Damage Types: Difference between revisions

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| Strong Failure || You gain the [[Conditions|Stunned]] condition and the [[Critical Injuries|Concussion]] injury.
| Strong Failure || You gain the [[Conditions|Stunned]] condition and the [[Critical Injuries|Concussion]] injury.
|}
|}
Failure: Target gains the Stunned Condition until the end of their next turn.
Strong Failure: Target also gains the Concussion Injury.


===Torso===
===Torso===
  Roll d20 + Physique + Resilience
  Roll d20 + Physique + Resilience
{| class="defaulttop"
|+
|-
! Outcome !! Effect
|-
| Failure || You take 2 damage.
|-
| Strong Failure || You take 2 damage and gain the Broken Ribs injury.
|}
Failure: Target takes +2 damage.
Failure: Target takes +2 damage.
Strong Failure: Target also gains the Broken Ribs Injury.
Strong Failure: Target also gains the Broken Ribs Injury.
Line 24: Line 30:
===Arms===
===Arms===
  Roll d20 + Physique + Resilience
  Roll d20 + Physique + Resilience
{| class="defaulttop"
|+
|-
! Outcome !! Effect
|-
| Failure || You take 2 damage.
|-
| Strong Failure || You take 2 damage and gain the Broken Ribs injury.
|}
Failure: Target drops held weapon/item
Failure: Target drops held weapon/item
Strong Failure: Target also gains the Broken Arm Injury.
Strong Failure: Target also gains the Broken Arm Injury.
Line 29: Line 44:
===Legs===
===Legs===
  Roll d20 + Agility + Reflex
  Roll d20 + Agility + Reflex
{| class="defaulttop"
|+
|-
! Outcome !! Effect
|-
| Failure || You take 2 damage.
|-
| Strong Failure || You take 2 damage and gain the Broken Ribs injury.
|}
Failure: Target drops prone.
Failure: Target drops prone.
Strong Failure: Target also gains the Broken Leg Injury.
Strong Failure: Target also gains the Broken Leg Injury.
Line 35: Line 59:
===Head===
===Head===
  Roll d20 + Physique + Resilience
  Roll d20 + Physique + Resilience
{| class="defaulttop"
|+
|-
! Outcome !! Effect
|-
| Failure || You take 2 damage.
|-
| Strong Failure || You take 2 damage and gain the Broken Ribs injury.
|}
Failure: Target gains 1 Stress and the Bleeding condition until the end of their next turn.
Failure: Target gains 1 Stress and the Bleeding condition until the end of their next turn.
Strong Failure: Target also gains the Deep Wound Injury.
Strong Failure: Target also gains the Deep Wound Injury.
Line 40: Line 73:
===Torso===
===Torso===
  Roll d20 + Physique + Resilience
  Roll d20 + Physique + Resilience
{| class="defaulttop"
|+
|-
! Outcome !! Effect
|-
| Failure || You take 2 damage.
|-
| Strong Failure || You take 2 damage and gain the Broken Ribs injury.
|}
Failure: Target gains the Bleeding condition for 3 rounds.
Failure: Target gains the Bleeding condition for 3 rounds.
Strong Failure: Target also gains the Deep Wound Injury.
Strong Failure: Target also gains the Deep Wound Injury.
Line 45: Line 87:
===Arms===
===Arms===
  Roll d20 + Physique + Resilience
  Roll d20 + Physique + Resilience
{| class="defaulttop"
|+
|-
! Outcome !! Effect
|-
| Failure || You take 2 damage.
|-
| Strong Failure || You take 2 damage and gain the Broken Ribs injury.
|}
Failure: Target gains the Weakened condition until the end of their next turn.
Failure: Target gains the Weakened condition until the end of their next turn.
Strong Failure: Target also gains the Deep Wound Injury.
Strong Failure: Target also gains the Deep Wound Injury.
Line 50: Line 101:
===Legs===
===Legs===
  Roll d20 + Agility + Reflex
  Roll d20 + Agility + Reflex
{| class="defaulttop"
|+
|-
! Outcome !! Effect
|-
| Failure || You take 2 damage.
|-
| Strong Failure || You take 2 damage and gain the Broken Ribs injury.
|}
Failure: Target gains the Slowed condition until the end of their next turn.
Failure: Target gains the Slowed condition until the end of their next turn.
Strong Failure: Target also gains the Deep Wound Injury.
Strong Failure: Target also gains the Deep Wound Injury.
Line 56: Line 116:
===Head===
===Head===
  Roll d20 + Physique + Resilience
  Roll d20 + Physique + Resilience
{| class="defaulttop"
|+
|-
! Outcome !! Effect
|-
| Failure || You take 2 damage.
|-
| Strong Failure || You take 2 damage and gain the Broken Ribs injury.
|}
Failure: Target gains the Blurred Vision Condition until the end of their next turn.
Failure: Target gains the Blurred Vision Condition until the end of their next turn.
Strong Failure: Target gains the Lost Eye Injury.
Strong Failure: Target gains the Lost Eye Injury.
Line 61: Line 130:
===Torso===
===Torso===
  Roll d20 + Physique + Resilience
  Roll d20 + Physique + Resilience
{| class="defaulttop"
|+
|-
! Outcome !! Effect
|-
| Failure || You take 2 damage.
|-
| Strong Failure || You take 2 damage and gain the Broken Ribs injury.
|}
Failure: Target takes +2 damage.
Failure: Target takes +2 damage.
Strong Failure: Target also gains the Punctured Lung.
Strong Failure: Target also gains the Punctured Lung.
Line 66: Line 144:
===Arms===
===Arms===
  Roll d20 + Physique + Resilience
  Roll d20 + Physique + Resilience
{| class="defaulttop"
|+
|-
! Outcome !! Effect
|-
| Failure || You take 2 damage.
|-
| Strong Failure || You take 2 damage and gain the Broken Ribs injury.
|}
Failure: Target gains the Weakened Condition until the end of their next turn.
Failure: Target gains the Weakened Condition until the end of their next turn.
Strong Failure: Target also gains the Deep Wound Injury.
Strong Failure: Target also gains the Deep Wound Injury.
Line 71: Line 158:
===Legs===
===Legs===
  Roll d20 + Agility + Reflex
  Roll d20 + Agility + Reflex
{| class="defaulttop"
|+
|-
! Outcome !! Effect
|-
| Failure || You take 2 damage.
|-
| Strong Failure || You take 2 damage and gain the Broken Ribs injury.
|}
Failure: Target gains the Slowed Condition until the end of their next turn.
Failure: Target gains the Slowed Condition until the end of their next turn.
Strong Failure: Target also gains the Deep Wound Injury.
Strong Failure: Target also gains the Deep Wound Injury.


[[Category:Dice System]]
[[Category:Dice System]]

Revision as of 19:51, 3 March 2026

Below are the different types of damage that can be inflicted on you. If your roll succeeds, the attack fails. If your roll fails, consult the following table:

Blunt

Roll d20 + Physique + Resilience
Outcome Effect
Failure You gain the Stunned condition until the end of your next turn.
Strong Failure You gain the Stunned condition and the Concussion injury.

Torso

Roll d20 + Physique + Resilience
Outcome Effect
Failure You take 2 damage.
Strong Failure You take 2 damage and gain the Broken Ribs injury.

Failure: Target takes +2 damage. Strong Failure: Target also gains the Broken Ribs Injury.

Arms

Roll d20 + Physique + Resilience
Outcome Effect
Failure You take 2 damage.
Strong Failure You take 2 damage and gain the Broken Ribs injury.

Failure: Target drops held weapon/item Strong Failure: Target also gains the Broken Arm Injury.

Legs

Roll d20 + Agility + Reflex
Outcome Effect
Failure You take 2 damage.
Strong Failure You take 2 damage and gain the Broken Ribs injury.

Failure: Target drops prone. Strong Failure: Target also gains the Broken Leg Injury.

Slashing

Head

Roll d20 + Physique + Resilience
Outcome Effect
Failure You take 2 damage.
Strong Failure You take 2 damage and gain the Broken Ribs injury.

Failure: Target gains 1 Stress and the Bleeding condition until the end of their next turn. Strong Failure: Target also gains the Deep Wound Injury.

Torso

Roll d20 + Physique + Resilience
Outcome Effect
Failure You take 2 damage.
Strong Failure You take 2 damage and gain the Broken Ribs injury.

Failure: Target gains the Bleeding condition for 3 rounds. Strong Failure: Target also gains the Deep Wound Injury.

Arms

Roll d20 + Physique + Resilience
Outcome Effect
Failure You take 2 damage.
Strong Failure You take 2 damage and gain the Broken Ribs injury.

Failure: Target gains the Weakened condition until the end of their next turn. Strong Failure: Target also gains the Deep Wound Injury.

Legs

Roll d20 + Agility + Reflex
Outcome Effect
Failure You take 2 damage.
Strong Failure You take 2 damage and gain the Broken Ribs injury.

Failure: Target gains the Slowed condition until the end of their next turn. Strong Failure: Target also gains the Deep Wound Injury.

Piercing

Head

Roll d20 + Physique + Resilience
Outcome Effect
Failure You take 2 damage.
Strong Failure You take 2 damage and gain the Broken Ribs injury.

Failure: Target gains the Blurred Vision Condition until the end of their next turn. Strong Failure: Target gains the Lost Eye Injury.

Torso

Roll d20 + Physique + Resilience
Outcome Effect
Failure You take 2 damage.
Strong Failure You take 2 damage and gain the Broken Ribs injury.

Failure: Target takes +2 damage. Strong Failure: Target also gains the Punctured Lung.

Arms

Roll d20 + Physique + Resilience
Outcome Effect
Failure You take 2 damage.
Strong Failure You take 2 damage and gain the Broken Ribs injury.

Failure: Target gains the Weakened Condition until the end of their next turn. Strong Failure: Target also gains the Deep Wound Injury.

Legs

Roll d20 + Agility + Reflex
Outcome Effect
Failure You take 2 damage.
Strong Failure You take 2 damage and gain the Broken Ribs injury.

Failure: Target gains the Slowed Condition until the end of their next turn. Strong Failure: Target also gains the Deep Wound Injury.