Strong Attacks: Difference between revisions

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Created page with "When an attack scores a Strong Success, it may trigger an additional Strong Attack effect based on the attack's damage type and targeted body area. ==Strong Attack Save DC== *The DC for a Strong Attack Save is equal to the to hit bonus of the triggering attack. *If they are succeeded, they do nothing. {| ! Attack Type !! Strong Attack Save DC |- | Melee Attack || 10 + Physique + Melee |- | Thrown Attack || 10 + Agility + Aiming |- | Firearm Attack || 10 + Agility + Ai..."
 
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If somebody throws a weapon at you and rolls a strong success, the number you have to roll must meet or beat to dodge the effects must meet or exceed:
If somebody throws a weapon at you and rolls a strong success, the number you have to roll must meet or beat to dodge the effects must meet or exceed:
  10 + their Agility + their Aiming
  10 + their Agility + their Aiming
==Strong Attacks: Blunt==
===Head===
{|
!colspan=2|Roll Resilience against Strong Attack Save DC
|-
| Failure || Stunned until the end of your next turn.
|-
| Strong Failure || Gain the Concussion Injury.
|}

Revision as of 23:19, 20 May 2026

When an attack scores a Strong Success, it may trigger an additional Strong Attack effect based on the attack's damage type and targeted body area.

Strong Attack Save DC

  • The DC for a Strong Attack Save is equal to the to hit bonus of the triggering attack.
  • If they are succeeded, they do nothing.
Attack Type Strong Attack Save DC
Melee Attack 10 + Physique + Melee
Thrown Attack 10 + Agility + Aiming
Firearm Attack 10 + Agility + Aiming

Example

If somebody throws a weapon at you and rolls a strong success, the number you have to roll must meet or beat to dodge the effects must meet or exceed:

10 + their Agility + their Aiming

Strong Attacks: Blunt

Roll Resilience against Strong Attack Save DC
Failure Stunned until the end of your next turn.
Strong Failure Gain the Concussion Injury.