Injuries: Difference between revisions
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TheUnburied (talk | contribs) Created page with "Injuries are severe wounds that persist beyond normal combat effects. They require time, medical treatment, or surgery to heal. Unless otherwise stated, times listed are in-game days. ==Concussion== Treatment: 3 days of rest. *Your AP maximum is reduced by 1. *You gain the Stunned condition. ==Broken Ribs== Treatment: 7 days of rest. *Your AP maximum is reduced by 1. *You gain the Weakened condition. Category:Dice System" |
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Injuries are severe wounds that persist beyond normal combat effects. They require time, medical treatment, or surgery to heal. Unless otherwise stated, times listed are in-game days. | Injuries are severe wounds that persist beyond normal combat effects. | ||
They require time, medical treatment, or surgery to heal. | |||
Unless otherwise stated, times listed are in-game days. | |||
==Concussion== | ==Concussion== | ||
Treatment: 3 days of rest. | Treatment: 3 days of rest. | ||
*Your AP maximum is reduced by 1. | *Your AP maximum is reduced by 1. | ||
*You gain the Stunned condition. | *You gain the [[Conditions#Stunned|Stunned]] condition. | ||
==Broken Ribs== | == Broken Ribs == | ||
Treatment: 7 days of rest. | Treatment: 7 days of rest. | ||
*Your AP maximum is reduced by 1. | *Your AP maximum is reduced by 1. | ||
*You gain the Weakened condition. | *You gain the [[Conditions#Weakened|Weakened]] condition. | ||
== Broken Arm == | |||
Treatment: Splint or cast for 7 days. | |||
*When the arm is used in an action: | |||
**Rolls are at disadvantage | |||
**Roll Resilience DC10 | |||
***Failure: Take 1 damage. | |||
== Broken Leg == | |||
Treatment: Splint or cast for 7 days. | |||
*You gain the [[Conditions#Slowed|Slowed]] condition. | |||
*When you take the Move Action, take 1 damage. | |||
== Deep Wound == | |||
Treatment: Stitch up wound, DC 14 Medicine. | |||
*You gain the [[Conditions#Bleeding|Bleeding]] condition. | |||
== Lost Eye == | |||
Treatment: / | |||
*You gain the [[Conditions#Blurred_Vision|Blurred Vision]] condition. | |||
== Lost Eyes == | |||
Treatment: / | |||
*You gain the [[Conditions#Blinded|Blinded]] condition. | |||
== Punctured Lung == | |||
Treatment: 3 days of rest. | |||
*Your AP maximum is reduced by 2. | |||
*You gain the [[Conditions#Slowed|Slowed]] condition. | |||
[[Category:Dice System]] | [[Category:Dice System]] | ||
Latest revision as of 22:04, 30 May 2026
Injuries are severe wounds that persist beyond normal combat effects.
They require time, medical treatment, or surgery to heal.
Unless otherwise stated, times listed are in-game days.
Concussion
Treatment: 3 days of rest.
- Your AP maximum is reduced by 1.
- You gain the Stunned condition.
Broken Ribs
Treatment: 7 days of rest.
- Your AP maximum is reduced by 1.
- You gain the Weakened condition.
Broken Arm
Treatment: Splint or cast for 7 days.
- When the arm is used in an action:
- Rolls are at disadvantage
- Roll Resilience DC10
- Failure: Take 1 damage.
Broken Leg
Treatment: Splint or cast for 7 days.
- You gain the Slowed condition.
- When you take the Move Action, take 1 damage.
Deep Wound
Treatment: Stitch up wound, DC 14 Medicine.
- You gain the Bleeding condition.
Lost Eye
Treatment: /
- You gain the Blurred Vision condition.
Lost Eyes
Treatment: /
- You gain the Blinded condition.
Punctured Lung
Treatment: 3 days of rest.
- Your AP maximum is reduced by 2.
- You gain the Slowed condition.
