Conditions: Difference between revisions

From The Undead Archive
Created page with "Below are a list of conditions your character could have inflicted upon them. {| class="defaulttop" |+ |- ! Status !! Effect |- | Stunned || *Disadvantage on all rolls. *Cannot take Reactions. |- | Bleeding || *Disadvantage on all rolls. *Cannot take Reactions. |- | Prone || *Disadvantage on all rolls. *Cannot take Reactions. |- | Blinded || *Disadvantage on all rolls. *Cannot take Reactions. |- | Blurred Vision || *Disadvantage on all rolls. *Cannot take Rea..."
 
Niuf (talk | contribs)
No edit summary
 
(13 intermediate revisions by 2 users not shown)
Line 1: Line 1:
Below are a list of conditions your character could have inflicted upon them.
Below is a list of conditions your character could have inflicted upon them.  


{| class="defaulttop"
Conditions affect a character in specific ways.
|+
 
|-
Their duration is indefinite unless noted otherwise.
! Status !! Effect
 
|-
==Stunned==
| Stunned || 
*Disadvantage on all rolls.
*Disadvantage on all rolls.
*Cannot take Reactions.
*Cannot take Reactions.
|-
| Bleeding || 
*Disadvantage on all rolls.
*Cannot take Reactions.
|-
| Prone || 
*Disadvantage on all rolls.
*Cannot take Reactions.
|-
| Blinded || 
*Disadvantage on all rolls.
*Cannot take Reactions.
|-
| Blurred Vision || 
*Disadvantage on all rolls.
*Cannot take Reactions.
|-
| Weakened || 
*Disadvantage on all rolls.
*Cannot take Reactions.
|-
| Slowed || 
*Disadvantage on all rolls.
*Cannot take Reactions.
|}


==Stunned==
== Bleeding ==
Disadvantage on all rolls.
*Take 1 damage at the end of your turn.
Cannot take Reactions.
 
== Prone ==
*+2 to Aiming rolls.
*While Prone, you have the Slowed condition.
*Melee attacks against you have Advantage.
 
== Blinded ==
 
* Disadvantage on Melee, Aiming, and Awareness rolls.
* Cannot use Reactions.
* You have no vision and automatically fail any check that relies solely on sight.
 
== Blurred Vision ==
*-3 to Melee, Aiming, and Awareness rolls.
 
== Weakened ==
*Disadvantage on any Physique rolls.
 
== Slowed ==
*Your Movement is halved
== Grappled ==
*Cannot use movement.
*You are Stunned.
 
== Grappling ==
*You are Slowed.
*Grappled target counts as an equipped item.
*Advantage on Physique-based rolls against the Grappled Target.
 
== Hidden ==
*You gain Advantage on attack rolls.
*Your Detection score is equal to '''10 + Agility + Stealth'''.
*You lose this condition by:  Using Movement or attacking.


==Bleeding==
== Horrified ==
Take 1 damage at the end of your turn.
*You cannot willingly move closer to the source of the Condition.
*While you can see the source, you have the Stunned Condition.


==Prone==
== Unconscious ==
+2 to aiming rolls.
*You are Prone.
Gain the Slowed condition while Prone
*You have 0 AP.
*You have 0 movement.


==Blinded==
== Aflame ==
Disadvantage on Melee, Aiming and Awareness rolls.
At the end of your turn, take Fire Damage based on your Aflame level.
Cannot use Dodge Defense
You have no vision and automatically fail any check that relies solely on sight.


==Blurred Vision==
If a creature starts or ends their turn touching something that is Aflame, they have to make a '''Reflex roll''' against its '''Extinguish DC'''.
-3 to Melee, Aiming and Awareness rolls.


==Weakened==
On a failure, they become Aflame at '''one level lower''' (if possible) than the source, for '''half''' '''of the remaining duration'''.
Disadvantage on any Physique Rolls.
{|
|+
!
!Weak
!Medium
!Heavy
|-
|Extinguish DC:
|12
|15
|18
|-
|Damage
|1
|2
|3
|}


==Slowed==
[[Category: Dice System]]
Movement halved
Cannot use Dodge Defense

Latest revision as of 13:35, 2 June 2026

Below is a list of conditions your character could have inflicted upon them.

Conditions affect a character in specific ways.

Their duration is indefinite unless noted otherwise.

Stunned

  • Disadvantage on all rolls.
  • Cannot take Reactions.

Bleeding

  • Take 1 damage at the end of your turn.

Prone

  • +2 to Aiming rolls.
  • While Prone, you have the Slowed condition.
  • Melee attacks against you have Advantage.

Blinded

  • Disadvantage on Melee, Aiming, and Awareness rolls.
  • Cannot use Reactions.
  • You have no vision and automatically fail any check that relies solely on sight.

Blurred Vision

  • -3 to Melee, Aiming, and Awareness rolls.

Weakened

  • Disadvantage on any Physique rolls.

Slowed

  • Your Movement is halved

Grappled

  • Cannot use movement.
  • You are Stunned.

Grappling

  • You are Slowed.
  • Grappled target counts as an equipped item.
  • Advantage on Physique-based rolls against the Grappled Target.

Hidden

  • You gain Advantage on attack rolls.
  • Your Detection score is equal to 10 + Agility + Stealth.
  • You lose this condition by: Using Movement or attacking.

Horrified

  • You cannot willingly move closer to the source of the Condition.
  • While you can see the source, you have the Stunned Condition.

Unconscious

  • You are Prone.
  • You have 0 AP.
  • You have 0 movement.

Aflame

At the end of your turn, take Fire Damage based on your Aflame level.

If a creature starts or ends their turn touching something that is Aflame, they have to make a Reflex roll against its Extinguish DC.

On a failure, they become Aflame at one level lower (if possible) than the source, for half of the remaining duration.

Weak Medium Heavy
Extinguish DC: 12 15 18
Damage 1 2 3