Injuries: Difference between revisions
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==Concussion== | ==Concussion== | ||
{{:Injuries/Concussion}} | |||
== Broken Ribs == | == Broken Ribs == | ||
{{:Injuries/Broken Ribs}} | |||
== Broken Arm == | == Broken Arm == | ||
{{:Injuries/Broken Arm}} | |||
== Broken Leg == | == Broken Leg == | ||
{{:Injuries/Broken Leg}} | |||
== Deep Wound == | == Deep Wound == | ||
{{:Injuries/Deep Wound}} | |||
== Lost Eye == | == Lost Eye == | ||
{{:Injuries/Lost Eye}} | |||
== Lost Eyes == | == Lost Eyes == | ||
{{:Injuries/Lost Eyes}} | |||
== Punctured Lung == | == Punctured Lung == | ||
{{:Injuries/Punctured Lung}} | |||
[[Category:Dice System]] | [[Category:Dice System]] | ||
Latest revision as of 14:52, 6 June 2026
Injuries are severe wounds that persist beyond normal combat effects.
They require time, medical treatment, or surgery to heal.
Unless otherwise stated, times listed are in-game days.
Concussion
Treatment: 3 days of rest.
- Your AP maximum is reduced by 1.
- You gain the Stunned condition.
Broken Ribs
Treatment: 7 days of rest.
- Your AP maximum is reduced by 1.
- You gain the Weakened condition.
Broken Arm
Treatment: Splint or cast for 7 days.
- When the arm is used in an action:
- Rolls are at disadvantage
- Roll Resilience DC10
- Failure: Take 1 damage.
Broken Leg
Treatment: Splint or cast for 7 days.
- You gain the Slowed condition.
- When you take the Move Action, take 1 damage.
Deep Wound
Treatment: Stitch up wound, DC 14 Medicine.
- You gain the Bleeding condition.
Lost Eye
Treatment: /
- You gain the Blurred Vision condition.
Lost Eyes
Treatment: /
- You gain the Blinded condition.
Punctured Lung
Treatment: 3 days of rest.
- Your AP maximum is reduced by 2.
- You gain the Slowed condition.
