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21 June 2026

  • 19:0319:03, 21 June 2026 Recipes (hist | edit) [1,621 bytes] TheUnburied (talk | contribs) (Created page with "When you should realistically be able to make or acquire something, but mechanically can't do it in-game, you can summon a Narrator and use any of the following recipes. Items with an asterisk* are consumed. ==Butter== {{Recipe |Requirement=2 Cans of Evaporated Milk*, 100ml Water*, 1 Unit Salt*}} ==Sack== {{Recipe |Requirement=2 Sheets*, 1 Full Twine*, 1 Full Thread*, Needle}} {{Recipe |Requirement=2 Tarps*, 1 Full Twine*, 1 Full Thread*, Needle}}")

10 June 2026

7 June 2026

  • 16:4316:43, 7 June 2026 The Dwellers (hist | edit) [2,727 bytes] TheUnburied (talk | contribs) (Created page with "{{Statblock |Name=Dweller Guard |Physique=2 |Melee=1 |Resilience=1 |Agility=3 |Aiming=1 |Reflex=1 |Morale=1 }} {{Statblock |Name=Dweller Spy |Agility=2 |Stealth=1 |Reflex=1 |Finesse=1 |Reason=1 |Awareness=1 |Presence=2 |Deception=1 }} ;Notable NPCs: :Gregorovich (very big man, guard captain), Mister Americana (the mayor, affable despite the Dweller’s reputation) ;General Disposition: :Openly hostile. Highly insular. Inherently Mysterious. While the vast majo...")

6 June 2026

4 June 2026

31 May 2026

  • 19:2319:23, 31 May 2026 Getting Started (hist | edit) [2,189 bytes] TheUnburied (talk | contribs) (Created page with "From posting a character application to getting your dice set up, here's a comprehensive guide on getting started on the server. == Create a Character == == Set up in Discord == * Dice * Tupperbox == Set up in Game == * == Go Have Fun ==")

30 May 2026

  • 11:1111:11, 30 May 2026 Tactical Equipment (hist | edit) [3,694 bytes] Niuf (talk | contribs) (Created page with "Many items in PZ may be used in all types of situations, but for some of them there are specific rules. If an item you want to use does not have a rule yet, a narrator decides how it works for that situation, before letting the curator team know about this gap in the rules. == Armor == === Armor Location === Armor protects the area it is worn on, below is a table that helps figure out which area that is, and how much AC it adds to that area. {| class="sortable mw-coll...") Tag: Visual edit

29 May 2026

  • 21:1721:17, 29 May 2026 Dice Bot (hist | edit) [4,710 bytes] TheUnburied (talk | contribs) (Created page with "==Getting started== #Create your character with <code>/character create name:<name></code> #Use <code>/character sheet</code> or <code>/sheet</code> to view your character sheet #Spend your starting level-ups with <code>/advance stat:<ability-or-skill></code> #Roll checks with /roll. New characters start with: 3 ability level-ups 5 skill level-ups Starting skill level-ups cannot raise a skill above 3. Later level-ups can raise skills and abilities up to 10. Ch...")

22 May 2026

  • 16:4016:40, 22 May 2026 Basic Actions (hist | edit) [13,915 bytes] Niuf (talk | contribs) (Created page with "The following actions are usable by everyone. {{Action | Action = Unarmed Attack | AP Cost = 1 | Uses = Empty Hands | Range = Adjecant | Roll = Melee | DC = Target Defense DC | Description = Choose target Body Area. | Success = Deal 1 Damage | Strong Success = Choose One: - Grapple action for 0 AP - Strong Attack Table (Blunt) | Failure = Attack Misses | Strong Failure = Take 1 Stress Take 1 Damage }}") Tag: Visual edit

20 May 2026

  • 23:4823:48, 20 May 2026 Injuries (hist | edit) [558 bytes] TheUnburied (talk | contribs) (Created page with "Injuries are severe wounds that persist beyond normal combat effects. They require time, medical treatment, or surgery to heal. Unless otherwise stated, times listed are in-game days. ==Concussion== Treatment: 3 days of rest. *Your AP maximum is reduced by 1. *You gain the Stunned condition. ==Broken Ribs== Treatment: 7 days of rest. *Your AP maximum is reduced by 1. *You gain the Weakened condition. Category:Dice System")
  • 23:1423:14, 20 May 2026 Strong Attacks (hist | edit) [5,090 bytes] TheUnburied (talk | contribs) (Created page with "When an attack scores a Strong Success, it may trigger an additional Strong Attack effect based on the attack's damage type and targeted body area. ==Strong Attack Save DC== *The DC for a Strong Attack Save is equal to the to hit bonus of the triggering attack. *If they are succeeded, they do nothing. {| ! Attack Type !! Strong Attack Save DC |- | Melee Attack || 10 + Physique + Melee |- | Thrown Attack || 10 + Agility + Aiming |- | Firearm Attack || 10 + Agility + Ai...")