Conditions: Difference between revisions
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Below | Below is a list of conditions your character could have inflicted upon them. | ||
Conditions affect a character in specific ways. | |||
Their duration is indefinite unless noted otherwise. | |||
==Stunned== | ==Stunned== | ||
| Line 9: | Line 13: | ||
== Prone == | == Prone == | ||
*+2 to Aiming | *+2 to Aiming rolls. | ||
*While Prone, you have the | *While Prone, you have the Slowed condition. | ||
*Melee attacks against you have Advantage. | |||
== Blinded == | == Blinded == | ||
* Disadvantage on Melee, Aiming, and Awareness rolls. | * Disadvantage on Melee, Aiming, and Awareness rolls. | ||
* Cannot use Reactions | * Cannot use Reactions. | ||
* You have no vision and automatically fail any check that relies solely on sight. | * You have no vision and automatically fail any check that relies solely on sight. | ||
== Blurred Vision == | == Blurred Vision == | ||
*-3 to Melee | *-3 to Melee, Aiming, and Awareness rolls. | ||
== Weakened == | == Weakened == | ||
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== Slowed == | == Slowed == | ||
*Your Movement | *Your Movement is halved | ||
== Grappled == | == Grappled == | ||
*Cannot use movement. | *Cannot use movement. | ||
*You are Stunned | *You are Stunned. | ||
== Grappling == | == Grappling == | ||
*You are Slowed. | *You are Slowed. | ||
*Grappled | *Grappled target counts as an equipped item. | ||
*Advantage on Physique-based rolls against the Grappled Target. | *Advantage on Physique-based rolls against the Grappled Target. | ||
| Line 39: | Line 43: | ||
*You gain Advantage on attack rolls. | *You gain Advantage on attack rolls. | ||
*Your Detection score is equal to '''10 + Agility + Stealth'''. | *Your Detection score is equal to '''10 + Agility + Stealth'''. | ||
*You lose this condition by: Using Movement or | *You lose this condition by: Using Movement or attacking. | ||
== Horrified == | == Horrified == | ||
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== Unconscious == | == Unconscious == | ||
*You are | *You are Prone. | ||
*You have 0 | *You have 0 AP. | ||
*You have 0 movement. | *You have 0 movement. | ||
Latest revision as of 13:35, 2 June 2026
Below is a list of conditions your character could have inflicted upon them.
Conditions affect a character in specific ways.
Their duration is indefinite unless noted otherwise.
Stunned
- Disadvantage on all rolls.
- Cannot take Reactions.
Bleeding
- Take 1 damage at the end of your turn.
Prone
- +2 to Aiming rolls.
- While Prone, you have the Slowed condition.
- Melee attacks against you have Advantage.
Blinded
- Disadvantage on Melee, Aiming, and Awareness rolls.
- Cannot use Reactions.
- You have no vision and automatically fail any check that relies solely on sight.
Blurred Vision
- -3 to Melee, Aiming, and Awareness rolls.
Weakened
- Disadvantage on any Physique rolls.
Slowed
- Your Movement is halved
Grappled
- Cannot use movement.
- You are Stunned.
Grappling
- You are Slowed.
- Grappled target counts as an equipped item.
- Advantage on Physique-based rolls against the Grappled Target.
Hidden
- You gain Advantage on attack rolls.
- Your Detection score is equal to 10 + Agility + Stealth.
- You lose this condition by: Using Movement or attacking.
Horrified
- You cannot willingly move closer to the source of the Condition.
- While you can see the source, you have the Stunned Condition.
Unconscious
- You are Prone.
- You have 0 AP.
- You have 0 movement.
Aflame
At the end of your turn, take Fire Damage based on your Aflame level.
If a creature starts or ends their turn touching something that is Aflame, they have to make a Reflex roll against its Extinguish DC.
On a failure, they become Aflame at one level lower (if possible) than the source, for half of the remaining duration.
| Weak | Medium | Heavy | |
|---|---|---|---|
| Extinguish DC: | 12 | 15 | 18 |
| Damage | 1 | 2 | 3 |
