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	<id>https://www.theundeadarchive.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TheUnburied</id>
	<title>The Undead Archive - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.theundeadarchive.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TheUnburied"/>
	<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/Special:Contributions/TheUnburied"/>
	<updated>2026-07-22T05:59:35Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Getting_Started&amp;diff=705</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Getting_Started&amp;diff=705"/>
		<updated>2026-07-17T05:52:55Z</updated>

		<summary type="html">&lt;p&gt;TheUnburied: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From posting a character application to getting your dice set up, here&#039;s a comprehensive guide on getting started on the server.&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
# Take a look at the following Discord channels:&lt;br /&gt;
## [https://discord.com/channels/1475709028414914643/1480677410323042334 Lore]&lt;br /&gt;
## [https://discord.com/channels/1475709028414914643/1480679149159973065 Factions]&lt;br /&gt;
## [https://discord.com/channels/1475709028414914643/1480683095140077720 The Story So Far]&lt;br /&gt;
## [https://discord.com/channels/1475709028414914643/1476351106194870383 Character Template]&lt;br /&gt;
# Submit a &#039;&#039;&#039;Character Creation&#039;&#039;&#039; ticket. From there, you can post a finished character template, or ask Scribes for help brainstorming a character concept.&lt;br /&gt;
# Once staff have approved your character, you&#039;re welcome to proceed to the next steps!&lt;br /&gt;
&lt;br /&gt;
== Character Setup ==&lt;br /&gt;
===Character Stats===&lt;br /&gt;
Next up, it&#039;s time to set up your character statblock. Read up on our [[Dice Overview]] to get a feel for the rules, then head to our [[Dice Bot]] guide on how to set up your character sheet. &lt;br /&gt;
 &#039;&#039;&#039;Note:&#039;&#039;&#039; This setup happens in &#039;&#039;&#039;Discord&#039;&#039;&#039;, either in the [https://discord.com/channels/1475709028414914643/1475729057156042762 Bots] channel or in your Character Creation ticket.&lt;br /&gt;
&lt;br /&gt;
===Tupperbox (Optional)===&lt;br /&gt;
Our Reflection bot allows you to send Discord messages as your character. It&#039;s especially helpful in the [https://discord.com/channels/1475709028414914643/1475710713761763430 Public Radio] or [https://discord.com/channels/1475709028414914643/1509303561954136145 Journals] sections, but also completely optional!&lt;br /&gt;
&lt;br /&gt;
The easiest way to set up your character is to use the following command:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;tul!register &amp;quot;Character Name&amp;quot; Brackets:text&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| Character Name: || Unless your character name has spaces in it, the quotes are optional.&lt;br /&gt;
|-&lt;br /&gt;
| Brackets || This is what will be used to send messages as the character. You can customize it however you want.&lt;br /&gt;
|-&lt;br /&gt;
| text || This is a placeholder for your message. You cannot change this.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;tul!register Dimplebottom D:text&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This registers &amp;quot;Dimplebottom&amp;quot; as a character, and every time I start a message with &#039;&#039;&#039;D:&#039;&#039;&#039; it&#039;ll send that message as Dimplebottom instead.&lt;/div&gt;</summary>
		<author><name>TheUnburied</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Getting_Started&amp;diff=704</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Getting_Started&amp;diff=704"/>
		<updated>2026-07-17T05:52:27Z</updated>

		<summary type="html">&lt;p&gt;TheUnburied: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From posting a character application to getting your dice set up, here&#039;s a comprehensive guide on getting started on the server.&lt;br /&gt;
&lt;br /&gt;
== Create a Character ==&lt;br /&gt;
# Take a look at the following Discord channels:&lt;br /&gt;
## [https://discord.com/channels/1475709028414914643/1480677410323042334 Lore]&lt;br /&gt;
## [https://discord.com/channels/1475709028414914643/1480679149159973065 Factions]&lt;br /&gt;
## [https://discord.com/channels/1475709028414914643/1480683095140077720 The Story So Far]&lt;br /&gt;
## [https://discord.com/channels/1475709028414914643/1476351106194870383 Character Template]&lt;br /&gt;
# Submit a &#039;&#039;&#039;Character Creation&#039;&#039;&#039; ticket. From there, you can post a finished character template, or ask Scribes for help brainstorming a character concept.&lt;br /&gt;
# Once staff have approved your character, you&#039;re welcome to proceed to the next steps!&lt;br /&gt;
&lt;br /&gt;
== Set up in Discord ==&lt;br /&gt;
===Character Stats===&lt;br /&gt;
Next up, it&#039;s time to set up your character statblock. Read up on our [[Dice Overview]] to get a feel for the rules, then head to our [[Dice Bot]] guide on how to set up your character sheet. &lt;br /&gt;
 &#039;&#039;&#039;Note:&#039;&#039;&#039; This setup happens in &#039;&#039;&#039;Discord&#039;&#039;&#039;, either in the [https://discord.com/channels/1475709028414914643/1475729057156042762 Bots] channel or in your Character Creation ticket.&lt;br /&gt;
&lt;br /&gt;
===Tupperbox (Optional)===&lt;br /&gt;
Our Reflection bot allows you to send Discord messages as your character. It&#039;s especially helpful in the [https://discord.com/channels/1475709028414914643/1475710713761763430 Public Radio] or [https://discord.com/channels/1475709028414914643/1509303561954136145 Journals] sections, but also completely optional!&lt;br /&gt;
&lt;br /&gt;
The easiest way to set up your character is to use the following command:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;tul!register &amp;quot;Character Name&amp;quot; Brackets:text&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| Character Name: || Unless your character name has spaces in it, the quotes are optional.&lt;br /&gt;
|-&lt;br /&gt;
| Brackets || This is what will be used to send messages as the character. You can customize it however you want.&lt;br /&gt;
|-&lt;br /&gt;
| text || This is a placeholder for your message. You cannot change this.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;tul!register Dimplebottom D:text&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This registers &amp;quot;Dimplebottom&amp;quot; as a character, and every time I start a message with &#039;&#039;&#039;D:&#039;&#039;&#039; it&#039;ll send that message as Dimplebottom instead.&lt;/div&gt;</summary>
		<author><name>TheUnburied</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Main_Page&amp;diff=703</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Main_Page&amp;diff=703"/>
		<updated>2026-07-17T05:51:07Z</updated>

		<summary type="html">&lt;p&gt;TheUnburied: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;templatestyles src=&amp;quot;Main_Page/Styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; max-width: 300px; margin-left: 20px;&amp;quot;&amp;gt;{{Alert&lt;br /&gt;
|Title=Quick Links&lt;br /&gt;
|Content=[https://discord.gg/64tB9utzEA {{Button|Discord}}] [https://ko-fi.com/theundeadarchive {{Button|Kofi}}]&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center&amp;quot;&amp;gt;&amp;lt;h2 class=&amp;quot;mp-header&amp;quot;&amp;gt;A Literate Horror Roleplay Server&amp;lt;/h2&amp;gt;&lt;br /&gt;
Whether you arrived here by car or on foot, by boat or by land, sea or sky, you&#039;re here to stay. Your desperate days will be rife with survival. Your sleepless nights will be haunted by the secrets you&#039;ve uncovered. And all the while, the moans of the undead forever remain.&lt;br /&gt;
&lt;br /&gt;
This is your story. How will it end?&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Spacer}}&lt;br /&gt;
{{Alert&lt;br /&gt;
|Title=Getting Started&lt;br /&gt;
|Content=New to the server? Check out our &#039;&#039;&#039;[[Getting Started]]&#039;&#039;&#039; guide!&lt;br /&gt;
}}&lt;br /&gt;
{{Spacer}}&lt;br /&gt;
==Dice System==&lt;br /&gt;
{|style=&amp;quot;width: 100%&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: var(--light-bg); min-width: 33%&amp;quot;|&lt;br /&gt;
===[[Dice Overview]]===&lt;br /&gt;
Overall dice rules, including how rolling works and what to expect.&lt;br /&gt;
|style=&amp;quot;background: var(--light-bg); min-width: 33%&amp;quot;|&lt;br /&gt;
===[[Dice Bot|Dice Setup]]===&lt;br /&gt;
How to set up the dice bot in Discord.&lt;br /&gt;
|style=&amp;quot;background: var(--light-bg); min-width: 33%&amp;quot;|&lt;br /&gt;
===[[Basic Actions]]===&lt;br /&gt;
Some of the most common actions your character will use.&lt;br /&gt;
|}&lt;br /&gt;
{{Spacer}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;[[Injuries|{{Button|Injuries}}]] [[Conditions|{{Button|Conditions}}]] [[Tactical Equipment|{{Button|Tactical Equipment}}]]&lt;/div&gt;</summary>
		<author><name>TheUnburied</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Midge&amp;diff=702</id>
		<title>Midge</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Midge&amp;diff=702"/>
		<updated>2026-07-07T02:28:17Z</updated>

		<summary type="html">&lt;p&gt;TheUnburied: Redirected page to Staff:Midge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Staff:Midge]]&lt;/div&gt;</summary>
		<author><name>TheUnburied</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Sadie_Benson&amp;diff=700</id>
		<title>Sadie Benson</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Sadie_Benson&amp;diff=700"/>
		<updated>2026-07-05T23:09:57Z</updated>

		<summary type="html">&lt;p&gt;TheUnburied: Redirected page to Staff:Sadie Benson&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Staff:Sadie Benson]]&lt;/div&gt;</summary>
		<author><name>TheUnburied</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Template:TOC&amp;diff=699</id>
		<title>Template:TOC</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Template:TOC&amp;diff=699"/>
		<updated>2026-07-03T08:20:41Z</updated>

		<summary type="html">&lt;p&gt;TheUnburied: Created page with &amp;quot;{{#if:{{{limit|}}}|&amp;lt;templatestyles src=&amp;quot;TOC/limit-styles.css&amp;quot;/&amp;gt;}}&amp;lt;div style=&amp;quot;{{#if:{{{clear|}}}{{{align|}}}| clear: {{{clear|both}}}; }} margin-bottom: .5em; float: {{{align|none}}}; {{#ifeq: {{lc:{{{align|}}}}} | right | margin-left:2em; | {{#ifeq: {{lc:{{{align|}}}}} | left | margin-right:2em; | &amp;lt;!-- align=none --&amp;gt; }} }} width: {{{width|auto}}};&amp;quot; {{#if:{{{limit|}}}|class=&amp;quot;toclimit-{{{limit}}}&amp;quot;}}&amp;gt;__TOC__&amp;lt;/div&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#if:{{{limit|}}}|&amp;lt;templatestyles src=&amp;quot;TOC/limit-styles.css&amp;quot;/&amp;gt;}}&amp;lt;div style=&amp;quot;{{#if:{{{clear|}}}{{{align|}}}| clear: {{{clear|both}}}; }} margin-bottom: .5em; float: {{{align|none}}}; {{#ifeq: {{lc:{{{align|}}}}} | right | margin-left:2em; | {{#ifeq: {{lc:{{{align|}}}}} | left | margin-right:2em; | &amp;lt;!-- align=none --&amp;gt; }} }} width: {{{width|auto}}};&amp;quot; {{#if:{{{limit|}}}|class=&amp;quot;toclimit-{{{limit}}}&amp;quot;}}&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheUnburied</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Dice_Overview&amp;diff=698</id>
		<title>Dice Overview</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Dice_Overview&amp;diff=698"/>
		<updated>2026-07-03T08:18:03Z</updated>

		<summary type="html">&lt;p&gt;TheUnburied: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
==Abilities and Skills==&lt;br /&gt;
&lt;br /&gt;
Abilities represent your fundamental strengths as a survivor. Each &#039;&#039;&#039;Ability&#039;&#039;&#039; governs a set of &#039;&#039;&#039;Skills&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Skills are always rolled with their parent Ability.&lt;br /&gt;
&lt;br /&gt;
When you attempt an action using a Skill, roll the following: &lt;br /&gt;
 d20 + its associated Ability + the Skill level&lt;br /&gt;
&lt;br /&gt;
For example, if you have a +2 Morale and +2 Presence (its parent ability), you&#039;d roll:&lt;br /&gt;
 d20 + 2 (Morale) + 2 (Presence) &lt;br /&gt;
&lt;br /&gt;
Compare the total to a Difficulty Class, or DC, set by the narrator or the rules.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!colspan=2| Physique&lt;br /&gt;
|-&lt;br /&gt;
| Athletics: || Climbing, jumping, swimming, lifting, and other feats of physical exertion.&lt;br /&gt;
|-&lt;br /&gt;
| Melee || Fighting with close combat weapons or unarmed strikes.&lt;br /&gt;
|-&lt;br /&gt;
| Resilience || Enduring pain, resisting poison or illness, and withstanding physical trauma.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2| Agility&lt;br /&gt;
|-&lt;br /&gt;
| Aiming || Using ranged weapons accurately.&lt;br /&gt;
|-&lt;br /&gt;
| Stealth || Moving quietly, hiding, and avoiding detection.&lt;br /&gt;
|-&lt;br /&gt;
| Reflex || Reacting quickly to danger, avoiding hazards, and resisting sudden effects.&lt;br /&gt;
|-&lt;br /&gt;
| Finesse || Precise manual control, delicate manipulation, or careful physical actions.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2| Reason&lt;br /&gt;
|-&lt;br /&gt;
| Awareness || Noticing threats, spotting details, and reading intent.&lt;br /&gt;
|-&lt;br /&gt;
| Medicine || Treating wounds, stabilising injuries, and managing illness.&lt;br /&gt;
|-&lt;br /&gt;
| Technology || Using, repairing, or understanding machines and electronic systems.&lt;br /&gt;
|-&lt;br /&gt;
| Academia || General knowledge, research, and recalling learned information.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2| Presence&lt;br /&gt;
|-&lt;br /&gt;
| Morale || Resisting fear, maintaining composure, and enduring psychological strain.&lt;br /&gt;
|-&lt;br /&gt;
| Intimidation || Coercing or frightening others into compliance.&lt;br /&gt;
|-&lt;br /&gt;
| Persuasion || Convincing others through reason, trust, or emotional appeal.&lt;br /&gt;
|-&lt;br /&gt;
| Deception || Lying convincingly, misleading others, or concealing the truth.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Difficulty Class and Outcomes==&lt;br /&gt;
Difficulty Class (DC) is the number that you compare your roll against. They are set by the rules or the narrator.&lt;br /&gt;
&lt;br /&gt;
After rolling, compare your total to the DC.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Over 5 Below DC: || Strong Failure&lt;br /&gt;
|-&lt;br /&gt;
| 5 or Less Below DC || Failure&lt;br /&gt;
|-&lt;br /&gt;
| Meets DC || Success&lt;br /&gt;
|-&lt;br /&gt;
| 5 or Less Above DC || Success&lt;br /&gt;
|-&lt;br /&gt;
| Over 5 Above DC || Strong Success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Examples: ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| DC: || Strong Success&lt;br /&gt;
|Success&lt;br /&gt;
|Failure&lt;br /&gt;
|Strong Failure&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 10 and up&lt;br /&gt;
|5-10&lt;br /&gt;
|4-0&lt;br /&gt;
|/&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 15 and up&lt;br /&gt;
|10-14&lt;br /&gt;
|5-9&lt;br /&gt;
|4 and down&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 20 and up&lt;br /&gt;
|15-19&lt;br /&gt;
|10-14&lt;br /&gt;
|9 and down&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 25 and up&lt;br /&gt;
|20-24&lt;br /&gt;
|15-19&lt;br /&gt;
|14 and down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Narrator DC Guidance: ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| DC: || Strong Success&lt;br /&gt;
|-&lt;br /&gt;
| 1-5 || valign=&amp;quot;top&amp;quot; |Trivial tasks,  minimal chance of failure.&lt;br /&gt;
|-&lt;br /&gt;
| 6-10 || valign=&amp;quot;top&amp;quot; |Easy Tasks,  most people would be able to succeed.&lt;br /&gt;
|-&lt;br /&gt;
| 11-15 || Doable Tasks, with some effort this should be doable.&lt;br /&gt;
|-&lt;br /&gt;
| 16-20 || Tricky Tasks, probably going to fail if you are untrained.&lt;br /&gt;
|-&lt;br /&gt;
|21-25&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |Hard Tasks,  for those with experience.&lt;br /&gt;
|-&lt;br /&gt;
|26-30&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |Long Shot,  Even with training it’ll take a lot of luck to get this done.&lt;br /&gt;
|-&lt;br /&gt;
|31+&lt;br /&gt;
|Never, Impossible things should not be rolled for.&lt;br /&gt;
|}&lt;br /&gt;
== Advantage and Disadvantage ==&lt;br /&gt;
Some rules give a roll Advantage or Disadvantage. A narrator will tell you if one applies.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Advantage: || Roll two d20&#039;s, pick the highest.&lt;br /&gt;
|-&lt;br /&gt;
| Disadvantage || Roll two d20&#039;s, pick the lowest.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Advantage and Disadvantage do not stack. &lt;br /&gt;
*If a roll has both Advantage and Disadvantage, they cancel out and the roll is made normally.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
When skills are mentioned in calculations (not just in this section) only use the skill level, the ability will be listed separately if used.&lt;br /&gt;
&lt;br /&gt;
===Health Points===&lt;br /&gt;
 HP = 5 + Physique + (Resilience / 2) rounded down.&lt;br /&gt;
*At 0 current HP, you gain the [[Conditions#Unconscious|{{Tooltip|Unconscious|{{:Conditions/Unconscious}}}}]] Condition.&lt;br /&gt;
&lt;br /&gt;
If you have 2 Physique and 2 Resilience, then your HP would be 8 (5+2+[2/2])&lt;br /&gt;
&lt;br /&gt;
=== Movement ===&lt;br /&gt;
 Movement = 3 + (Athletics + Reflex) / 2, rounded down.&lt;br /&gt;
&lt;br /&gt;
*During your turn you may use 1 movement to move 1 tile.&lt;br /&gt;
*Your movement resets to max on the end of your turn.&lt;br /&gt;
&lt;br /&gt;
===Stress===&lt;br /&gt;
*Stress represents psychological strain.&lt;br /&gt;
*While resting, you lose 1 Stress at the end of each hour in-game.&lt;br /&gt;
 Stress Cap = 3 + Presence&lt;br /&gt;
*When your Stress reaches your Stress Cap, you must make a Morale Roll and resolve the result according to the table below.&lt;br /&gt;
{|&lt;br /&gt;
! Morale !! Result&lt;br /&gt;
|- &lt;br /&gt;
| 1-5: || You surrender to your opponents.&lt;br /&gt;
|-&lt;br /&gt;
| 6-10 || Your movement and AP reduced to 0 until the end of your next turn.&lt;br /&gt;
|-&lt;br /&gt;
| 11-15 || You must get as far away as you can, until the end of your next turn.&lt;br /&gt;
|-&lt;br /&gt;
| 16+ || You are stunned until the end of your next turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Defenses ===&lt;br /&gt;
Unless otherwise stated by a rule or feature, when someone attempts to attack you the DC is equal to your Base Defense&lt;br /&gt;
&lt;br /&gt;
If you are wearing [[Armor]] on a targeted area, add that to the DC, armor does not get added atop Dodge or Parry DC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Defense = 10 + Resilience&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Initiative and Rounds ==&lt;br /&gt;
&lt;br /&gt;
=== Initiative ===&lt;br /&gt;
At the start of combat, each participant rolls Reflex.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, your AP starts out maxed out at the start of combat, even before your first turn.&lt;br /&gt;
&lt;br /&gt;
=== Rounds ===&lt;br /&gt;
A round is the sum of all turns taken by everyone in combat.&lt;br /&gt;
&lt;br /&gt;
A round starts with the character who has the highest Initiative and ends after the character with the lowest Initiative has finished their turn.&lt;br /&gt;
&lt;br /&gt;
Once the lowest Initiative character has finished their turn, a new round begins with the highest Initiative character again.&lt;br /&gt;
&lt;br /&gt;
=== Turns ===&lt;br /&gt;
On your turn, you may spend AP to do your actions.&lt;br /&gt;
&lt;br /&gt;
AP is detailed in the Action Economy section.&lt;br /&gt;
&lt;br /&gt;
= Distance and Position =&lt;br /&gt;
The game uses &#039;&#039;&#039;tiles&#039;&#039;&#039; to measure tactical distance.&lt;br /&gt;
&lt;br /&gt;
One tile represents approximately &#039;&#039;&#039;5 feet&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When no unit of measurement is used, assume tiles.&lt;br /&gt;
&lt;br /&gt;
=== Adjacent ===&lt;br /&gt;
A creature or object is adjacent to you if it is within 1 tile of you, with diagonal tiles counting.&lt;br /&gt;
&lt;br /&gt;
Unless a weapon or rule says otherwise, melee attacks can only target adjacent creatures.&lt;br /&gt;
&lt;br /&gt;
= Action Economy =&lt;br /&gt;
Each character has a maximum number of Action Points (AP).&lt;br /&gt;
&lt;br /&gt;
By default, a character has &#039;&#039;&#039;4 maximum AP&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You spend AP to take actions on your turn and to take Reactions when their triggers occur.&lt;br /&gt;
&lt;br /&gt;
At the end of your turn, your AP is restored to its maximum.&lt;br /&gt;
&lt;br /&gt;
If you spent AP on Reactions before your turn begins, you start your turn with whatever AP you have remaining. &lt;br /&gt;
&lt;br /&gt;
[[Category:Dice System]]&lt;/div&gt;</summary>
		<author><name>TheUnburied</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Dice_Overview&amp;diff=697</id>
		<title>Dice Overview</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Dice_Overview&amp;diff=697"/>
		<updated>2026-07-03T02:03:12Z</updated>

		<summary type="html">&lt;p&gt;TheUnburied: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a test&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Abilities and Skills==&lt;br /&gt;
&lt;br /&gt;
Abilities represent your fundamental strengths as a survivor. Each &#039;&#039;&#039;Ability&#039;&#039;&#039; governs a set of &#039;&#039;&#039;Skills&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Skills are always rolled with their parent Ability.&lt;br /&gt;
&lt;br /&gt;
When you attempt an action using a Skill, roll the following: &lt;br /&gt;
 d20 + its associated Ability + the Skill level&lt;br /&gt;
&lt;br /&gt;
For example, if you have a +2 Morale and +2 Presence (its parent ability), you&#039;d roll:&lt;br /&gt;
 d20 + 2 (Morale) + 2 (Presence) &lt;br /&gt;
&lt;br /&gt;
Compare the total to a Difficulty Class, or DC, set by the narrator or the rules.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!colspan=2| Physique&lt;br /&gt;
|-&lt;br /&gt;
| Athletics: || Climbing, jumping, swimming, lifting, and other feats of physical exertion.&lt;br /&gt;
|-&lt;br /&gt;
| Melee || Fighting with close combat weapons or unarmed strikes.&lt;br /&gt;
|-&lt;br /&gt;
| Resilience || Enduring pain, resisting poison or illness, and withstanding physical trauma.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2| Agility&lt;br /&gt;
|-&lt;br /&gt;
| Aiming || Using ranged weapons accurately.&lt;br /&gt;
|-&lt;br /&gt;
| Stealth || Moving quietly, hiding, and avoiding detection.&lt;br /&gt;
|-&lt;br /&gt;
| Reflex || Reacting quickly to danger, avoiding hazards, and resisting sudden effects.&lt;br /&gt;
|-&lt;br /&gt;
| Finesse || Precise manual control, delicate manipulation, or careful physical actions.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2| Reason&lt;br /&gt;
|-&lt;br /&gt;
| Awareness || Noticing threats, spotting details, and reading intent.&lt;br /&gt;
|-&lt;br /&gt;
| Medicine || Treating wounds, stabilising injuries, and managing illness.&lt;br /&gt;
|-&lt;br /&gt;
| Technology || Using, repairing, or understanding machines and electronic systems.&lt;br /&gt;
|-&lt;br /&gt;
| Academia || General knowledge, research, and recalling learned information.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2| Presence&lt;br /&gt;
|-&lt;br /&gt;
| Morale || Resisting fear, maintaining composure, and enduring psychological strain.&lt;br /&gt;
|-&lt;br /&gt;
| Intimidation || Coercing or frightening others into compliance.&lt;br /&gt;
|-&lt;br /&gt;
| Persuasion || Convincing others through reason, trust, or emotional appeal.&lt;br /&gt;
|-&lt;br /&gt;
| Deception || Lying convincingly, misleading others, or concealing the truth.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Difficulty Class and Outcomes==&lt;br /&gt;
Difficulty Class (DC) is the number that you compare your roll against. They are set by the rules or the narrator.&lt;br /&gt;
&lt;br /&gt;
After rolling, compare your total to the DC.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Over 5 Below DC: || Strong Failure&lt;br /&gt;
|-&lt;br /&gt;
| 5 or Less Below DC || Failure&lt;br /&gt;
|-&lt;br /&gt;
| Meets DC || Success&lt;br /&gt;
|-&lt;br /&gt;
| 5 or Less Above DC || Success&lt;br /&gt;
|-&lt;br /&gt;
| Over 5 Above DC || Strong Success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Examples: ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| DC: || Strong Success&lt;br /&gt;
|Success&lt;br /&gt;
|Failure&lt;br /&gt;
|Strong Failure&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 10 and up&lt;br /&gt;
|5-10&lt;br /&gt;
|4-0&lt;br /&gt;
|/&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 15 and up&lt;br /&gt;
|10-14&lt;br /&gt;
|5-9&lt;br /&gt;
|4 and down&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 20 and up&lt;br /&gt;
|15-19&lt;br /&gt;
|10-14&lt;br /&gt;
|9 and down&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 25 and up&lt;br /&gt;
|20-24&lt;br /&gt;
|15-19&lt;br /&gt;
|14 and down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Narrator DC Guidance: ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| DC: || Strong Success&lt;br /&gt;
|-&lt;br /&gt;
| 1-5 || valign=&amp;quot;top&amp;quot; |Trivial tasks,  minimal chance of failure.&lt;br /&gt;
|-&lt;br /&gt;
| 6-10 || valign=&amp;quot;top&amp;quot; |Easy Tasks,  most people would be able to succeed.&lt;br /&gt;
|-&lt;br /&gt;
| 11-15 || Doable Tasks, with some effort this should be doable.&lt;br /&gt;
|-&lt;br /&gt;
| 16-20 || Tricky Tasks, probably going to fail if you are untrained.&lt;br /&gt;
|-&lt;br /&gt;
|21-25&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |Hard Tasks,  for those with experience.&lt;br /&gt;
|-&lt;br /&gt;
|26-30&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |Long Shot,  Even with training it’ll take a lot of luck to get this done.&lt;br /&gt;
|-&lt;br /&gt;
|31+&lt;br /&gt;
|Never, Impossible things should not be rolled for.&lt;br /&gt;
|}&lt;br /&gt;
== Advantage and Disadvantage ==&lt;br /&gt;
Some rules give a roll Advantage or Disadvantage. A narrator will tell you if one applies.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Advantage: || Roll two d20&#039;s, pick the highest.&lt;br /&gt;
|-&lt;br /&gt;
| Disadvantage || Roll two d20&#039;s, pick the lowest.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Advantage and Disadvantage do not stack. &lt;br /&gt;
*If a roll has both Advantage and Disadvantage, they cancel out and the roll is made normally.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
When skills are mentioned in calculations (not just in this section) only use the skill level, the ability will be listed separately if used.&lt;br /&gt;
&lt;br /&gt;
===Health Points===&lt;br /&gt;
 HP = 5 + Physique + (Resilience / 2) rounded down.&lt;br /&gt;
*At 0 current HP, you gain the [[Conditions#Unconscious|{{Tooltip|Unconscious|{{:Conditions/Unconscious}}}}]] Condition.&lt;br /&gt;
&lt;br /&gt;
If you have 2 Physique and 2 Resilience, then your HP would be 8 (5+2+[2/2])&lt;br /&gt;
&lt;br /&gt;
=== Movement ===&lt;br /&gt;
 Movement = 3 + (Athletics + Reflex) / 2, rounded down.&lt;br /&gt;
&lt;br /&gt;
*During your turn you may use 1 movement to move 1 tile.&lt;br /&gt;
*Your movement resets to max on the end of your turn.&lt;br /&gt;
&lt;br /&gt;
===Stress===&lt;br /&gt;
*Stress represents psychological strain.&lt;br /&gt;
*While resting, you lose 1 Stress at the end of each hour in-game.&lt;br /&gt;
 Stress Cap = 3 + Presence&lt;br /&gt;
*When your Stress reaches your Stress Cap, you must make a Morale Roll and resolve the result according to the table below.&lt;br /&gt;
{|&lt;br /&gt;
! Morale !! Result&lt;br /&gt;
|- &lt;br /&gt;
| 1-5: || You surrender to your opponents.&lt;br /&gt;
|-&lt;br /&gt;
| 6-10 || Your movement and AP reduced to 0 until the end of your next turn.&lt;br /&gt;
|-&lt;br /&gt;
| 11-15 || You must get as far away as you can, until the end of your next turn.&lt;br /&gt;
|-&lt;br /&gt;
| 16+ || You are stunned until the end of your next turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Defenses ===&lt;br /&gt;
Unless otherwise stated by a rule or feature, when someone attempts to attack you the DC is equal to your Base Defense&lt;br /&gt;
&lt;br /&gt;
If you are wearing [[Armor]] on a targeted area, add that to the DC, armor does not get added atop Dodge or Parry DC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Defense = 10 + Resilience&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Initiative and Rounds ==&lt;br /&gt;
&lt;br /&gt;
=== Initiative ===&lt;br /&gt;
At the start of combat, each participant rolls Reflex.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, your AP starts out maxed out at the start of combat, even before your first turn.&lt;br /&gt;
&lt;br /&gt;
=== Rounds ===&lt;br /&gt;
A round is the sum of all turns taken by everyone in combat.&lt;br /&gt;
&lt;br /&gt;
A round starts with the character who has the highest Initiative and ends after the character with the lowest Initiative has finished their turn.&lt;br /&gt;
&lt;br /&gt;
Once the lowest Initiative character has finished their turn, a new round begins with the highest Initiative character again.&lt;br /&gt;
&lt;br /&gt;
=== Turns ===&lt;br /&gt;
On your turn, you may spend AP to do your actions.&lt;br /&gt;
&lt;br /&gt;
AP is detailed in the Action Economy section.&lt;br /&gt;
&lt;br /&gt;
= Distance and Position =&lt;br /&gt;
The game uses &#039;&#039;&#039;tiles&#039;&#039;&#039; to measure tactical distance.&lt;br /&gt;
&lt;br /&gt;
One tile represents approximately &#039;&#039;&#039;5 feet&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When no unit of measurement is used, assume tiles.&lt;br /&gt;
&lt;br /&gt;
=== Adjacent ===&lt;br /&gt;
A creature or object is adjacent to you if it is within 1 tile of you, with diagonal tiles counting.&lt;br /&gt;
&lt;br /&gt;
Unless a weapon or rule says otherwise, melee attacks can only target adjacent creatures.&lt;br /&gt;
&lt;br /&gt;
= Action Economy =&lt;br /&gt;
Each character has a maximum number of Action Points (AP).&lt;br /&gt;
&lt;br /&gt;
By default, a character has &#039;&#039;&#039;4 maximum AP&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You spend AP to take actions on your turn and to take Reactions when their triggers occur.&lt;br /&gt;
&lt;br /&gt;
At the end of your turn, your AP is restored to its maximum.&lt;br /&gt;
&lt;br /&gt;
If you spent AP on Reactions before your turn begins, you start your turn with whatever AP you have remaining. &lt;br /&gt;
&lt;br /&gt;
[[Category:Dice System]]&lt;/div&gt;</summary>
		<author><name>TheUnburied</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Dice_Overview&amp;diff=696</id>
		<title>Dice Overview</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Dice_Overview&amp;diff=696"/>
		<updated>2026-07-03T02:02:34Z</updated>

		<summary type="html">&lt;p&gt;TheUnburied: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Abilities and Skills==&lt;br /&gt;
&lt;br /&gt;
Abilities represent your fundamental strengths as a survivor. Each &#039;&#039;&#039;Ability&#039;&#039;&#039; governs a set of &#039;&#039;&#039;Skills&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Skills are always rolled with their parent Ability.&lt;br /&gt;
&lt;br /&gt;
When you attempt an action using a Skill, roll the following: &lt;br /&gt;
 d20 + its associated Ability + the Skill level&lt;br /&gt;
&lt;br /&gt;
For example, if you have a +2 Morale and +2 Presence (its parent ability), you&#039;d roll:&lt;br /&gt;
 d20 + 2 (Morale) + 2 (Presence) &lt;br /&gt;
&lt;br /&gt;
Compare the total to a Difficulty Class, or DC, set by the narrator or the rules.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!colspan=2| Physique&lt;br /&gt;
|-&lt;br /&gt;
| Athletics: || Climbing, jumping, swimming, lifting, and other feats of physical exertion.&lt;br /&gt;
|-&lt;br /&gt;
| Melee || Fighting with close combat weapons or unarmed strikes.&lt;br /&gt;
|-&lt;br /&gt;
| Resilience || Enduring pain, resisting poison or illness, and withstanding physical trauma.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2| Agility&lt;br /&gt;
|-&lt;br /&gt;
| Aiming || Using ranged weapons accurately.&lt;br /&gt;
|-&lt;br /&gt;
| Stealth || Moving quietly, hiding, and avoiding detection.&lt;br /&gt;
|-&lt;br /&gt;
| Reflex || Reacting quickly to danger, avoiding hazards, and resisting sudden effects.&lt;br /&gt;
|-&lt;br /&gt;
| Finesse || Precise manual control, delicate manipulation, or careful physical actions.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2| Reason&lt;br /&gt;
|-&lt;br /&gt;
| Awareness || Noticing threats, spotting details, and reading intent.&lt;br /&gt;
|-&lt;br /&gt;
| Medicine || Treating wounds, stabilising injuries, and managing illness.&lt;br /&gt;
|-&lt;br /&gt;
| Technology || Using, repairing, or understanding machines and electronic systems.&lt;br /&gt;
|-&lt;br /&gt;
| Academia || General knowledge, research, and recalling learned information.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2| Presence&lt;br /&gt;
|-&lt;br /&gt;
| Morale || Resisting fear, maintaining composure, and enduring psychological strain.&lt;br /&gt;
|-&lt;br /&gt;
| Intimidation || Coercing or frightening others into compliance.&lt;br /&gt;
|-&lt;br /&gt;
| Persuasion || Convincing others through reason, trust, or emotional appeal.&lt;br /&gt;
|-&lt;br /&gt;
| Deception || Lying convincingly, misleading others, or concealing the truth.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Difficulty Class and Outcomes==&lt;br /&gt;
Difficulty Class (DC) is the number that you compare your roll against. They are set by the rules or the narrator.&lt;br /&gt;
&lt;br /&gt;
After rolling, compare your total to the DC.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Over 5 Below DC: || Strong Failure&lt;br /&gt;
|-&lt;br /&gt;
| 5 or Less Below DC || Failure&lt;br /&gt;
|-&lt;br /&gt;
| Meets DC || Success&lt;br /&gt;
|-&lt;br /&gt;
| 5 or Less Above DC || Success&lt;br /&gt;
|-&lt;br /&gt;
| Over 5 Above DC || Strong Success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Examples: ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| DC: || Strong Success&lt;br /&gt;
|Success&lt;br /&gt;
|Failure&lt;br /&gt;
|Strong Failure&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 10 and up&lt;br /&gt;
|5-10&lt;br /&gt;
|4-0&lt;br /&gt;
|/&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 15 and up&lt;br /&gt;
|10-14&lt;br /&gt;
|5-9&lt;br /&gt;
|4 and down&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 20 and up&lt;br /&gt;
|15-19&lt;br /&gt;
|10-14&lt;br /&gt;
|9 and down&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 25 and up&lt;br /&gt;
|20-24&lt;br /&gt;
|15-19&lt;br /&gt;
|14 and down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Narrator DC Guidance: ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| DC: || Strong Success&lt;br /&gt;
|-&lt;br /&gt;
| 1-5 || valign=&amp;quot;top&amp;quot; |Trivial tasks,  minimal chance of failure.&lt;br /&gt;
|-&lt;br /&gt;
| 6-10 || valign=&amp;quot;top&amp;quot; |Easy Tasks,  most people would be able to succeed.&lt;br /&gt;
|-&lt;br /&gt;
| 11-15 || Doable Tasks, with some effort this should be doable.&lt;br /&gt;
|-&lt;br /&gt;
| 16-20 || Tricky Tasks, probably going to fail if you are untrained.&lt;br /&gt;
|-&lt;br /&gt;
|21-25&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |Hard Tasks,  for those with experience.&lt;br /&gt;
|-&lt;br /&gt;
|26-30&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |Long Shot,  Even with training it’ll take a lot of luck to get this done.&lt;br /&gt;
|-&lt;br /&gt;
|31+&lt;br /&gt;
|Never, Impossible things should not be rolled for.&lt;br /&gt;
|}&lt;br /&gt;
== Advantage and Disadvantage ==&lt;br /&gt;
Some rules give a roll Advantage or Disadvantage. A narrator will tell you if one applies.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Advantage: || Roll two d20&#039;s, pick the highest.&lt;br /&gt;
|-&lt;br /&gt;
| Disadvantage || Roll two d20&#039;s, pick the lowest.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Advantage and Disadvantage do not stack. &lt;br /&gt;
*If a roll has both Advantage and Disadvantage, they cancel out and the roll is made normally.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
When skills are mentioned in calculations (not just in this section) only use the skill level, the ability will be listed separately if used.&lt;br /&gt;
&lt;br /&gt;
===Health Points===&lt;br /&gt;
 HP = 5 + Physique + (Resilience / 2) rounded down.&lt;br /&gt;
*At 0 current HP, you gain the [[Conditions#Unconscious|{{Tooltip|Unconscious|{{:Conditions/Unconscious}}}}]] Condition.&lt;br /&gt;
&lt;br /&gt;
If you have 2 Physique and 2 Resilience, then your HP would be 8 (5+2+[2/2])&lt;br /&gt;
&lt;br /&gt;
=== Movement ===&lt;br /&gt;
 Movement = 3 + (Athletics + Reflex) / 2, rounded down.&lt;br /&gt;
&lt;br /&gt;
*During your turn you may use 1 movement to move 1 tile.&lt;br /&gt;
*Your movement resets to max on the end of your turn.&lt;br /&gt;
&lt;br /&gt;
===Stress===&lt;br /&gt;
*Stress represents psychological strain.&lt;br /&gt;
*While resting, you lose 1 Stress at the end of each hour in-game.&lt;br /&gt;
 Stress Cap = 3 + Presence&lt;br /&gt;
*When your Stress reaches your Stress Cap, you must make a Morale Roll and resolve the result according to the table below.&lt;br /&gt;
{|&lt;br /&gt;
! Morale !! Result&lt;br /&gt;
|- &lt;br /&gt;
| 1-5: || You surrender to your opponents.&lt;br /&gt;
|-&lt;br /&gt;
| 6-10 || Your movement and AP reduced to 0 until the end of your next turn.&lt;br /&gt;
|-&lt;br /&gt;
| 11-15 || You must get as far away as you can, until the end of your next turn.&lt;br /&gt;
|-&lt;br /&gt;
| 16+ || You are stunned until the end of your next turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Defenses ===&lt;br /&gt;
Unless otherwise stated by a rule or feature, when someone attempts to attack you the DC is equal to your Base Defense&lt;br /&gt;
&lt;br /&gt;
If you are wearing [[Armor]] on a targeted area, add that to the DC, armor does not get added atop Dodge or Parry DC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Defense = 10 + Resilience&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Initiative and Rounds ==&lt;br /&gt;
&lt;br /&gt;
=== Initiative ===&lt;br /&gt;
At the start of combat, each participant rolls Reflex.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, your AP starts out maxed out at the start of combat, even before your first turn.&lt;br /&gt;
&lt;br /&gt;
=== Rounds ===&lt;br /&gt;
A round is the sum of all turns taken by everyone in combat.&lt;br /&gt;
&lt;br /&gt;
A round starts with the character who has the highest Initiative and ends after the character with the lowest Initiative has finished their turn.&lt;br /&gt;
&lt;br /&gt;
Once the lowest Initiative character has finished their turn, a new round begins with the highest Initiative character again.&lt;br /&gt;
&lt;br /&gt;
=== Turns ===&lt;br /&gt;
On your turn, you may spend AP to do your actions.&lt;br /&gt;
&lt;br /&gt;
AP is detailed in the Action Economy section.&lt;br /&gt;
&lt;br /&gt;
= Distance and Position =&lt;br /&gt;
The game uses &#039;&#039;&#039;tiles&#039;&#039;&#039; to measure tactical distance.&lt;br /&gt;
&lt;br /&gt;
One tile represents approximately &#039;&#039;&#039;5 feet&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When no unit of measurement is used, assume tiles.&lt;br /&gt;
&lt;br /&gt;
=== Adjacent ===&lt;br /&gt;
A creature or object is adjacent to you if it is within 1 tile of you, with diagonal tiles counting.&lt;br /&gt;
&lt;br /&gt;
Unless a weapon or rule says otherwise, melee attacks can only target adjacent creatures.&lt;br /&gt;
&lt;br /&gt;
= Action Economy =&lt;br /&gt;
Each character has a maximum number of Action Points (AP).&lt;br /&gt;
&lt;br /&gt;
By default, a character has &#039;&#039;&#039;4 maximum AP&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You spend AP to take actions on your turn and to take Reactions when their triggers occur.&lt;br /&gt;
&lt;br /&gt;
At the end of your turn, your AP is restored to its maximum.&lt;br /&gt;
&lt;br /&gt;
If you spent AP on Reactions before your turn begins, you start your turn with whatever AP you have remaining. &lt;br /&gt;
&lt;br /&gt;
[[Category:Dice System]]&lt;/div&gt;</summary>
		<author><name>TheUnburied</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Dice_Rules&amp;diff=695</id>
		<title>Dice Rules</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Dice_Rules&amp;diff=695"/>
		<updated>2026-07-03T01:56:19Z</updated>

		<summary type="html">&lt;p&gt;TheUnburied: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Dice Overview=&lt;br /&gt;
{{:Dice Overview}}&lt;br /&gt;
|-|Tactical Equipment=&lt;br /&gt;
{{:Tactical Equipment}}&lt;br /&gt;
|-|Strong Attacks=&lt;br /&gt;
{{:Strong Attacks}}&lt;br /&gt;
|-|Injuries=&lt;br /&gt;
{{:Injuries}}&lt;br /&gt;
|-|Conditions=&lt;br /&gt;
{{:Conditions}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheUnburied</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=File:Monday.png&amp;diff=693</id>
		<title>File:Monday.png</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=File:Monday.png&amp;diff=693"/>
		<updated>2026-06-25T23:37:03Z</updated>

		<summary type="html">&lt;p&gt;TheUnburied: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TheUnburied</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=The_Ratfolk&amp;diff=692</id>
		<title>The Ratfolk</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=The_Ratfolk&amp;diff=692"/>
		<updated>2026-06-25T23:36:28Z</updated>

		<summary type="html">&lt;p&gt;TheUnburied: Redirected page to Staff:The Ratfolk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Staff:The Ratfolk]]&lt;/div&gt;</summary>
		<author><name>TheUnburied</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Monday_October_Fisher&amp;diff=690</id>
		<title>Monday October Fisher</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Monday_October_Fisher&amp;diff=690"/>
		<updated>2026-06-25T23:35:25Z</updated>

		<summary type="html">&lt;p&gt;TheUnburied: Redirected page to Staff:Monday October Fisher&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Staff:Monday October Fisher]]&lt;/div&gt;</summary>
		<author><name>TheUnburied</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Worth_a_Thousand_Words&amp;diff=687</id>
		<title>Worth a Thousand Words</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Worth_a_Thousand_Words&amp;diff=687"/>
		<updated>2026-06-25T23:32:37Z</updated>

		<summary type="html">&lt;p&gt;TheUnburied: Redirected page to Staff:Worth a Thousand Words&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Staff:Worth a Thousand Words]]&lt;/div&gt;</summary>
		<author><name>TheUnburied</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Tactical_Equipment&amp;diff=685</id>
		<title>Tactical Equipment</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Tactical_Equipment&amp;diff=685"/>
		<updated>2026-06-25T00:07:03Z</updated>

		<summary type="html">&lt;p&gt;TheUnburied: /* Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many items in PZ may be used in all types of situations, but for some of them there are specific rules.&lt;br /&gt;
&lt;br /&gt;
If an item you want to use does not have a rule yet, a narrator decides how it works for that situation, before letting the curator team know about this gap in the rules.&lt;br /&gt;
&lt;br /&gt;
=== Armor Location ===&lt;br /&gt;
Armor protects the area it is worn on, below is a table that helps figure out which area that is, and how much AC it adds to that area.&lt;br /&gt;
{| class=&amp;quot;sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item&lt;br /&gt;
!Location&lt;br /&gt;
!AC Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Helmet&lt;br /&gt;
|Head&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Mask&lt;br /&gt;
|Head&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Vest&lt;br /&gt;
|Torso&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Kilt&lt;br /&gt;
|Torso&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Shin Guard&lt;br /&gt;
|Legs&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Greaves&lt;br /&gt;
|Legs&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Thigh Guard&lt;br /&gt;
|Legs&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Leg Pad&lt;br /&gt;
|Legs&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Pauldrons&lt;br /&gt;
|Arms&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Shoulder Pad&lt;br /&gt;
|Arms&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Hand Plate&lt;br /&gt;
|Arms&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Gloves&lt;br /&gt;
|Arms&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor Integrity ===&lt;br /&gt;
When a protected body area is hit by a [[Strong Attacks|&#039;&#039;&#039;Strong Attack&#039;&#039;&#039;]], one piece armor protecting that body area takes &#039;&#039;&#039;1 Integrity damage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When Integrity reaches 0:&lt;br /&gt;
&lt;br /&gt;
* The armor loses its AC bonus.&lt;br /&gt;
* The armor no longer protects that body area.&lt;br /&gt;
* The armor must be repaired before providing protection again.&lt;br /&gt;
&lt;br /&gt;
The type of Armor determines its Integrity.&lt;br /&gt;
{| class=&amp;quot;sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Type&lt;br /&gt;
!Integrity&lt;br /&gt;
|-&lt;br /&gt;
|Improvised&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Scrap&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Armoured&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Bulletproof&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Defender&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Patriot&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Vanguard&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
For the improvised category, ask a Curator. This includes things like leather vests, welding masks, etc. and may not give the full AC bonus. Never assume its stats without confirmation from a Curator.&lt;br /&gt;
&lt;br /&gt;
== Weapon Attachments ==&lt;br /&gt;
When a weapon attachment is equipped on a weapon, whenever you use this weapon, the following effects/rules apply.&lt;br /&gt;
&lt;br /&gt;
=== Sling ===&lt;br /&gt;
When the Drop Item Action is used, instead of the floor, your weapon is returned to your main inventory.&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
When the Range of your weapon is calculated, your Aiming is multiplied by the scope’s highest multiplier.&lt;br /&gt;
&lt;br /&gt;
If a Scope/Sight has no multiplier listed, consider it 2x.&lt;br /&gt;
&lt;br /&gt;
=== Bayonet ===&lt;br /&gt;
The Weapon now also counts as a Piercing/Slashing melee weapon.&lt;br /&gt;
&lt;br /&gt;
=== Suppressor ===&lt;br /&gt;
When you have the Hidden condition and use the weapon, instead of automatically losing the Condition, the target instead can immediately make the &#039;&#039;&#039;Inspect Area&#039;&#039;&#039; Action for 1AP, with the change that it only targets you..&lt;br /&gt;
&lt;br /&gt;
=== Grip ===&lt;br /&gt;
You gain a +1 to your Aiming rolls using this weapon.&lt;br /&gt;
&lt;br /&gt;
=== Bipod, 1AP ===&lt;br /&gt;
&lt;br /&gt;
===== Requirements: a sturdy surface. =====&lt;br /&gt;
You deploy the bipod. For as long as it remains deployed, you gain Advantage on Aiming rolls with this weapon.&lt;br /&gt;
&lt;br /&gt;
Picking up or moving the weapon removes this bonus.&lt;br /&gt;
&lt;br /&gt;
== Explosives ==&lt;br /&gt;
&lt;br /&gt;
=== Fire Bomb/Molotov ===&lt;br /&gt;
Can be used as part of the Throw Object Action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On Strong Failure:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The bomb does not go off.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On other rolls:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
·        A circle/sphere with a radius of 4 tiles around where it fell:&lt;br /&gt;
&lt;br /&gt;
·        Objects and Tiles are set Aflame(weak) for 2 rounds.&lt;br /&gt;
&lt;br /&gt;
·        Creatures in this area have to roll &#039;&#039;&#039;Reflex&#039;&#039;&#039; DC12 or also be set Aflame(weak) for 2 rounds. This roll is made with disadvantage if Thrown Object was a strong success.&lt;br /&gt;
&lt;br /&gt;
== Misc. Equipment ==&lt;br /&gt;
=== Improvised Spray ===&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Improvised Spray &lt;br /&gt;
| Description = You use a spraycan to try and blind an enemy.&lt;br /&gt;
If the target cannot use their Dodge DC, they automatically have a Strong Failure.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Requirement = Enemy without eye protection.&lt;br /&gt;
| Range = 2 Tiles&lt;br /&gt;
| Uses = Spray paint, Hairspray, other sprays that are not originally intended as weapons.&lt;br /&gt;
| Roll = Aiming&lt;br /&gt;
| DC = Target Dodge DC&lt;br /&gt;
| Success = Target gains Blurred Vision for 3 rounds.&lt;br /&gt;
| Strong Success = Target gains Blinded for 3 rounds.&lt;br /&gt;
| Strong Failure = You gain Blurred Vision for 1 round.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TheUnburied</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Recipes&amp;diff=684</id>
		<title>Recipes</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Recipes&amp;diff=684"/>
		<updated>2026-06-24T00:03:06Z</updated>

		<summary type="html">&lt;p&gt;TheUnburied: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When you should realistically be able to make or acquire something, but mechanically can&#039;t do it in-game, you can summon a Narrator and use any of the following recipes.&lt;br /&gt;
 Items with an asterisk* are consumed.&lt;br /&gt;
&lt;br /&gt;
==Butter==&lt;br /&gt;
{{Recipe&lt;br /&gt;
|Requirement=2 Cans of Evaporated Milk*, 100ml Water*, 1 Unit Salt*}}&lt;br /&gt;
&lt;br /&gt;
==Drip-Feeder for Farming==&lt;br /&gt;
{{Recipe&lt;br /&gt;
|Description=By jury-rigging the piping, you may utilise existing plumbing fixtures, such as toilets, sinks, or showers, to provide a reliable source of water to crops.&lt;br /&gt;
&lt;br /&gt;
When installed, alert a member of staff which crop is growing and staff will allow you to yield 1 per in-game day.&lt;br /&gt;
|Requirement=Plumbing Fixture (sink, toilet, etc), Pipe Wrench, Propane Torch, Welder&#039;s Mask, 1 Scrap Metal*, Container for Crops*, 1 Seed Packet* &amp;lt;em&amp;gt;or&amp;lt;/em&amp;gt; 1 Mushroom*&lt;br /&gt;
|Level=Metalworking 2}}&lt;br /&gt;
&lt;br /&gt;
==Log==&lt;br /&gt;
[[File:Log-stack.png|frameless|right]]&lt;br /&gt;
{{Recipe|Description=Harvest the logs from a brush-tooled stack of logs tile.|Requirement=1 Log Stack* = (However many logs are visible) x2}}&lt;br /&gt;
&lt;br /&gt;
==Plank==&lt;br /&gt;
[[File:Plank-stack.png|frameless|right]]&lt;br /&gt;
{{Recipe|Description=Harvest the planks from a brush-tooled stack of planks tile.|Requirement=1 Plank Stack* = (However many planks are visible) x2}}&lt;br /&gt;
&lt;br /&gt;
==Sack==&lt;br /&gt;
{{Recipe&lt;br /&gt;
|Requirement=2 Sheets*, 1 Full Twine*, 1 Full Thread*, Needle}}&lt;br /&gt;
{{Recipe&lt;br /&gt;
|Requirement=2 Tarps*, 1 Full Twine*, 1 Full Thread*, Needle}}&lt;br /&gt;
&lt;br /&gt;
==Sack of Dirt==&lt;br /&gt;
[[File:Dirt-stack.png|frameless|right]]&lt;br /&gt;
{{Recipe|Description=Harvest the dirt from a brush-tooled dirt tile.|Requirement=1 Dirt Stack*, 1 Sack*}}&lt;br /&gt;
&lt;br /&gt;
==Twine==&lt;br /&gt;
{{Recipe&lt;br /&gt;
|Requirement=4 Full Thread*}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe&lt;br /&gt;
|Requirement=1 Rope* = 3 Twine}}&lt;/div&gt;</summary>
		<author><name>TheUnburied</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Dice_Rules&amp;diff=683</id>
		<title>Dice Rules</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Dice_Rules&amp;diff=683"/>
		<updated>2026-06-23T20:54:17Z</updated>

		<summary type="html">&lt;p&gt;TheUnburied: Removed redirect to Dice Overview&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Dice Overview}}&lt;br /&gt;
==Tactical Equipment==&lt;br /&gt;
{{:Tactical Equipment}}&lt;br /&gt;
==Strong Attacks==&lt;br /&gt;
{{:Strong Attacks}}&lt;br /&gt;
==Critical Injuries==&lt;br /&gt;
{{:Injuries}}&lt;br /&gt;
==Conditions==&lt;br /&gt;
{{:Conditions}}&lt;/div&gt;</summary>
		<author><name>TheUnburied</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Main_Page&amp;diff=682</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Main_Page&amp;diff=682"/>
		<updated>2026-06-23T20:26:39Z</updated>

		<summary type="html">&lt;p&gt;TheUnburied: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;templatestyles src=&amp;quot;Main_Page/Styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; max-width: 300px; margin-left: 20px;&amp;quot;&amp;gt;{{Alert&lt;br /&gt;
|Title=Quick Links&lt;br /&gt;
|Content=[https://discord.gg/64tB9utzEA {{Button|Discord}}] [https://ko-fi.com/theundeadarchive {{Button|Kofi}}]&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center&amp;quot;&amp;gt;&amp;lt;h2 class=&amp;quot;mp-header&amp;quot;&amp;gt;A Literate Project Zomboid Roleplay Server&amp;lt;/h2&amp;gt;&lt;br /&gt;
Whether you arrived here by car or on foot, by boat or by land, sea or sky, you&#039;re here to stay. Your desperate days will be rife with survival. Your sleepless nights will be haunted by the secrets you&#039;ve uncovered. And all the while, the moans of the undead forever remain.&lt;br /&gt;
&lt;br /&gt;
This is your story. How will it end?&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Spacer}}&lt;br /&gt;
{{Alert&lt;br /&gt;
|Title=Getting Started&lt;br /&gt;
|Content=New to the server? Check out our &#039;&#039;&#039;[[Getting Started]]&#039;&#039;&#039; guide!&lt;br /&gt;
}}&lt;br /&gt;
{{Spacer}}&lt;br /&gt;
==Dice System==&lt;br /&gt;
{|style=&amp;quot;width: 100%&amp;quot;|&lt;br /&gt;
|style=&amp;quot;background: var(--light-bg); min-width: 33%&amp;quot;|&lt;br /&gt;
===[[Dice Overview]]===&lt;br /&gt;
Overall dice rules, including how rolling works and what to expect.&lt;br /&gt;
|style=&amp;quot;background: var(--light-bg); min-width: 33%&amp;quot;|&lt;br /&gt;
===[[Dice Bot|Dice Setup]]===&lt;br /&gt;
How to set up the dice bot in Discord.&lt;br /&gt;
|style=&amp;quot;background: var(--light-bg); min-width: 33%&amp;quot;|&lt;br /&gt;
===[[Basic Actions]]===&lt;br /&gt;
Some of the most common actions your character will use.&lt;br /&gt;
|}&lt;br /&gt;
{{Spacer}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;[[Injuries|{{Button|Injuries}}]] [[Conditions|{{Button|Conditions}}]] [[Tactical Equipment|{{Button|Tactical Equipment}}]]&lt;br /&gt;
{{Spacer}}&lt;br /&gt;
&#039;&#039;&#039;Did You Know?:&#039;&#039;&#039; {{#invoke:random|item&lt;br /&gt;
|Get bitten on the arm or leg? A saw or a sharp blade can cut off the problem for good.&lt;br /&gt;
|If you have at least $100 and a rubber band, you can roll them up to lower their weight.&lt;br /&gt;
|If you&#039;re on fire, right click to stop, drop, and roll!&lt;br /&gt;
|Getting bitten doesn&#039;t always mean it&#039;s the end. Take care of yourself and you might just pull through.&lt;br /&gt;
|You can read while walking! Give it a try!&lt;br /&gt;
|If you equip a pair of handcuffs, your character will lock their hands behind their back.&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- *[https://tupperbox.app/guide/basics Tupperbox Discord Bot]&lt;br /&gt;
*[[Polaroids]]&lt;br /&gt;
*[[Player Shops]]&lt;br /&gt;
*[[Security Doors]]&lt;br /&gt;
*[[Roleplay Descriptors]] --&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheUnburied</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=File:Trafficjam-map.png&amp;diff=680</id>
		<title>File:Trafficjam-map.png</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=File:Trafficjam-map.png&amp;diff=680"/>
		<updated>2026-06-22T02:51:14Z</updated>

		<summary type="html">&lt;p&gt;TheUnburied: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TheUnburied</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Traffic_Jam:_Part_2&amp;diff=679</id>
		<title>Traffic Jam: Part 2</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Traffic_Jam:_Part_2&amp;diff=679"/>
		<updated>2026-06-22T02:46:33Z</updated>

		<summary type="html">&lt;p&gt;TheUnburied: Redirected page to Staff:Traffic Jam: Part 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Staff:Traffic Jam: Part 2]]&lt;/div&gt;</summary>
		<author><name>TheUnburied</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Recipes&amp;diff=678</id>
		<title>Recipes</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Recipes&amp;diff=678"/>
		<updated>2026-06-22T02:34:22Z</updated>

		<summary type="html">&lt;p&gt;TheUnburied: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When you should realistically be able to make or acquire something, but mechanically can&#039;t do it in-game, you can summon a Narrator and use any of the following recipes.&lt;br /&gt;
 Items with an asterisk* are consumed.&lt;br /&gt;
&lt;br /&gt;
==Butter==&lt;br /&gt;
{{Recipe&lt;br /&gt;
|Requirement=2 Cans of Evaporated Milk*, 100ml Water*, 1 Unit Salt*}}&lt;br /&gt;
&lt;br /&gt;
==Log==&lt;br /&gt;
[[File:Log-stack.png|frameless|right]]&lt;br /&gt;
{{Recipe|Description=Harvest the logs from a brush-tooled stack of logs tile.|Requirement=1 Log Stack* = (However many logs are visible) x2}}&lt;br /&gt;
&lt;br /&gt;
==Plank==&lt;br /&gt;
[[File:Plank-stack.png|frameless|right]]&lt;br /&gt;
{{Recipe|Description=Harvest the planks from a brush-tooled stack of planks tile.|Requirement=1 Plank Stack* = (However many planks are visible) x2}}&lt;br /&gt;
&lt;br /&gt;
==Sack==&lt;br /&gt;
{{Recipe&lt;br /&gt;
|Requirement=2 Sheets*, 1 Full Twine*, 1 Full Thread*, Needle}}&lt;br /&gt;
{{Recipe&lt;br /&gt;
|Requirement=2 Tarps*, 1 Full Twine*, 1 Full Thread*, Needle}}&lt;br /&gt;
&lt;br /&gt;
==Sack of Dirt==&lt;br /&gt;
[[File:Dirt-stack.png|frameless|right]]&lt;br /&gt;
{{Recipe|Description=Harvest the dirt from a brush-tooled dirt tile.|Requirement=1 Dirt Stack*, 1 Sack*}}&lt;br /&gt;
&lt;br /&gt;
==Twine==&lt;br /&gt;
{{Recipe&lt;br /&gt;
|Requirement=4 Full Thread*}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe&lt;br /&gt;
|Requirement=1 Rope* = 3 Twine}}&lt;/div&gt;</summary>
		<author><name>TheUnburied</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Recipes&amp;diff=677</id>
		<title>Recipes</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Recipes&amp;diff=677"/>
		<updated>2026-06-22T02:32:59Z</updated>

		<summary type="html">&lt;p&gt;TheUnburied: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When you should realistically be able to make or acquire something, but mechanically can&#039;t do it in-game, you can summon a Narrator and use any of the following recipes.&lt;br /&gt;
 Items with an asterisk* are consumed.&lt;br /&gt;
&lt;br /&gt;
==Butter==&lt;br /&gt;
{{Recipe&lt;br /&gt;
|Requirement=2 Cans of Evaporated Milk*, 100ml Water*, 1 Unit Salt*}}&lt;br /&gt;
&lt;br /&gt;
==Log==&lt;br /&gt;
[[File:Log-stack.png|frameless|right]]&lt;br /&gt;
{{Recipe|Description=Harvest the logs from a brush-tooled stack of logs tile.|Requirement=1 Log Stack* = (However many logs are visible) x2}}&lt;br /&gt;
&lt;br /&gt;
==Plank==&lt;br /&gt;
[[File:Plank-stack.png|frameless|right]]&lt;br /&gt;
{{Recipe|Description=Harvest the planks from a brush-tooled stack of planks tile.|Requirement=1 Plank Stack* = (However many planks are visible) x2}}&lt;br /&gt;
&lt;br /&gt;
==Sack==&lt;br /&gt;
{{Recipe&lt;br /&gt;
|Requirement=2 Sheets*, 1 Full Twine*, 1 Full Thread*, Needle}}&lt;br /&gt;
{{Recipe&lt;br /&gt;
|Requirement=2 Tarps*, 1 Full Twine*, 1 Full Thread*, Needle}}&lt;br /&gt;
&lt;br /&gt;
==Sack of Dirt==&lt;br /&gt;
[[File:Dirt-stack.png|frameless|right]]&lt;br /&gt;
{{Recipe|Description=Harvest the dirt from a brush-tooled dirt tile.|Requirement=1 Dirt Stack*, 1 Sack*}}&lt;/div&gt;</summary>
		<author><name>TheUnburied</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=File:Dirt-stack.png&amp;diff=676</id>
		<title>File:Dirt-stack.png</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=File:Dirt-stack.png&amp;diff=676"/>
		<updated>2026-06-22T02:32:15Z</updated>

		<summary type="html">&lt;p&gt;TheUnburied: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TheUnburied</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Recipes&amp;diff=675</id>
		<title>Recipes</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Recipes&amp;diff=675"/>
		<updated>2026-06-22T02:23:05Z</updated>

		<summary type="html">&lt;p&gt;TheUnburied: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When you should realistically be able to make or acquire something, but mechanically can&#039;t do it in-game, you can summon a Narrator and use any of the following recipes.&lt;br /&gt;
 Items with an asterisk* are consumed.&lt;br /&gt;
&lt;br /&gt;
==Butter==&lt;br /&gt;
{{Recipe&lt;br /&gt;
|Requirement=2 Cans of Evaporated Milk*, 100ml Water*, 1 Unit Salt*}}&lt;br /&gt;
&lt;br /&gt;
==Planks==&lt;br /&gt;
[[File:Plank-stack.png|frameless|right]]&lt;br /&gt;
{{Recipe|Description=Harvest the planks from a brush-tooled stack of planks tile.|Requirement=1 Plank Stack* = (However many planks are visible) x2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sack==&lt;br /&gt;
{{Recipe&lt;br /&gt;
|Requirement=2 Sheets*, 1 Full Twine*, 1 Full Thread*, Needle}}&lt;br /&gt;
{{Recipe&lt;br /&gt;
|Requirement=2 Tarps*, 1 Full Twine*, 1 Full Thread*, Needle}}&lt;/div&gt;</summary>
		<author><name>TheUnburied</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Recipes&amp;diff=674</id>
		<title>Recipes</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Recipes&amp;diff=674"/>
		<updated>2026-06-22T02:22:23Z</updated>

		<summary type="html">&lt;p&gt;TheUnburied: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When you should realistically be able to make or acquire something, but mechanically can&#039;t do it in-game, you can summon a Narrator and use any of the following recipes.&lt;br /&gt;
 Items with an asterisk* are consumed.&lt;br /&gt;
&lt;br /&gt;
==Butter==&lt;br /&gt;
{{Recipe&lt;br /&gt;
|Requirement=2 Cans of Evaporated Milk*, 100ml Water*, 1 Unit Salt*}}&lt;br /&gt;
&lt;br /&gt;
==Planks==&lt;br /&gt;
[[File:Plank-stack.png|thumb]]&lt;br /&gt;
{{Recipe|Description=Harvest the planks from a brush-tooled stack of planks tile.|Requirement=1 Plank Stack* = (However many planks are visible) x2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sack==&lt;br /&gt;
{{Recipe&lt;br /&gt;
|Requirement=2 Sheets*, 1 Full Twine*, 1 Full Thread*, Needle}}&lt;br /&gt;
{{Recipe&lt;br /&gt;
|Requirement=2 Tarps*, 1 Full Twine*, 1 Full Thread*, Needle}}&lt;/div&gt;</summary>
		<author><name>TheUnburied</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Recipes&amp;diff=673</id>
		<title>Recipes</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Recipes&amp;diff=673"/>
		<updated>2026-06-22T02:17:40Z</updated>

		<summary type="html">&lt;p&gt;TheUnburied: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When you should realistically be able to make or acquire something, but mechanically can&#039;t do it in-game, you can summon a Narrator and use any of the following recipes.&lt;br /&gt;
 Items with an asterisk* are consumed.&lt;br /&gt;
&lt;br /&gt;
==Butter==&lt;br /&gt;
{{Recipe&lt;br /&gt;
|Requirement=2 Cans of Evaporated Milk*, 100ml Water*, 1 Unit Salt*}}&lt;br /&gt;
&lt;br /&gt;
==Planks==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sack==&lt;br /&gt;
{{Recipe&lt;br /&gt;
|Requirement=2 Sheets*, 1 Full Twine*, 1 Full Thread*, Needle}}&lt;br /&gt;
{{Recipe&lt;br /&gt;
|Requirement=2 Tarps*, 1 Full Twine*, 1 Full Thread*, Needle}}&lt;/div&gt;</summary>
		<author><name>TheUnburied</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=File:Plank-stack.png&amp;diff=672</id>
		<title>File:Plank-stack.png</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=File:Plank-stack.png&amp;diff=672"/>
		<updated>2026-06-22T02:16:34Z</updated>

		<summary type="html">&lt;p&gt;TheUnburied: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TheUnburied</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=File:Log-stack.png&amp;diff=671</id>
		<title>File:Log-stack.png</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=File:Log-stack.png&amp;diff=671"/>
		<updated>2026-06-22T02:16:05Z</updated>

		<summary type="html">&lt;p&gt;TheUnburied: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TheUnburied</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Recipes&amp;diff=670</id>
		<title>Recipes</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Recipes&amp;diff=670"/>
		<updated>2026-06-22T02:03:33Z</updated>

		<summary type="html">&lt;p&gt;TheUnburied: Created page with &amp;quot;When you should realistically be able to make or acquire something, but mechanically can&amp;#039;t do it in-game, you can summon a Narrator and use any of the following recipes.  Items with an asterisk* are consumed.  ==Butter== {{Recipe |Requirement=2 Cans of Evaporated Milk*, 100ml Water*, 1 Unit Salt*}}  ==Sack== {{Recipe |Requirement=2 Sheets*, 1 Full Twine*, 1 Full Thread*, Needle}} {{Recipe |Requirement=2 Tarps*, 1 Full Twine*, 1 Full Thread*, Needle}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When you should realistically be able to make or acquire something, but mechanically can&#039;t do it in-game, you can summon a Narrator and use any of the following recipes.&lt;br /&gt;
 Items with an asterisk* are consumed.&lt;br /&gt;
&lt;br /&gt;
==Butter==&lt;br /&gt;
{{Recipe&lt;br /&gt;
|Requirement=2 Cans of Evaporated Milk*, 100ml Water*, 1 Unit Salt*}}&lt;br /&gt;
&lt;br /&gt;
==Sack==&lt;br /&gt;
{{Recipe&lt;br /&gt;
|Requirement=2 Sheets*, 1 Full Twine*, 1 Full Thread*, Needle}}&lt;br /&gt;
{{Recipe&lt;br /&gt;
|Requirement=2 Tarps*, 1 Full Twine*, 1 Full Thread*, Needle}}&lt;/div&gt;</summary>
		<author><name>TheUnburied</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Template:Recipe&amp;diff=669</id>
		<title>Template:Recipe</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Template:Recipe&amp;diff=669"/>
		<updated>2026-06-22T01:52:18Z</updated>

		<summary type="html">&lt;p&gt;TheUnburied: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;templatestyles src=&amp;quot;Template:Action/Styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;action-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
{{#if:{{{Description|}}}|&amp;lt;div class=&amp;quot;action-header&amp;quot;&amp;gt;&amp;lt;em&amp;gt;{{{Description|}}}&amp;lt;/em&amp;gt;&amp;lt;/div&amp;gt;}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;action-row&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;action-label&amp;quot;&amp;gt;Requirement:&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;action-data&amp;quot;&amp;gt;{{{Requirement|N/A}}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;action-row&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;action-label&amp;quot;&amp;gt;Level Requirement:&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;action-data&amp;quot;&amp;gt;{{{Level|N/A}}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Recipe&lt;br /&gt;
|Name=Test&lt;br /&gt;
|Description=This is a test.&lt;br /&gt;
|Requirement=&lt;br /&gt;
1 Cabbage, your soul&lt;br /&gt;
|Level=&lt;br /&gt;
10 prosthetic&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheUnburied</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Template:Recipe&amp;diff=668</id>
		<title>Template:Recipe</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Template:Recipe&amp;diff=668"/>
		<updated>2026-06-22T01:50:45Z</updated>

		<summary type="html">&lt;p&gt;TheUnburied: Created page with &amp;quot;&amp;lt;templatestyles src=&amp;quot;Template:Action/Styles.css&amp;quot; /&amp;gt; &amp;lt;div class=&amp;quot;action-wrapper&amp;quot;&amp;gt; &amp;lt;div class=&amp;quot;action-header&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;{{{Name|Name}}}&amp;lt;/h2&amp;gt;{{#if:{{{Description|}}}|&amp;lt;br&amp;gt;&amp;lt;em&amp;gt;{{{Description|}}}&amp;lt;/em&amp;gt;}}&amp;lt;/div&amp;gt; &amp;lt;div class=&amp;quot;action-row&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;action-label&amp;quot;&amp;gt;Requirement:&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;action-data&amp;quot;&amp;gt;{{{Requirement|N/A}}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;action-row&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;action-label&amp;quot;&amp;gt;Level Requirement:&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;action-data&amp;quot;&amp;gt;{{{Level|N/A}}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &amp;lt;noinclude&amp;gt; {{Recip...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;templatestyles src=&amp;quot;Template:Action/Styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;action-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;action-header&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;{{{Name|Name}}}&amp;lt;/h2&amp;gt;{{#if:{{{Description|}}}|&amp;lt;br&amp;gt;&amp;lt;em&amp;gt;{{{Description|}}}&amp;lt;/em&amp;gt;}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;action-row&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;action-label&amp;quot;&amp;gt;Requirement:&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;action-data&amp;quot;&amp;gt;{{{Requirement|N/A}}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;action-row&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;action-label&amp;quot;&amp;gt;Level Requirement:&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;action-data&amp;quot;&amp;gt;{{{Level|N/A}}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Recipe&lt;br /&gt;
|Name=Test&lt;br /&gt;
|Description=This is a test.&lt;br /&gt;
|Requirement=&lt;br /&gt;
1 Cabbage, your soul&lt;br /&gt;
|Level=&lt;br /&gt;
10 prosthetic&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheUnburied</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Traffic_Jam:_Part_1&amp;diff=666</id>
		<title>Traffic Jam: Part 1</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Traffic_Jam:_Part_1&amp;diff=666"/>
		<updated>2026-06-21T23:24:27Z</updated>

		<summary type="html">&lt;p&gt;TheUnburied: Redirected page to Staff:Traffic Jam: Part 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Staff:Traffic Jam: Part 1]]&lt;/div&gt;</summary>
		<author><name>TheUnburied</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Template:Action&amp;diff=662</id>
		<title>Template:Action</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Template:Action&amp;diff=662"/>
		<updated>2026-06-21T02:30:33Z</updated>

		<summary type="html">&lt;p&gt;TheUnburied: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;templatestyles src=&amp;quot;Template:Action/Styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;action-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;action-header&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;{{#if:{{{Type|}}}|{{{Type}}}:}} {{{Name|Name}}}{{#if:{{{AP|}}}|, {{{AP}}} AP}}&amp;lt;/h3&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{#if:{{{Description|}}}|&amp;lt;em&amp;gt;{{{Description|}}}&amp;lt;/em&amp;gt;}}&amp;lt;/div&amp;gt;{{#if:{{{Requirement|}}}|&amp;lt;div class=&amp;quot;action-row&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;action-label&amp;quot;&amp;gt;Requirement:&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;action-data&amp;quot;&amp;gt;{{{Requirement|}}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;}}{{#if:{{{Trigger|}}}|&amp;lt;div class=&amp;quot;action-row&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;action-label&amp;quot;&amp;gt;Trigger:&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;action-data&amp;quot;&amp;gt;{{{Trigger|}}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;}}{{#if:{{{Range|}}}|&amp;lt;div class=&amp;quot;action-row&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;action-label&amp;quot;&amp;gt;Range:&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;action-data&amp;quot;&amp;gt;{{{Range|}}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;}}{{#if:{{{Uses|}}}|&amp;lt;div class=&amp;quot;action-row&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;action-label&amp;quot;&amp;gt;Uses:&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;action-data&amp;quot;&amp;gt;{{{Uses|}}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;}}{{#if:{{{Extra Info|}}}|&amp;lt;div class=&amp;quot;action-row&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;action-label&amp;quot;&amp;gt;Extra Info:&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;action-data&amp;quot;&amp;gt;{{{Extra Info|}}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;}}{{#if:{{{Roll|}}}{{{DC|}}}|&amp;lt;div class=&amp;quot;action-row&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;action-label&amp;quot;&amp;gt;Roll:&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;action-data&amp;quot;&amp;gt;{{#if:{{{Roll|}}}|{{{Roll}}}}}{{#if:{{{Roll|}}}{{{DC|}}}|{{#if:{{{Roll|}}}|{{#if:{{{DC|}}}| &amp;lt;span style=&amp;quot;font-style:italic;&amp;quot;&amp;gt; vs &amp;lt;/span&amp;gt; }}}}}}{{#if:{{{DC|}}}|{{{DC}}}}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;}}{{#if:{{{Success|}}}{{{Strong Success|}}}{{{Failure|}}}{{{Strong Failure|}}}|&lt;br /&gt;
&amp;lt;div class=&amp;quot;action-header&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;action-row&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;action-data&amp;quot;&amp;gt;&lt;br /&gt;
		{{#if:{{{Success|}}}|&lt;br /&gt;
;Success:&lt;br /&gt;
:{{{Success}}}}}&lt;br /&gt;
		{{#if:{{{Strong Success|}}}|&lt;br /&gt;
;Strong Success:&lt;br /&gt;
:{{{Strong Success}}}}}&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;div class=&amp;quot;action-data&amp;quot;&amp;gt;&lt;br /&gt;
		{{#if:{{{Failure|}}}|&lt;br /&gt;
;Failure:&lt;br /&gt;
:{{{Failure}}} }}&lt;br /&gt;
		{{#if:{{{Strong Failure|}}}|&lt;br /&gt;
;Strong Failure:&lt;br /&gt;
:{{{Strong Failure}}} }} }}&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;action-row&amp;quot;&amp;gt;&lt;br /&gt;
{{#if:{{{Rolltable|}}}|{{{Rolltable}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Example ==&lt;br /&gt;
{{Action&lt;br /&gt;
|Name= Action Name&lt;br /&gt;
|Description= What does the Action do?&lt;br /&gt;
|Type= Reaction&lt;br /&gt;
|AP= 1&lt;br /&gt;
|Uses= &amp;lt;u&amp;gt;Bottle of Water&amp;lt;/u&amp;gt;&lt;br /&gt;
|Range= Adjacent tile&lt;br /&gt;
|Requirement= Hidden Condition&lt;br /&gt;
|Trigger= You are targeted by an attack or grapple.&lt;br /&gt;
|Roll= Academia&lt;br /&gt;
|DC= 15&lt;br /&gt;
|Success= You win.&lt;br /&gt;
|Strong Success= You win so hard!&lt;br /&gt;
|Failure= You lose.&lt;br /&gt;
|Strong Failure= You really lost.&lt;br /&gt;
|Extra Info=Extra shit&lt;br /&gt;
|Rolltable=&lt;br /&gt;
{{Rolltable&lt;br /&gt;
|rows=&lt;br /&gt;
{{Rolltable/row|4 and under|Object lands 5 tiles off target.&amp;lt;br /&amp;gt;Strong Failure if Item calls for it.}}&lt;br /&gt;
{{Rolltable/row|5-9|Object lands 3 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|10-14|Object lands 2 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|15-19|Object lands on target.}}&lt;br /&gt;
{{Rolltable/row|20 and up|Object lands on target.&amp;lt;br /&amp;gt;Strong Success if Item calls for it.}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Action&lt;br /&gt;
|Name           =&lt;br /&gt;
|Description    =&lt;br /&gt;
|Type           =&lt;br /&gt;
|AP             =&lt;br /&gt;
|Uses           =&lt;br /&gt;
|Range          =&lt;br /&gt;
|Requirement    =&lt;br /&gt;
|Trigger        =&lt;br /&gt;
|Roll           =&lt;br /&gt;
|DC             =&lt;br /&gt;
|Success        =&lt;br /&gt;
|Strong Success =&lt;br /&gt;
|Failure        =&lt;br /&gt;
|Strong Failure =&lt;br /&gt;
|Rolltable      =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage with rolltable ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Action&lt;br /&gt;
|Name= Throw Object&lt;br /&gt;
|Description= Throw an object at a target tile.&lt;br /&gt;
|Type=&lt;br /&gt;
|AP= 1&lt;br /&gt;
|Uses= Throwable Object&lt;br /&gt;
|Range= 10 Tiles&lt;br /&gt;
|Requirement=&lt;br /&gt;
|Trigger=&lt;br /&gt;
|Roll= Aiming&lt;br /&gt;
|DC= 15&lt;br /&gt;
|Success=&lt;br /&gt;
|Strong Success=&lt;br /&gt;
|Failure=&lt;br /&gt;
|Strong Failure=&lt;br /&gt;
|Rolltable=&lt;br /&gt;
{{Rolltable&lt;br /&gt;
|rows=&lt;br /&gt;
{{Rolltable/row|4 and under|Object lands 5 tiles off target.&amp;lt;br /&amp;gt;Strong Failure if Item calls for it.}}&lt;br /&gt;
{{Rolltable/row|5-9|Object lands 3 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|10-14|Object lands 2 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|15-19|Object lands on target.}}&lt;br /&gt;
{{Rolltable/row|20 and up|Object lands on target.&amp;lt;br /&amp;gt;Strong Success if Item calls for it.}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;description&amp;quot;: &amp;quot;Infobox for an action. Can optionally include a rolltable in the Outcome section.&amp;quot;,&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;Name&amp;quot;: {&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Simple Melee Attack&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Description&amp;quot;: {&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Choose a target body area to attack with a melee weapon.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Type&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Only use this if it is a special type of action, such as a Reaction.&amp;quot;,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Reaction&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;AP&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;0&amp;quot;,&lt;br /&gt;
				&amp;quot;1&amp;quot;,&lt;br /&gt;
				&amp;quot;2&amp;quot;,&lt;br /&gt;
				&amp;quot;3&amp;quot;,&lt;br /&gt;
				&amp;quot;4&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;0&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;How many Action Points are used by this action.&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Uses&amp;quot;: {&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Melee Weapon&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Does the action use any items? Underline if the item is consumed.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Range&amp;quot;: {&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Adjacent Tile&amp;quot;,&lt;br /&gt;
				&amp;quot;5 Tiles&amp;quot;,&lt;br /&gt;
				&amp;quot;10 Tiles&amp;quot;,&lt;br /&gt;
				&amp;quot;Visible&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Requirement&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Any special requirements that are needed to perform the action.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Hidden Condition.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Trigger&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;What starts the Reaction. Only use on Reactions.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;You are targeted by an attack or grapple.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Roll&amp;quot;: {&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Physique&amp;quot;,&lt;br /&gt;
				&amp;quot;Athletics&amp;quot;,&lt;br /&gt;
				&amp;quot;Melee&amp;quot;,&lt;br /&gt;
				&amp;quot;Resilience&amp;quot;,&lt;br /&gt;
				&amp;quot;Reason&amp;quot;,&lt;br /&gt;
				&amp;quot;Awareness&amp;quot;,&lt;br /&gt;
				&amp;quot;Medicine&amp;quot;,&lt;br /&gt;
				&amp;quot;Technology&amp;quot;,&lt;br /&gt;
				&amp;quot;Academia&amp;quot;,&lt;br /&gt;
				&amp;quot;Agility&amp;quot;,&lt;br /&gt;
				&amp;quot;Aiming&amp;quot;,&lt;br /&gt;
				&amp;quot;Stealth&amp;quot;,&lt;br /&gt;
				&amp;quot;Reflex&amp;quot;,&lt;br /&gt;
				&amp;quot;Finesse&amp;quot;,&lt;br /&gt;
				&amp;quot;Presence&amp;quot;,&lt;br /&gt;
				&amp;quot;Morale&amp;quot;,&lt;br /&gt;
				&amp;quot;Intimidation&amp;quot;,&lt;br /&gt;
				&amp;quot;Persuasion&amp;quot;,&lt;br /&gt;
				&amp;quot;Deception&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If there is a roll required for the action, which one?&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;DC&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;This can be a set number, or an opposing roll.&amp;quot;,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Target Defense DC&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Success&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Strong Success&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Failure&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Strong Failure&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Rolltable&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Rolltable&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Optional roll table shown underneath the normal outcome text. Use Template:Rolltable with Template:Rolltable/row.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;{{Rolltable|rows={{Rolltable/row|4 and under|Object lands 5 tiles off target.}}{{Rolltable/row|20 and up|Object lands on target.}}}}&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;content&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;paramOrder&amp;quot;: [&lt;br /&gt;
		&amp;quot;Name&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;,&lt;br /&gt;
		&amp;quot;Type&amp;quot;,&lt;br /&gt;
		&amp;quot;AP&amp;quot;,&lt;br /&gt;
		&amp;quot;Requirement&amp;quot;,&lt;br /&gt;
		&amp;quot;Trigger&amp;quot;,&lt;br /&gt;
		&amp;quot;Range&amp;quot;,&lt;br /&gt;
		&amp;quot;Uses&amp;quot;,&lt;br /&gt;
		&amp;quot;Roll&amp;quot;,&lt;br /&gt;
		&amp;quot;DC&amp;quot;,&lt;br /&gt;
		&amp;quot;Success&amp;quot;,&lt;br /&gt;
		&amp;quot;Strong Success&amp;quot;,&lt;br /&gt;
		&amp;quot;Failure&amp;quot;,&lt;br /&gt;
		&amp;quot;Strong Failure&amp;quot;,&lt;br /&gt;
		&amp;quot;Rolltable&amp;quot;&lt;br /&gt;
	],&lt;br /&gt;
	&amp;quot;format&amp;quot;: &amp;quot;block&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheUnburied</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Template:Action/Styles.css&amp;diff=661</id>
		<title>Template:Action/Styles.css</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Template:Action/Styles.css&amp;diff=661"/>
		<updated>2026-06-21T02:26:18Z</updated>

		<summary type="html">&lt;p&gt;TheUnburied: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.action-wrapper&lt;br /&gt;
{&lt;br /&gt;
margin-bottom: 50px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.action-header&lt;br /&gt;
{&lt;br /&gt;
background: var(--light-bg);&lt;br /&gt;
padding: 2%;&lt;br /&gt;
text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.action-header .mw-heading&lt;br /&gt;
{&lt;br /&gt;
margin: 0 !important;&lt;br /&gt;
line-height: 1em !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.action-row&lt;br /&gt;
{&lt;br /&gt;
display: flex;&lt;br /&gt;
align-items: stretch;&lt;br /&gt;
border: 1px solid var(--dark-bg);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.action-label&lt;br /&gt;
{&lt;br /&gt;
flex: 1;&lt;br /&gt;
padding: 1%;&lt;br /&gt;
text-align: left;&lt;br /&gt;
background: var(--medium-bg);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.action-data&lt;br /&gt;
{&lt;br /&gt;
flex:1;&lt;br /&gt;
text-align: left;&lt;br /&gt;
padding: 1%;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>TheUnburied</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Template:Columns&amp;diff=660</id>
		<title>Template:Columns</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Template:Columns&amp;diff=660"/>
		<updated>2026-06-21T02:23:37Z</updated>

		<summary type="html">&lt;p&gt;TheUnburied: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;display: flex; gap: 1rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex-grow: 50vh&amp;quot;&amp;gt;{{{1|}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex-grow: 50vh&amp;quot;&amp;gt;{{{2|}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Columns&lt;br /&gt;
|There was a youth, a cruel youth, who lived beside the sea. Six little maidens he&#039;d drowned there by the lonely willow tree.&lt;br /&gt;
|All that I have is this dull paring knife, peeling potatoes the rest of my life. Dirt floors mean dust so I hope for the best. I carry candles with pains in my chest.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheUnburied</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Template:Columns&amp;diff=659</id>
		<title>Template:Columns</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Template:Columns&amp;diff=659"/>
		<updated>2026-06-21T02:22:23Z</updated>

		<summary type="html">&lt;p&gt;TheUnburied: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;display: flex; gap: 1rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex-grow: 50%&amp;quot;&amp;gt;{{{1|}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex-grow: 50%&amp;quot;&amp;gt;{{{2|}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Columns&lt;br /&gt;
|There was a youth, a cruel youth, who lived beside the sea. Six little maidens he&#039;d drowned there by the lonely willow tree.&lt;br /&gt;
|All that I have is this dull paring knife, peeling potatoes the rest of my life. Dirt floors mean dust so I hope for the best. I carry candles with pains in my chest.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheUnburied</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Template:Columns&amp;diff=658</id>
		<title>Template:Columns</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Template:Columns&amp;diff=658"/>
		<updated>2026-06-21T02:19:36Z</updated>

		<summary type="html">&lt;p&gt;TheUnburied: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;display: flex; gap: 1rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex-grow: 1; width: 50%&amp;quot;&amp;gt;{{{1|}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex-grow: 1&amp;quot;&amp;gt;{{{2|}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex-grow: 1&amp;quot;&amp;gt;{{{3|}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex-grow: 1&amp;quot;&amp;gt;{{{4|}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Columns&lt;br /&gt;
|There was a youth, a cruel youth, who lived beside the sea. Six little maidens he&#039;d drowned there by the lonely willow tree.&lt;br /&gt;
|All that I have is this dull paring knife, peeling potatoes the rest of my life. Dirt floors mean dust so I hope for the best. I carry candles with pains in my chest.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheUnburied</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Template:Columns&amp;diff=657</id>
		<title>Template:Columns</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Template:Columns&amp;diff=657"/>
		<updated>2026-06-21T01:17:03Z</updated>

		<summary type="html">&lt;p&gt;TheUnburied: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;display: flex; gap: 1rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex-grow: 1&amp;quot;&amp;gt;{{{1|}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex-grow: 1&amp;quot;&amp;gt;{{{2|}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex-grow: 1&amp;quot;&amp;gt;{{{3|}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex-grow: 1&amp;quot;&amp;gt;{{{4|}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Columns&lt;br /&gt;
|There was a youth, a cruel youth, who lived beside the sea. Six little maidens he&#039;d drowned there by the lonely willow tree.&lt;br /&gt;
|All that I have is this dull paring knife, peeling potatoes the rest of my life. Dirt floors mean dust so I hope for the best. I carry candles with pains in my chest.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheUnburied</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Template:Action/Styles.css&amp;diff=656</id>
		<title>Template:Action/Styles.css</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Template:Action/Styles.css&amp;diff=656"/>
		<updated>2026-06-21T01:05:40Z</updated>

		<summary type="html">&lt;p&gt;TheUnburied: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.action-wrapper&lt;br /&gt;
{&lt;br /&gt;
margin-bottom: 50px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.action-header&lt;br /&gt;
{&lt;br /&gt;
background: var(--light-bg);&lt;br /&gt;
padding: 2%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.action-header .mw-heading&lt;br /&gt;
{&lt;br /&gt;
margin: 0 !important;&lt;br /&gt;
line-height: 1em !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.action-row&lt;br /&gt;
{&lt;br /&gt;
display: flex;&lt;br /&gt;
align-items: stretch;&lt;br /&gt;
border: 1px solid var(--dark-bg);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.action-label&lt;br /&gt;
{&lt;br /&gt;
flex: 1;&lt;br /&gt;
padding: 1%;&lt;br /&gt;
text-align: left;&lt;br /&gt;
background: var(--medium-bg);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.action-data&lt;br /&gt;
{&lt;br /&gt;
flex:1;&lt;br /&gt;
text-align: left;&lt;br /&gt;
padding: 1%;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>TheUnburied</name></author>
	</entry>
</feed>