Strong Attacks: Difference between revisions

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===Example===
== Strong Attacks: Blunt ==
If somebody throws a weapon at you and rolls a strong success, the number you have to roll must meet or beat to dodge the effects must meet or exceed:
10 + their Agility + their Aiming


==Strong Attacks: Blunt==
===Head===
===Head===
{|
{|
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| Strong Failure || Gain the Concussion Injury.
| Strong Failure || Gain the Concussion Injury.
|}
|}
===Torso===
{|
!colspan=2|Roll Resilience against Strong Attack Save DC
|-
| Failure || Take +2 damage.
|-
| Strong Failure || Gain the Broken Ribs Injury.
|}
===Arms===
{|
!colspan=2|Roll Resilience against Strong Attack Save DC
|-
| Failure || You have to use the Drop Item Action.
|-
| Strong Failure || Gain the Broken Arm Injury.
|}
===Legs===
{|
!colspan=2|Roll Resilience against Strong Attack Save DC
|-
| Failure || Gain the Prone Condition.
|-
| Strong Failure || Gain the Broken Leg Injury.
|}
== Strong Attacks: Slashing ==
===Head===
{|
! colspan="2" |Roll Resilience against Strong Attack Save DC
|-
| Failure || +1 Stress, and Bleeding for 2 rounds.
|-
| Strong Failure || Gain the Deep Wound Injury.
|}
===Torso===
{|
! colspan="2" |Roll Resilience against Strong Attack Save DC
|-
| Failure || Bleeding for 3 rounds.
|-
| Strong Failure || Gain the Deep Wound Injury.
|}
===Arms===
{|
! colspan="2" |Roll Resilience against Strong Attack Save DC
|-
| Failure || Weakened until the end of your next turn.
|-
| Strong Failure || Gain the Deep Wound Injury.
|}
===Legs===
{|
! colspan="2" |Roll Resilience against Strong Attack Save DC
|-
| Failure || Slowed until the end of your next turn.
|-
| Strong Failure || Gain the Deep Wound Injury.
|}
== Strong Attacks: Piercing ==
===Head===
{|
! colspan="2" |Roll Resilience against Strong Attack Save DC
|-
| Failure || Blurred Vision until the end of your next turn.
|-
| Strong Failure || Gain the Lost Eye Injury.
|}
===Torso===
{|
! colspan="2" |Roll Resilience against Strong Attack Save DC
|-
| Failure || Take +2 damage.
|-
| Strong Failure || Gain the Punctured Lung Injury.
|}
===Arms===
{|
! colspan="2" |Roll Resilience against Strong Attack Save DC
|-
| Failure || Weakened until the end of your next turn.
|-
| Strong Failure || Gain the Deep Wound Injury.
|}
===Legs===
{|
! colspan="2" |Roll Resilience against Strong Attack Save DC
|-
| Failure || Slowed until the end of your next turn.
|-
| Strong Failure || Gain the Deep Wound Injury.
|}
[[Category: Dice System]]

Latest revision as of 16:03, 22 May 2026

When an attack scores a Strong Success, it may trigger an additional Strong Attack effect based on the attack's damage type and targeted body area.

Strong Attack Save DC

  • The DC for a Strong Attack Save is equal to the to hit bonus of the triggering attack.
  • If they are succeeded, they do nothing.
Attack Type Strong Attack Save DC
Melee Attack 10 + Physique + Melee
Thrown Attack 10 + Agility + Aiming
Firearm Attack 10 + Agility + Aiming

Strong Attacks: Blunt

Roll Resilience against Strong Attack Save DC
Failure Stunned until the end of your next turn.
Strong Failure Gain the Concussion Injury.

Torso

Roll Resilience against Strong Attack Save DC
Failure Take +2 damage.
Strong Failure Gain the Broken Ribs Injury.

Arms

Roll Resilience against Strong Attack Save DC
Failure You have to use the Drop Item Action.
Strong Failure Gain the Broken Arm Injury.

Legs

Roll Resilience against Strong Attack Save DC
Failure Gain the Prone Condition.
Strong Failure Gain the Broken Leg Injury.

Strong Attacks: Slashing

Head

Roll Resilience against Strong Attack Save DC
Failure +1 Stress, and Bleeding for 2 rounds.
Strong Failure Gain the Deep Wound Injury.

Torso

Roll Resilience against Strong Attack Save DC
Failure Bleeding for 3 rounds.
Strong Failure Gain the Deep Wound Injury.

Arms

Roll Resilience against Strong Attack Save DC
Failure Weakened until the end of your next turn.
Strong Failure Gain the Deep Wound Injury.

Legs

Roll Resilience against Strong Attack Save DC
Failure Slowed until the end of your next turn.
Strong Failure Gain the Deep Wound Injury.

Strong Attacks: Piercing

Head

Roll Resilience against Strong Attack Save DC
Failure Blurred Vision until the end of your next turn.
Strong Failure Gain the Lost Eye Injury.

Torso

Roll Resilience against Strong Attack Save DC
Failure Take +2 damage.
Strong Failure Gain the Punctured Lung Injury.

Arms

Roll Resilience against Strong Attack Save DC
Failure Weakened until the end of your next turn.
Strong Failure Gain the Deep Wound Injury.

Legs

Roll Resilience against Strong Attack Save DC
Failure Slowed until the end of your next turn.
Strong Failure Gain the Deep Wound Injury.