Injuries: Difference between revisions

From The Undead Archive
Created page with "Injuries are severe wounds that persist beyond normal combat effects. They require time, medical treatment, or surgery to heal. Unless otherwise stated, times listed are in-game days. ==Concussion== Treatment: 3 days of rest. *Your AP maximum is reduced by 1. *You gain the Stunned condition. ==Broken Ribs== Treatment: 7 days of rest. *Your AP maximum is reduced by 1. *You gain the Weakened condition. Category:Dice System"
 
Niuf (talk | contribs)
No edit summary
Line 1: Line 1:
Injuries are severe wounds that persist beyond normal combat effects. They require time, medical treatment, or surgery to heal. Unless otherwise stated, times listed are in-game days.
Injuries are severe wounds that persist beyond normal combat effects.  
 
They require time, medical treatment, or surgery to heal.
 
Unless otherwise stated, times listed are in-game days.


==Concussion==
==Concussion==
Line 6: Line 10:
*You gain the Stunned condition.
*You gain the Stunned condition.


==Broken Ribs==
== Broken Ribs ==
  Treatment: 7 days of rest.
  Treatment: 7 days of rest.
*Your AP maximum is reduced by 1.
*Your AP maximum is reduced by 1.
*You gain the Weakened condition.
*You gain the Weakened condition.
== Broken Arm ==
Treatment: Splint or cast for 7 days.
*When the arm is used in an action:
**Rolls are at disadvantage
**Roll Resilience DC10
***Failure: Take 1 damage.
== Broken Leg ==
Treatment: Splint or cast for 7 days.
*You gain the Slowed condition.
*When you take the Move Action, take 1 damage.
== Deep Wound ==
Treatment: Stitch up wound, DC 14 Medicine.
*You gain the Bleeding condition.
== Lost Eye ==
Treatment: /
*You gain the Blurred Vision condition.
== Lost Eyes ==
Treatment: /
*You gain the Blinded condition.
== Punctured Lung ==
Treatment: 3 days of rest.
*Your AP maximum is reduced by 2.
*You gain the Slowed condition.


[[Category:Dice System]]
[[Category:Dice System]]

Revision as of 16:26, 22 May 2026

Injuries are severe wounds that persist beyond normal combat effects.

They require time, medical treatment, or surgery to heal.

Unless otherwise stated, times listed are in-game days.

Concussion

Treatment: 3 days of rest.
  • Your AP maximum is reduced by 1.
  • You gain the Stunned condition.

Broken Ribs

Treatment: 7 days of rest.
  • Your AP maximum is reduced by 1.
  • You gain the Weakened condition.

Broken Arm

Treatment: Splint or cast for 7 days.
  • When the arm is used in an action:
    • Rolls are at disadvantage
    • Roll Resilience DC10
      • Failure: Take 1 damage.

Broken Leg

Treatment: Splint or cast for 7 days.
  • You gain the Slowed condition.
  • When you take the Move Action, take 1 damage.

Deep Wound

Treatment: Stitch up wound, DC 14 Medicine.
  • You gain the Bleeding condition.

Lost Eye

Treatment: /
  • You gain the Blurred Vision condition.

Lost Eyes

Treatment: /
  • You gain the Blinded condition.

Punctured Lung

Treatment: 3 days of rest.
  • Your AP maximum is reduced by 2.
  • You gain the Slowed condition.