Strong Attacks: Difference between revisions
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!colspan=2|Roll Resilience against Strong Attack Save DC | !colspan=2|Roll Resilience against Strong Attack Save DC | ||
|- | |- | ||
| Failure || Stunned until the end of your next turn. | | Failure || {{Tooltip|Stunned|{{:Conditions/Stunned}}}} until the end of your next turn. | ||
|- | |- | ||
| Strong Failure || Gain the Concussion | | Strong Failure || Gain the Concussion injury. | ||
|} | |} | ||
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| Failure || Take +2 damage. | | Failure || Take +2 damage. | ||
|- | |- | ||
| Strong Failure || Gain the Broken Ribs | | Strong Failure || Gain the Broken Ribs injury. | ||
|} | |} | ||
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| Failure || You have to use the Drop Item Action. | | Failure || You have to use the Drop Item Action. | ||
|- | |- | ||
| Strong Failure || Gain the Broken Arm | | Strong Failure || Gain the Broken Arm injury. | ||
|} | |} | ||
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!colspan=2|Roll Resilience against Strong Attack Save DC | !colspan=2|Roll Resilience against Strong Attack Save DC | ||
|- | |- | ||
| Failure || Gain the Prone Condition. | | Failure || Gain the {{Tooltip|Prone|{{:Conditions/Prone}}}} Condition. | ||
|- | |- | ||
| Strong Failure || Gain the Broken Leg | | Strong Failure || Gain the Broken Leg injury. | ||
|} | |} | ||
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! colspan="2" |Roll Resilience against Strong Attack Save DC | ! colspan="2" |Roll Resilience against Strong Attack Save DC | ||
|- | |- | ||
| Failure || +1 Stress, and Bleeding for 2 rounds. | | Failure || +1 Stress, and {{Tooltip|Bleeding|{{:Conditions/Bleeding}}}} for 2 rounds. | ||
|- | |- | ||
| Strong Failure || Gain the Deep Wound | | Strong Failure || Gain the Deep Wound injury. | ||
|} | |} | ||
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! colspan="2" |Roll Resilience against Strong Attack Save DC | ! colspan="2" |Roll Resilience against Strong Attack Save DC | ||
|- | |- | ||
| Failure || Bleeding for 3 rounds. | | Failure || {{Tooltip|Bleeding|{{:Conditions/Bleeding}}}} for 3 rounds. | ||
|- | |- | ||
| Strong Failure || Gain the Deep Wound | | Strong Failure || Gain the Deep Wound injury. | ||
|} | |} | ||
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! colspan="2" |Roll Resilience against Strong Attack Save DC | ! colspan="2" |Roll Resilience against Strong Attack Save DC | ||
|- | |- | ||
| Failure || Weakened until the end of your next turn. | | Failure || {{Tooltip|Weakened|{{:Conditions/Weakened}}}} until the end of your next turn. | ||
|- | |- | ||
| Strong Failure || Gain the Deep Wound | | Strong Failure || Gain the Deep Wound injury. | ||
|} | |} | ||
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! colspan="2" |Roll Resilience against Strong Attack Save DC | ! colspan="2" |Roll Resilience against Strong Attack Save DC | ||
|- | |- | ||
| Failure || Slowed until the end of your next turn. | | Failure || {{Tooltip|Slowed|{{:Conditions/Slowed}}}} until the end of your next turn. | ||
|- | |- | ||
| Strong Failure || Gain the Deep Wound | | Strong Failure || Gain the Deep Wound injury. | ||
|} | |} | ||
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! colspan="2" |Roll Resilience against Strong Attack Save DC | ! colspan="2" |Roll Resilience against Strong Attack Save DC | ||
|- | |- | ||
| Failure || Blurred Vision until the end of your next turn. | | Failure || {{Tooltip|Blurred Vision|{{:Conditions/Blurred Vision}}}} until the end of your next turn. | ||
|- | |- | ||
| Strong Failure || Gain the Lost Eye | | Strong Failure || Gain the Lost Eye injury. | ||
|} | |} | ||
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| Failure || Take +2 damage. | | Failure || Take +2 damage. | ||
|- | |- | ||
| Strong Failure || Gain the Punctured Lung | | Strong Failure || Gain the Punctured Lung injury. | ||
|} | |} | ||
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! colspan="2" |Roll Resilience against Strong Attack Save DC | ! colspan="2" |Roll Resilience against Strong Attack Save DC | ||
|- | |- | ||
| Failure || Weakened until the end of your next turn. | | Failure || {{Tooltip|Weakened|{{:Conditions/Weakened}}}} until the end of your next turn. | ||
|- | |- | ||
| Strong Failure || Gain the Deep Wound | | Strong Failure || Gain the Deep Wound injury. | ||
|} | |} | ||
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! colspan="2" |Roll Resilience against Strong Attack Save DC | ! colspan="2" |Roll Resilience against Strong Attack Save DC | ||
|- | |- | ||
| Failure || Slowed until the end of your next turn. | | Failure || {{Tooltip|Slowed|{{:Conditions/Slowed}}}} until the end of your next turn. | ||
|- | |- | ||
| Strong Failure || Gain the Deep Wound | | Strong Failure || Gain the Deep Wound injury. | ||
|} | |} | ||
[[Category: Dice System]] | [[Category: Dice System]] | ||
Revision as of 18:14, 4 June 2026
When an attack scores a Strong Success, it may trigger an additional Strong Attack effect based on the attack's damage type and targeted body area.
Strong Attack Save DC
- The DC for a Strong Attack Save is equal to the to hit bonus of the triggering attack.
- If they are succeeded, they do nothing.
| Attack Type | Strong Attack Save DC |
|---|---|
| Melee Attack | 10 + Physique + Melee |
| Thrown Attack | 10 + Agility + Aiming |
| Firearm Attack | 10 + Agility + Aiming |
Strong Attacks: Blunt
Head
| Roll Resilience against Strong Attack Save DC | |
|---|---|
| Failure | Stunned until the end of your next turn. |
| Strong Failure | Gain the Concussion injury. |
Torso
| Roll Resilience against Strong Attack Save DC | |
|---|---|
| Failure | Take +2 damage. |
| Strong Failure | Gain the Broken Ribs injury. |
Arms
| Roll Resilience against Strong Attack Save DC | |
|---|---|
| Failure | You have to use the Drop Item Action. |
| Strong Failure | Gain the Broken Arm injury. |
Legs
| Roll Resilience against Strong Attack Save DC | |
|---|---|
| Failure | Gain the Prone Condition. |
| Strong Failure | Gain the Broken Leg injury. |
Strong Attacks: Slashing
Head
| Roll Resilience against Strong Attack Save DC | |
|---|---|
| Failure | +1 Stress, and Bleeding for 2 rounds. |
| Strong Failure | Gain the Deep Wound injury. |
Torso
| Roll Resilience against Strong Attack Save DC | |
|---|---|
| Failure | Bleeding for 3 rounds. |
| Strong Failure | Gain the Deep Wound injury. |
Arms
| Roll Resilience against Strong Attack Save DC | |
|---|---|
| Failure | Weakened until the end of your next turn. |
| Strong Failure | Gain the Deep Wound injury. |
Legs
| Roll Resilience against Strong Attack Save DC | |
|---|---|
| Failure | Slowed until the end of your next turn. |
| Strong Failure | Gain the Deep Wound injury. |
Strong Attacks: Piercing
Head
| Roll Resilience against Strong Attack Save DC | |
|---|---|
| Failure | Blurred Vision until the end of your next turn. |
| Strong Failure | Gain the Lost Eye injury. |
Torso
| Roll Resilience against Strong Attack Save DC | |
|---|---|
| Failure | Take +2 damage. |
| Strong Failure | Gain the Punctured Lung injury. |
Arms
| Roll Resilience against Strong Attack Save DC | |
|---|---|
| Failure | Weakened until the end of your next turn. |
| Strong Failure | Gain the Deep Wound injury. |
Legs
| Roll Resilience against Strong Attack Save DC | |
|---|---|
| Failure | Slowed until the end of your next turn. |
| Strong Failure | Gain the Deep Wound injury. |
