Dice Overview

From The Undead Archive
Revision as of 18:40, 19 May 2026 by TheUnburied (talk | contribs)
Statblock
Physique: 0
Athletics:Climbing, jumping, swimming, lifting, and other feats of physical exertion.
Melee:Fighting with close combat weapons or unarmed strikes.
Resilience:Enduring pain, resisting poison or illness, and withstanding physical trauma.
Agility: 0
Aiming:Using ranged weapons accurately.
Stealth:Moving quietly, hiding, and avoiding detection.
Reflex:Reacting quickly to danger, avoiding hazards, and resisting sudden effects.
Finesse:Precise manual control, delicate manipulation, or careful physical actions.
Reason: 0
Awareness:Noticing threats, spotting details, and sensing changes in the environment.
Medicine:Treating wounds, stabilising injuries, and managing illness.
Technology:Using, repairing, or understanding machines and electronic systems.
Academia:General knowledge, research, and recalling learned information.
Presence: 0
Morale:Resisting fear, maintaining composure, and enduring psychological strain.
Intimidation:Coercing or frightening others into compliance.
Persuasion:Convincing others through reason, trust, or emotional appeal.
Deception:Lying convincingly, misleading others, or concealing the truth.


The Archive Dice System is built for gritty, story driven survival roleplay.

Common Terms

Advantage Roll twice, pick the higher number.
Disadvantage Roll twice, pick the lower number.
Action Anything performed on your turn.
Reaction Anything performed on someone else's turn.

Abilities and Skills

Abilities represent your fundamental strengths as a survivor.

Each Ability governs a set of Skills. Skills are specialised and are always rolled with their parent Ability.

When you attempt an action using a Skill, roll: d20 + its associated Ability + the Skill level

Compare the total to a Difficulty Class, or DC, set by the narrator or the rules.