Damage Types: Difference between revisions
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Below are the different types of damage that can be inflicted on you. If your roll succeeds, the attack fails. If your roll fails, consult the following table: | Below are the different types of damage that can be inflicted on you. If your roll succeeds, the attack fails. If your roll fails, consult the following table. | ||
'''Note:''' All Strong Failures incur effects from both Failure and Strong Failure. In other words, they stack. | |||
==Blunt== | ==Blunt== | ||
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| Failure || You gain the [[Conditions|Stunned]] condition until the end of your next turn. | | Failure || You gain the [[Conditions|Stunned]] condition until the end of your next turn. | ||
|- | |- | ||
| Strong Failure || You gain | | Strong Failure || You also gain the [[Critical Injuries#Concussion|Concussion]] injury. | ||
|} | |} | ||
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| Failure || You take 2 damage. | | Failure || You take 2 damage. | ||
|- | |- | ||
| Strong Failure || You | | Strong Failure || You also gain the Broken Ribs injury. | ||
|} | |} | ||
===Arms=== | ===Arms=== | ||
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! Outcome !! Effect | ! Outcome !! Effect | ||
|- | |- | ||
| Failure || You | | Failure || You drop your held weapon or item. | ||
|- | |- | ||
| Strong Failure || You | | Strong Failure || You also gain the Broken Arm injury. | ||
|} | |} | ||
===Legs=== | ===Legs=== | ||
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! Outcome !! Effect | ! Outcome !! Effect | ||
|- | |- | ||
| Failure || You | | Failure || You drop prone. | ||
|- | |- | ||
| Strong Failure || You | | Strong Failure || You drop prone and gain the Broken Leg injury. | ||
|} | |} | ||
==Slashing== | ==Slashing== | ||
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! Outcome !! Effect | ! Outcome !! Effect | ||
|- | |- | ||
| Failure || You | | Failure || You gain 1 Stress and the Bleeding condition until the end of your next turn. | ||
|- | |- | ||
| Strong Failure || | | Strong Failure || Gain 1 Stress, Bleeding until the end of next turn, and the Deep Wound injury. | ||
|} | |} | ||
===Torso=== | ===Torso=== | ||
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! Outcome !! Effect | ! Outcome !! Effect | ||
|- | |- | ||
| Failure || | | Failure || Gain the Bleeding condition for 3 rounds. | ||
|- | |- | ||
| Strong Failure || | | Strong Failure || Gain the Bleeding condition for 3 rounds and the Deep Wound injury. | ||
|} | |} | ||
===Arms=== | ===Arms=== | ||
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! Outcome !! Effect | ! Outcome !! Effect | ||
|- | |- | ||
| Failure || | | Failure || Gain the Weakened condition until the end of your next turn. | ||
|- | |- | ||
| Strong Failure || | | Strong Failure || Gain the Weakened condition until the end of your next turn, and the Deep Wound injury. | ||
|} | |} | ||
===Legs=== | ===Legs=== | ||
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! Outcome !! Effect | ! Outcome !! Effect | ||
|- | |- | ||
| Failure || | | Failure || Gain the Slowed condition until the end of your next turn. | ||
|- | |- | ||
| Strong Failure || | | Strong Failure || Gain the Slowed condition until the end of your next turn, and the Deep Wound injury. | ||
|} | |} | ||
==Piercing== | ==Piercing== | ||
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! Outcome !! Effect | ! Outcome !! Effect | ||
|- | |- | ||
| Failure || You | | Failure || You gain the Blurred Vision condition until the end of your next turn. | ||
|- | |- | ||
| Strong Failure || You take 2 damage and gain the Broken Ribs injury. | | Strong Failure || You take 2 damage and gain the Broken Ribs injury. | ||
Revision as of 19:57, 3 March 2026
Below are the different types of damage that can be inflicted on you. If your roll succeeds, the attack fails. If your roll fails, consult the following table.
Note: All Strong Failures incur effects from both Failure and Strong Failure. In other words, they stack.
Blunt
Head
Roll d20 + Physique + Resilience
| Outcome | Effect |
|---|---|
| Failure | You gain the Stunned condition until the end of your next turn. |
| Strong Failure | You also gain the Concussion injury. |
Torso
Roll d20 + Physique + Resilience
| Outcome | Effect |
|---|---|
| Failure | You take 2 damage. |
| Strong Failure | You also gain the Broken Ribs injury. |
Arms
Roll d20 + Physique + Resilience
| Outcome | Effect |
|---|---|
| Failure | You drop your held weapon or item. |
| Strong Failure | You also gain the Broken Arm injury. |
Legs
Roll d20 + Agility + Reflex
| Outcome | Effect |
|---|---|
| Failure | You drop prone. |
| Strong Failure | You drop prone and gain the Broken Leg injury. |
Slashing
Head
Roll d20 + Physique + Resilience
| Outcome | Effect |
|---|---|
| Failure | You gain 1 Stress and the Bleeding condition until the end of your next turn. |
| Strong Failure | Gain 1 Stress, Bleeding until the end of next turn, and the Deep Wound injury. |
Torso
Roll d20 + Physique + Resilience
| Outcome | Effect |
|---|---|
| Failure | Gain the Bleeding condition for 3 rounds. |
| Strong Failure | Gain the Bleeding condition for 3 rounds and the Deep Wound injury. |
Arms
Roll d20 + Physique + Resilience
| Outcome | Effect |
|---|---|
| Failure | Gain the Weakened condition until the end of your next turn. |
| Strong Failure | Gain the Weakened condition until the end of your next turn, and the Deep Wound injury. |
Legs
Roll d20 + Agility + Reflex
| Outcome | Effect |
|---|---|
| Failure | Gain the Slowed condition until the end of your next turn. |
| Strong Failure | Gain the Slowed condition until the end of your next turn, and the Deep Wound injury. |
Piercing
Head
Roll d20 + Physique + Resilience
| Outcome | Effect |
|---|---|
| Failure | You gain the Blurred Vision condition until the end of your next turn. |
| Strong Failure | You take 2 damage and gain the Broken Ribs injury. |
Failure: Target gains the Blurred Vision Condition until the end of their next turn. Strong Failure: Target gains the Lost Eye Injury.
Torso
Roll d20 + Physique + Resilience
| Outcome | Effect |
|---|---|
| Failure | You take 2 damage. |
| Strong Failure | You take 2 damage and gain the Broken Ribs injury. |
Failure: Target takes +2 damage. Strong Failure: Target also gains the Punctured Lung.
Arms
Roll d20 + Physique + Resilience
| Outcome | Effect |
|---|---|
| Failure | You take 2 damage. |
| Strong Failure | You take 2 damage and gain the Broken Ribs injury. |
Failure: Target gains the Weakened Condition until the end of their next turn. Strong Failure: Target also gains the Deep Wound Injury.
Legs
Roll d20 + Agility + Reflex
| Outcome | Effect |
|---|---|
| Failure | You take 2 damage. |
| Strong Failure | You take 2 damage and gain the Broken Ribs injury. |
Failure: Target gains the Slowed Condition until the end of their next turn. Strong Failure: Target also gains the Deep Wound Injury.
