Damage Types
Blunt
Head
Roll d20 + Physique + Resilience
Failure: Target gains the Stunned Condition until the end of their next turn. Strong Failure: Target also gains the Concussion Injury.
Torso
Roll d20 + Physique + Resilience
Failure: Target takes +2 damage. Strong Failure: Target also gains the Broken Ribs Injury.
Arms
Roll d20 + Physique + Resilience
Failure: Target drops held weapon/item Strong Failure: Target also gains the Broken Arm Injury.
Legs
Roll d20 + Agility + Reflex
Failure: Target drops prone. Strong Failure: Target also gains the Broken Leg Injury.
Slashing
Head
Roll d20 + Physique + Resilience
Failure: Target gains 1 Stress and the Bleeding condition until the end of their next turn. Strong Failure: Target also gains the Deep Wound Injury.
Torso
Roll d20 + Physique + Resilience
Failure: Target gains the Bleeding condition for 3 rounds. Strong Failure: Target also gains the Deep Wound Injury.
Arms
Roll d20 + Physique + Resilience
Failure: Target gains the Weakened condition until the end of their next turn. Strong Failure: Target also gains the Deep Wound Injury.
Legs
Roll d20 + Agility + Reflex
Failure: Target gains the Slowed condition until the end of their next turn. Strong Failure: Target also gains the Deep Wound Injury.
Piercing
Head
Roll d20 + Physique + Resilience
Failure: Target gains the Blurred Vision Condition until the end of their next turn. Strong Failure: Target gains the Lost Eye Injury.
Torso
Roll d20 + Physique + Resilience
Failure: Target takes +2 damage. Strong Failure: Target also gains the Punctured Lung.
Arms
Roll d20 + Physique + Resilience
Failure: Target gains the Weakened Condition until the end of their next turn. Strong Failure: Target also gains the Deep Wound Injury.
Legs
Roll d20 + Agility + Reflex
Failure: Target gains the Slowed Condition until the end of their next turn. Strong Failure: Target also gains the Deep Wound Injury.
