Basic Actions

From The Undead Archive
Revision as of 16:46, 23 May 2026 by Niuf (talk | contribs)

The following actions are usable by everyone.

Range:
Adjacent Tile
Uses:
Empty Hands
Roll:
Melee vs Target Defense DC
Outcome
Success
Deal 1 Damage
Strong Success
Choose one:
  • Strong Attack Table (Blunt)
  • Use the Grapple Action for 0 AP.
Failure
Attack Misses
Strong Failure
You take 1 Stress and 1 Damage.



Basic Melee Attack, 1 AP


Choose a body area on a target within range to attack.
Range:
Adjacent Tile
Uses:
Melee Weapon
Roll:
Melee vs Target Defense DC
Outcome
Success
Deal 1 Damage
Strong Success
Strong Attack Table (Weapon Dmg.)
Failure
Attack Misses
Strong Failure
You gain 1 Stress.



Basic Thrown Attack, 1 AP


Choose a body area on a target within range to attack.
Range:
3+Physique
Uses:
Thrown Weapon
Roll:
Aiming vs Target Defense DC
Outcome
Success
Deal 1 Damage
Strong Success
Strong Attack Table (Weapon Dmg.)
Failure
Attack Misses
Strong Failure
You gain 1 Stress.



Single Action Shot, 2 AP


Choose a body area on a target within range to attack.
Range:
10+Aiming
Uses:
Equipped single-action firearm, 1 ammo
Roll:
Aiming vs Target Defense DC
Outcome
Success
Deal 1 Damage
Strong Success
Strong Attack Table (Piercing)
Failure
Attack Misses
Strong Failure
You gain 1 Stress.



Semi Auto Shot, 1 AP


Choose a body area on a target within range to attack.
Range:
10+Aiming
Uses:
Equipped semi-auto firearm, 1 ammo
Roll:
Aiming vs Target Defense DC
Outcome
Success
Deal 1 Damage
Strong Success
Strong Attack Table (Piercing)
Failure
Attack Misses
Strong Failure
You gain 1 Stress. & The firearm jams.



Full Auto Spray, 3 AP


Choose a body area on a target within range to attack.
Range:
10+Aiming
Uses:
Equipped Full-auto firearm, 5 ammo
Roll:
Aiming vs Target Defense DC
Outcome
Success
Deal 1 damage per point your roll beats Defense DC, up to 5.
Strong Success
Strong Attack Table (Piercing)
Failure
Attack Misses
Strong Failure
You gain 1 Stress. & The firearm jams.



Unjam Firearm, 2 AP


Unjam the firearm, clear the barrel, and make it ready for shooting again.
Uses:
Equipped full-auto firearm



Switch Firing Mode, 1 AP


Switch a gun from one mode of fire to another.
Uses:
Equipped firearm with switch



Reload firearm, 2 AP


Load a magazine or clip from your main inventory into the firearm you have equipped.

If the firearm has a magazine or clip in it already, it can be removed with this action for free as well.
Uses:
Equipped Firearm



Equip Item, 1 AP


Equip an Item
Range:
Main inventory or Adjacent Tile



Unequip Item, 1 AP


Put an item into your main inventory.
Uses:
Equipped item



Place Item, 1 AP


Transfer an item to a surface or container.
Range:
Adjacent Tile
Uses:
Equipped item or Main inventory Item



Drop Item, 0 AP


Drop an item to the floor.
Uses:
Equipped Item