Conditions: Difference between revisions

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Below are a list of conditions your character could have inflicted upon them. Conditions affect a character in specific ways. Their duration is indefinite unless noted otherwise.
Below is a list of conditions your character could have inflicted upon them.  
 
Conditions affect a character in specific ways.
 
Their duration is indefinite unless noted otherwise.


==Stunned==
==Stunned==
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== Prone ==
== Prone ==
*+2 to Aiming Rolls
*+2 to Aiming rolls.
*While Prone, you have the slowed Condition.
*While Prone, you have the Slowed condition.
*Melee attacks against you have Advantage.


== Blinded ==
== Blinded ==


* Disadvantage on Melee, Aiming, and Awareness rolls.
* Disadvantage on Melee, Aiming, and Awareness rolls.
* Cannot use Reactions
* Cannot use Reactions.
* You have no vision and automatically fail any check that relies solely on sight.
* You have no vision and automatically fail any check that relies solely on sight.


== Blurred Vision ==
== Blurred Vision ==
*-3 to Melee Rolls, Aiming, and Awareness rolls.
*-3 to Melee, Aiming, and Awareness rolls.


== Weakened ==
== Weakened ==
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== Slowed ==
== Slowed ==
*Your Movement in halved
*Your Movement is halved
 
== Grappled ==
== Grappled ==
*Cannot use movement.
*Cannot use movement.
*You are Stunned
*You are Stunned.


== Grappling ==
== Grappling ==
*You are Slowed.
*You are Slowed.
*Grappled Target counts as an equipped item.
*Grappled target counts as an equipped item.
*Advantage on Physique-based rolls against the Grappled Target.
*Advantage on Physique-based rolls against the Grappled Target.


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*You gain Advantage on attack rolls.
*You gain Advantage on attack rolls.
*Your Detection score is equal to '''10 + Agility + Stealth'''.
*Your Detection score is equal to '''10 + Agility + Stealth'''.
*You lose this condition by:  Using Movement or Attacking.
*You lose this condition by:  Using Movement or attacking.


== Horrified ==
== Horrified ==
*You cannot willingly move closer to the source of the Condition.  
*You cannot willingly move closer to the source of the Condition.  
*While you can see the source, you have the Stunned Condition.
*While you can see the source, you have the Stunned Condition.
== Unconscious ==
*You are Prone.
*You have 0 AP.
*You have 0 movement.


== Aflame ==
== Aflame ==
At the start of your turn, take Fire Damage based on your Aflame level.
At the end of your turn, take Fire Damage based on your Aflame level.


If a creature starts or ends their turn touching something that is Aflame, they have to make a '''Reflex roll''' against its '''Extinguish DC'''.
If a creature starts or ends their turn touching something that is Aflame, they have to make a '''Reflex roll''' against its '''Extinguish DC'''.
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==== Weak: ====
Extinguish DC: 12
Damage: 1
==== Medium: ====
Extinguish DC: 15
Damage: 2
==== Heavy: ====
Extinguish DC: 18
Damage: 3
[[Category: Dice System]]
[[Category: Dice System]]

Latest revision as of 13:35, 2 June 2026

Below is a list of conditions your character could have inflicted upon them.

Conditions affect a character in specific ways.

Their duration is indefinite unless noted otherwise.

Stunned

  • Disadvantage on all rolls.
  • Cannot take Reactions.

Bleeding

  • Take 1 damage at the end of your turn.

Prone

  • +2 to Aiming rolls.
  • While Prone, you have the Slowed condition.
  • Melee attacks against you have Advantage.

Blinded

  • Disadvantage on Melee, Aiming, and Awareness rolls.
  • Cannot use Reactions.
  • You have no vision and automatically fail any check that relies solely on sight.

Blurred Vision

  • -3 to Melee, Aiming, and Awareness rolls.

Weakened

  • Disadvantage on any Physique rolls.

Slowed

  • Your Movement is halved

Grappled

  • Cannot use movement.
  • You are Stunned.

Grappling

  • You are Slowed.
  • Grappled target counts as an equipped item.
  • Advantage on Physique-based rolls against the Grappled Target.

Hidden

  • You gain Advantage on attack rolls.
  • Your Detection score is equal to 10 + Agility + Stealth.
  • You lose this condition by: Using Movement or attacking.

Horrified

  • You cannot willingly move closer to the source of the Condition.
  • While you can see the source, you have the Stunned Condition.

Unconscious

  • You are Prone.
  • You have 0 AP.
  • You have 0 movement.

Aflame

At the end of your turn, take Fire Damage based on your Aflame level.

If a creature starts or ends their turn touching something that is Aflame, they have to make a Reflex roll against its Extinguish DC.

On a failure, they become Aflame at one level lower (if possible) than the source, for half of the remaining duration.

Weak Medium Heavy
Extinguish DC: 12 15 18
Damage 1 2 3