2026 Conditions/Hidden (hist | edit) [159 bytes] TheUnburied (talk | contribs) (Created page with "*You gain Advantage on attack rolls. *Your Detection score is equal to '''10 + Agility + Stealth'''. *You lose this condition by: Using Movement or attacking.")
- 18:0118:01, 4 June 2026 Conditions/Grappling (hist | edit) [125 bytes] TheUnburied (talk | contribs) (Created page with "*You are Slowed. *Grappled target counts as an equipped item. *Advantage on Physique-based rolls against the Grappled Target.")
- 18:0118:01, 4 June 2026 Conditions/Grappled (hist | edit) [39 bytes] TheUnburied (talk | contribs) (Created page with "*Cannot use movement. *You are Stunned.")
- 18:0118:01, 4 June 2026 Conditions/Slowed (hist | edit) [25 bytes] TheUnburied (talk | contribs) (Created page with "*Your Movement is halved.")
- 18:0018:00, 4 June 2026 Conditions/Weakened (hist | edit) [36 bytes] TheUnburied (talk | contribs) (Created page with "*Disadvantage on any Physique rolls.")
- 18:0018:00, 4 June 2026 Conditions/Blurred Vision (hist | edit) [42 bytes] TheUnburied (talk | contribs) (Created page with "*-3 to Melee, Aiming, and Awareness rolls.")
- 18:0018:00, 4 June 2026 Conditions/Blinded (hist | edit) [157 bytes] TheUnburied (talk | contribs) (Created page with "*Disadvantage on Melee, Aiming, and Awareness rolls. *Cannot use Reactions. *You have no vision and automatically fail any check that relies solely on sight.")
- 17:5917:59, 4 June 2026 Conditions/Prone (hist | edit) [108 bytes] TheUnburied (talk | contribs) (Created page with "*+2 to Aiming rolls. *While Prone, you have the Slowed condition. *Melee attacks against you have Advantage.")
- 17:5817:58, 4 June 2026 Conditions/Bleeding (hist | edit) [39 bytes] TheUnburied (talk | contribs) (Created page with "*Take 1 damage at the end of your turn.")
- 17:5317:53, 4 June 2026 Conditions/Stunned (hist | edit) [51 bytes] TheUnburied (talk | contribs) (Created page with "*Disadvantage on all rolls. *Cannot take Reactions.")
31 May 2026
- 19:2319:23, 31 May 2026 Getting Started (hist | edit) [2,189 bytes] TheUnburied (talk | contribs) (Created page with "From posting a character application to getting your dice set up, here's a comprehensive guide on getting started on the server. == Create a Character == == Set up in Discord == * Dice * Tupperbox == Set up in Game == * == Go Have Fun ==")
30 May 2026
- 11:1111:11, 30 May 2026 Tactical Equipment (hist | edit) [3,694 bytes] Niuf (talk | contribs) (Created page with "Many items in PZ may be used in all types of situations, but for some of them there are specific rules. If an item you want to use does not have a rule yet, a narrator decides how it works for that situation, before letting the curator team know about this gap in the rules. == Armor == === Armor Location === Armor protects the area it is worn on, below is a table that helps figure out which area that is, and how much AC it adds to that area. {| class="sortable mw-coll...") Tag: Visual edit
29 May 2026
- 21:1721:17, 29 May 2026 Dice Bot (hist | edit) [4,710 bytes] TheUnburied (talk | contribs) (Created page with "==Getting started== #Create your character with <code>/character create name:<name></code> #Use <code>/character sheet</code> or <code>/sheet</code> to view your character sheet #Spend your starting level-ups with <code>/advance stat:<ability-or-skill></code> #Roll checks with /roll. New characters start with: 3 ability level-ups 5 skill level-ups Starting skill level-ups cannot raise a skill above 3. Later level-ups can raise skills and abilities up to 10. Ch...")
- 21:1121:11, 29 May 2026 Bot Overview (hist | edit) [22 bytes] TheUnburied (talk | contribs) (Redirected page to Dice Bot) Tag: New redirect
22 May 2026
- 16:4016:40, 22 May 2026 Basic Actions (hist | edit) [13,915 bytes] Niuf (talk | contribs) (Created page with "The following actions are usable by everyone. {{Action | Action = Unarmed Attack | AP Cost = 1 | Uses = Empty Hands | Range = Adjecant | Roll = Melee | DC = Target Defense DC | Description = Choose target Body Area. | Success = Deal 1 Damage | Strong Success = Choose One: - Grapple action for 0 AP - Strong Attack Table (Blunt) | Failure = Attack Misses | Strong Failure = Take 1 Stress Take 1 Damage }}") Tag: Visual edit
21 May 2026
- 15:3915:39, 21 May 2026 Armor (hist | edit) [32 bytes] Niuf (talk | contribs) (Created page with "Armor protects specific body areas. When a targeted body area is protected by armor, add its AC to the target's current Defense DC. === Armor Integrity === When a protected body area is hit by a '''Strong''' '''Attack''', the armor protecting that body area takes '''1 Integrity damage'''. When Integrity reaches 0: · The armor loses its AC bonus. · The armor no longer protects that body area. · ...") Tag: Visual edit
20 May 2026
- 23:4823:48, 20 May 2026 Injuries (hist | edit) [558 bytes] TheUnburied (talk | contribs) (Created page with "Injuries are severe wounds that persist beyond normal combat effects. They require time, medical treatment, or surgery to heal. Unless otherwise stated, times listed are in-game days. ==Concussion== Treatment: 3 days of rest. *Your AP maximum is reduced by 1. *You gain the Stunned condition. ==Broken Ribs== Treatment: 7 days of rest. *Your AP maximum is reduced by 1. *You gain the Weakened condition. Category:Dice System")
- 23:1423:14, 20 May 2026 Strong Attacks (hist | edit) [5,090 bytes] TheUnburied (talk | contribs) (Created page with "When an attack scores a Strong Success, it may trigger an additional Strong Attack effect based on the attack's damage type and targeted body area. ==Strong Attack Save DC== *The DC for a Strong Attack Save is equal to the to hit bonus of the triggering attack. *If they are succeeded, they do nothing. {| ! Attack Type !! Strong Attack Save DC |- | Melee Attack || 10 + Physique + Melee |- | Thrown Attack || 10 + Agility + Aiming |- | Firearm Attack || 10 + Agility + Ai...")
