Damage Types: Difference between revisions

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Created page with "==Blunt== ===Head=== Roll d20 + Physique + Resilience Failure: Target gains the Stunned Condition until the end of their next turn. Strong Failure: Target also gains the Concussion Injury. ===Torso=== Roll d20 + Physique + Resilience Failure: Target takes +2 damage. Strong Failure: Target also gains the Broken Ribs Injury. ===Arms=== Roll d20 + Physique + Resilience Failure: Target drops held weapon/item Strong Failure: Target also gains the Broken Arm Injury. ===L..."
 
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Below are the different types of damage that can be inflicted on you. If your roll succeeds, the attack fails. If your roll fails, consult the following table:
==Blunt==
==Blunt==
===Head===
===Head===
  Roll d20 + Physique + Resilience
  Roll d20 + Physique + Resilience
{| class="defaulttop"
|+
|-
! Outcome !! Effect
|-
| Failure || You gain the [[Conditions|Stunned]] condition until the end of your next turn.
|-
| Strong Failure || You gain the [[Conditions|Stunned]] condition and the [[Critical Injuries|Concussion]] injury.
|}
Failure: Target gains the Stunned Condition until the end of their next turn.
Failure: Target gains the Stunned Condition until the end of their next turn.
Strong Failure: Target also gains the Concussion Injury.
Strong Failure: Target also gains the Concussion Injury.

Revision as of 19:50, 3 March 2026

Below are the different types of damage that can be inflicted on you. If your roll succeeds, the attack fails. If your roll fails, consult the following table:

Blunt

Roll d20 + Physique + Resilience
Outcome Effect
Failure You gain the Stunned condition until the end of your next turn.
Strong Failure You gain the Stunned condition and the Concussion injury.

Failure: Target gains the Stunned Condition until the end of their next turn. Strong Failure: Target also gains the Concussion Injury.

Torso

Roll d20 + Physique + Resilience

Failure: Target takes +2 damage. Strong Failure: Target also gains the Broken Ribs Injury.

Arms

Roll d20 + Physique + Resilience

Failure: Target drops held weapon/item Strong Failure: Target also gains the Broken Arm Injury.

Legs

Roll d20 + Agility + Reflex

Failure: Target drops prone. Strong Failure: Target also gains the Broken Leg Injury.

Slashing

Head

Roll d20 + Physique + Resilience

Failure: Target gains 1 Stress and the Bleeding condition until the end of their next turn. Strong Failure: Target also gains the Deep Wound Injury.

Torso

Roll d20 + Physique + Resilience

Failure: Target gains the Bleeding condition for 3 rounds. Strong Failure: Target also gains the Deep Wound Injury.

Arms

Roll d20 + Physique + Resilience

Failure: Target gains the Weakened condition until the end of their next turn. Strong Failure: Target also gains the Deep Wound Injury.

Legs

Roll d20 + Agility + Reflex

Failure: Target gains the Slowed condition until the end of their next turn. Strong Failure: Target also gains the Deep Wound Injury.

Piercing

Head

Roll d20 + Physique + Resilience

Failure: Target gains the Blurred Vision Condition until the end of their next turn. Strong Failure: Target gains the Lost Eye Injury.

Torso

Roll d20 + Physique + Resilience

Failure: Target takes +2 damage. Strong Failure: Target also gains the Punctured Lung.

Arms

Roll d20 + Physique + Resilience

Failure: Target gains the Weakened Condition until the end of their next turn. Strong Failure: Target also gains the Deep Wound Injury.

Legs

Roll d20 + Agility + Reflex

Failure: Target gains the Slowed Condition until the end of their next turn. Strong Failure: Target also gains the Deep Wound Injury.