Injuries: Difference between revisions

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Created page with "Injuries are severe wounds that persist beyond normal combat effects. They require time, medical treatment, or surgery to heal. Unless otherwise stated, times listed are in-game days. ==Concussion== Treatment: 3 days of rest. *Your AP maximum is reduced by 1. *You gain the Stunned condition. ==Broken Ribs== Treatment: 7 days of rest. *Your AP maximum is reduced by 1. *You gain the Weakened condition. Category:Dice System"
 
 
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Injuries are severe wounds that persist beyond normal combat effects. They require time, medical treatment, or surgery to heal. Unless otherwise stated, times listed are in-game days.
Injuries are severe wounds that persist beyond normal combat effects.  
 
They require time, medical treatment, or surgery to heal.
 
Unless otherwise stated, times listed are in-game days.


==Concussion==
==Concussion==
Treatment: 3 days of rest.
{{:Injuries/Concussion}}
*Your AP maximum is reduced by 1.
 
*You gain the Stunned condition.
== Broken Ribs ==
{{:Injuries/Broken Ribs}}
 
== Broken Arm ==
{{:Injuries/Broken Arm}}
 
== Broken Leg ==
{{:Injuries/Broken Leg}}
 
== Deep Wound ==
{{:Injuries/Deep Wound}}
 
== Lost Eye ==
{{:Injuries/Lost Eye}}
 
== Lost Eyes ==
{{:Injuries/Lost Eyes}}


==Broken Ribs==
== Punctured Lung ==
Treatment: 7 days of rest.
{{:Injuries/Punctured Lung}}
*Your AP maximum is reduced by 1.
*You gain the Weakened condition.


[[Category:Dice System]]
[[Category:Dice System]]

Latest revision as of 14:52, 6 June 2026

Injuries are severe wounds that persist beyond normal combat effects.

They require time, medical treatment, or surgery to heal.

Unless otherwise stated, times listed are in-game days.

Concussion

Treatment: 3 days of rest.
  • Your AP maximum is reduced by 1.
  • You gain the Stunned condition.

Broken Ribs

Treatment: 7 days of rest.
  • Your AP maximum is reduced by 1.
  • You gain the Weakened condition.

Broken Arm

Treatment: Splint or cast for 7 days.
  • When the arm is used in an action:
    • Rolls are at disadvantage
    • Roll Resilience DC10
      • Failure: Take 1 damage.

Broken Leg

Treatment: Splint or cast for 7 days.
  • You gain the Slowed condition.
  • When you take the Move Action, take 1 damage.

Deep Wound

Treatment: Stitch up wound, DC 14 Medicine.

Lost Eye

Treatment: /

Lost Eyes

Treatment: /

Punctured Lung

Treatment: 3 days of rest.
  • Your AP maximum is reduced by 2.
  • You gain the Slowed condition.