Conditions: Difference between revisions

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Created page with "Below are a list of conditions your character could have inflicted upon them. {| class="defaulttop" |+ |- ! Status !! Effect |- | Stunned || *Disadvantage on all rolls. *Cannot take Reactions. |- | Bleeding || *Disadvantage on all rolls. *Cannot take Reactions. |- | Prone || *Disadvantage on all rolls. *Cannot take Reactions. |- | Blinded || *Disadvantage on all rolls. *Cannot take Reactions. |- | Blurred Vision || *Disadvantage on all rolls. *Cannot take Rea..."
 
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| Bleeding ||   
| Bleeding ||   
*Disadvantage on all rolls.
*Take 1 damage at the end of your turn.
*Cannot take Reactions.
|-
|-
| Prone ||   
| Prone ||   
*Disadvantage on all rolls.
*+2 to aiming rolls. Gain the Slowed condition while Prone.
*Cannot take Reactions.
|-
|-
| Blinded ||   
| Blinded ||   
*Disadvantage on all rolls.
*Disadvantage on Melee, Aiming and Awareness rolls.
*Cannot take Reactions.
*Cannot use Dodge Defense
*You have no vision and automatically fail any check that relies solely on sight.  
|-
|-
| Blurred Vision ||   
| Blurred Vision ||   
*Disadvantage on all rolls.
*-3 to Melee, Aiming and Awareness rolls.  
*Cannot take Reactions.
|-
|-
| Weakened ||   
| Weakened ||   
*Disadvantage on all rolls.
*Disadvantage on any Physique Rolls.  
*Cannot take Reactions.
|-
|-
| Slowed ||   
| Slowed ||   
*Disadvantage on all rolls.
*Movement halved
*Cannot take Reactions.
*Cannot use Dodge Defense.
|}
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Revision as of 23:28, 3 March 2026

Below are a list of conditions your character could have inflicted upon them.

Status Effect
Stunned
  • Disadvantage on all rolls.
  • Cannot take Reactions.
Bleeding
  • Take 1 damage at the end of your turn.
Prone
  • +2 to aiming rolls. Gain the Slowed condition while Prone.
Blinded
  • Disadvantage on Melee, Aiming and Awareness rolls.
  • Cannot use Dodge Defense
  • You have no vision and automatically fail any check that relies solely on sight.
Blurred Vision
  • -3 to Melee, Aiming and Awareness rolls.
Weakened
  • Disadvantage on any Physique Rolls.
Slowed
  • Movement halved
  • Cannot use Dodge Defense.

Stunned

Disadvantage on all rolls. Cannot take Reactions.

Bleeding

Take 1 damage at the end of your turn.

Prone

+2 to aiming rolls. Gain the Slowed condition while Prone

Blinded

Disadvantage on Melee, Aiming and Awareness rolls. Cannot use Dodge Defense You have no vision and automatically fail any check that relies solely on sight.

Blurred Vision

-3 to Melee, Aiming and Awareness rolls.

Weakened

Disadvantage on any Physique Rolls.

Slowed

Movement halved Cannot use Dodge Defense