Strong Attacks: Difference between revisions
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TheUnburied (talk | contribs) Created page with "When an attack scores a Strong Success, it may trigger an additional Strong Attack effect based on the attack's damage type and targeted body area. ==Strong Attack Save DC== *The DC for a Strong Attack Save is equal to the to hit bonus of the triggering attack. *If they are succeeded, they do nothing. {| ! Attack Type !! Strong Attack Save DC |- | Melee Attack || 10 + Physique + Melee |- | Thrown Attack || 10 + Agility + Aiming |- | Firearm Attack || 10 + Agility + Ai..." |
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=== | == Strong Attacks: Blunt == | ||
===Head=== | |||
{| | |||
!colspan=2|Roll Resilience against Strong Attack Save DC | |||
|- | |||
| Failure || Stunned until the end of your next turn. | |||
|- | |||
| Strong Failure || Gain the Concussion Injury. | |||
|} | |||
===Torso=== | |||
{| | |||
!colspan=2|Roll Resilience against Strong Attack Save DC | |||
|- | |||
| Failure || Take +2 damage. | |||
|- | |||
| Strong Failure || Gain the Broken Ribs Injury. | |||
|} | |||
===Arms=== | |||
{| | |||
!colspan=2|Roll Resilience against Strong Attack Save DC | |||
|- | |||
| Failure || You have to use the Drop Item Action. | |||
|- | |||
| Strong Failure || Gain the Broken Arm Injury. | |||
|} | |||
===Legs=== | |||
{| | |||
!colspan=2|Roll Resilience against Strong Attack Save DC | |||
|- | |||
| Failure || Gain the Prone Condition. | |||
|- | |||
| Strong Failure || Gain the Broken Leg Injury. | |||
|} | |||
== Strong Attacks: Slashing == | |||
===Head=== | |||
{| | |||
! colspan="2" |Roll Resilience against Strong Attack Save DC | |||
|- | |||
| Failure || +1 Stress, and Bleeding for 2 rounds. | |||
|- | |||
| Strong Failure || Gain the Deep Wound Injury. | |||
|} | |||
===Torso=== | |||
{| | |||
! colspan="2" |Roll Resilience against Strong Attack Save DC | |||
|- | |||
| Failure || Bleeding for 3 rounds. | |||
|- | |||
| Strong Failure || Gain the Deep Wound Injury. | |||
|} | |||
===Arms=== | |||
{| | |||
! colspan="2" |Roll Resilience against Strong Attack Save DC | |||
|- | |||
| Failure || Weakened until the end of your next turn. | |||
|- | |||
| Strong Failure || Gain the Deep Wound Injury. | |||
|} | |||
===Legs=== | |||
{| | |||
! colspan="2" |Roll Resilience against Strong Attack Save DC | |||
|- | |||
| Failure || Slowed until the end of your next turn. | |||
|- | |||
| Strong Failure || Gain the Deep Wound Injury. | |||
|} | |||
== Strong Attacks: Piercing == | |||
===Head=== | |||
{| | |||
! colspan="2" |Roll Resilience against Strong Attack Save DC | |||
|- | |||
| Failure || Blurred Vision until the end of your next turn. | |||
|- | |||
| Strong Failure || Gain the Lost Eye Injury. | |||
|} | |||
===Torso=== | |||
{| | |||
! colspan="2" |Roll Resilience against Strong Attack Save DC | |||
|- | |||
| Failure || Take +2 damage. | |||
|- | |||
| Strong Failure || Gain the Punctured Lung Injury. | |||
|} | |||
===Arms=== | |||
{| | |||
! colspan="2" |Roll Resilience against Strong Attack Save DC | |||
|- | |||
| Failure || Weakened until the end of your next turn. | |||
|- | |||
| Strong Failure || Gain the Deep Wound Injury. | |||
|} | |||
===Legs=== | |||
{| | |||
! colspan="2" |Roll Resilience against Strong Attack Save DC | |||
|- | |||
| Failure || Slowed until the end of your next turn. | |||
|- | |||
| Strong Failure || Gain the Deep Wound Injury. | |||
|} | |||
[[Category: Dice System]] | |||
Latest revision as of 16:03, 22 May 2026
When an attack scores a Strong Success, it may trigger an additional Strong Attack effect based on the attack's damage type and targeted body area.
Strong Attack Save DC
- The DC for a Strong Attack Save is equal to the to hit bonus of the triggering attack.
- If they are succeeded, they do nothing.
| Attack Type | Strong Attack Save DC |
|---|---|
| Melee Attack | 10 + Physique + Melee |
| Thrown Attack | 10 + Agility + Aiming |
| Firearm Attack | 10 + Agility + Aiming |
Strong Attacks: Blunt
Head
| Roll Resilience against Strong Attack Save DC | |
|---|---|
| Failure | Stunned until the end of your next turn. |
| Strong Failure | Gain the Concussion Injury. |
Torso
| Roll Resilience against Strong Attack Save DC | |
|---|---|
| Failure | Take +2 damage. |
| Strong Failure | Gain the Broken Ribs Injury. |
Arms
| Roll Resilience against Strong Attack Save DC | |
|---|---|
| Failure | You have to use the Drop Item Action. |
| Strong Failure | Gain the Broken Arm Injury. |
Legs
| Roll Resilience against Strong Attack Save DC | |
|---|---|
| Failure | Gain the Prone Condition. |
| Strong Failure | Gain the Broken Leg Injury. |
Strong Attacks: Slashing
Head
| Roll Resilience against Strong Attack Save DC | |
|---|---|
| Failure | +1 Stress, and Bleeding for 2 rounds. |
| Strong Failure | Gain the Deep Wound Injury. |
Torso
| Roll Resilience against Strong Attack Save DC | |
|---|---|
| Failure | Bleeding for 3 rounds. |
| Strong Failure | Gain the Deep Wound Injury. |
Arms
| Roll Resilience against Strong Attack Save DC | |
|---|---|
| Failure | Weakened until the end of your next turn. |
| Strong Failure | Gain the Deep Wound Injury. |
Legs
| Roll Resilience against Strong Attack Save DC | |
|---|---|
| Failure | Slowed until the end of your next turn. |
| Strong Failure | Gain the Deep Wound Injury. |
Strong Attacks: Piercing
Head
| Roll Resilience against Strong Attack Save DC | |
|---|---|
| Failure | Blurred Vision until the end of your next turn. |
| Strong Failure | Gain the Lost Eye Injury. |
Torso
| Roll Resilience against Strong Attack Save DC | |
|---|---|
| Failure | Take +2 damage. |
| Strong Failure | Gain the Punctured Lung Injury. |
Arms
| Roll Resilience against Strong Attack Save DC | |
|---|---|
| Failure | Weakened until the end of your next turn. |
| Strong Failure | Gain the Deep Wound Injury. |
Legs
| Roll Resilience against Strong Attack Save DC | |
|---|---|
| Failure | Slowed until the end of your next turn. |
| Strong Failure | Gain the Deep Wound Injury. |
