Tactical Equipment

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Revision as of 11:11, 30 May 2026 by Niuf (talk | contribs) (Created page with "Many items in PZ may be used in all types of situations, but for some of them there are specific rules. If an item you want to use does not have a rule yet, a narrator decides how it works for that situation, before letting the curator team know about this gap in the rules. == Armor == === Armor Location === Armor protects the area it is worn on, below is a table that helps figure out which area that is, and how much AC it adds to that area. {| class="sortable mw-coll...")
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Many items in PZ may be used in all types of situations, but for some of them there are specific rules.

If an item you want to use does not have a rule yet, a narrator decides how it works for that situation, before letting the curator team know about this gap in the rules.

Armor

Armor Location

Armor protects the area it is worn on, below is a table that helps figure out which area that is, and how much AC it adds to that area.

Item Location AC Bonus
Helmet Head 2
Mask Head 2
Vest Torso 3
Kilt Torso 1
Shin Guard Legs 1
Greaves Legs 2
Thigh Guard Legs 2
Leg Pad Legs 1
Pauldrons Arms 2
Shoulder Pad Arms 1
Hand Plate Arms 1
Gloves Arms 1

Armor Integrity

When a protected body area is hit by a Strong Attack, one piece armor protecting that body area takes 1 Integrity damage.

When Integrity reaches 0:

  • The armor loses its AC bonus.
  • The armor no longer protects that body area.
  • The armor must be repaired before providing protection again.

The type of Armor determines its Integrity.

Type Integrity
Improvised 1
Scrap 1
Armoured 1
Bulletproof 2
Defender 2
Patriot 2
Vanguard 3

For the improvised category, ask a Curator. This includes things like leather vests, welding masks, etc. and may not give the full AC bonus. Never assume its stats without confirmation from a Curator.

Explosives