Damage Types: Difference between revisions

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| Failure || You drop prone.
| Failure || You drop prone.
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| Strong Failure || You drop prone and gain the Broken Leg injury.
| Strong Failure || You also gain the Broken Leg injury.
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| Failure || You gain 1 Stress and the Bleeding condition until the end of your next turn.
| Failure || You gain 1 Stress and the Bleeding condition until the end of your next turn.
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|-
| Strong Failure || Gain 1 Stress, Bleeding until the end of next turn, and the Deep Wound injury.
| Strong Failure || You also gain the Deep Wound injury.
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! Outcome !! Effect
! Outcome !! Effect
|-
|-
| Failure || Gain the Bleeding condition for 3 rounds.
| Failure || You gain the Bleeding condition for 3 rounds.
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|-
| Strong Failure || Gain the Bleeding condition for 3 rounds and the Deep Wound injury.
| Strong Failure || You also gain the Deep Wound injury.
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! Outcome !! Effect
! Outcome !! Effect
|-
|-
| Failure || Gain the Weakened condition until the end of your next turn.
| Failure || You gain the Weakened condition until the end of your next turn.
|-
|-
| Strong Failure || Gain the Weakened condition until the end of your next turn, and the Deep Wound injury.
| Strong Failure || You also gain the Deep Wound injury.
|}
|}


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! Outcome !! Effect
! Outcome !! Effect
|-
|-
| Failure || Gain the Slowed condition until the end of your next turn.
| Failure || You gain the Slowed condition until the end of your next turn.
|-
|-
| Strong Failure || Gain the Slowed condition until the end of your next turn, and the Deep Wound injury.
| Strong Failure || You also gain the Deep Wound injury.
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| Failure || You gain the Blurred Vision condition until the end of your next turn.
| Failure || You gain the Blurred Vision condition until the end of your next turn.
|-
|-
| Strong Failure || You take 2 damage and gain the Broken Ribs injury.
| Strong Failure || You also gain the Lost Eye injury.
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Failure: Target gains the Blurred Vision Condition until the end of their next turn.
Strong Failure: Target gains the Lost Eye Injury.


===Torso===
===Torso===
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| Failure || You take 2 damage.
| Failure || You take 2 damage.
|-
|-
| Strong Failure || You take 2 damage and gain the Broken Ribs injury.
| Strong Failure || Also gain the Punctured Lung injury.
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Failure: Target takes +2 damage.
Strong Failure: Target also gains the Punctured Lung.


===Arms===
===Arms===
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! Outcome !! Effect
! Outcome !! Effect
|-
|-
| Failure || You take 2 damage.
| Failure || You gain the Weakened condition until the end of your next turn.
|-
|-
| Strong Failure || You take 2 damage and gain the Broken Ribs injury.
| Strong Failure || You also gain the Deep Wound injury.
|}
|}
Failure: Target gains the Weakened Condition until the end of their next turn.
Strong Failure: Target also gains the Deep Wound Injury.


===Legs===
===Legs===
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! Outcome !! Effect
! Outcome !! Effect
|-
|-
| Failure || You take 2 damage.
| Failure || You gain the Slowed condition until the end of your next turn.
|-
|-
| Strong Failure || You take 2 damage and gain the Broken Ribs injury.
| Strong Failure || You also gain the Deep Wound injury.
|}
|}
Failure: Target gains the Slowed Condition until the end of their next turn.
Strong Failure: Target also gains the Deep Wound Injury.


[[Category:Dice System]]
[[Category:Dice System]]

Revision as of 20:00, 3 March 2026

Below are the different types of damage that can be inflicted on you. If your roll succeeds, the attack fails. If your roll fails, consult the following table.

Note: All Strong Failures incur effects from both Failure and Strong Failure. In other words, they stack.

Blunt

Roll d20 + Physique + Resilience
Outcome Effect
Failure You gain the Stunned condition until the end of your next turn.
Strong Failure You also gain the Concussion injury.

Torso

Roll d20 + Physique + Resilience
Outcome Effect
Failure You take 2 damage.
Strong Failure You also gain the Broken Ribs injury.

Arms

Roll d20 + Physique + Resilience
Outcome Effect
Failure You drop your held weapon or item.
Strong Failure You also gain the Broken Arm injury.

Legs

Roll d20 + Agility + Reflex
Outcome Effect
Failure You drop prone.
Strong Failure You also gain the Broken Leg injury.

Slashing

Head

Roll d20 + Physique + Resilience
Outcome Effect
Failure You gain 1 Stress and the Bleeding condition until the end of your next turn.
Strong Failure You also gain the Deep Wound injury.

Torso

Roll d20 + Physique + Resilience
Outcome Effect
Failure You gain the Bleeding condition for 3 rounds.
Strong Failure You also gain the Deep Wound injury.

Arms

Roll d20 + Physique + Resilience
Outcome Effect
Failure You gain the Weakened condition until the end of your next turn.
Strong Failure You also gain the Deep Wound injury.

Legs

Roll d20 + Agility + Reflex
Outcome Effect
Failure You gain the Slowed condition until the end of your next turn.
Strong Failure You also gain the Deep Wound injury.

Piercing

Head

Roll d20 + Physique + Resilience
Outcome Effect
Failure You gain the Blurred Vision condition until the end of your next turn.
Strong Failure You also gain the Lost Eye injury.

Torso

Roll d20 + Physique + Resilience
Outcome Effect
Failure You take 2 damage.
Strong Failure Also gain the Punctured Lung injury.

Arms

Roll d20 + Physique + Resilience
Outcome Effect
Failure You gain the Weakened condition until the end of your next turn.
Strong Failure You also gain the Deep Wound injury.

Legs

Roll d20 + Agility + Reflex
Outcome Effect
Failure You gain the Slowed condition until the end of your next turn.
Strong Failure You also gain the Deep Wound injury.