Damage Types: Difference between revisions

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Below are the different types of damage that can be inflicted on you. If your roll succeeds, the attack fails. If your roll fails, consult the following table:
Below are the different types of damage that can be inflicted on you. If your roll succeeds, the attack fails. If your roll fails, consult the following table.
 
'''Note:''' All Strong Failures incur effects from both Failure and Strong Failure. In other words, they stack.


==Blunt==
==Blunt==
===Head===
===Head===
  Roll d20 + Physique + Resilience
  Roll d20 + Physique + Resilience
{| class="defaulttop"
{| class="defaulttop formatted-table"
|+  
|+  
|-
|-
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| Failure || You gain the [[Conditions|Stunned]] condition until the end of your next turn.
| Failure || You gain the [[Conditions|Stunned]] condition until the end of your next turn.
|-
|-
| Strong Failure || You gain the [[Conditions|Stunned]] condition and the [[Critical Injuries|Concussion]] injury.
| Strong Failure || You also gain the [[Critical Injuries#Concussion|Concussion]] injury.
|}
|}
Failure: Target gains the Stunned Condition until the end of their next turn.
Strong Failure: Target also gains the Concussion Injury.


===Torso===
===Torso===
  Roll d20 + Physique + Resilience
  Roll d20 + Physique + Resilience
Failure: Target takes +2 damage.
{| class="defaulttop formatted-table"
Strong Failure: Target also gains the Broken Ribs Injury.
|+
|-
! Outcome !! Effect
|-
| Failure || You take 2 damage.
|-
| Strong Failure || You also gain the Broken Ribs injury.
|}


===Arms===
===Arms===
  Roll d20 + Physique + Resilience
  Roll d20 + Physique + Resilience
Failure: Target drops held weapon/item
{| class="defaulttop formatted-table"
Strong Failure: Target also gains the Broken Arm Injury.
|+
|-
! Outcome !! Effect
|-
| Failure || You drop your held weapon or item.
|-
| Strong Failure || You also gain the Broken Arm injury.
|}


===Legs===
===Legs===
  Roll d20 + Agility + Reflex
  Roll d20 + Agility + Reflex
Failure: Target drops prone.
{| class="defaulttop formatted-table"
Strong Failure: Target also gains the Broken Leg Injury.
|+
|-
! Outcome !! Effect
|-
| Failure || You drop prone.
|-
| Strong Failure || You also gain the Broken Leg injury.
|}


==Slashing==
==Slashing==
===Head===
===Head===
  Roll d20 + Physique + Resilience
  Roll d20 + Physique + Resilience
Failure: Target gains 1 Stress and the Bleeding condition until the end of their next turn.
{| class="defaulttop formatted-table"
Strong Failure: Target also gains the Deep Wound Injury.
|+
|-
! Outcome !! Effect
|-
| Failure || You gain 1 Stress and the Bleeding condition until the end of your next turn.
|-
| Strong Failure || You also gain the Deep Wound injury.
|}


===Torso===
===Torso===
  Roll d20 + Physique + Resilience
  Roll d20 + Physique + Resilience
Failure: Target gains the Bleeding condition for 3 rounds.
{| class="defaulttop formatted-table"
Strong Failure: Target also gains the Deep Wound Injury.
|+
|-
! Outcome !! Effect
|-
| Failure || You gain the Bleeding condition for 3 rounds.
|-
| Strong Failure || You also gain the Deep Wound injury.
|}


===Arms===
===Arms===
  Roll d20 + Physique + Resilience
  Roll d20 + Physique + Resilience
Failure: Target gains the Weakened condition until the end of their next turn.
{| class="defaulttop formatted-table"
Strong Failure: Target also gains the Deep Wound Injury.
|+
|-
! Outcome !! Effect
|-
| Failure || You gain the Weakened condition until the end of your next turn.
|-
| Strong Failure || You also gain the Deep Wound injury.
|}


===Legs===
===Legs===
  Roll d20 + Agility + Reflex
  Roll d20 + Agility + Reflex
Failure: Target gains the Slowed condition until the end of their next turn.
{| class="defaulttop formatted-table"
Strong Failure: Target also gains the Deep Wound Injury.
|+
|-
! Outcome !! Effect
|-
| Failure || You gain the Slowed condition until the end of your next turn.
|-
| Strong Failure || You also gain the Deep Wound injury.
|}


==Piercing==
==Piercing==
===Head===
===Head===
  Roll d20 + Physique + Resilience
  Roll d20 + Physique + Resilience
Failure: Target gains the Blurred Vision Condition until the end of their next turn.
{| class="defaulttop formatted-table"
Strong Failure: Target gains the Lost Eye Injury.
|+
|-
! Outcome !! Effect
|-
| Failure || You gain the Blurred Vision condition until the end of your next turn.
|-
| Strong Failure || You also gain the Lost Eye injury.
|}


===Torso===
===Torso===
  Roll d20 + Physique + Resilience
  Roll d20 + Physique + Resilience
Failure: Target takes +2 damage.
{| class="defaulttop formatted-table"
Strong Failure: Target also gains the Punctured Lung.
|+
|-
! Outcome !! Effect
|-
| Failure || You take 2 damage.
|-
| Strong Failure || Also gain the Punctured Lung injury.
|}


===Arms===
===Arms===
  Roll d20 + Physique + Resilience
  Roll d20 + Physique + Resilience
Failure: Target gains the Weakened Condition until the end of their next turn.
{| class="defaulttop formatted-table"
Strong Failure: Target also gains the Deep Wound Injury.
|+
|-
! Outcome !! Effect
|-
| Failure || You gain the Weakened condition until the end of your next turn.
|-
| Strong Failure || You also gain the Deep Wound injury.
|}


===Legs===
===Legs===
  Roll d20 + Agility + Reflex
  Roll d20 + Agility + Reflex
Failure: Target gains the Slowed Condition until the end of their next turn.
{| class="defaulttop formatted-table"
Strong Failure: Target also gains the Deep Wound Injury.
|+
|-
! Outcome !! Effect
|-
| Failure || You gain the Slowed condition until the end of your next turn.
|-
| Strong Failure || You also gain the Deep Wound injury.
|}


[[Category:Dice System]]
[[Category:Dice System]]

Latest revision as of 13:43, 4 March 2026

Below are the different types of damage that can be inflicted on you. If your roll succeeds, the attack fails. If your roll fails, consult the following table.

Note: All Strong Failures incur effects from both Failure and Strong Failure. In other words, they stack.

Blunt

Roll d20 + Physique + Resilience
Outcome Effect
Failure You gain the Stunned condition until the end of your next turn.
Strong Failure You also gain the Concussion injury.

Torso

Roll d20 + Physique + Resilience
Outcome Effect
Failure You take 2 damage.
Strong Failure You also gain the Broken Ribs injury.

Arms

Roll d20 + Physique + Resilience
Outcome Effect
Failure You drop your held weapon or item.
Strong Failure You also gain the Broken Arm injury.

Legs

Roll d20 + Agility + Reflex
Outcome Effect
Failure You drop prone.
Strong Failure You also gain the Broken Leg injury.

Slashing

Head

Roll d20 + Physique + Resilience
Outcome Effect
Failure You gain 1 Stress and the Bleeding condition until the end of your next turn.
Strong Failure You also gain the Deep Wound injury.

Torso

Roll d20 + Physique + Resilience
Outcome Effect
Failure You gain the Bleeding condition for 3 rounds.
Strong Failure You also gain the Deep Wound injury.

Arms

Roll d20 + Physique + Resilience
Outcome Effect
Failure You gain the Weakened condition until the end of your next turn.
Strong Failure You also gain the Deep Wound injury.

Legs

Roll d20 + Agility + Reflex
Outcome Effect
Failure You gain the Slowed condition until the end of your next turn.
Strong Failure You also gain the Deep Wound injury.

Piercing

Head

Roll d20 + Physique + Resilience
Outcome Effect
Failure You gain the Blurred Vision condition until the end of your next turn.
Strong Failure You also gain the Lost Eye injury.

Torso

Roll d20 + Physique + Resilience
Outcome Effect
Failure You take 2 damage.
Strong Failure Also gain the Punctured Lung injury.

Arms

Roll d20 + Physique + Resilience
Outcome Effect
Failure You gain the Weakened condition until the end of your next turn.
Strong Failure You also gain the Deep Wound injury.

Legs

Roll d20 + Agility + Reflex
Outcome Effect
Failure You gain the Slowed condition until the end of your next turn.
Strong Failure You also gain the Deep Wound injury.