Basic Actions: Difference between revisions
From The Undead Archive
| Line 164: | Line 164: | ||
| Failure = Target remains hidden | | Failure = Target remains hidden | ||
| Strong Failure = Target's Detection Score +3 | | Strong Failure = Target's Detection Score +3 | ||
}} | }} | ||
{{Action | {{Action | ||
| Name = Apply Pressure | | Name = Apply Pressure | ||
| Description = Attempt to stop a bleeding wound from dealing damage next turn. | | Description = Attempt to stop a bleeding wound from dealing damage next turn. | ||
Advantage on the roll, when Bandage is used | |||
| AP = 1 | | AP = 1 | ||
| Range = Adjacent Tile | | Range = Adjacent Tile | ||
| Uses = Bleeding wound, Bandage* | | Uses = Bleeding wound, <u>Bandage*</u> | ||
| Roll = Medicine | | Roll = Medicine | ||
| DC = 10 | | DC = 10 | ||
| Line 182: | Line 181: | ||
{{Action | {{Action | ||
| Name = Ready Action | | Name = Ready Action | ||
| Description = Set a Trigger and an Action. | | Description = Set a Trigger and an Action.<br> | ||
If the trigger occurs before the start of your next turn, you perform the action. | |||
| AP = 1 | | AP = 1 | ||
}} | }} | ||
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Keep in mind that they still have an AP cost! | Keep in mind that they still have an AP cost! | ||
{{Action | {{Action | ||
| Name = Dodge | | Name = Dodge | ||
| Line 197: | Line 197: | ||
| AP = 1 | | AP = 1 | ||
| Trigger = You are targeted by an attack or grapple. | | Trigger = You are targeted by an attack or grapple. | ||
| Requirement = Not Slowed | | Requirement = Not Slowed, Not Firearm Attack | ||
}} | }} | ||
{{Action | {{Action | ||
Revision as of 11:17, 31 May 2026
The following actions are available to all people, regardless of training.
Movement Actions
| Move, 1 AP | |
|---|---|
| Your movement is reset to full. |
| Sneaky Movement, 1 AP | |
|---|---|
| Requirement: | Hidden Condition |
| You gain the Slowed condition until the end of your turn. If your turn ends out of enemy line of sight, you keep the Hidden condition. | |
| Hide, 1 AP | |
|---|---|
| Requirement: | Suitable hiding place, no enemy line of sight |
| Range: | Adjacent Tile |
| You gain the Hidden condition. | |
| Stand Up, 1 AP | |
|---|---|
| Remove the Prone condition, unless it is being actively forced by another effect. |
| Drop Prone, 0 AP | |
|---|---|
| Gain the Prone condition. |
| Disengage, 1 AP | |
|---|---|
| You may move 1 tile, which does not provoke opportunity attacks. |
Melee Actions
| Unarmed Attack, 1 AP | |
|---|---|
| Range: | Adjacent Tile |
| Uses: | Empty Hands |
| Choose a body area on a target within range to attack. | |
| Roll: | Melee vs Target Defense DC |
| Outcome: |
|
| Basic Melee Attack, 1 AP | |
|---|---|
| Range: | Adjacent Tile |
| Uses: | Melee Weapon |
| Choose a body area on a target within range to attack. | |
| Roll: | Melee vs Target Defense DC |
| Outcome: |
|
| Push, 1 AP | |
|---|---|
| Range: | Adjacent Tile |
| Attempt to push a target away from you. | |
| Roll: | Athletics vs Target Defense DC (Torso) |
| Outcome: |
|
| Grapple, 2 AP | |
|---|---|
| Range: | Adjacent Tile |
| Uses: | Empty Hands |
| Attempt to grapple a target. | |
| Roll: | Athletics vs Target Defense DC (Torso) |
| Outcome: |
|
| Escape Grapple, 2 AP | |
|---|---|
| Attempt to escape a grapple. | |
| Roll: | Reflex or Melee vs Grapple DC |
| Outcome: |
|
Ranged Actions
| Basic Thrown Attack, 1 AP | |
|---|---|
| Range: | 3+Physique |
| Uses: | Thrown Weapon |
| Choose a body area on a target within range to attack. | |
| Roll: | Aiming vs Target Defense DC |
| Outcome: |
|
| Throw Object, 1 AP | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Range: | 15+Athletics | ||||||||||||
| Uses: | Lightweight Item | ||||||||||||
| Throw a lightweight item at a target point. | |||||||||||||
| Roll: | Aiming | ||||||||||||
| |||||||||||||
Firearm Actions
| Single Action Shot, 2 AP | |
|---|---|
| Range: | 10+Aiming |
| Uses: | Equipped single-action firearm, 1 ammo |
| Choose a body area on a target within range to attack. | |
| Roll: | Aiming vs Target Defense DC |
| Outcome: |
|
| Semi Auto Shot, 1 AP | |
|---|---|
| Range: | 10+Aiming |
| Uses: | Equipped semi-auto firearm, 1 ammo |
| Choose a body area on a target within range to attack. | |
| Roll: | Aiming vs Target Defense DC |
| Outcome: |
|
| Full Auto Spray, 3 AP | |
|---|---|
| Range: | 10+Aiming |
| Uses: | Equipped Full-auto firearm, 5 ammo |
| Choose a body area on a target within range to attack. | |
| Roll: | Aiming vs Target Defense DC |
| Outcome: |
|
| Unjam Firearm, 2 AP | |
|---|---|
| Uses: | Equipped full-auto firearm |
| Unjam the firearm, clear the barrel, and make it ready for shooting again. | |
| Switch Firing Mode, 1 AP | |
|---|---|
| Uses: | Equipped firearm with switch |
| Switch a gun from one mode of fire to another. | |
| Reload Firearm, 2 AP | |
|---|---|
| Uses: | Equipped Firearm |
| Load a magazine or clip from your main inventory into the firearm you have equipped. If the firearm has a magazine or clip in it already, it can be removed with this action for free as well. | |
Item interactions
| Equip Item, 1 AP | |
|---|---|
| Range: | Main inventory or Adjacent Tile |
| Equip an Item | |
| Unequip Item, 1 AP | |
|---|---|
| Uses: | Equipped item |
| Put an item into your main inventory. | |
| Place Item, 1 AP | |
|---|---|
| Range: | Adjacent Tile |
| Uses: | Equipped item or Main inventory Item |
| Transfer an item to a surface or container. | |
| Drop Item, 0 AP | |
|---|---|
| Uses: | Equipped Item |
| Drop an item to the floor. | |
Social Actions
| Intimidate, 1 AP | |
|---|---|
| Attempt to frighten or pressure a target. | |
| Roll: | Intimidation vs Target's Morale Roll |
| Outcome: |
|
Misc Actions
| Sense Area, 2 AP | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Range: | 10+5*Awareness | ||||||||||
| You attempt to use your senses to gain more knowledge of your surroundings. | |||||||||||
| Roll: | Awareness | ||||||||||
| |||||||||||
| Inspect Area, 2 AP | |
|---|---|
| Range: | 5+Awareness |
| Inspect the area for hidden items, creatures, or things within range. | |
| Roll: | Awareness vs Detection score of each Hidden item, creature, or thing within range |
| Outcome: |
|
| Apply Pressure, 1 AP | |
|---|---|
| Range: | Adjacent Tile |
| Uses: | Bleeding wound, Bandage* |
| Attempt to stop a bleeding wound from dealing damage next turn. Advantage on the roll, when Bandage is used | |
| Roll: | Medicine vs 10 |
| Outcome: |
|
| Ready Action, 1 AP | |
|---|---|
| Set a Trigger and an Action. If the trigger occurs before the start of your next turn, you perform the action. |
Reactions
Reactions are a special type of Action that can be taken at any time, as long as the trigger occurs.
Keep in mind that they still have an AP cost!
| Reaction: Dodge, 1 AP | |
|---|---|
| Requirement: | Not Slowed, Not Firearm Attack |
| Trigger: | You are targeted by an attack or grapple. |
| Your Defense DC becomes 10 + Agility + Reflex until the end of the turn. | |
| Reaction: Parry, 1 AP | |
|---|---|
| Requirement: | Not Weakened |
| Trigger: | You are targeted by a melee attack or grapple. |
| Your Defense DC becomes 10 + Physique + Melee until the end of the turn. | |
| Reaction: Opportunity Attack, 1 AP | |
|---|---|
| Trigger: | A creature you see willingly moves out of your reach. |
| Make an Unarmed Attack or Basic Melee attack the against triggering creature for 0AP. | |
