Strong Attacks: Difference between revisions

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*If they are succeeded, they do nothing.
*If they are succeeded, they do nothing.


{|
{|style="width:100%"
! Attack Type !! Strong Attack Save DC
! Attack Type !! Strong Attack Save DC
|-  
|-  
Line 15: Line 15:
|}
|}


===Example===
== Strong Attacks: Blunt ==
If somebody throws a weapon at you and rolls a strong success, the number you have to roll must meet or beat to dodge the effects must meet or exceed:
10 + their Agility + their Aiming


==Strong Attacks: Blunt==
===Head===
===Head===
{|
{|style="width:100%"
!colspan=2|Roll Resilience against Strong Attack Save DC
!colspan=2|Roll Resilience against Strong Attack Save DC
|-  
|-  
| Failure || Stunned until the end of your next turn.
| Failure || [[Conditions#Stunned|{{Tooltip|Stunned|{{:Conditions/Stunned}}}}]] until the end of your next turn.
|-  
|-  
| Strong Failure || Gain the Concussion Injury.
| Strong Failure || Gain the [[Injuries#Concussion|{{Tooltip|Concussion|{{:Injuries/Concussion}}}}]] injury ([[Conditions#Stunned|{{Tooltip|Stunned|{{:Conditions/Stunned}}}}]]).
|}
|}


===Torso===
===Torso===
{|
{|style="width:100%"
!colspan=2|Roll Resilience against Strong Attack Save DC
!colspan=2|Roll Resilience against Strong Attack Save DC
|-  
|-  
| Failure || Take +2 damage.
| Failure || Take +2 damage.
|-  
|-  
| Strong Failure || Gain the Broken Ribs Injury.
| Strong Failure || Gain the [[Injuries#Broken Ribs|{{Tooltip|Broken Ribs|{{:Injuries/Broken Ribs}}}}]] injury ([[Conditions#Weakened|{{Tooltip|Weakened|{{:Conditions/Weakened}}}}]]).
|}
|}


===Arms===
===Arms===
{|
{|style="width:100%"
!colspan=2|Roll Resilience against Strong Attack Save DC
!colspan=2|Roll Resilience against Strong Attack Save DC
|-  
|-  
| Failure || You have to use the Drop Item Action.
| Failure || You have to use the Drop Item Action.
|-  
|-  
| Strong Failure || Gain the Broken Arm Injury.
| Strong Failure || Gain the [[Injuries#Broken Arm|{{Tooltip|Broken Arm|{{:Injuries/Broken Arm}}}}]] injury.
|}
|}


===Legs===
===Legs===
{|
{|style="width:100%"
!colspan=2|Roll Resilience against Strong Attack Save DC
!colspan=2|Roll Resilience against Strong Attack Save DC
|-  
|-  
| Failure || Gain the Prone Condition.
| Failure || Gain the [[Conditions#Prone|{{Tooltip|Prone|{{:Conditions/Prone}}}}]] Condition.
|-  
|-  
| Strong Failure || Gain the Broken Leg Injury.
| Strong Failure || Gain the [[Injuries#Broken Leg|{{Tooltip|Broken Leg|{{:Injuries/Broken Leg}}}}]] injury ([[Conditions#Slowed|{{Tooltip|Slowed|{{:Conditions/Slowed}}}}]]).
|}
|}
== Strong Attacks: Slashing ==
===Head===
{|style="width:100%"
! colspan="2" |Roll Resilience against Strong Attack Save DC
|-
| Failure || +1 Stress, and [[Conditions#Bleeding|{{Tooltip|Bleeding|{{:Conditions/Bleeding}}}}]] for 2 rounds.
|-
| Strong Failure || Gain the [[Injuries#Deep Wound|{{Tooltip|Deep Wound|{{:Injuries/Deep Wound}}}}]] injury ([[Conditions#Bleeding|{{Tooltip|Bleeding|{{:Conditions/Bleeding}}}}]]).
|}
===Torso===
{|style="width:100%"
! colspan="2" |Roll Resilience against Strong Attack Save DC
|-
| Failure || [[Conditions#Bleeding|{{Tooltip|Bleeding|{{:Conditions/Bleeding}}}}]] for 3 rounds.
|-
| Strong Failure || Gain the [[Injuries#Deep Wound|{{Tooltip|Deep Wound|{{:Injuries/Deep Wound}}}}]] injury ([[Conditions#Bleeding|{{Tooltip|Bleeding|{{:Conditions/Bleeding}}}}]]).
|}
===Arms===
{|style="width:100%"
! colspan="2" |Roll Resilience against Strong Attack Save DC
|-
| Failure || [[Conditions#Weakened|{{Tooltip|Weakened|{{:Conditions/Weakened}}}}]] until the end of your next turn.
|-
| Strong Failure || Gain the [[Injuries#Deep Wound|{{Tooltip|Deep Wound|{{:Injuries/Deep Wound}}}}]] injury ([[Conditions#Bleeding|{{Tooltip|Bleeding|{{:Conditions/Bleeding}}}}]]).
|}
===Legs===
{|style="width:100%"
! colspan="2" |Roll Resilience against Strong Attack Save DC
|-
| Failure || [[Conditions#Slowed|{{Tooltip|Slowed|{{:Conditions/Slowed}}}}]] until the end of your next turn.
|-
| Strong Failure || Gain the [[Injuries#Deep Wound|{{Tooltip|Deep Wound|{{:Injuries/Deep Wound}}}}]] injury ([[Conditions#Bleeding|{{Tooltip|Bleeding|{{:Conditions/Bleeding}}}}]]).
|}
== Strong Attacks: Piercing ==
===Head===
{|style="width:100%"
! colspan="2" |Roll Resilience against Strong Attack Save DC
|-
| Failure || [[Conditions#Blurred Vision|{{Tooltip|Blurred Vision|{{:Conditions/Blurred Vision}}}}]] until the end of your next turn.
|-
| Strong Failure || Gain the [[Injuries#Lost Eye|{{Tooltip|Lost Eye|{{:Injuries/Lost Eye}}}}]] injury ([[Conditions#Blurred Vision|{{Tooltip|Blurred Vision|{{:Conditions/Blurred Vision}}}}]]).
|}
===Torso===
{|style="width:100%"
! colspan="2" |Roll Resilience against Strong Attack Save DC
|-
| Failure || Take +2 damage.
|-
| Strong Failure || Gain the [[Injuries#Punctured Lung|{{Tooltip|Punctured Lung|{{:Injuries/Punctured Lung}}}}]] injury ([[Conditions#Slowed|{{Tooltip|Slowed|{{:Conditions/Slowed}}}}]]).
|}
===Arms===
{|style="width:100%"
! colspan="2" |Roll Resilience against Strong Attack Save DC
|-
| Failure || [[Conditions#Weakened|{{Tooltip|Weakened|{{:Conditions/Weakened}}}}]] until the end of your next turn.
|-
| Strong Failure || Gain the [[Injuries#Deep Wound|{{Tooltip|Deep Wound|{{:Injuries/Deep Wound}}}}]] injury ([[Conditions#Bleeding|{{Tooltip|Bleeding|{{:Conditions/Bleeding}}}}]]).
|}
===Legs===
{|style="width:100%"
! colspan="2" |Roll Resilience against Strong Attack Save DC
|-
| Failure || [[Conditions#Slowed|{{Tooltip|Slowed|{{:Conditions/Slowed}}}}]] until the end of your next turn.
|-
| Strong Failure || Gain the [[Injuries#Deep Wound|{{Tooltip|Deep Wound|{{:Injuries/Deep Wound}}}}]] injury ([[Conditions#Bleeding|{{Tooltip|Bleeding|{{:Conditions/Bleeding}}}}]]).
|}
[[Category: Dice System]]

Latest revision as of 14:50, 6 June 2026

When an attack scores a Strong Success, it may trigger an additional Strong Attack effect based on the attack's damage type and targeted body area.

Strong Attack Save DC

  • The DC for a Strong Attack Save is equal to the to hit bonus of the triggering attack.
  • If they are succeeded, they do nothing.
Attack Type Strong Attack Save DC
Melee Attack 10 + Physique + Melee
Thrown Attack 10 + Agility + Aiming
Firearm Attack 10 + Agility + Aiming

Strong Attacks: Blunt

Roll Resilience against Strong Attack Save DC
Failure Stunned until the end of your next turn.
Strong Failure Gain the Concussion injury (Stunned).

Torso

Roll Resilience against Strong Attack Save DC
Failure Take +2 damage.
Strong Failure Gain the Broken Ribs injury (Weakened).

Arms

Roll Resilience against Strong Attack Save DC
Failure You have to use the Drop Item Action.
Strong Failure Gain the Broken Arm injury.

Legs

Roll Resilience against Strong Attack Save DC
Failure Gain the Prone Condition.
Strong Failure Gain the Broken Leg injury (Slowed).

Strong Attacks: Slashing

Head

Roll Resilience against Strong Attack Save DC
Failure +1 Stress, and Bleeding for 2 rounds.
Strong Failure Gain the Deep Wound injury (Bleeding).

Torso

Roll Resilience against Strong Attack Save DC
Failure Bleeding for 3 rounds.
Strong Failure Gain the Deep Wound injury (Bleeding).

Arms

Roll Resilience against Strong Attack Save DC
Failure Weakened until the end of your next turn.
Strong Failure Gain the Deep Wound injury (Bleeding).

Legs

Roll Resilience against Strong Attack Save DC
Failure Slowed until the end of your next turn.
Strong Failure Gain the Deep Wound injury (Bleeding).

Strong Attacks: Piercing

Head

Roll Resilience against Strong Attack Save DC
Failure Blurred Vision until the end of your next turn.
Strong Failure Gain the Lost Eye injury (Blurred Vision).

Torso

Roll Resilience against Strong Attack Save DC
Failure Take +2 damage.
Strong Failure Gain the Punctured Lung injury (Slowed).

Arms

Roll Resilience against Strong Attack Save DC
Failure Weakened until the end of your next turn.
Strong Failure Gain the Deep Wound injury (Bleeding).

Legs

Roll Resilience against Strong Attack Save DC
Failure Slowed until the end of your next turn.
Strong Failure Gain the Deep Wound injury (Bleeding).