Dice Overview
The Archive Dice System is built for gritty, story driven survival roleplay.
Abilities and Skills
Abilities represent your fundamental strengths as a survivor. They define how you endure danger, solve problems, and influence the world.
Each Ability governs a set of Skills. Skills are specialised and are always rolled with their parent Ability.
When you attempt an action using a Skill, roll:
d20 + its associated Ability + the Skill level
Compare the total to a Difficulty Class (DC) set by the narrator or the rules.
Skills cannot be combined with different Abilities.
Physique
Physique reflects raw physical capability.
Skills
- Athletics
- Climbing, jumping, swimming, lifting, and other feats of physical exertion.
- Melee
- Fighting with close combat weapons or unarmed strikes.
- Resilience
- Enduring pain, resisting poison or illness, and withstanding physical trauma.
Agility
Agility reflects speed, coordination, and control.
Skills
- Aiming
- Using ranged weapons accurately under stress.
- Stealth
- Moving quietly, hiding, and avoiding detection.
- Reflex
- Reacting quickly to danger, avoiding hazards, and resisting sudden effects.
- Finesse
- Precise manual control, delicate manipulation, or careful physical actions.
Reason
Reason reflects perception, logic, and applied knowledge. Skills Awareness
Noticing threats, spotting details, and sensing changes in the environment.
Medicine
Treating wounds, stabilising injuries, and managing illness.
Technology
Using, repairing, or understanding machines and electronic systems.
Academia
General knowledge, research, and recalling learned information.
Presence Presence reflects emotional strength and force of personality.
It governs morale, persuasion, intimidation, and self control.
Skills Morale
Resisting fear, maintaining composure, and enduring psychological strain.
Intimidation
Coercing or frightening others into compliance.
Persuasion
Convincing others through reason, trust, or emotional appeal.
Deception
Lying convincingly, misleading others, or concealing the truth.
Difficulty Class and Outcomes The DC represents how difficult a task is and ranges between 5 and 30, with the difficulty of the task determining the DC. Tasks that are impossible, should not be rolled for. After rolling, compare your total to the DC. If your total is below the DC the action fails: Missed by 5 or more → Strong Failure If your total meets or exceeds the DC, it succeeds: Exceeded by 5 or more → Strong Success
