Strong Attacks: Difference between revisions
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*If they are succeeded, they do nothing. | *If they are succeeded, they do nothing. | ||
{| | {|style="width:100%" | ||
! Attack Type !! Strong Attack Save DC | ! Attack Type !! Strong Attack Save DC | ||
|- | |- | ||
| Line 15: | Line 15: | ||
|} | |} | ||
== | == Strong Attacks: Blunt == | ||
===Head=== | ===Head=== | ||
{| | {|style="width:100%" | ||
!colspan=2|Roll Resilience against Strong Attack Save DC | !colspan=2|Roll Resilience against Strong Attack Save DC | ||
|- | |- | ||
| Failure || Stunned until the end of your next turn. | | Failure || [[Conditions#Stunned|{{Tooltip|Stunned|{{:Conditions/Stunned}}}}]] until the end of your next turn. | ||
|- | |- | ||
| Strong Failure || Gain the Concussion | | Strong Failure || Gain the [[Injuries#Concussion|{{Tooltip|Concussion|{{:Injuries/Concussion}}}}]] injury ([[Conditions#Stunned|{{Tooltip|Stunned|{{:Conditions/Stunned}}}}]]). | ||
|} | |} | ||
===Torso=== | ===Torso=== | ||
{| | {|style="width:100%" | ||
!colspan=2|Roll Resilience against Strong Attack Save DC | !colspan=2|Roll Resilience against Strong Attack Save DC | ||
|- | |- | ||
| Failure || Take +2 damage. | | Failure || Take +2 damage. | ||
|- | |- | ||
| Strong Failure || Gain the Broken Ribs | | Strong Failure || Gain the [[Injuries#Broken Ribs|{{Tooltip|Broken Ribs|{{:Injuries/Broken Ribs}}}}]] injury ([[Conditions#Weakened|{{Tooltip|Weakened|{{:Conditions/Weakened}}}}]]). | ||
|} | |} | ||
===Arms=== | ===Arms=== | ||
{| | {|style="width:100%" | ||
!colspan=2|Roll Resilience against Strong Attack Save DC | !colspan=2|Roll Resilience against Strong Attack Save DC | ||
|- | |- | ||
| Failure || You have to use the Drop Item Action. | | Failure || You have to use the Drop Item Action. | ||
|- | |- | ||
| Strong Failure || Gain the Broken Arm | | Strong Failure || Gain the [[Injuries#Broken Arm|{{Tooltip|Broken Arm|{{:Injuries/Broken Arm}}}}]] injury. | ||
|} | |} | ||
===Legs=== | ===Legs=== | ||
{| | {|style="width:100%" | ||
!colspan=2|Roll Resilience against Strong Attack Save DC | !colspan=2|Roll Resilience against Strong Attack Save DC | ||
|- | |- | ||
| Failure || Gain the Prone Condition. | | Failure || Gain the [[Conditions#Prone|{{Tooltip|Prone|{{:Conditions/Prone}}}}]] Condition. | ||
|- | |- | ||
| Strong Failure || Gain the Broken Leg | | Strong Failure || Gain the [[Injuries#Broken Leg|{{Tooltip|Broken Leg|{{:Injuries/Broken Leg}}}}]] injury ([[Conditions#Slowed|{{Tooltip|Slowed|{{:Conditions/Slowed}}}}]]). | ||
|} | |||
== Strong Attacks: Slashing == | |||
===Head=== | |||
{|style="width:100%" | |||
! colspan="2" |Roll Resilience against Strong Attack Save DC | |||
|- | |||
| Failure || +1 Stress, and [[Conditions#Bleeding|{{Tooltip|Bleeding|{{:Conditions/Bleeding}}}}]] for 2 rounds. | |||
|- | |||
| Strong Failure || Gain the [[Injuries#Deep Wound|{{Tooltip|Deep Wound|{{:Injuries/Deep Wound}}}}]] injury ([[Conditions#Bleeding|{{Tooltip|Bleeding|{{:Conditions/Bleeding}}}}]]). | |||
|} | |||
===Torso=== | |||
{|style="width:100%" | |||
! colspan="2" |Roll Resilience against Strong Attack Save DC | |||
|- | |||
| Failure || [[Conditions#Bleeding|{{Tooltip|Bleeding|{{:Conditions/Bleeding}}}}]] for 3 rounds. | |||
|- | |||
| Strong Failure || Gain the [[Injuries#Deep Wound|{{Tooltip|Deep Wound|{{:Injuries/Deep Wound}}}}]] injury ([[Conditions#Bleeding|{{Tooltip|Bleeding|{{:Conditions/Bleeding}}}}]]). | |||
|} | |||
===Arms=== | |||
{|style="width:100%" | |||
! colspan="2" |Roll Resilience against Strong Attack Save DC | |||
|- | |||
| Failure || [[Conditions#Weakened|{{Tooltip|Weakened|{{:Conditions/Weakened}}}}]] until the end of your next turn. | |||
|- | |||
| Strong Failure || Gain the [[Injuries#Deep Wound|{{Tooltip|Deep Wound|{{:Injuries/Deep Wound}}}}]] injury ([[Conditions#Bleeding|{{Tooltip|Bleeding|{{:Conditions/Bleeding}}}}]]). | |||
|} | |||
===Legs=== | |||
{|style="width:100%" | |||
! colspan="2" |Roll Resilience against Strong Attack Save DC | |||
|- | |||
| Failure || [[Conditions#Slowed|{{Tooltip|Slowed|{{:Conditions/Slowed}}}}]] until the end of your next turn. | |||
|- | |||
| Strong Failure || Gain the [[Injuries#Deep Wound|{{Tooltip|Deep Wound|{{:Injuries/Deep Wound}}}}]] injury ([[Conditions#Bleeding|{{Tooltip|Bleeding|{{:Conditions/Bleeding}}}}]]). | |||
|} | |||
== Strong Attacks: Piercing == | |||
===Head=== | |||
{|style="width:100%" | |||
! colspan="2" |Roll Resilience against Strong Attack Save DC | |||
|- | |||
| Failure || [[Conditions#Blurred Vision|{{Tooltip|Blurred Vision|{{:Conditions/Blurred Vision}}}}]] until the end of your next turn. | |||
|- | |||
| Strong Failure || Gain the [[Injuries#Lost Eye|{{Tooltip|Lost Eye|{{:Injuries/Lost Eye}}}}]] injury ([[Conditions#Blurred Vision|{{Tooltip|Blurred Vision|{{:Conditions/Blurred Vision}}}}]]). | |||
|} | |||
===Torso=== | |||
{|style="width:100%" | |||
! colspan="2" |Roll Resilience against Strong Attack Save DC | |||
|- | |||
| Failure || Take +2 damage. | |||
|- | |||
| Strong Failure || Gain the [[Injuries#Punctured Lung|{{Tooltip|Punctured Lung|{{:Injuries/Punctured Lung}}}}]] injury ([[Conditions#Slowed|{{Tooltip|Slowed|{{:Conditions/Slowed}}}}]]). | |||
|} | |||
===Arms=== | |||
{|style="width:100%" | |||
! colspan="2" |Roll Resilience against Strong Attack Save DC | |||
|- | |||
| Failure || [[Conditions#Weakened|{{Tooltip|Weakened|{{:Conditions/Weakened}}}}]] until the end of your next turn. | |||
|- | |||
| Strong Failure || Gain the [[Injuries#Deep Wound|{{Tooltip|Deep Wound|{{:Injuries/Deep Wound}}}}]] injury ([[Conditions#Bleeding|{{Tooltip|Bleeding|{{:Conditions/Bleeding}}}}]]). | |||
|} | |||
===Legs=== | |||
{|style="width:100%" | |||
! colspan="2" |Roll Resilience against Strong Attack Save DC | |||
|- | |||
| Failure || [[Conditions#Slowed|{{Tooltip|Slowed|{{:Conditions/Slowed}}}}]] until the end of your next turn. | |||
|- | |||
| Strong Failure || Gain the [[Injuries#Deep Wound|{{Tooltip|Deep Wound|{{:Injuries/Deep Wound}}}}]] injury ([[Conditions#Bleeding|{{Tooltip|Bleeding|{{:Conditions/Bleeding}}}}]]). | |||
|} | |} | ||
[[Category: Dice System]] | [[Category: Dice System]] | ||
Latest revision as of 14:50, 6 June 2026
When an attack scores a Strong Success, it may trigger an additional Strong Attack effect based on the attack's damage type and targeted body area.
Strong Attack Save DC
- The DC for a Strong Attack Save is equal to the to hit bonus of the triggering attack.
- If they are succeeded, they do nothing.
| Attack Type | Strong Attack Save DC |
|---|---|
| Melee Attack | 10 + Physique + Melee |
| Thrown Attack | 10 + Agility + Aiming |
| Firearm Attack | 10 + Agility + Aiming |
Strong Attacks: Blunt
Head
| Roll Resilience against Strong Attack Save DC | |
|---|---|
| Failure | Stunned until the end of your next turn. |
| Strong Failure | Gain the Concussion injury (Stunned). |
Torso
| Roll Resilience against Strong Attack Save DC | |
|---|---|
| Failure | Take +2 damage. |
| Strong Failure | Gain the Broken Ribs injury (Weakened). |
Arms
| Roll Resilience against Strong Attack Save DC | |
|---|---|
| Failure | You have to use the Drop Item Action. |
| Strong Failure | Gain the Broken Arm injury. |
Legs
| Roll Resilience against Strong Attack Save DC | |
|---|---|
| Failure | Gain the Prone Condition. |
| Strong Failure | Gain the Broken Leg injury (Slowed). |
Strong Attacks: Slashing
Head
| Roll Resilience against Strong Attack Save DC | |
|---|---|
| Failure | +1 Stress, and Bleeding for 2 rounds. |
| Strong Failure | Gain the Deep Wound injury (Bleeding). |
Torso
| Roll Resilience against Strong Attack Save DC | |
|---|---|
| Failure | Bleeding for 3 rounds. |
| Strong Failure | Gain the Deep Wound injury (Bleeding). |
Arms
| Roll Resilience against Strong Attack Save DC | |
|---|---|
| Failure | Weakened until the end of your next turn. |
| Strong Failure | Gain the Deep Wound injury (Bleeding). |
Legs
| Roll Resilience against Strong Attack Save DC | |
|---|---|
| Failure | Slowed until the end of your next turn. |
| Strong Failure | Gain the Deep Wound injury (Bleeding). |
Strong Attacks: Piercing
Head
| Roll Resilience against Strong Attack Save DC | |
|---|---|
| Failure | Blurred Vision until the end of your next turn. |
| Strong Failure | Gain the Lost Eye injury (Blurred Vision). |
Torso
| Roll Resilience against Strong Attack Save DC | |
|---|---|
| Failure | Take +2 damage. |
| Strong Failure | Gain the Punctured Lung injury (Slowed). |
Arms
| Roll Resilience against Strong Attack Save DC | |
|---|---|
| Failure | Weakened until the end of your next turn. |
| Strong Failure | Gain the Deep Wound injury (Bleeding). |
Legs
| Roll Resilience against Strong Attack Save DC | |
|---|---|
| Failure | Slowed until the end of your next turn. |
| Strong Failure | Gain the Deep Wound injury (Bleeding). |
