Damage Types: Difference between revisions
TheUnburied (talk | contribs) Created page with "==Blunt== ===Head=== Roll d20 + Physique + Resilience Failure: Target gains the Stunned Condition until the end of their next turn. Strong Failure: Target also gains the Concussion Injury. ===Torso=== Roll d20 + Physique + Resilience Failure: Target takes +2 damage. Strong Failure: Target also gains the Broken Ribs Injury. ===Arms=== Roll d20 + Physique + Resilience Failure: Target drops held weapon/item Strong Failure: Target also gains the Broken Arm Injury. ===L..." |
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Below are the different types of damage that can be inflicted on you. If your roll succeeds, the attack fails. If your roll fails, consult the following table: | |||
==Blunt== | ==Blunt== | ||
===Head=== | ===Head=== | ||
Roll d20 + Physique + Resilience | Roll d20 + Physique + Resilience | ||
{| class="defaulttop" | |||
|+ | |||
|- | |||
! Outcome !! Effect | |||
|- | |||
| Failure || You gain the [[Conditions|Stunned]] condition until the end of your next turn. | |||
|- | |||
| Strong Failure || You gain the [[Conditions|Stunned]] condition and the [[Critical Injuries|Concussion]] injury. | |||
|} | |||
Failure: Target gains the Stunned Condition until the end of their next turn. | Failure: Target gains the Stunned Condition until the end of their next turn. | ||
Strong Failure: Target also gains the Concussion Injury. | Strong Failure: Target also gains the Concussion Injury. | ||
Revision as of 19:50, 3 March 2026
Below are the different types of damage that can be inflicted on you. If your roll succeeds, the attack fails. If your roll fails, consult the following table:
Blunt
Head
Roll d20 + Physique + Resilience
| Outcome | Effect |
|---|---|
| Failure | You gain the Stunned condition until the end of your next turn. |
| Strong Failure | You gain the Stunned condition and the Concussion injury. |
Failure: Target gains the Stunned Condition until the end of their next turn. Strong Failure: Target also gains the Concussion Injury.
Torso
Roll d20 + Physique + Resilience
Failure: Target takes +2 damage. Strong Failure: Target also gains the Broken Ribs Injury.
Arms
Roll d20 + Physique + Resilience
Failure: Target drops held weapon/item Strong Failure: Target also gains the Broken Arm Injury.
Legs
Roll d20 + Agility + Reflex
Failure: Target drops prone. Strong Failure: Target also gains the Broken Leg Injury.
Slashing
Head
Roll d20 + Physique + Resilience
Failure: Target gains 1 Stress and the Bleeding condition until the end of their next turn. Strong Failure: Target also gains the Deep Wound Injury.
Torso
Roll d20 + Physique + Resilience
Failure: Target gains the Bleeding condition for 3 rounds. Strong Failure: Target also gains the Deep Wound Injury.
Arms
Roll d20 + Physique + Resilience
Failure: Target gains the Weakened condition until the end of their next turn. Strong Failure: Target also gains the Deep Wound Injury.
Legs
Roll d20 + Agility + Reflex
Failure: Target gains the Slowed condition until the end of their next turn. Strong Failure: Target also gains the Deep Wound Injury.
Piercing
Head
Roll d20 + Physique + Resilience
Failure: Target gains the Blurred Vision Condition until the end of their next turn. Strong Failure: Target gains the Lost Eye Injury.
Torso
Roll d20 + Physique + Resilience
Failure: Target takes +2 damage. Strong Failure: Target also gains the Punctured Lung.
Arms
Roll d20 + Physique + Resilience
Failure: Target gains the Weakened Condition until the end of their next turn. Strong Failure: Target also gains the Deep Wound Injury.
Legs
Roll d20 + Agility + Reflex
Failure: Target gains the Slowed Condition until the end of their next turn. Strong Failure: Target also gains the Deep Wound Injury.
