Choose a body area on a target within range to attack.
Roll:
Melee vs Target Defense DC
Outcome:
Success
Deal 1 Damage
Strong Success
Choose one:
Strong Attack Table (Blunt)
Use the Grapple Action for 0 AP.
Failure
Attack Misses
Strong Failure
You take 1 Stress and 1 Damage.
Basic Melee Attack, 1 AP
Range:
Adjacent Tile
Uses:
Melee Weapon
Choose a body area on a target within range to attack.
Roll:
Melee vs Target Defense DC
Outcome:
Success
Deal 1 Damage
Strong Success
Strong Attack Table (Weapon Dmg.)
Failure
Attack Misses
Strong Failure
You gain 1 Stress.
Basic Thrown Attack, 1 AP
Range:
3+Physique
Uses:
Thrown Weapon
Choose a body area on a target within range to attack.
Roll:
Aiming vs Target Defense DC
Outcome:
Success
Deal 1 Damage
Strong Success
Strong Attack Table (Weapon Dmg.)
Failure
Attack Misses
Strong Failure
You gain 1 Stress.
Single Action Shot, 2 AP
Range:
10+Aiming
Uses:
Equipped single-action firearm, 1 ammo
Choose a body area on a target within range to attack.
Roll:
Aiming vs Target Defense DC
Outcome:
Success
Deal 1 Damage
Strong Success
Strong Attack Table (Piercing)
Failure
Attack Misses
Strong Failure
You gain 1 Stress.
Semi Auto Shot, 1 AP
Range:
10+Aiming
Uses:
Equipped semi-auto firearm, 1 ammo
Choose a body area on a target within range to attack.
Roll:
Aiming vs Target Defense DC
Outcome:
Success
Deal 1 Damage
Strong Success
Strong Attack Table (Piercing)
Failure
Attack Misses
Strong Failure
You gain 1 Stress. & The firearm jams.
Full Auto Spray, 3 AP
Range:
10+Aiming
Uses:
Equipped Full-auto firearm, 5 ammo
Choose a body area on a target within range to attack.
Roll:
Aiming vs Target Defense DC
Outcome:
Success
Deal 1 damage per point your roll beats Defense DC, up to 5.
Strong Success
Strong Attack Table (Piercing)
Failure
Attack Misses
Strong Failure
You gain 1 Stress. & The firearm jams.
Unjam Firearm, 2 AP
Uses:
Equipped full-auto firearm
Unjam the firearm, clear the barrel, and make it ready for shooting again.
Switch Firing Mode, 1 AP
Uses:
Equipped firearm with switch
Switch a gun from one mode of fire to another.
Reload firearm, 2 AP
Uses:
Equipped Firearm
Load a magazine or clip from your main inventory into the firearm you have equipped.
If the firearm has a magazine or clip in it already, it can be removed with this action for free as well.