Conditions: Difference between revisions

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Below are a list of conditions your character could have inflicted upon them.
Below is a list of conditions your character could have inflicted upon them.  


{| class="defaulttop"
Conditions affect a character in specific ways.
|+
 
|-
Their duration is indefinite unless noted otherwise.
! Status !! Effect
|-
| Stunned || 
*Disadvantage on all rolls.
*Cannot take Reactions.
|-
| Bleeding || 
*Take 1 damage at the end of your turn.
|-
| Prone || 
*+2 to aiming rolls. Gain the Slowed condition while Prone.
|-
| Blinded || 
*Disadvantage on Melee, Aiming and Awareness rolls.
*Cannot use Dodge Defense
*You have no vision and automatically fail any check that relies solely on sight.
|-
| Blurred Vision || 
*-3 to Melee, Aiming and Awareness rolls.
|-
| Weakened || 
*Disadvantage on any Physique Rolls.
|-
| Slowed || 
*Movement halved
*Cannot use Dodge Defense.
|}


==Stunned==
==Stunned==
Disadvantage on all rolls.
{{:Conditions/Stunned}}
Cannot take Reactions.
 
== Bleeding ==
{{:Conditions/Bleeding}}
 
== Prone ==
{{:Conditions/Prone}}
 
== Blinded ==
{{:Conditions/Blinded}}
 
== Blurred Vision ==
{{:Conditions/Blurred Vision}}
 
== Weakened ==
{{:Conditions/Weakened}}
 
== Slowed ==
{{:Conditions/Slowed}}
 
== Grappled ==
{{:Conditions/Grappled}}


==Bleeding==
== Grappling ==
Take 1 damage at the end of your turn.
{{:Conditions/Grappling}}


==Prone==
== Hidden ==
+2 to aiming rolls.
{{:Conditions/Hidden}}
Gain the Slowed condition while Prone


==Blinded==
== Horrified ==
Disadvantage on Melee, Aiming and Awareness rolls.
{{:Conditions/Horrified}}
Cannot use Dodge Defense
You have no vision and automatically fail any check that relies solely on sight.


==Blurred Vision==
== Unconscious ==
-3 to Melee, Aiming and Awareness rolls.
{{:Conditions/Unconscious}}


==Weakened==
== Aflame ==
Disadvantage on any Physique Rolls.
{{:Conditions/Aflame}}


==Slowed==
[[Category: Dice System]]
Movement halved
Cannot use Dodge Defense

Latest revision as of 18:04, 4 June 2026

Below is a list of conditions your character could have inflicted upon them.

Conditions affect a character in specific ways.

Their duration is indefinite unless noted otherwise.

Stunned

  • Disadvantage on all rolls.
  • Cannot take Reactions.

Bleeding

  • Take 1 damage at the end of your turn.

Prone

  • +2 to Aiming rolls.
  • While Prone, you have the Slowed condition.
  • Melee attacks against you have Advantage.

Blinded

  • Disadvantage on Melee, Aiming, and Awareness rolls.
  • Cannot use Reactions.
  • You have no vision and automatically fail any check that relies solely on sight.

Blurred Vision

  • -3 to Melee, Aiming, and Awareness rolls.

Weakened

  • Disadvantage on any Physique rolls.

Slowed

  • Your Movement is halved.

Grappled

  • Cannot use movement.
  • You are Stunned.

Grappling

  • You are Slowed.
  • Grappled target counts as an equipped item.
  • Advantage on Physique-based rolls against the Grappled Target.

Hidden

  • You gain Advantage on attack rolls.
  • Your Detection score is equal to 10 + Agility + Stealth.
  • You lose this condition by: Using Movement or attacking.

Horrified

  • You cannot willingly move closer to the source of the Condition.
  • While you can see the source, you have the Stunned Condition.

Unconscious

  • You are Prone.
  • You have 0 AP.
  • You have 0 movement.

Aflame

At the end of your turn, take Fire Damage based on your Aflame level.

If a creature starts or ends their turn touching something that is Aflame, they have to make a Reflex roll against its Extinguish DC.

On a failure, they become Aflame at one level lower (if possible) than the source, for half of the remaining duration.

Weak Medium Heavy
Extinguish DC: 12 15 18
Damage 1 2 3