Damage Types

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Revision as of 19:43, 3 March 2026 by TheUnburied (talk | contribs) (Created page with "==Blunt== ===Head=== Roll d20 + Physique + Resilience Failure: Target gains the Stunned Condition until the end of their next turn. Strong Failure: Target also gains the Concussion Injury. ===Torso=== Roll d20 + Physique + Resilience Failure: Target takes +2 damage. Strong Failure: Target also gains the Broken Ribs Injury. ===Arms=== Roll d20 + Physique + Resilience Failure: Target drops held weapon/item Strong Failure: Target also gains the Broken Arm Injury. ===L...")
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Blunt

Roll d20 + Physique + Resilience

Failure: Target gains the Stunned Condition until the end of their next turn. Strong Failure: Target also gains the Concussion Injury.

Torso

Roll d20 + Physique + Resilience

Failure: Target takes +2 damage. Strong Failure: Target also gains the Broken Ribs Injury.

Arms

Roll d20 + Physique + Resilience

Failure: Target drops held weapon/item Strong Failure: Target also gains the Broken Arm Injury.

Legs

Roll d20 + Agility + Reflex

Failure: Target drops prone. Strong Failure: Target also gains the Broken Leg Injury.

Slashing

Head

Roll d20 + Physique + Resilience

Failure: Target gains 1 Stress and the Bleeding condition until the end of their next turn. Strong Failure: Target also gains the Deep Wound Injury.

Torso

Roll d20 + Physique + Resilience

Failure: Target gains the Bleeding condition for 3 rounds. Strong Failure: Target also gains the Deep Wound Injury.

Arms

Roll d20 + Physique + Resilience

Failure: Target gains the Weakened condition until the end of their next turn. Strong Failure: Target also gains the Deep Wound Injury.

Legs

Roll d20 + Agility + Reflex

Failure: Target gains the Slowed condition until the end of their next turn. Strong Failure: Target also gains the Deep Wound Injury.

Piercing

Head

Roll d20 + Physique + Resilience

Failure: Target gains the Blurred Vision Condition until the end of their next turn. Strong Failure: Target gains the Lost Eye Injury.

Torso

Roll d20 + Physique + Resilience

Failure: Target takes +2 damage. Strong Failure: Target also gains the Punctured Lung.

Arms

Roll d20 + Physique + Resilience

Failure: Target gains the Weakened Condition until the end of their next turn. Strong Failure: Target also gains the Deep Wound Injury.

Legs

Roll d20 + Agility + Reflex

Failure: Target gains the Slowed Condition until the end of their next turn. Strong Failure: Target also gains the Deep Wound Injury.