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	<id>https://www.theundeadarchive.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Niuf</id>
	<title>The Undead Archive - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.theundeadarchive.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Niuf"/>
	<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/Special:Contributions/Niuf"/>
	<updated>2026-06-03T14:46:46Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Basic_Actions&amp;diff=369</id>
		<title>Basic Actions</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Basic_Actions&amp;diff=369"/>
		<updated>2026-06-03T00:28:55Z</updated>

		<summary type="html">&lt;p&gt;Niuf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following actions are available to all people, regardless of training.&lt;br /&gt;
&lt;br /&gt;
== Movement Actions ==&lt;br /&gt;
{{Action|Name=Move|Description=Your movement is reset to full.|AP=1}} &lt;br /&gt;
{{Action|Name=Sneaky Movement|Description=You gain the Slowed condition until the end of your turn.&lt;br /&gt;
If your turn ends out of enemy line of sight, you keep the Hidden condition.|AP=1|Requirement=Hidden Condition}} &lt;br /&gt;
{{Action|Name=Hide|Description=You gain the Hidden condition.|AP=1|Range=Adjacent Tile|Requirement=Suitable hiding place, no enemy line of sight}} &lt;br /&gt;
{{Action|Name=Stand Up|Description=Remove the Prone condition, unless it is being actively forced by another effect.|AP=1}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Disengage&lt;br /&gt;
| Description = You may move 1 tile, which does not provoke opportunity attacks.&lt;br /&gt;
| AP = 1&lt;br /&gt;
}}{{Action&lt;br /&gt;
| Name = Running Jump&lt;br /&gt;
| Description = Leap across a gap. &lt;br /&gt;
If your jump distance clears the gap, you may land on any valid tile within your jump distance. &lt;br /&gt;
If it does not clear the gap, you must take the Fall Reaction&lt;br /&gt;
| AP = 2&lt;br /&gt;
| Requirement = Spend at least 2 movements towards the gap you try to cross.&lt;br /&gt;
| Roll = Athletics&lt;br /&gt;
| Rolltable = {{Rolltable|rows=&lt;br /&gt;
{{Rolltable/row|4 and under|You are not able to jump, and fall at the first tile of the gap.}}&lt;br /&gt;
{{Rolltable/row|5-10|You leap a distance of half your maximum movement.}}&lt;br /&gt;
{{Rolltable/row|11-15|You leap a distance of your maximum movement.}}&lt;br /&gt;
{{Rolltable/row|16-20|You leap a distance of 1.5x your maximum movement.}}&lt;br /&gt;
{{Rolltable/row|20 and up|You leap a distance of 2x your maximum movement.}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Climb Terrain&lt;br /&gt;
| Description = Until the end of your turn, you may spend movement to climb up vertical surfaces..&lt;br /&gt;
If you try to climb more than 5ft vertical, you must make a roll.&lt;br /&gt;
| AP = 2&lt;br /&gt;
| Requirement = &lt;br /&gt;
| Range = Adjacent Tile&lt;br /&gt;
| Roll = Athletics&lt;br /&gt;
| Rolltable = {{Rolltable|rows=&lt;br /&gt;
{{Rolltable/row|5 and below and under|You lose your grip, and tumble down, Take 1 damage and go Prone}}&lt;br /&gt;
{{Rolltable/row|6-10 |You gain the Slowed condition until you reach flat ground.}}&lt;br /&gt;
{{Rolltable/row|11 - 15|Your climb is successful.}}&lt;br /&gt;
{{Rolltable/row|20 and above |You may use the Move Action for 0AP.}}&lt;br /&gt;
}}&lt;br /&gt;
}}{{Action|Name=Drop Prone|Description=Gain the Prone condition.|AP=0}}&lt;br /&gt;
== Melee Actions ==&lt;br /&gt;
{{Action|Name=Unarmed Attack|Description=Choose a body area on a target within range to attack.|AP=1|Range=Adjacent Tile|Uses=Empty Hands|Roll=Melee|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Choose one:&lt;br /&gt;
* Strong Attack Table (Blunt)&lt;br /&gt;
* Use the Grapple Action for 0 AP.|Failure=Attack Misses|Strong Failure=You take 1 Stress and 1 Damage.}}&lt;br /&gt;
{{Action|Name=Basic Melee Attack|Description=Choose a body area on a target within range to attack.|AP=1|Range=Adjacent Tile|Uses=Melee Weapon|Roll=Melee|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Strong Attack Table (Weapon Dmg.)|Failure=Attack Misses|Strong Failure=You gain 1 Stress.}}&lt;br /&gt;
{{Action|Name=Push|Description=Attempt to push a target away from you.|AP=1|Range=Adjacent Tile|Roll=Athletics|DC=Target Defense DC (Torso)|Success=The Target is moved away from you equal to 1+Athletics tiles.|Strong Success=The target falls prone.|Failure=/|Strong Failure=You take 1 Stress.}} &lt;br /&gt;
{{Action|Name=Grapple|Description=Attempt to grapple a target.|AP=2|Range=Adjacent Tile|Uses=Empty Hands|Roll=Athletics|DC=Target Defense DC (Torso)|Success=You grapple the Target.|Strong Success=The Target takes 1 Damage.|Failure=/|Strong Failure=You take 1 Stress.}} &lt;br /&gt;
{{Action|Name=Escape Grapple|Description=Attempt to escape a grapple.|AP=2|Roll=Reflex or Melee|DC=Grapple DC|Success=Lose the Grappled condition. The target loses the Grappling condition.|Strong Success=Can move half your movement.|Failure=No Effect|Strong Failure=Gain 1 Stress.}} &lt;br /&gt;
&lt;br /&gt;
== Ranged Actions ==&lt;br /&gt;
{{Action|Name=Basic Thrown Attack|Description=Choose a body area on a target within range to attack.|AP=1|Range=3+Physique|Uses=Thrown Weapon|Roll=Aiming|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Strong Attack Table (Weapon Dmg.)|Failure=Attack Misses|Strong Failure=You gain 1 Stress.}}&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Throw Object&lt;br /&gt;
| Description = Throw a lightweight item at a target point.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Range = 15+Athletics&lt;br /&gt;
| Uses = Lightweight Item&lt;br /&gt;
| Roll = Aiming&lt;br /&gt;
| Rolltable = {{Rolltable&lt;br /&gt;
|rows=&lt;br /&gt;
{{Rolltable/row|4 and under|Object lands 5 tiles off target.&amp;lt;br /&amp;gt;Strong Failure if Item calls for it.}}&lt;br /&gt;
{{Rolltable/row|5-9|Object lands 3 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|10-15|Object lands 2 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|16-19|Object lands on target.}}&lt;br /&gt;
{{Rolltable/row|20 and up|Object lands on target.&amp;lt;br /&amp;gt;Strong Success if Item calls for it.}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Firearm Actions ===&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Single Action Shot&lt;br /&gt;
| Description = Choose a body area on a target within range to attack.&lt;br /&gt;
| AP = 2&lt;br /&gt;
| Range = 10+Aiming&lt;br /&gt;
| Uses = Equipped single-action firearm, &amp;lt;u&amp;gt;1 ammo&amp;lt;/u&amp;gt;&lt;br /&gt;
| Roll = Aiming&lt;br /&gt;
| DC = Target Defense DC&lt;br /&gt;
| Success = Deal 1 Damage&lt;br /&gt;
| Strong Success = Strong Attack Table (Piercing)&lt;br /&gt;
| Failure = Attack Misses&lt;br /&gt;
| Strong Failure = You gain 1 Stress.&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Semi Auto Shot&lt;br /&gt;
| Description = Choose a body area on a target within range to attack.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Range = 10+Aiming&lt;br /&gt;
| Uses = Equipped semi-auto firearm, &amp;lt;u&amp;gt;1 ammo&amp;lt;/u&amp;gt;&lt;br /&gt;
| Roll = Aiming&lt;br /&gt;
| DC = Target Defense DC&lt;br /&gt;
| Success = Deal 1 Damage&lt;br /&gt;
| Strong Success = Strong Attack Table (Piercing)&lt;br /&gt;
| Failure = Attack Misses&lt;br /&gt;
| Strong Failure = You gain 1 Stress. &amp;amp; The firearm jams.&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Full Auto Spray&lt;br /&gt;
| Description = Choose a body area on a target within range to attack.&lt;br /&gt;
| AP = 3&lt;br /&gt;
| Range = 10+Aiming&lt;br /&gt;
| Uses = Equipped Full-auto firearm, &amp;lt;u&amp;gt;5 ammo&amp;lt;/u&amp;gt;&lt;br /&gt;
| Roll = Aiming&lt;br /&gt;
| DC = Target Defense DC&lt;br /&gt;
| Success = Deal 1 damage per point your roll beats Defense DC, up to 5.&lt;br /&gt;
| Strong Success = Strong Attack Table (Piercing)&lt;br /&gt;
| Failure = Attack Misses&lt;br /&gt;
| Strong Failure = You gain 1 Stress. &amp;amp; The firearm jams.&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Unjam Firearm&lt;br /&gt;
| Description = Unjam the firearm, clear the barrel, and make it ready for shooting again.&lt;br /&gt;
| AP = 2&lt;br /&gt;
| Uses = Equipped full-auto firearm&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Switch Firing Mode&lt;br /&gt;
| Description = Switch a gun from one mode of fire to another.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Uses = Equipped firearm with switch&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Reload Firearm&lt;br /&gt;
| Description = Load a magazine or clip from your main inventory into the firearm you have equipped.&lt;br /&gt;
If the firearm has a magazine or clip in it already, it can be removed with this action for free as well.&lt;br /&gt;
| AP = 2&lt;br /&gt;
| Uses = Equipped Firearm&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Item interactions ==&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Equip Item&lt;br /&gt;
| Description = Equip an Item&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Range = Main inventory or Adjacent Tile&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Unequip Item&lt;br /&gt;
| Description = Put an item into your main inventory.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Uses = Equipped item&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Place Item&lt;br /&gt;
| Description = Transfer an item to a surface or container.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Range = Adjacent Tile&lt;br /&gt;
| Uses = Equipped item or Main inventory Item&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Drop Item&lt;br /&gt;
| Description = Drop an item to the floor.&lt;br /&gt;
| AP = 0&lt;br /&gt;
| Uses = Equipped Item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Social Actions ==&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Intimidate&lt;br /&gt;
| Description = Attempt to frighten or pressure a target.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Roll = Intimidation&lt;br /&gt;
| DC = Target Morale Roll&lt;br /&gt;
| Success = Target gains Stress equal to 1 + half your Intimidation level. (rounded down)&lt;br /&gt;
| Strong Success = Target gains the Horrified Condition until the end of their next turn.&lt;br /&gt;
| Failure = No Effect&lt;br /&gt;
| Strong Failure = You gain 1 Stress.&lt;br /&gt;
}}&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Draw Attention&lt;br /&gt;
| Description = You try to pull the attention to yourself, target 1+Presence people that can see you.&lt;br /&gt;
| AP = 2&lt;br /&gt;
| Range = Visible&lt;br /&gt;
| Roll = Persuasion&lt;br /&gt;
| DC = Target Awareness roll.&lt;br /&gt;
| Success = Until the end of their turn, target gains the Blurred Vision condition when Acting trying to target anyone but you.&lt;br /&gt;
| Strong Success = Until the end of their turn, target gains the Blinded condition when Acting trying to target anyone but you.&lt;br /&gt;
| Failure = No effect.&lt;br /&gt;
| Strong Failure = You gain 1 stress.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Misc Actions ==&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Sense Area&lt;br /&gt;
| Description = You attempt to use your senses to gain more knowledge of your surroundings.&lt;br /&gt;
| AP = 2&lt;br /&gt;
| Range = 10+5*Awareness&lt;br /&gt;
| Roll = Awareness&lt;br /&gt;
| Rolltable = {{Rolltable&lt;br /&gt;
|rows=&lt;br /&gt;
{{Rolltable/row|0-10|No info is gained.}}&lt;br /&gt;
{{Rolltable/row|11-15|Reveal basic information if available.}}&lt;br /&gt;
{{Rolltable/row|16-20|Reveal decent information if available.}}&lt;br /&gt;
{{Rolltable/row|21+|Reveal all information if available.}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Inspect Area&lt;br /&gt;
| Description = Inspect the area for hidden items, creatures, or things within range.&lt;br /&gt;
| AP = 2&lt;br /&gt;
| Range = 5+Awareness&lt;br /&gt;
| Roll = Awareness&lt;br /&gt;
| DC = Detection score of each Hidden item, creature, or thing within range&lt;br /&gt;
| Success = Target loses Hidden Condition&lt;br /&gt;
| Strong Success = Can move your movement towards target.&lt;br /&gt;
| Failure = Target remains hidden&lt;br /&gt;
| Strong Failure = Target&#039;s Detection Score +3&lt;br /&gt;
}}&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Apply Pressure&lt;br /&gt;
| Description = Attempt to stop a bleeding wound from dealing damage next turn.&lt;br /&gt;
Advantage on the roll, when Bandage is used&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Range = Adjacent Tile&lt;br /&gt;
| Uses = Bleeding wound, &amp;lt;u&amp;gt;Bandage*&amp;lt;/u&amp;gt;&lt;br /&gt;
| Roll = Medicine&lt;br /&gt;
| DC = 10&lt;br /&gt;
| Success = Bleeding Effect deals no damage next turn.&lt;br /&gt;
| Strong Success = Bleeding effect duration -1 rounds.&lt;br /&gt;
| Failure = No Effect&lt;br /&gt;
| Strong Failure = Gain 1 Stress.&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Ready Action&lt;br /&gt;
| Description = Set a Trigger and an Action.&amp;lt;br&amp;gt;&lt;br /&gt;
If the trigger occurs before the start of your next turn, you perform the action.&lt;br /&gt;
| AP = 1&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
== Reactions ==&lt;br /&gt;
Reactions are a special type of Action that can be taken at any time, as long as the trigger occurs.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that they can still have an AP cost!&lt;br /&gt;
&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Dodge&lt;br /&gt;
| Description = Your Defense DC becomes 10 + Agility + Reflex until the end of the turn.&lt;br /&gt;
| Type = Reaction&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Trigger = You are targeted by an attack or grapple.&lt;br /&gt;
| Requirement = Not Slowed, Not Firearm Attack&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Parry&lt;br /&gt;
| Description = Your Defense DC becomes 10 + Physique + Melee until the end of the turn.&lt;br /&gt;
| Type = Reaction&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Trigger = You are targeted by a melee attack or grapple.&lt;br /&gt;
| Requirement = Not Weakened&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Opportunity Attack&lt;br /&gt;
| Description = Make an Unarmed Attack or Basic Melee attack the against triggering creature for 0AP.&lt;br /&gt;
| Type = Reaction&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Trigger = A creature you see willingly moves out of your reach.&lt;br /&gt;
}}&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Inspire&lt;br /&gt;
| Description = Choose an Ally to inspire and help them succeed a roll.&lt;br /&gt;
If you are adjacent to them, and are able to describe a physical way you can aid them, you make the roll at advantage.&lt;br /&gt;
| Type = Reaction&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Requirement = An ally has to make a roll.&lt;br /&gt;
| Range = Visible, Adjacent Tile*&lt;br /&gt;
| Roll = Presence&lt;br /&gt;
| Rolltable = {{Rolltable|rows=&lt;br /&gt;
{{Rolltable/row|4 and below and under|Target gains 1 stress.}}&lt;br /&gt;
{{Rolltable/row|5-9 |Target gains a bonus to the roll equal to 1+ your Presence.}}&lt;br /&gt;
{{Rolltable/row|10 - 19 |Target may make the roll at advantage.}}&lt;br /&gt;
{{Rolltable/row|20 and above |Target loses stress equal to 1+your presence.}}&lt;br /&gt;
}}&lt;br /&gt;
}}{{Action&lt;br /&gt;
| Name = Fall&lt;br /&gt;
| Description = You fall, and may attempt to safely land.&lt;br /&gt;
| Type = Reaction&lt;br /&gt;
| AP = 0&lt;br /&gt;
| Trigger = You fall at least 2 tiles&lt;br /&gt;
| Roll = Reflex&lt;br /&gt;
| DC = DC 7 + twice tiles fallen&lt;br /&gt;
| Success = Take damage equal to :Tiles fallen -1, halved, rounded down.&lt;br /&gt;
| Strong Success = Instead, you take no damage, and may freely move up to half your movement.&lt;br /&gt;
| Failure = Take damage equal to Tiles fallen -1&lt;br /&gt;
| Strong Failure = Succeed a Resilience roll equal to the Fall DC or gain the Broken Leg Injury&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Niuf</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Basic_Actions&amp;diff=368</id>
		<title>Basic Actions</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Basic_Actions&amp;diff=368"/>
		<updated>2026-06-03T00:16:25Z</updated>

		<summary type="html">&lt;p&gt;Niuf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following actions are available to all people, regardless of training.&lt;br /&gt;
&lt;br /&gt;
== Movement Actions ==&lt;br /&gt;
{{Action|Name=Move|Description=Your movement is reset to full.|AP=1}} &lt;br /&gt;
{{Action|Name=Sneaky Movement|Description=You gain the Slowed condition until the end of your turn.&lt;br /&gt;
If your turn ends out of enemy line of sight, you keep the Hidden condition.|AP=1|Requirement=Hidden Condition}} &lt;br /&gt;
{{Action|Name=Hide|Description=You gain the Hidden condition.|AP=1|Range=Adjacent Tile|Requirement=Suitable hiding place, no enemy line of sight}} &lt;br /&gt;
{{Action|Name=Stand Up|Description=Remove the Prone condition, unless it is being actively forced by another effect.|AP=1}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Disengage&lt;br /&gt;
| Description = You may move 1 tile, which does not provoke opportunity attacks.&lt;br /&gt;
| AP = 1&lt;br /&gt;
}}{{Action&lt;br /&gt;
| Name = Running Jump&lt;br /&gt;
| Description = Leap across a gap. &lt;br /&gt;
If your jump distance clears the gap, you may land on any valid tile within your jump distance. &lt;br /&gt;
If it does not clear the gap, you must take the Fall Reaction&lt;br /&gt;
| AP = 2&lt;br /&gt;
| Requirement = Spend at least 2 movements towards the gap you try to cross.&lt;br /&gt;
| Roll = Athletics&lt;br /&gt;
| Rolltable = {{Rolltable|rows=&lt;br /&gt;
{{Rolltable/row|4 and under|You are not able to jump, and fall at the first tile of the gap.}}&lt;br /&gt;
{{Rolltable/row|5-10|You leap a distance of half your maximum movement.}}&lt;br /&gt;
{{Rolltable/row|11-15|You leap a distance of your maximum movement.}}&lt;br /&gt;
{{Rolltable/row|16-20|You leap a distance of 1.5x your maximum movement.}}&lt;br /&gt;
{{Rolltable/row|20 and up|You leap a distance of 2x your maximum movement.}}&lt;br /&gt;
}}&lt;br /&gt;
}}{{Action|Name=Drop Prone|Description=Gain the Prone condition.|AP=0}}&lt;br /&gt;
== Melee Actions ==&lt;br /&gt;
{{Action|Name=Unarmed Attack|Description=Choose a body area on a target within range to attack.|AP=1|Range=Adjacent Tile|Uses=Empty Hands|Roll=Melee|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Choose one:&lt;br /&gt;
* Strong Attack Table (Blunt)&lt;br /&gt;
* Use the Grapple Action for 0 AP.|Failure=Attack Misses|Strong Failure=You take 1 Stress and 1 Damage.}}&lt;br /&gt;
{{Action|Name=Basic Melee Attack|Description=Choose a body area on a target within range to attack.|AP=1|Range=Adjacent Tile|Uses=Melee Weapon|Roll=Melee|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Strong Attack Table (Weapon Dmg.)|Failure=Attack Misses|Strong Failure=You gain 1 Stress.}}&lt;br /&gt;
{{Action|Name=Push|Description=Attempt to push a target away from you.|AP=1|Range=Adjacent Tile|Roll=Athletics|DC=Target Defense DC (Torso)|Success=The Target is moved away from you equal to 1+Athletics tiles.|Strong Success=The target falls prone.|Failure=/|Strong Failure=You take 1 Stress.}} &lt;br /&gt;
{{Action|Name=Grapple|Description=Attempt to grapple a target.|AP=2|Range=Adjacent Tile|Uses=Empty Hands|Roll=Athletics|DC=Target Defense DC (Torso)|Success=You grapple the Target.|Strong Success=The Target takes 1 Damage.|Failure=/|Strong Failure=You take 1 Stress.}} &lt;br /&gt;
{{Action|Name=Escape Grapple|Description=Attempt to escape a grapple.|AP=2|Roll=Reflex or Melee|DC=Grapple DC|Success=Lose the Grappled condition. The target loses the Grappling condition.|Strong Success=Can move half your movement.|Failure=No Effect|Strong Failure=Gain 1 Stress.}} &lt;br /&gt;
&lt;br /&gt;
== Ranged Actions ==&lt;br /&gt;
{{Action|Name=Basic Thrown Attack|Description=Choose a body area on a target within range to attack.|AP=1|Range=3+Physique|Uses=Thrown Weapon|Roll=Aiming|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Strong Attack Table (Weapon Dmg.)|Failure=Attack Misses|Strong Failure=You gain 1 Stress.}}&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Throw Object&lt;br /&gt;
| Description = Throw a lightweight item at a target point.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Range = 15+Athletics&lt;br /&gt;
| Uses = Lightweight Item&lt;br /&gt;
| Roll = Aiming&lt;br /&gt;
| Rolltable = {{Rolltable&lt;br /&gt;
|rows=&lt;br /&gt;
{{Rolltable/row|4 and under|Object lands 5 tiles off target.&amp;lt;br /&amp;gt;Strong Failure if Item calls for it.}}&lt;br /&gt;
{{Rolltable/row|5-9|Object lands 3 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|10-15|Object lands 2 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|16-19|Object lands on target.}}&lt;br /&gt;
{{Rolltable/row|20 and up|Object lands on target.&amp;lt;br /&amp;gt;Strong Success if Item calls for it.}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Firearm Actions ===&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Single Action Shot&lt;br /&gt;
| Description = Choose a body area on a target within range to attack.&lt;br /&gt;
| AP = 2&lt;br /&gt;
| Range = 10+Aiming&lt;br /&gt;
| Uses = Equipped single-action firearm, &amp;lt;u&amp;gt;1 ammo&amp;lt;/u&amp;gt;&lt;br /&gt;
| Roll = Aiming&lt;br /&gt;
| DC = Target Defense DC&lt;br /&gt;
| Success = Deal 1 Damage&lt;br /&gt;
| Strong Success = Strong Attack Table (Piercing)&lt;br /&gt;
| Failure = Attack Misses&lt;br /&gt;
| Strong Failure = You gain 1 Stress.&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Semi Auto Shot&lt;br /&gt;
| Description = Choose a body area on a target within range to attack.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Range = 10+Aiming&lt;br /&gt;
| Uses = Equipped semi-auto firearm, &amp;lt;u&amp;gt;1 ammo&amp;lt;/u&amp;gt;&lt;br /&gt;
| Roll = Aiming&lt;br /&gt;
| DC = Target Defense DC&lt;br /&gt;
| Success = Deal 1 Damage&lt;br /&gt;
| Strong Success = Strong Attack Table (Piercing)&lt;br /&gt;
| Failure = Attack Misses&lt;br /&gt;
| Strong Failure = You gain 1 Stress. &amp;amp; The firearm jams.&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Full Auto Spray&lt;br /&gt;
| Description = Choose a body area on a target within range to attack.&lt;br /&gt;
| AP = 3&lt;br /&gt;
| Range = 10+Aiming&lt;br /&gt;
| Uses = Equipped Full-auto firearm, &amp;lt;u&amp;gt;5 ammo&amp;lt;/u&amp;gt;&lt;br /&gt;
| Roll = Aiming&lt;br /&gt;
| DC = Target Defense DC&lt;br /&gt;
| Success = Deal 1 damage per point your roll beats Defense DC, up to 5.&lt;br /&gt;
| Strong Success = Strong Attack Table (Piercing)&lt;br /&gt;
| Failure = Attack Misses&lt;br /&gt;
| Strong Failure = You gain 1 Stress. &amp;amp; The firearm jams.&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Unjam Firearm&lt;br /&gt;
| Description = Unjam the firearm, clear the barrel, and make it ready for shooting again.&lt;br /&gt;
| AP = 2&lt;br /&gt;
| Uses = Equipped full-auto firearm&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Switch Firing Mode&lt;br /&gt;
| Description = Switch a gun from one mode of fire to another.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Uses = Equipped firearm with switch&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Reload Firearm&lt;br /&gt;
| Description = Load a magazine or clip from your main inventory into the firearm you have equipped.&lt;br /&gt;
If the firearm has a magazine or clip in it already, it can be removed with this action for free as well.&lt;br /&gt;
| AP = 2&lt;br /&gt;
| Uses = Equipped Firearm&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Item interactions ==&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Equip Item&lt;br /&gt;
| Description = Equip an Item&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Range = Main inventory or Adjacent Tile&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Unequip Item&lt;br /&gt;
| Description = Put an item into your main inventory.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Uses = Equipped item&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Place Item&lt;br /&gt;
| Description = Transfer an item to a surface or container.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Range = Adjacent Tile&lt;br /&gt;
| Uses = Equipped item or Main inventory Item&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Drop Item&lt;br /&gt;
| Description = Drop an item to the floor.&lt;br /&gt;
| AP = 0&lt;br /&gt;
| Uses = Equipped Item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Social Actions ==&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Intimidate&lt;br /&gt;
| Description = Attempt to frighten or pressure a target.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Roll = Intimidation&lt;br /&gt;
| DC = Target Morale Roll&lt;br /&gt;
| Success = Target gains Stress equal to 1 + half your Intimidation level. (rounded down)&lt;br /&gt;
| Strong Success = Target gains the Horrified Condition until the end of their next turn.&lt;br /&gt;
| Failure = No Effect&lt;br /&gt;
| Strong Failure = You gain 1 Stress.&lt;br /&gt;
}}&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Draw Attention&lt;br /&gt;
| Description = You try to pull the attention to yourself, target 1+Presence people that can see you.&lt;br /&gt;
| AP = 2&lt;br /&gt;
| Range = Visible&lt;br /&gt;
| Roll = Persuasion&lt;br /&gt;
| DC = Target Awareness roll.&lt;br /&gt;
| Success = Until the end of their turn, target gains the Blurred Vision condition when Acting trying to target anyone but you.&lt;br /&gt;
| Strong Success = Until the end of their turn, target gains the Blinded condition when Acting trying to target anyone but you.&lt;br /&gt;
| Failure = No effect.&lt;br /&gt;
| Strong Failure = You gain 1 stress.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Misc Actions ==&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Sense Area&lt;br /&gt;
| Description = You attempt to use your senses to gain more knowledge of your surroundings.&lt;br /&gt;
| AP = 2&lt;br /&gt;
| Range = 10+5*Awareness&lt;br /&gt;
| Roll = Awareness&lt;br /&gt;
| Rolltable = {{Rolltable&lt;br /&gt;
|rows=&lt;br /&gt;
{{Rolltable/row|0-10|No info is gained.}}&lt;br /&gt;
{{Rolltable/row|11-15|Reveal basic information if available.}}&lt;br /&gt;
{{Rolltable/row|16-20|Reveal decent information if available.}}&lt;br /&gt;
{{Rolltable/row|21+|Reveal all information if available.}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Inspect Area&lt;br /&gt;
| Description = Inspect the area for hidden items, creatures, or things within range.&lt;br /&gt;
| AP = 2&lt;br /&gt;
| Range = 5+Awareness&lt;br /&gt;
| Roll = Awareness&lt;br /&gt;
| DC = Detection score of each Hidden item, creature, or thing within range&lt;br /&gt;
| Success = Target loses Hidden Condition&lt;br /&gt;
| Strong Success = Can move your movement towards target.&lt;br /&gt;
| Failure = Target remains hidden&lt;br /&gt;
| Strong Failure = Target&#039;s Detection Score +3&lt;br /&gt;
}}&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Apply Pressure&lt;br /&gt;
| Description = Attempt to stop a bleeding wound from dealing damage next turn.&lt;br /&gt;
Advantage on the roll, when Bandage is used&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Range = Adjacent Tile&lt;br /&gt;
| Uses = Bleeding wound, &amp;lt;u&amp;gt;Bandage*&amp;lt;/u&amp;gt;&lt;br /&gt;
| Roll = Medicine&lt;br /&gt;
| DC = 10&lt;br /&gt;
| Success = Bleeding Effect deals no damage next turn.&lt;br /&gt;
| Strong Success = Bleeding effect duration -1 rounds.&lt;br /&gt;
| Failure = No Effect&lt;br /&gt;
| Strong Failure = Gain 1 Stress.&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Ready Action&lt;br /&gt;
| Description = Set a Trigger and an Action.&amp;lt;br&amp;gt;&lt;br /&gt;
If the trigger occurs before the start of your next turn, you perform the action.&lt;br /&gt;
| AP = 1&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
== Reactions ==&lt;br /&gt;
Reactions are a special type of Action that can be taken at any time, as long as the trigger occurs.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that they can still have an AP cost!&lt;br /&gt;
&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Dodge&lt;br /&gt;
| Description = Your Defense DC becomes 10 + Agility + Reflex until the end of the turn.&lt;br /&gt;
| Type = Reaction&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Trigger = You are targeted by an attack or grapple.&lt;br /&gt;
| Requirement = Not Slowed, Not Firearm Attack&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Parry&lt;br /&gt;
| Description = Your Defense DC becomes 10 + Physique + Melee until the end of the turn.&lt;br /&gt;
| Type = Reaction&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Trigger = You are targeted by a melee attack or grapple.&lt;br /&gt;
| Requirement = Not Weakened&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Opportunity Attack&lt;br /&gt;
| Description = Make an Unarmed Attack or Basic Melee attack the against triggering creature for 0AP.&lt;br /&gt;
| Type = Reaction&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Trigger = A creature you see willingly moves out of your reach.&lt;br /&gt;
}}&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Inspire&lt;br /&gt;
| Description = Choose an Ally to inspire and help them succeed a roll.&lt;br /&gt;
If you are adjacent to them, and are able to describe a physical way you can aid them, you make the roll at advantage.&lt;br /&gt;
| Type = Reaction&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Requirement = An ally has to make a roll.&lt;br /&gt;
| Range = Visible, Adjacent Tile*&lt;br /&gt;
| Roll = Presence&lt;br /&gt;
| Rolltable = {{Rolltable|rows=&lt;br /&gt;
{{Rolltable/row|4 and below and under|Target gains 1 stress.}}&lt;br /&gt;
{{Rolltable/row|5-9 |Target gains a bonus to the roll equal to 1+ your Presence.}}&lt;br /&gt;
{{Rolltable/row|10 - 19 |Target may make the roll at advantage.}}&lt;br /&gt;
{{Rolltable/row|20 and above |Target loses stress equal to 1+your presence.}}&lt;br /&gt;
}}&lt;br /&gt;
}}{{Action&lt;br /&gt;
| Name = Fall&lt;br /&gt;
| Description = You fall, and may attempt to safely land.&lt;br /&gt;
| Type = Reaction&lt;br /&gt;
| AP = 0&lt;br /&gt;
| Trigger = You fall at least 2 tiles&lt;br /&gt;
| Roll = Reflex&lt;br /&gt;
| DC = DC 7 + twice tiles fallen&lt;br /&gt;
| Success = Take damage equal to :Tiles fallen -1, halved, rounded down.&lt;br /&gt;
| Strong Success = Instead, you take no damage, and may freely move up to half your movement.&lt;br /&gt;
| Failure = Take damage equal to Tiles fallen -1&lt;br /&gt;
| Strong Failure = Succeed a Resilience roll equal to the Fall DC or gain the Broken Leg Injury&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Niuf</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Template:Action&amp;diff=367</id>
		<title>Template:Action</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Template:Action&amp;diff=367"/>
		<updated>2026-06-02T21:17:02Z</updated>

		<summary type="html">&lt;p&gt;Niuf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
| bodystyle   = width: 50%;&lt;br /&gt;
| labelstyle  = width:150px; vertical-align: top; font-size: .8em; padding: 4px 6px; font-weight: bold;&lt;br /&gt;
| datastyle   = vertical-align: top; padding: 4px 6px; font-size: .9em;&lt;br /&gt;
| abovestyle  = padding: 6px 8px 7px; font-weight: bold; font-size: 1.5em; text-align: center; background: #362E2D;&lt;br /&gt;
| headerstyle = font-style:italic; background: rgba(0,0,0,0); text-align: center; font-weight: 400; padding: 6px 8px;&lt;br /&gt;
&lt;br /&gt;
| above       = {{#if:{{{Type|}}}|{{{Type}}}:}} {{{Name|}}}{{#if:{{{AP|}}}|, {{{AP}}} AP}}&lt;br /&gt;
&lt;br /&gt;
| label10     = {{#if:{{{Requirement|}}}|Requirement:}}&lt;br /&gt;
| data10      = {{{Requirement|}}}&lt;br /&gt;
&lt;br /&gt;
| label11     = {{#if:{{{Trigger|}}}|Trigger:}}&lt;br /&gt;
| data11      = {{{Trigger|}}}&lt;br /&gt;
&lt;br /&gt;
| label12     = {{#if:{{{Range|}}}|Range:}}&lt;br /&gt;
| data12      = {{{Range|}}}&lt;br /&gt;
&lt;br /&gt;
| label13     = {{#if:{{{Uses|}}}|Uses:}}&lt;br /&gt;
| data13      = {{{Uses|}}}&lt;br /&gt;
&lt;br /&gt;
| header20    = {{{Description|}}}&lt;br /&gt;
&lt;br /&gt;
| label30     = {{#if:{{{Roll|}}}{{{DC|}}}|Roll:}}&lt;br /&gt;
| data30      = {{#if:{{{Roll|}}}|{{{Roll}}}}}{{#if:{{{Roll|}}}{{{DC|}}}|{{#if:{{{Roll|}}}|{{#if:{{{DC|}}}| &amp;lt;span style=&amp;quot;font-style:italic;&amp;quot;&amp;gt; vs &amp;lt;/span&amp;gt; }}}}}}{{#if:{{{DC|}}}|{{{DC}}}}}&lt;br /&gt;
&lt;br /&gt;
| label40     = {{#if:{{{Success|}}}{{{Strong Success|}}}{{{Failure|}}}{{{Strong Failure|}}}{{{Rolltable|}}}|Outcome:}}&lt;br /&gt;
| data40      = {{#if:{{{Success|}}}{{{Strong Success|}}}{{{Failure|}}}{{{Strong Failure|}}}{{{Rolltable|}}}|&lt;br /&gt;
{{#if:{{{Success|}}}{{{Strong Success|}}}{{{Failure|}}}{{{Strong Failure|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; align-items:stretch;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1; padding:6px 8px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#if:{{{Success|}}}|&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Success:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; {{{Success}}}&amp;lt;/div&amp;gt;}}&lt;br /&gt;
{{#if:{{{Strong Success|}}}|&amp;lt;div style=&amp;quot;margin-top:6px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Strong Success:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; {{{Strong Success}}}&amp;lt;/div&amp;gt;}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1; padding:6px 8px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#if:{{{Failure|}}}|&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Failure:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; {{{Failure}}}&amp;lt;/div&amp;gt;}}&lt;br /&gt;
{{#if:{{{Strong Failure|}}}|&amp;lt;div style=&amp;quot;margin-top:6px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Strong Failure:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; {{{Strong Failure}}}&amp;lt;/div&amp;gt;}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{Rolltable|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:6px 8px;&amp;quot;&amp;gt;&lt;br /&gt;
{{{Rolltable}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Example ==&lt;br /&gt;
{{Action&lt;br /&gt;
|Name= Action Name&lt;br /&gt;
|Description= What does the Action do?&lt;br /&gt;
|Type= Reaction&lt;br /&gt;
|AP= 1&lt;br /&gt;
|Uses= &amp;lt;u&amp;gt;Bottle of Water&amp;lt;/u&amp;gt;&lt;br /&gt;
|Range= Adjacent tile&lt;br /&gt;
|Requirement= Hidden Condition&lt;br /&gt;
|Trigger= You are targeted by an attack or grapple.&lt;br /&gt;
|Roll= Academia&lt;br /&gt;
|DC= 15&lt;br /&gt;
|Success= You win.&lt;br /&gt;
|Strong Success= You win so hard!&lt;br /&gt;
|Failure= You lose.&lt;br /&gt;
|Strong Failure= You really lost.&lt;br /&gt;
|Rolltable=&lt;br /&gt;
{{Rolltable&lt;br /&gt;
|rows=&lt;br /&gt;
{{Rolltable/row|4 and under|Object lands 5 tiles off target.&amp;lt;br /&amp;gt;Strong Failure if Item calls for it.}}&lt;br /&gt;
{{Rolltable/row|5-9|Object lands 3 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|10-14|Object lands 2 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|15-19|Object lands on target.}}&lt;br /&gt;
{{Rolltable/row|20 and up|Object lands on target.&amp;lt;br /&amp;gt;Strong Success if Item calls for it.}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Action&lt;br /&gt;
|Name           =&lt;br /&gt;
|Description    =&lt;br /&gt;
|Type           =&lt;br /&gt;
|AP             =&lt;br /&gt;
|Uses           =&lt;br /&gt;
|Range          =&lt;br /&gt;
|Requirement    =&lt;br /&gt;
|Trigger        =&lt;br /&gt;
|Roll           =&lt;br /&gt;
|DC             =&lt;br /&gt;
|Success        =&lt;br /&gt;
|Strong Success =&lt;br /&gt;
|Failure        =&lt;br /&gt;
|Strong Failure =&lt;br /&gt;
|Rolltable      =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage with rolltable ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Action&lt;br /&gt;
|Name= Throw Object&lt;br /&gt;
|Description= Throw an object at a target tile.&lt;br /&gt;
|Type=&lt;br /&gt;
|AP= 1&lt;br /&gt;
|Uses= Throwable Object&lt;br /&gt;
|Range= 10 Tiles&lt;br /&gt;
|Requirement=&lt;br /&gt;
|Trigger=&lt;br /&gt;
|Roll= Aiming&lt;br /&gt;
|DC= 15&lt;br /&gt;
|Success=&lt;br /&gt;
|Strong Success=&lt;br /&gt;
|Failure=&lt;br /&gt;
|Strong Failure=&lt;br /&gt;
|Rolltable=&lt;br /&gt;
{{Rolltable&lt;br /&gt;
|rows=&lt;br /&gt;
{{Rolltable/row|4 and under|Object lands 5 tiles off target.&amp;lt;br /&amp;gt;Strong Failure if Item calls for it.}}&lt;br /&gt;
{{Rolltable/row|5-9|Object lands 3 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|10-14|Object lands 2 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|15-19|Object lands on target.}}&lt;br /&gt;
{{Rolltable/row|20 and up|Object lands on target.&amp;lt;br /&amp;gt;Strong Success if Item calls for it.}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;description&amp;quot;: &amp;quot;Infobox for an action.&amp;quot;,&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;Name&amp;quot;: {&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Simple Melee Attack&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Description&amp;quot;: {&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Choose a target body area to attack with a melee weapon.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Type&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Only use this if it is a special type of action, such as a Reaction.&amp;quot;,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Reaction&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;AP&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;0&amp;quot;,&lt;br /&gt;
				&amp;quot;1&amp;quot;,&lt;br /&gt;
				&amp;quot;2&amp;quot;,&lt;br /&gt;
				&amp;quot;3&amp;quot;,&lt;br /&gt;
				&amp;quot;4&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;0&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;How many Action Points are used by this action.&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Uses&amp;quot;: {&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Melee Weapon&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Does the action use any items? Underline if the item is consumed.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Range&amp;quot;: {&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Adjacent Tile&amp;quot;,&lt;br /&gt;
				&amp;quot;5 Tiles&amp;quot;,&lt;br /&gt;
				&amp;quot;10 Tiles&amp;quot;,&lt;br /&gt;
				&amp;quot;Visible&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Requirement&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Any special requirements that are needed to perform the action.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Hidden Condition.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Trigger&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;What starts the Reaction. Only use on Reactions.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;You are targeted by an attack or grapple.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Roll&amp;quot;: {&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Physique&amp;quot;,&lt;br /&gt;
				&amp;quot;Athletics&amp;quot;,&lt;br /&gt;
				&amp;quot;Melee&amp;quot;,&lt;br /&gt;
				&amp;quot;Resilience&amp;quot;,&lt;br /&gt;
				&amp;quot;Reason&amp;quot;,&lt;br /&gt;
				&amp;quot;Awareness&amp;quot;,&lt;br /&gt;
				&amp;quot;Medicine&amp;quot;,&lt;br /&gt;
				&amp;quot;Technology&amp;quot;,&lt;br /&gt;
				&amp;quot;Academia&amp;quot;,&lt;br /&gt;
				&amp;quot;Agility&amp;quot;,&lt;br /&gt;
				&amp;quot;Aiming&amp;quot;,&lt;br /&gt;
				&amp;quot;Stealth&amp;quot;,&lt;br /&gt;
				&amp;quot;Reflex&amp;quot;,&lt;br /&gt;
				&amp;quot;Finesse&amp;quot;,&lt;br /&gt;
				&amp;quot;Presence&amp;quot;,&lt;br /&gt;
				&amp;quot;Morale&amp;quot;,&lt;br /&gt;
				&amp;quot;Intimidation&amp;quot;,&lt;br /&gt;
				&amp;quot;Persuasion&amp;quot;,&lt;br /&gt;
				&amp;quot;Deception&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If there is a roll required for the action, which one?&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;DC&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;This can be a set number, or an opposing roll.&amp;quot;,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Target Defense DC&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Success&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Strong Success&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Failure&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Strong Failure&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Rolltable&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Rolltable&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Optional roll table shown underneath the normal outcome text. Use Template:Rolltable with Template:Rolltable/row.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;{{Rolltable|rows={{Rolltable/row|4 and under|Object lands 5 tiles off target.}}{{Rolltable/row|20 and up|Object lands on target.}}}}&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;content&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;paramOrder&amp;quot;: [&lt;br /&gt;
		&amp;quot;Name&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;,&lt;br /&gt;
		&amp;quot;Type&amp;quot;,&lt;br /&gt;
		&amp;quot;AP&amp;quot;,&lt;br /&gt;
		&amp;quot;Requirement&amp;quot;,&lt;br /&gt;
		&amp;quot;Trigger&amp;quot;,&lt;br /&gt;
		&amp;quot;Range&amp;quot;,&lt;br /&gt;
		&amp;quot;Uses&amp;quot;,&lt;br /&gt;
		&amp;quot;Roll&amp;quot;,&lt;br /&gt;
		&amp;quot;DC&amp;quot;,&lt;br /&gt;
		&amp;quot;Success&amp;quot;,&lt;br /&gt;
		&amp;quot;Strong Success&amp;quot;,&lt;br /&gt;
		&amp;quot;Failure&amp;quot;,&lt;br /&gt;
		&amp;quot;Strong Failure&amp;quot;,&lt;br /&gt;
		&amp;quot;Rolltable&amp;quot;&lt;br /&gt;
	],&lt;br /&gt;
	&amp;quot;format&amp;quot;: &amp;quot;block&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Niuf</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Basic_Actions&amp;diff=366</id>
		<title>Basic Actions</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Basic_Actions&amp;diff=366"/>
		<updated>2026-06-02T21:14:26Z</updated>

		<summary type="html">&lt;p&gt;Niuf: /* Social Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following actions are available to all people, regardless of training.&lt;br /&gt;
&lt;br /&gt;
== Movement Actions ==&lt;br /&gt;
{{Action|Name=Move|Description=Your movement is reset to full.|AP=1}} &lt;br /&gt;
{{Action|Name=Sneaky Movement|Description=You gain the Slowed condition until the end of your turn.&lt;br /&gt;
If your turn ends out of enemy line of sight, you keep the Hidden condition.|AP=1|Requirement=Hidden Condition}} &lt;br /&gt;
{{Action|Name=Hide|Description=You gain the Hidden condition.|AP=1|Range=Adjacent Tile|Requirement=Suitable hiding place, no enemy line of sight}} &lt;br /&gt;
{{Action|Name=Stand Up|Description=Remove the Prone condition, unless it is being actively forced by another effect.|AP=1}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Disengage&lt;br /&gt;
| Description = You may move 1 tile, which does not provoke opportunity attacks.&lt;br /&gt;
| AP = 1&lt;br /&gt;
}}{{Action&lt;br /&gt;
| Name = Running Jump&lt;br /&gt;
| Description = Leap across a gap. &lt;br /&gt;
If your jump distance clears the gap, you may land on any valid tile within your jump distance. &lt;br /&gt;
If it does not clear the gap, you must take the Fall Reaction&lt;br /&gt;
| AP = 2&lt;br /&gt;
| Requirement = Spend at least 2 movements towards the gap you try to cross.&lt;br /&gt;
| Roll = Athletics&lt;br /&gt;
| Rolltable = {{Rolltable|rows=&lt;br /&gt;
{{Rolltable/row|4 and under|You are not able to jump, and fall at the first tile of the gap.}}&lt;br /&gt;
{{Rolltable/row|5-10|You leap a distance of half your maximum movement.}}&lt;br /&gt;
{{Rolltable/row|11-15|You leap a distance of your maximum movement.}}&lt;br /&gt;
{{Rolltable/row|16-20|You leap a distance of 1.5x your maximum movement.}}&lt;br /&gt;
{{Rolltable/row|20 and up|You leap a distance of 2x your maximum movement.}}&lt;br /&gt;
}}&lt;br /&gt;
}}{{Action|Name=Drop Prone|Description=Gain the Prone condition.|AP=0}}&lt;br /&gt;
== Melee Actions ==&lt;br /&gt;
{{Action|Name=Unarmed Attack|Description=Choose a body area on a target within range to attack.|AP=1|Range=Adjacent Tile|Uses=Empty Hands|Roll=Melee|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Choose one:&lt;br /&gt;
* Strong Attack Table (Blunt)&lt;br /&gt;
* Use the Grapple Action for 0 AP.|Failure=Attack Misses|Strong Failure=You take 1 Stress and 1 Damage.}}&lt;br /&gt;
{{Action|Name=Basic Melee Attack|Description=Choose a body area on a target within range to attack.|AP=1|Range=Adjacent Tile|Uses=Melee Weapon|Roll=Melee|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Strong Attack Table (Weapon Dmg.)|Failure=Attack Misses|Strong Failure=You gain 1 Stress.}}&lt;br /&gt;
{{Action|Name=Push|Description=Attempt to push a target away from you.|AP=1|Range=Adjacent Tile|Roll=Athletics|DC=Target Defense DC (Torso)|Success=The Target is moved away from you equal to 1+Athletics tiles.|Strong Success=The target falls prone.|Failure=/|Strong Failure=You take 1 Stress.}} &lt;br /&gt;
{{Action|Name=Grapple|Description=Attempt to grapple a target.|AP=2|Range=Adjacent Tile|Uses=Empty Hands|Roll=Athletics|DC=Target Defense DC (Torso)|Success=You grapple the Target.|Strong Success=The Target takes 1 Damage.|Failure=/|Strong Failure=You take 1 Stress.}} &lt;br /&gt;
{{Action|Name=Escape Grapple|Description=Attempt to escape a grapple.|AP=2|Roll=Reflex or Melee|DC=Grapple DC|Success=Lose the Grappled condition. The target loses the Grappling condition.|Strong Success=Can move half your movement.|Failure=No Effect|Strong Failure=Gain 1 Stress.}} &lt;br /&gt;
&lt;br /&gt;
== Ranged Actions ==&lt;br /&gt;
{{Action|Name=Basic Thrown Attack|Description=Choose a body area on a target within range to attack.|AP=1|Range=3+Physique|Uses=Thrown Weapon|Roll=Aiming|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Strong Attack Table (Weapon Dmg.)|Failure=Attack Misses|Strong Failure=You gain 1 Stress.}}&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Throw Object&lt;br /&gt;
| Description = Throw a lightweight item at a target point.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Range = 15+Athletics&lt;br /&gt;
| Uses = Lightweight Item&lt;br /&gt;
| Roll = Aiming&lt;br /&gt;
| Rolltable = {{Rolltable&lt;br /&gt;
|rows=&lt;br /&gt;
{{Rolltable/row|4 and under|Object lands 5 tiles off target.&amp;lt;br /&amp;gt;Strong Failure if Item calls for it.}}&lt;br /&gt;
{{Rolltable/row|5-9|Object lands 3 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|10-15|Object lands 2 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|16-19|Object lands on target.}}&lt;br /&gt;
{{Rolltable/row|20 and up|Object lands on target.&amp;lt;br /&amp;gt;Strong Success if Item calls for it.}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Firearm Actions ===&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Single Action Shot&lt;br /&gt;
| Description = Choose a body area on a target within range to attack.&lt;br /&gt;
| AP = 2&lt;br /&gt;
| Range = 10+Aiming&lt;br /&gt;
| Uses = Equipped single-action firearm, &amp;lt;u&amp;gt;1 ammo&amp;lt;/u&amp;gt;&lt;br /&gt;
| Roll = Aiming&lt;br /&gt;
| DC = Target Defense DC&lt;br /&gt;
| Success = Deal 1 Damage&lt;br /&gt;
| Strong Success = Strong Attack Table (Piercing)&lt;br /&gt;
| Failure = Attack Misses&lt;br /&gt;
| Strong Failure = You gain 1 Stress.&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Semi Auto Shot&lt;br /&gt;
| Description = Choose a body area on a target within range to attack.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Range = 10+Aiming&lt;br /&gt;
| Uses = Equipped semi-auto firearm, &amp;lt;u&amp;gt;1 ammo&amp;lt;/u&amp;gt;&lt;br /&gt;
| Roll = Aiming&lt;br /&gt;
| DC = Target Defense DC&lt;br /&gt;
| Success = Deal 1 Damage&lt;br /&gt;
| Strong Success = Strong Attack Table (Piercing)&lt;br /&gt;
| Failure = Attack Misses&lt;br /&gt;
| Strong Failure = You gain 1 Stress. &amp;amp; The firearm jams.&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Full Auto Spray&lt;br /&gt;
| Description = Choose a body area on a target within range to attack.&lt;br /&gt;
| AP = 3&lt;br /&gt;
| Range = 10+Aiming&lt;br /&gt;
| Uses = Equipped Full-auto firearm, &amp;lt;u&amp;gt;5 ammo&amp;lt;/u&amp;gt;&lt;br /&gt;
| Roll = Aiming&lt;br /&gt;
| DC = Target Defense DC&lt;br /&gt;
| Success = Deal 1 damage per point your roll beats Defense DC, up to 5.&lt;br /&gt;
| Strong Success = Strong Attack Table (Piercing)&lt;br /&gt;
| Failure = Attack Misses&lt;br /&gt;
| Strong Failure = You gain 1 Stress. &amp;amp; The firearm jams.&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Unjam Firearm&lt;br /&gt;
| Description = Unjam the firearm, clear the barrel, and make it ready for shooting again.&lt;br /&gt;
| AP = 2&lt;br /&gt;
| Uses = Equipped full-auto firearm&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Switch Firing Mode&lt;br /&gt;
| Description = Switch a gun from one mode of fire to another.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Uses = Equipped firearm with switch&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Reload Firearm&lt;br /&gt;
| Description = Load a magazine or clip from your main inventory into the firearm you have equipped.&lt;br /&gt;
If the firearm has a magazine or clip in it already, it can be removed with this action for free as well.&lt;br /&gt;
| AP = 2&lt;br /&gt;
| Uses = Equipped Firearm&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Item interactions ==&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Equip Item&lt;br /&gt;
| Description = Equip an Item&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Range = Main inventory or Adjacent Tile&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Unequip Item&lt;br /&gt;
| Description = Put an item into your main inventory.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Uses = Equipped item&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Place Item&lt;br /&gt;
| Description = Transfer an item to a surface or container.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Range = Adjacent Tile&lt;br /&gt;
| Uses = Equipped item or Main inventory Item&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Drop Item&lt;br /&gt;
| Description = Drop an item to the floor.&lt;br /&gt;
| AP = 0&lt;br /&gt;
| Uses = Equipped Item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Social Actions ==&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Intimidate&lt;br /&gt;
| Description = Attempt to frighten or pressure a target.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Roll = Intimidation&lt;br /&gt;
| DC = Target Morale Roll&lt;br /&gt;
| Success = Target gains Stress equal to 1 + half your Intimidation level. (rounded down)&lt;br /&gt;
| Strong Success = Target gains the Horrified Condition until the end of their next turn.&lt;br /&gt;
| Failure = No Effect&lt;br /&gt;
| Strong Failure = You gain 1 Stress.&lt;br /&gt;
}}&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Draw Attention&lt;br /&gt;
| Description = You try to pull the attention to yourself, target 1+Presence people that can see you.&lt;br /&gt;
| AP = 2&lt;br /&gt;
| Range = Visible&lt;br /&gt;
| Roll = Persuasion&lt;br /&gt;
| DC = Target Awareness roll.&lt;br /&gt;
| Success = Until the end of their turn, target gains the Blurred Vision condition when Acting trying to target anyone but you.&lt;br /&gt;
| Strong Success = Until the end of their turn, target gains the Blinded condition when Acting trying to target anyone but you.&lt;br /&gt;
| Failure = No effect.&lt;br /&gt;
| Strong Failure = You gain 1 stress.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Misc Actions ==&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Sense Area&lt;br /&gt;
| Description = You attempt to use your senses to gain more knowledge of your surroundings.&lt;br /&gt;
| AP = 2&lt;br /&gt;
| Range = 10+5*Awareness&lt;br /&gt;
| Roll = Awareness&lt;br /&gt;
| Rolltable = {{Rolltable&lt;br /&gt;
|rows=&lt;br /&gt;
{{Rolltable/row|0-10|No info is gained.}}&lt;br /&gt;
{{Rolltable/row|11-15|Reveal basic information if available.}}&lt;br /&gt;
{{Rolltable/row|16-20|Reveal decent information if available.}}&lt;br /&gt;
{{Rolltable/row|21+|Reveal all information if available.}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Inspect Area&lt;br /&gt;
| Description = Inspect the area for hidden items, creatures, or things within range.&lt;br /&gt;
| AP = 2&lt;br /&gt;
| Range = 5+Awareness&lt;br /&gt;
| Roll = Awareness&lt;br /&gt;
| DC = Detection score of each Hidden item, creature, or thing within range&lt;br /&gt;
| Success = Target loses Hidden Condition&lt;br /&gt;
| Strong Success = Can move your movement towards target.&lt;br /&gt;
| Failure = Target remains hidden&lt;br /&gt;
| Strong Failure = Target&#039;s Detection Score +3&lt;br /&gt;
}}&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Apply Pressure&lt;br /&gt;
| Description = Attempt to stop a bleeding wound from dealing damage next turn.&lt;br /&gt;
Advantage on the roll, when Bandage is used&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Range = Adjacent Tile&lt;br /&gt;
| Uses = Bleeding wound, &amp;lt;u&amp;gt;Bandage*&amp;lt;/u&amp;gt;&lt;br /&gt;
| Roll = Medicine&lt;br /&gt;
| DC = 10&lt;br /&gt;
| Success = Bleeding Effect deals no damage next turn.&lt;br /&gt;
| Strong Success = Bleeding effect duration -1 rounds.&lt;br /&gt;
| Failure = No Effect&lt;br /&gt;
| Strong Failure = Gain 1 Stress.&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Ready Action&lt;br /&gt;
| Description = Set a Trigger and an Action.&amp;lt;br&amp;gt;&lt;br /&gt;
If the trigger occurs before the start of your next turn, you perform the action.&lt;br /&gt;
| AP = 1&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
== Reactions ==&lt;br /&gt;
Reactions are a special type of Action that can be taken at any time, as long as the trigger occurs.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that they can still have an AP cost!&lt;br /&gt;
&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Dodge&lt;br /&gt;
| Description = Your Defense DC becomes 10 + Agility + Reflex until the end of the turn.&lt;br /&gt;
| Type = Reaction&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Trigger = You are targeted by an attack or grapple.&lt;br /&gt;
| Requirement = Not Slowed, Not Firearm Attack&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Parry&lt;br /&gt;
| Description = Your Defense DC becomes 10 + Physique + Melee until the end of the turn.&lt;br /&gt;
| Type = Reaction&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Trigger = You are targeted by a melee attack or grapple.&lt;br /&gt;
| Requirement = Not Weakened&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Opportunity Attack&lt;br /&gt;
| Description = Make an Unarmed Attack or Basic Melee attack the against triggering creature for 0AP.&lt;br /&gt;
| Type = Reaction&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Trigger = A creature you see willingly moves out of your reach.&lt;br /&gt;
}}&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Fall&lt;br /&gt;
| Description = You fall, and may attempt to safely land.&lt;br /&gt;
| Type = Reaction&lt;br /&gt;
| AP = 0&lt;br /&gt;
| Trigger = You fall at least 2 tiles&lt;br /&gt;
| Roll = Reflex&lt;br /&gt;
| DC = DC 7 + twice tiles fallen&lt;br /&gt;
| Success = Take damage equal to :Tiles fallen -1, halved, rounded down.&lt;br /&gt;
| Strong Success = Instead, you take no damage, and may freely move up to half your movement.&lt;br /&gt;
| Failure = Take damage equal to Tiles fallen -1&lt;br /&gt;
| Strong Failure = Succeed a Resilience roll equal to the Fall DC or gain the Broken Leg Injury&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Niuf</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Template:Action&amp;diff=365</id>
		<title>Template:Action</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Template:Action&amp;diff=365"/>
		<updated>2026-06-02T21:14:07Z</updated>

		<summary type="html">&lt;p&gt;Niuf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
| bodystyle   = width: 50%;&lt;br /&gt;
| labelstyle  = width:150px; vertical-align: top; font-size: .8em; padding: 4px 6px; font-weight: bold;&lt;br /&gt;
| datastyle   = vertical-align: top; padding: 4px 6px; font-size: .9em;&lt;br /&gt;
| abovestyle  = padding: 6px 8px 7px; font-weight: bold; font-size: 1.5em; text-align: center; background: #362E2D;&lt;br /&gt;
| headerstyle = font-style:italic; background: rgba(0,0,0,0); text-align: center; font-weight: 400; padding: 6px 8px;&lt;br /&gt;
&lt;br /&gt;
| above       = {{#if:{{{Type|}}}|{{{Type}}}:}} {{{Name|}}}{{#if:{{{AP|}}}|, {{{AP}}} AP}}&lt;br /&gt;
&lt;br /&gt;
| label10     = {{#if:{{{Requirement|}}}|Requirement:}}&lt;br /&gt;
| data10      = {{{Requirement|}}}&lt;br /&gt;
&lt;br /&gt;
| label11     = {{#if:{{{Trigger|}}}|Trigger:}}&lt;br /&gt;
| data11      = {{{Trigger|}}}&lt;br /&gt;
&lt;br /&gt;
| label12     = {{#if:{{{Range|}}}|Range:}}&lt;br /&gt;
| data12      = {{{Range|}}}&lt;br /&gt;
&lt;br /&gt;
| label13     = {{#if:{{{Uses|}}}|Uses:}}&lt;br /&gt;
| data13      = {{{Uses|}}}&lt;br /&gt;
&lt;br /&gt;
| header20    = {{{Description|}}}&lt;br /&gt;
&lt;br /&gt;
| label30     = {{#if:{{{Roll|}}}{{{DC|}}}|Roll:}}&lt;br /&gt;
| data30      = {{#if:{{{Roll|}}}|{{{Roll}}}}}{{#if:{{{Roll|}}}{{{DC|}}}|{{#if:{{{Roll|}}}|{{#if:{{{DC|}}}| &amp;lt;span style=&amp;quot;font-style:italic;&amp;quot;&amp;gt; vs &amp;lt;/span&amp;gt; }}}}}}{{#if:{{{DC|}}}|{{{DC}}}}}&lt;br /&gt;
&lt;br /&gt;
| label40     = {{#if:{{{Success|}}}{{{Strong Success|}}}{{{Failure|}}}{{{Strong Failure|}}}{{{Rolltable|}}}|Outcome:}}&lt;br /&gt;
| data40      = {{#if:{{{Success|}}}{{{Strong Success|}}}{{{Failure|}}}{{{Strong Failure|}}}{{{Rolltable|}}}|&lt;br /&gt;
{{#if:{{{Success|}}}{{{Strong Success|}}}{{{Failure|}}}{{{Strong Failure|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; align-items:stretch;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1; padding:6px 8px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#if:{{{Success|}}}|&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Success:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; {{{Success}}}&amp;lt;/div&amp;gt;}}&lt;br /&gt;
{{#if:{{{Strong Success|}}}|&amp;lt;div style=&amp;quot;margin-top:6px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Strong Success:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; {{{Strong Success}}}&amp;lt;/div&amp;gt;}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1; padding:6px 8px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#if:{{{Failure|}}}|&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Failure:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; {{{Failure}}}&amp;lt;/div&amp;gt;}}&lt;br /&gt;
{{#if:{{{Strong Failure|}}}|&amp;lt;div style=&amp;quot;margin-top:6px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Strong Failure:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; {{{Strong Failure}}}&amp;lt;/div&amp;gt;}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{Rolltable|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:6px 8px;&amp;quot;&amp;gt;&lt;br /&gt;
{{{Rolltable}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Example ==&lt;br /&gt;
{{Action&lt;br /&gt;
|Name= Action Name&lt;br /&gt;
|Description= What does the Action do?&lt;br /&gt;
|Type= Reaction&lt;br /&gt;
|AP= 1&lt;br /&gt;
|Uses= &amp;lt;u&amp;gt;Bottle of Water&amp;lt;/u&amp;gt;&lt;br /&gt;
|Range= Adjacent tile&lt;br /&gt;
|Requirement= Hidden Condition&lt;br /&gt;
|Trigger= You are targeted by an attack or grapple.&lt;br /&gt;
|Roll= Academia&lt;br /&gt;
|DC= 15&lt;br /&gt;
|Success= You win.&lt;br /&gt;
|Strong Success= You win so hard!&lt;br /&gt;
|Failure= You lose.&lt;br /&gt;
|Strong Failure= You really lost.&lt;br /&gt;
|Rolltable=&lt;br /&gt;
{{Rolltable&lt;br /&gt;
|rows=&lt;br /&gt;
{{Rolltable/row|4 and under|Object lands 5 tiles off target.&amp;lt;br /&amp;gt;Strong Failure if Item calls for it.}}&lt;br /&gt;
{{Rolltable/row|5-9|Object lands 3 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|10-14|Object lands 2 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|15-19|Object lands on target.}}&lt;br /&gt;
{{Rolltable/row|20 and up|Object lands on target.&amp;lt;br /&amp;gt;Strong Success if Item calls for it.}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Action&lt;br /&gt;
|Name           =&lt;br /&gt;
|Description    =&lt;br /&gt;
|Type           =&lt;br /&gt;
|AP             =&lt;br /&gt;
|Uses           =&lt;br /&gt;
|Range          =&lt;br /&gt;
|Requirement    =&lt;br /&gt;
|Trigger        =&lt;br /&gt;
|Roll           =&lt;br /&gt;
|DC             =&lt;br /&gt;
|Success        =&lt;br /&gt;
|Strong Success =&lt;br /&gt;
|Failure        =&lt;br /&gt;
|Strong Failure =&lt;br /&gt;
|Rolltable      =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage with rolltable ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Action&lt;br /&gt;
|Name= Throw Object&lt;br /&gt;
|Description= Throw an object at a target tile.&lt;br /&gt;
|Type=&lt;br /&gt;
|AP= 1&lt;br /&gt;
|Uses= Throwable Object&lt;br /&gt;
|Range= 10 Tiles&lt;br /&gt;
|Requirement=&lt;br /&gt;
|Trigger=&lt;br /&gt;
|Roll= Aiming&lt;br /&gt;
|DC= 15&lt;br /&gt;
|Success=&lt;br /&gt;
|Strong Success=&lt;br /&gt;
|Failure=&lt;br /&gt;
|Strong Failure=&lt;br /&gt;
|Rolltable=&lt;br /&gt;
{{Rolltable&lt;br /&gt;
|rows=&lt;br /&gt;
{{Rolltable/row|4 and under|Object lands 5 tiles off target.&amp;lt;br /&amp;gt;Strong Failure if Item calls for it.}}&lt;br /&gt;
{{Rolltable/row|5-9|Object lands 3 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|10-14|Object lands 2 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|15-19|Object lands on target.}}&lt;br /&gt;
{{Rolltable/row|20 and up|Object lands on target.&amp;lt;br /&amp;gt;Strong Success if Item calls for it.}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;description&amp;quot;: &amp;quot;Infobox for an action.&amp;quot;,&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;Name&amp;quot;: {&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Simple Melee Attack&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Description&amp;quot;: {&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Choose a target body area to attack with a melee weapon.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Type&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Only use this if it is a special type of action, such as a Reaction.&amp;quot;,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Reaction&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;AP&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;0&amp;quot;,&lt;br /&gt;
				&amp;quot;1&amp;quot;,&lt;br /&gt;
				&amp;quot;2&amp;quot;,&lt;br /&gt;
				&amp;quot;3&amp;quot;,&lt;br /&gt;
				&amp;quot;4&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;0&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;How many Action Points are used by this action.&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Uses&amp;quot;: {&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Melee Weapon&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Does the action use any items? Underline if the item is consumed.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Range&amp;quot;: {&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Adjacent Tile&amp;quot;,&lt;br /&gt;
				&amp;quot;5 Tiles&amp;quot;,&lt;br /&gt;
				&amp;quot;10 Tiles&amp;quot;,&lt;br /&gt;
				&amp;quot;Visible&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Requirement&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Any special requirements that are needed to perform the action.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Hidden Condition.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Trigger&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;What starts the Reaction. Only use on Reactions.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;You are targeted by an attack or grapple.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Roll&amp;quot;: {&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Physique&amp;quot;,&lt;br /&gt;
				&amp;quot;Athletics&amp;quot;,&lt;br /&gt;
				&amp;quot;Melee&amp;quot;,&lt;br /&gt;
				&amp;quot;Resilience&amp;quot;,&lt;br /&gt;
				&amp;quot;Reason&amp;quot;,&lt;br /&gt;
				&amp;quot;Awareness&amp;quot;,&lt;br /&gt;
				&amp;quot;Medicine&amp;quot;,&lt;br /&gt;
				&amp;quot;Technology&amp;quot;,&lt;br /&gt;
				&amp;quot;Academia&amp;quot;,&lt;br /&gt;
				&amp;quot;Agility&amp;quot;,&lt;br /&gt;
				&amp;quot;Aiming&amp;quot;,&lt;br /&gt;
				&amp;quot;Stealth&amp;quot;,&lt;br /&gt;
				&amp;quot;Reflex&amp;quot;,&lt;br /&gt;
				&amp;quot;Finesse&amp;quot;,&lt;br /&gt;
				&amp;quot;Presence&amp;quot;,&lt;br /&gt;
				&amp;quot;Morale&amp;quot;,&lt;br /&gt;
				&amp;quot;Intimidation&amp;quot;,&lt;br /&gt;
				&amp;quot;Persuasion&amp;quot;,&lt;br /&gt;
				&amp;quot;Deception&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If there is a roll required for the action, which one?&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;DC&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;This can be a set number, or an opposing roll.&amp;quot;,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Target Defense DC&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Success&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Strong Success&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Failure&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Strong Failure&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Rolltable&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Rolltable&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Optional roll table shown underneath the normal outcome text. Use Template:Rolltable with Template:Rolltable/row.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;{{Rolltable|rows=&amp;lt;br&amp;gt;{{Rolltable/row|4 and under|Object lands 5 tiles off target.}}&amp;lt;br&amp;gt;{{Rolltable/row|20 and up|Object lands on target.}}&amp;lt;br&amp;gt;}}&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;content&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;paramOrder&amp;quot;: [&lt;br /&gt;
		&amp;quot;Name&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;,&lt;br /&gt;
		&amp;quot;Type&amp;quot;,&lt;br /&gt;
		&amp;quot;AP&amp;quot;,&lt;br /&gt;
		&amp;quot;Requirement&amp;quot;,&lt;br /&gt;
		&amp;quot;Trigger&amp;quot;,&lt;br /&gt;
		&amp;quot;Range&amp;quot;,&lt;br /&gt;
		&amp;quot;Uses&amp;quot;,&lt;br /&gt;
		&amp;quot;Roll&amp;quot;,&lt;br /&gt;
		&amp;quot;DC&amp;quot;,&lt;br /&gt;
		&amp;quot;Success&amp;quot;,&lt;br /&gt;
		&amp;quot;Strong Success&amp;quot;,&lt;br /&gt;
		&amp;quot;Failure&amp;quot;,&lt;br /&gt;
		&amp;quot;Strong Failure&amp;quot;,&lt;br /&gt;
		&amp;quot;Rolltable&amp;quot;&lt;br /&gt;
	],&lt;br /&gt;
	&amp;quot;format&amp;quot;: &amp;quot;block&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Niuf</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Template:Action&amp;diff=364</id>
		<title>Template:Action</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Template:Action&amp;diff=364"/>
		<updated>2026-06-02T21:13:27Z</updated>

		<summary type="html">&lt;p&gt;Niuf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
| bodystyle   = width: 50%;&lt;br /&gt;
| labelstyle  = width:150px; vertical-align: top; font-size: .8em; padding: 4px 6px; font-weight: bold;&lt;br /&gt;
| datastyle   = vertical-align: top; padding: 4px 6px; font-size: .9em;&lt;br /&gt;
| abovestyle  = padding: 6px 8px 7px; font-weight: bold; font-size: 1.5em; text-align: center; background: #362E2D;&lt;br /&gt;
| headerstyle = font-style:italic; background: rgba(0,0,0,0); text-align: center; font-weight: 400; padding: 6px 8px;&lt;br /&gt;
&lt;br /&gt;
| above       = {{#if:{{{Type|}}}|{{{Type}}}:}} {{{Name|}}}{{#if:{{{AP|}}}|, {{{AP}}} AP}}&lt;br /&gt;
&lt;br /&gt;
| label10     = {{#if:{{{Requirement|}}}|Requirement:}}&lt;br /&gt;
| data10      = {{{Requirement|}}}&lt;br /&gt;
&lt;br /&gt;
| label11     = {{#if:{{{Trigger|}}}|Trigger:}}&lt;br /&gt;
| data11      = {{{Trigger|}}}&lt;br /&gt;
&lt;br /&gt;
| label12     = {{#if:{{{Range|}}}|Range:}}&lt;br /&gt;
| data12      = {{{Range|}}}&lt;br /&gt;
&lt;br /&gt;
| label13     = {{#if:{{{Uses|}}}|Uses:}}&lt;br /&gt;
| data13      = {{{Uses|}}}&lt;br /&gt;
&lt;br /&gt;
| header20    = {{{Description|}}}&lt;br /&gt;
&lt;br /&gt;
| label30     = {{#if:{{{Roll|}}}{{{DC|}}}|Roll:}}&lt;br /&gt;
| data30      = {{#if:{{{Roll|}}}|{{{Roll}}}}}{{#if:{{{Roll|}}}{{{DC|}}}|{{#if:{{{Roll|}}}|{{#if:{{{DC|}}}| &amp;lt;span style=&amp;quot;font-style:italic;&amp;quot;&amp;gt; vs &amp;lt;/span&amp;gt; }}}}}}{{#if:{{{DC|}}}|{{{DC}}}}}&lt;br /&gt;
&lt;br /&gt;
| label40     = {{#if:{{{Success|}}}{{{Strong Success|}}}{{{Failure|}}}{{{Strong Failure|}}}{{{Rolltable|}}}|Outcome:}}&lt;br /&gt;
| data40      = {{#if:{{{Success|}}}{{{Strong Success|}}}{{{Failure|}}}{{{Strong Failure|}}}{{{Rolltable|}}}|&lt;br /&gt;
{{#if:{{{Success|}}}{{{Strong Success|}}}{{{Failure|}}}{{{Strong Failure|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; align-items:stretch;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1; padding:6px 8px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#if:{{{Success|}}}|&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Success:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; {{{Success}}}&amp;lt;/div&amp;gt;}}&lt;br /&gt;
{{#if:{{{Strong Success|}}}|&amp;lt;div style=&amp;quot;margin-top:6px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Strong Success:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; {{{Strong Success}}}&amp;lt;/div&amp;gt;}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1; padding:6px 8px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#if:{{{Failure|}}}|&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Failure:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; {{{Failure}}}&amp;lt;/div&amp;gt;}}&lt;br /&gt;
{{#if:{{{Strong Failure|}}}|&amp;lt;div style=&amp;quot;margin-top:6px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Strong Failure:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; {{{Strong Failure}}}&amp;lt;/div&amp;gt;}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{Rolltable|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:6px 8px;&amp;quot;&amp;gt;&lt;br /&gt;
{{{Rolltable}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Example ==&lt;br /&gt;
{{Action&lt;br /&gt;
|Name= Action Name&lt;br /&gt;
|Description= What does the Action do?&lt;br /&gt;
|Type= Reaction&lt;br /&gt;
|AP= 1&lt;br /&gt;
|Uses= &amp;lt;u&amp;gt;Bottle of Water&amp;lt;/u&amp;gt;&lt;br /&gt;
|Range= Adjacent tile&lt;br /&gt;
|Requirement= Hidden Condition&lt;br /&gt;
|Trigger= You are targeted by an attack or grapple.&lt;br /&gt;
|Roll= Academia&lt;br /&gt;
|DC= 15&lt;br /&gt;
|Success= You win.&lt;br /&gt;
|Strong Success= You win so hard!&lt;br /&gt;
|Failure= You lose.&lt;br /&gt;
|Strong Failure= You really lost.&lt;br /&gt;
|Rolltable=&lt;br /&gt;
{{Rolltable&lt;br /&gt;
|rows=&lt;br /&gt;
{{Rolltable/row|4 and under|Object lands 5 tiles off target.&amp;lt;br /&amp;gt;Strong Failure if Item calls for it.}}&lt;br /&gt;
{{Rolltable/row|5-9|Object lands 3 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|10-14|Object lands 2 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|15-19|Object lands on target.}}&lt;br /&gt;
{{Rolltable/row|20 and up|Object lands on target.&amp;lt;br /&amp;gt;Strong Success if Item calls for it.}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Action&lt;br /&gt;
|Name           =&lt;br /&gt;
|Description    =&lt;br /&gt;
|Type           =&lt;br /&gt;
|AP             =&lt;br /&gt;
|Uses           =&lt;br /&gt;
|Range          =&lt;br /&gt;
|Requirement    =&lt;br /&gt;
|Trigger        =&lt;br /&gt;
|Roll           =&lt;br /&gt;
|DC             =&lt;br /&gt;
|Success        =&lt;br /&gt;
|Strong Success =&lt;br /&gt;
|Failure        =&lt;br /&gt;
|Strong Failure =&lt;br /&gt;
|Rolltable      =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage with rolltable ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Action&lt;br /&gt;
|Name= Throw Object&lt;br /&gt;
|Description= Throw an object at a target tile.&lt;br /&gt;
|Type=&lt;br /&gt;
|AP= 1&lt;br /&gt;
|Uses= Throwable Object&lt;br /&gt;
|Range= 10 Tiles&lt;br /&gt;
|Requirement=&lt;br /&gt;
|Trigger=&lt;br /&gt;
|Roll= Aiming&lt;br /&gt;
|DC= 15&lt;br /&gt;
|Success=&lt;br /&gt;
|Strong Success=&lt;br /&gt;
|Failure=&lt;br /&gt;
|Strong Failure=&lt;br /&gt;
|Rolltable=&lt;br /&gt;
{{Rolltable&lt;br /&gt;
|rows=&lt;br /&gt;
{{Rolltable/row|4 and under|Object lands 5 tiles off target.&amp;lt;br /&amp;gt;Strong Failure if Item calls for it.}}&lt;br /&gt;
{{Rolltable/row|5-9|Object lands 3 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|10-14|Object lands 2 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|15-19|Object lands on target.}}&lt;br /&gt;
{{Rolltable/row|20 and up|Object lands on target.&amp;lt;br /&amp;gt;Strong Success if Item calls for it.}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;description&amp;quot;: &amp;quot;Infobox for an action.&amp;quot;,&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;Name&amp;quot;: {&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Simple Melee Attack&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Description&amp;quot;: {&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Choose a target body area to attack with a melee weapon.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Type&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Only use this if it is a special type of action, such as a Reaction.&amp;quot;,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Reaction&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;AP&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;0&amp;quot;,&lt;br /&gt;
				&amp;quot;1&amp;quot;,&lt;br /&gt;
				&amp;quot;2&amp;quot;,&lt;br /&gt;
				&amp;quot;3&amp;quot;,&lt;br /&gt;
				&amp;quot;4&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;0&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;How many Action Points are used by this action.&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Uses&amp;quot;: {&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Melee Weapon&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Does the action use any items? Underline if the item is consumed.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Range&amp;quot;: {&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Adjacent Tile&amp;quot;,&lt;br /&gt;
				&amp;quot;5 Tiles&amp;quot;,&lt;br /&gt;
				&amp;quot;10 Tiles&amp;quot;,&lt;br /&gt;
				&amp;quot;Visible&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Requirement&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Any special requirements that are needed to perform the action.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Hidden Condition.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Trigger&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;What starts the Reaction. Only use on Reactions.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;You are targeted by an attack or grapple.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Roll&amp;quot;: {&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Physique&amp;quot;,&lt;br /&gt;
				&amp;quot;Athletics&amp;quot;,&lt;br /&gt;
				&amp;quot;Melee&amp;quot;,&lt;br /&gt;
				&amp;quot;Resilience&amp;quot;,&lt;br /&gt;
				&amp;quot;Reason&amp;quot;,&lt;br /&gt;
				&amp;quot;Awareness&amp;quot;,&lt;br /&gt;
				&amp;quot;Medicine&amp;quot;,&lt;br /&gt;
				&amp;quot;Technology&amp;quot;,&lt;br /&gt;
				&amp;quot;Academia&amp;quot;,&lt;br /&gt;
				&amp;quot;Agility&amp;quot;,&lt;br /&gt;
				&amp;quot;Aiming&amp;quot;,&lt;br /&gt;
				&amp;quot;Stealth&amp;quot;,&lt;br /&gt;
				&amp;quot;Reflex&amp;quot;,&lt;br /&gt;
				&amp;quot;Finesse&amp;quot;,&lt;br /&gt;
				&amp;quot;Presence&amp;quot;,&lt;br /&gt;
				&amp;quot;Morale&amp;quot;,&lt;br /&gt;
				&amp;quot;Intimidation&amp;quot;,&lt;br /&gt;
				&amp;quot;Persuasion&amp;quot;,&lt;br /&gt;
				&amp;quot;Deception&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If there is a roll required for the action, which one?&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;DC&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;This can be a set number, or an opposing roll.&amp;quot;,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Target Defense DC&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Success&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Strong Success&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Failure&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Strong Failure&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Rolltable&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Rolltable&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Optional roll table shown underneath the normal outcome text. Use Template:Rolltable with Template:Rolltable/row.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;{{Rolltable|rows={{Rolltable/row|4 and under|Object lands 5 tiles off target.}}{{Rolltable/row|20 and up|Object lands on target.}}}}&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;content&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;paramOrder&amp;quot;: [&lt;br /&gt;
		&amp;quot;Name&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;,&lt;br /&gt;
		&amp;quot;Type&amp;quot;,&lt;br /&gt;
		&amp;quot;AP&amp;quot;,&lt;br /&gt;
		&amp;quot;Requirement&amp;quot;,&lt;br /&gt;
		&amp;quot;Trigger&amp;quot;,&lt;br /&gt;
		&amp;quot;Range&amp;quot;,&lt;br /&gt;
		&amp;quot;Uses&amp;quot;,&lt;br /&gt;
		&amp;quot;Roll&amp;quot;,&lt;br /&gt;
		&amp;quot;DC&amp;quot;,&lt;br /&gt;
		&amp;quot;Success&amp;quot;,&lt;br /&gt;
		&amp;quot;Strong Success&amp;quot;,&lt;br /&gt;
		&amp;quot;Failure&amp;quot;,&lt;br /&gt;
		&amp;quot;Strong Failure&amp;quot;,&lt;br /&gt;
		&amp;quot;Rolltable&amp;quot;&lt;br /&gt;
	],&lt;br /&gt;
	&amp;quot;format&amp;quot;: &amp;quot;block&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Niuf</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Dice_Overview&amp;diff=363</id>
		<title>Dice Overview</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Dice_Overview&amp;diff=363"/>
		<updated>2026-06-02T21:07:46Z</updated>

		<summary type="html">&lt;p&gt;Niuf: /* Abilities and Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Abilities and Skills==&lt;br /&gt;
&lt;br /&gt;
Abilities represent your fundamental strengths as a survivor. Each &#039;&#039;&#039;Ability&#039;&#039;&#039; governs a set of &#039;&#039;&#039;Skills&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Skills are always rolled with their parent Ability.&lt;br /&gt;
&lt;br /&gt;
When you attempt an action using a Skill, roll the following: &lt;br /&gt;
 d20 + its associated Ability + the Skill level&lt;br /&gt;
&lt;br /&gt;
For example, if you have a +2 Morale and +2 Presence (its parent ability), you&#039;d roll:&lt;br /&gt;
 d20 + 2 (Morale) + 2 (Presence) &lt;br /&gt;
&lt;br /&gt;
Compare the total to a Difficulty Class, or DC, set by the narrator or the rules.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!colspan=2| Physique&lt;br /&gt;
|-&lt;br /&gt;
| Athletics: || Climbing, jumping, swimming, lifting, and other feats of physical exertion.&lt;br /&gt;
|-&lt;br /&gt;
| Melee || Fighting with close combat weapons or unarmed strikes.&lt;br /&gt;
|-&lt;br /&gt;
| Resilience || Enduring pain, resisting poison or illness, and withstanding physical trauma.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2| Agility&lt;br /&gt;
|-&lt;br /&gt;
| Aiming || Using ranged weapons accurately.&lt;br /&gt;
|-&lt;br /&gt;
| Stealth || Moving quietly, hiding, and avoiding detection.&lt;br /&gt;
|-&lt;br /&gt;
| Reflex || Reacting quickly to danger, avoiding hazards, and resisting sudden effects.&lt;br /&gt;
|-&lt;br /&gt;
| Finesse || Precise manual control, delicate manipulation, or careful physical actions.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2| Reason&lt;br /&gt;
|-&lt;br /&gt;
| Awareness || Noticing threats, spotting details, and reading intent.&lt;br /&gt;
|-&lt;br /&gt;
| Medicine || Treating wounds, stabilising injuries, and managing illness.&lt;br /&gt;
|-&lt;br /&gt;
| Technology || Using, repairing, or understanding machines and electronic systems.&lt;br /&gt;
|-&lt;br /&gt;
| Academia || General knowledge, research, and recalling learned information.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2| Presence&lt;br /&gt;
|-&lt;br /&gt;
| Morale || Resisting fear, maintaining composure, and enduring psychological strain.&lt;br /&gt;
|-&lt;br /&gt;
| Intimidation || Coercing or frightening others into compliance.&lt;br /&gt;
|-&lt;br /&gt;
| Persuasion || Convincing others through reason, trust, or emotional appeal.&lt;br /&gt;
|-&lt;br /&gt;
| Deception || Lying convincingly, misleading others, or concealing the truth.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Difficulty Class and Outcomes==&lt;br /&gt;
Difficulty Class (DC) is the number that you compare your roll against. They are set by the rules or the narrator.&lt;br /&gt;
&lt;br /&gt;
After rolling, compare your total to the DC.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Over 5 Below DC: || Strong Failure&lt;br /&gt;
|-&lt;br /&gt;
| 5 or Less Below DC || Failure&lt;br /&gt;
|-&lt;br /&gt;
| Meets DC || Success&lt;br /&gt;
|-&lt;br /&gt;
| 5 or Less Above DC || Success&lt;br /&gt;
|-&lt;br /&gt;
| Over 5 Above DC || Strong Success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Examples: ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| DC: || Strong Success&lt;br /&gt;
|Success&lt;br /&gt;
|Failure&lt;br /&gt;
|Strong Failure&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 10 and up&lt;br /&gt;
|5-10&lt;br /&gt;
|4-0&lt;br /&gt;
|/&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 15 and up&lt;br /&gt;
|10-14&lt;br /&gt;
|5-9&lt;br /&gt;
|4 and down&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 20 and up&lt;br /&gt;
|15-19&lt;br /&gt;
|10-14&lt;br /&gt;
|9 and down&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 25 and up&lt;br /&gt;
|20-24&lt;br /&gt;
|15-19&lt;br /&gt;
|14 and down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Narrator DC Guidance: ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| DC: || Strong Success&lt;br /&gt;
|-&lt;br /&gt;
| 1-5 || valign=&amp;quot;top&amp;quot; |Trivial tasks,  minimal chance of failure.&lt;br /&gt;
|-&lt;br /&gt;
| 6-10 || valign=&amp;quot;top&amp;quot; |Easy Tasks,  most people would be able to succeed.&lt;br /&gt;
|-&lt;br /&gt;
| 11-15 || Doable Tasks, with some effort this should be doable.&lt;br /&gt;
|-&lt;br /&gt;
| 16-20 || Tricky Tasks, probably going to fail if you are untrained.&lt;br /&gt;
|-&lt;br /&gt;
|21-25&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |Hard Tasks,  for those with experience.&lt;br /&gt;
|-&lt;br /&gt;
|26-30&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |Long Shot,  Even with training it’ll take a lot of luck to get this done.&lt;br /&gt;
|-&lt;br /&gt;
|31+&lt;br /&gt;
|Never, Impossible things should not be rolled for.&lt;br /&gt;
|}&lt;br /&gt;
== Advantage and Disadvantage ==&lt;br /&gt;
Some rules give a roll Advantage or Disadvantage. A narrator will tell you if one applies.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Advantage: || Roll two d20&#039;s, pick the highest.&lt;br /&gt;
|-&lt;br /&gt;
| Disadvantage || Roll two d20&#039;s, pick the lowest.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Advantage and Disadvantage do not stack. &lt;br /&gt;
*If a roll has both Advantage and Disadvantage, they cancel out and the roll is made normally.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
When skills are mentioned in calculations (not just in this section) only use the skill level, the ability will be listed separately if used.&lt;br /&gt;
&lt;br /&gt;
===Health Points===&lt;br /&gt;
 HP = 5 + Physique + (Resilience / 2) rounded down.&lt;br /&gt;
*At 0 current HP, you gain the [[Conditions#Unconscious|Unconscious]] Condition.&lt;br /&gt;
&lt;br /&gt;
If you have 2 Physique and 2 Resilience, then your HP would be 8 (5+2+[2/2])&lt;br /&gt;
&lt;br /&gt;
=== Movement ===&lt;br /&gt;
 Movement = 3 + (Athletics + Reflex) / 2, rounded down.&lt;br /&gt;
&lt;br /&gt;
*During your turn you may use 1 movement to move 1 tile.&lt;br /&gt;
*Your movement resets to max on the end of your turn.&lt;br /&gt;
&lt;br /&gt;
===Stress===&lt;br /&gt;
*Stress represents psychological strain.&lt;br /&gt;
*While resting, you lose 1 Stress at the end of each hour in-game.&lt;br /&gt;
 Stress Cap = 3 + Presence&lt;br /&gt;
*When your Stress reaches your Stress Cap, you must make a Morale Roll and resolve the result according to the table below.&lt;br /&gt;
{|&lt;br /&gt;
! Morale !! Result&lt;br /&gt;
|- &lt;br /&gt;
| 1-5: || You surrender to your opponents.&lt;br /&gt;
|-&lt;br /&gt;
| 6-10 || Your movement and AP reduced to 0 until the end of your next turn.&lt;br /&gt;
|-&lt;br /&gt;
| 11-15 || You must get as far away as you can, until the end of your next turn.&lt;br /&gt;
|-&lt;br /&gt;
| 16+ || You are stunned until the end of your next turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Defenses ===&lt;br /&gt;
Unless otherwise stated by a rule or feature, when someone attempts to attack you the DC is equal to your Base Defense&lt;br /&gt;
&lt;br /&gt;
If you are wearing [[Armor]] on a targeted area, add that to the DC, armor does not get added atop Dodge or Parry DC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Defense = 10 + Resilience&#039;&#039;&#039;&lt;br /&gt;
[[Category:Dice System]]&lt;/div&gt;</summary>
		<author><name>Niuf</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Basic_Actions&amp;diff=362</id>
		<title>Basic Actions</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Basic_Actions&amp;diff=362"/>
		<updated>2026-06-02T21:05:59Z</updated>

		<summary type="html">&lt;p&gt;Niuf: /* Social Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following actions are available to all people, regardless of training.&lt;br /&gt;
&lt;br /&gt;
== Movement Actions ==&lt;br /&gt;
{{Action|Name=Move|Description=Your movement is reset to full.|AP=1}} &lt;br /&gt;
{{Action|Name=Sneaky Movement|Description=You gain the Slowed condition until the end of your turn.&lt;br /&gt;
If your turn ends out of enemy line of sight, you keep the Hidden condition.|AP=1|Requirement=Hidden Condition}} &lt;br /&gt;
{{Action|Name=Hide|Description=You gain the Hidden condition.|AP=1|Range=Adjacent Tile|Requirement=Suitable hiding place, no enemy line of sight}} &lt;br /&gt;
{{Action|Name=Stand Up|Description=Remove the Prone condition, unless it is being actively forced by another effect.|AP=1}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Disengage&lt;br /&gt;
| Description = You may move 1 tile, which does not provoke opportunity attacks.&lt;br /&gt;
| AP = 1&lt;br /&gt;
}}{{Action&lt;br /&gt;
| Name = Running Jump&lt;br /&gt;
| Description = Leap across a gap. &lt;br /&gt;
If your jump distance clears the gap, you may land on any valid tile within your jump distance. &lt;br /&gt;
If it does not clear the gap, you must take the Fall Reaction&lt;br /&gt;
| AP = 2&lt;br /&gt;
| Requirement = Spend at least 2 movements towards the gap you try to cross.&lt;br /&gt;
| Roll = Athletics&lt;br /&gt;
| Rolltable = {{Rolltable|rows=&lt;br /&gt;
{{Rolltable/row|4 and under|You are not able to jump, and fall at the first tile of the gap.}}&lt;br /&gt;
{{Rolltable/row|5-10|You leap a distance of half your maximum movement.}}&lt;br /&gt;
{{Rolltable/row|11-15|You leap a distance of your maximum movement.}}&lt;br /&gt;
{{Rolltable/row|16-20|You leap a distance of 1.5x your maximum movement.}}&lt;br /&gt;
{{Rolltable/row|20 and up|You leap a distance of 2x your maximum movement.}}&lt;br /&gt;
}}&lt;br /&gt;
}}{{Action|Name=Drop Prone|Description=Gain the Prone condition.|AP=0}}&lt;br /&gt;
== Melee Actions ==&lt;br /&gt;
{{Action|Name=Unarmed Attack|Description=Choose a body area on a target within range to attack.|AP=1|Range=Adjacent Tile|Uses=Empty Hands|Roll=Melee|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Choose one:&lt;br /&gt;
* Strong Attack Table (Blunt)&lt;br /&gt;
* Use the Grapple Action for 0 AP.|Failure=Attack Misses|Strong Failure=You take 1 Stress and 1 Damage.}}&lt;br /&gt;
{{Action|Name=Basic Melee Attack|Description=Choose a body area on a target within range to attack.|AP=1|Range=Adjacent Tile|Uses=Melee Weapon|Roll=Melee|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Strong Attack Table (Weapon Dmg.)|Failure=Attack Misses|Strong Failure=You gain 1 Stress.}}&lt;br /&gt;
{{Action|Name=Push|Description=Attempt to push a target away from you.|AP=1|Range=Adjacent Tile|Roll=Athletics|DC=Target Defense DC (Torso)|Success=The Target is moved away from you equal to 1+Athletics tiles.|Strong Success=The target falls prone.|Failure=/|Strong Failure=You take 1 Stress.}} &lt;br /&gt;
{{Action|Name=Grapple|Description=Attempt to grapple a target.|AP=2|Range=Adjacent Tile|Uses=Empty Hands|Roll=Athletics|DC=Target Defense DC (Torso)|Success=You grapple the Target.|Strong Success=The Target takes 1 Damage.|Failure=/|Strong Failure=You take 1 Stress.}} &lt;br /&gt;
{{Action|Name=Escape Grapple|Description=Attempt to escape a grapple.|AP=2|Roll=Reflex or Melee|DC=Grapple DC|Success=Lose the Grappled condition. The target loses the Grappling condition.|Strong Success=Can move half your movement.|Failure=No Effect|Strong Failure=Gain 1 Stress.}} &lt;br /&gt;
&lt;br /&gt;
== Ranged Actions ==&lt;br /&gt;
{{Action|Name=Basic Thrown Attack|Description=Choose a body area on a target within range to attack.|AP=1|Range=3+Physique|Uses=Thrown Weapon|Roll=Aiming|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Strong Attack Table (Weapon Dmg.)|Failure=Attack Misses|Strong Failure=You gain 1 Stress.}}&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Throw Object&lt;br /&gt;
| Description = Throw a lightweight item at a target point.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Range = 15+Athletics&lt;br /&gt;
| Uses = Lightweight Item&lt;br /&gt;
| Roll = Aiming&lt;br /&gt;
| Rolltable = {{Rolltable&lt;br /&gt;
|rows=&lt;br /&gt;
{{Rolltable/row|4 and under|Object lands 5 tiles off target.&amp;lt;br /&amp;gt;Strong Failure if Item calls for it.}}&lt;br /&gt;
{{Rolltable/row|5-9|Object lands 3 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|10-15|Object lands 2 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|16-19|Object lands on target.}}&lt;br /&gt;
{{Rolltable/row|20 and up|Object lands on target.&amp;lt;br /&amp;gt;Strong Success if Item calls for it.}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Firearm Actions ===&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Single Action Shot&lt;br /&gt;
| Description = Choose a body area on a target within range to attack.&lt;br /&gt;
| AP = 2&lt;br /&gt;
| Range = 10+Aiming&lt;br /&gt;
| Uses = Equipped single-action firearm, &amp;lt;u&amp;gt;1 ammo&amp;lt;/u&amp;gt;&lt;br /&gt;
| Roll = Aiming&lt;br /&gt;
| DC = Target Defense DC&lt;br /&gt;
| Success = Deal 1 Damage&lt;br /&gt;
| Strong Success = Strong Attack Table (Piercing)&lt;br /&gt;
| Failure = Attack Misses&lt;br /&gt;
| Strong Failure = You gain 1 Stress.&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Semi Auto Shot&lt;br /&gt;
| Description = Choose a body area on a target within range to attack.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Range = 10+Aiming&lt;br /&gt;
| Uses = Equipped semi-auto firearm, &amp;lt;u&amp;gt;1 ammo&amp;lt;/u&amp;gt;&lt;br /&gt;
| Roll = Aiming&lt;br /&gt;
| DC = Target Defense DC&lt;br /&gt;
| Success = Deal 1 Damage&lt;br /&gt;
| Strong Success = Strong Attack Table (Piercing)&lt;br /&gt;
| Failure = Attack Misses&lt;br /&gt;
| Strong Failure = You gain 1 Stress. &amp;amp; The firearm jams.&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Full Auto Spray&lt;br /&gt;
| Description = Choose a body area on a target within range to attack.&lt;br /&gt;
| AP = 3&lt;br /&gt;
| Range = 10+Aiming&lt;br /&gt;
| Uses = Equipped Full-auto firearm, &amp;lt;u&amp;gt;5 ammo&amp;lt;/u&amp;gt;&lt;br /&gt;
| Roll = Aiming&lt;br /&gt;
| DC = Target Defense DC&lt;br /&gt;
| Success = Deal 1 damage per point your roll beats Defense DC, up to 5.&lt;br /&gt;
| Strong Success = Strong Attack Table (Piercing)&lt;br /&gt;
| Failure = Attack Misses&lt;br /&gt;
| Strong Failure = You gain 1 Stress. &amp;amp; The firearm jams.&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Unjam Firearm&lt;br /&gt;
| Description = Unjam the firearm, clear the barrel, and make it ready for shooting again.&lt;br /&gt;
| AP = 2&lt;br /&gt;
| Uses = Equipped full-auto firearm&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Switch Firing Mode&lt;br /&gt;
| Description = Switch a gun from one mode of fire to another.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Uses = Equipped firearm with switch&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Reload Firearm&lt;br /&gt;
| Description = Load a magazine or clip from your main inventory into the firearm you have equipped.&lt;br /&gt;
If the firearm has a magazine or clip in it already, it can be removed with this action for free as well.&lt;br /&gt;
| AP = 2&lt;br /&gt;
| Uses = Equipped Firearm&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Item interactions ==&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Equip Item&lt;br /&gt;
| Description = Equip an Item&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Range = Main inventory or Adjacent Tile&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Unequip Item&lt;br /&gt;
| Description = Put an item into your main inventory.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Uses = Equipped item&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Place Item&lt;br /&gt;
| Description = Transfer an item to a surface or container.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Range = Adjacent Tile&lt;br /&gt;
| Uses = Equipped item or Main inventory Item&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Drop Item&lt;br /&gt;
| Description = Drop an item to the floor.&lt;br /&gt;
| AP = 0&lt;br /&gt;
| Uses = Equipped Item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Social Actions ==&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Intimidate&lt;br /&gt;
| Description = Attempt to frighten or pressure a target.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Roll = Intimidation&lt;br /&gt;
| DC = Target Morale Roll&lt;br /&gt;
| Success = Target gains Stress equal to 1 + half your Intimidation level. (rounded down)&lt;br /&gt;
| Strong Success = Target gains the Horrified Condition until the end of their next turn.&lt;br /&gt;
| Failure = No Effect&lt;br /&gt;
| Strong Failure = You gain 1 Stress.&lt;br /&gt;
}}{{Action&lt;br /&gt;
| Name = Draw Attention&lt;br /&gt;
| Description = You try to pull the attention to yourself, target 1+Presence people that can see you.&lt;br /&gt;
| AP = 2&lt;br /&gt;
| Range = Visible&lt;br /&gt;
| Roll = Persuasion&lt;br /&gt;
| DC = Target Morale roll.&lt;br /&gt;
| Success = Until the end of their turn, target gains the Blurred Vision condition when Acting trying to target anyone but you.&lt;br /&gt;
| Strong Success = Until the end of their turn, target gains the Blinded condition when Acting trying to target anyone but you.&lt;br /&gt;
| Failure = No effect.&lt;br /&gt;
| Strong Failure = You gain 1 stress.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Misc Actions ==&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Sense Area&lt;br /&gt;
| Description = You attempt to use your senses to gain more knowledge of your surroundings.&lt;br /&gt;
| AP = 2&lt;br /&gt;
| Range = 10+5*Awareness&lt;br /&gt;
| Roll = Awareness&lt;br /&gt;
| Rolltable = {{Rolltable&lt;br /&gt;
|rows=&lt;br /&gt;
{{Rolltable/row|0-10|No info is gained.}}&lt;br /&gt;
{{Rolltable/row|11-15|Reveal basic information if available.}}&lt;br /&gt;
{{Rolltable/row|16-20|Reveal decent information if available.}}&lt;br /&gt;
{{Rolltable/row|21+|Reveal all information if available.}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Inspect Area&lt;br /&gt;
| Description = Inspect the area for hidden items, creatures, or things within range.&lt;br /&gt;
| AP = 2&lt;br /&gt;
| Range = 5+Awareness&lt;br /&gt;
| Roll = Awareness&lt;br /&gt;
| DC = Detection score of each Hidden item, creature, or thing within range&lt;br /&gt;
| Success = Target loses Hidden Condition&lt;br /&gt;
| Strong Success = Can move your movement towards target.&lt;br /&gt;
| Failure = Target remains hidden&lt;br /&gt;
| Strong Failure = Target&#039;s Detection Score +3&lt;br /&gt;
}}&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Apply Pressure&lt;br /&gt;
| Description = Attempt to stop a bleeding wound from dealing damage next turn.&lt;br /&gt;
Advantage on the roll, when Bandage is used&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Range = Adjacent Tile&lt;br /&gt;
| Uses = Bleeding wound, &amp;lt;u&amp;gt;Bandage*&amp;lt;/u&amp;gt;&lt;br /&gt;
| Roll = Medicine&lt;br /&gt;
| DC = 10&lt;br /&gt;
| Success = Bleeding Effect deals no damage next turn.&lt;br /&gt;
| Strong Success = Bleeding effect duration -1 rounds.&lt;br /&gt;
| Failure = No Effect&lt;br /&gt;
| Strong Failure = Gain 1 Stress.&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Ready Action&lt;br /&gt;
| Description = Set a Trigger and an Action.&amp;lt;br&amp;gt;&lt;br /&gt;
If the trigger occurs before the start of your next turn, you perform the action.&lt;br /&gt;
| AP = 1&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
== Reactions ==&lt;br /&gt;
Reactions are a special type of Action that can be taken at any time, as long as the trigger occurs.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that they can still have an AP cost!&lt;br /&gt;
&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Dodge&lt;br /&gt;
| Description = Your Defense DC becomes 10 + Agility + Reflex until the end of the turn.&lt;br /&gt;
| Type = Reaction&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Trigger = You are targeted by an attack or grapple.&lt;br /&gt;
| Requirement = Not Slowed, Not Firearm Attack&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Parry&lt;br /&gt;
| Description = Your Defense DC becomes 10 + Physique + Melee until the end of the turn.&lt;br /&gt;
| Type = Reaction&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Trigger = You are targeted by a melee attack or grapple.&lt;br /&gt;
| Requirement = Not Weakened&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Opportunity Attack&lt;br /&gt;
| Description = Make an Unarmed Attack or Basic Melee attack the against triggering creature for 0AP.&lt;br /&gt;
| Type = Reaction&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Trigger = A creature you see willingly moves out of your reach.&lt;br /&gt;
}}&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Fall&lt;br /&gt;
| Description = You fall, and may attempt to safely land.&lt;br /&gt;
| Type = Reaction&lt;br /&gt;
| AP = 0&lt;br /&gt;
| Trigger = You fall at least 2 tiles&lt;br /&gt;
| Roll = Reflex&lt;br /&gt;
| DC = DC 7 + twice tiles fallen&lt;br /&gt;
| Success = Take damage equal to :Tiles fallen -1, halved, rounded down.&lt;br /&gt;
| Strong Success = Instead, you take no damage, and may freely move up to half your movement.&lt;br /&gt;
| Failure = Take damage equal to Tiles fallen -1&lt;br /&gt;
| Strong Failure = Succeed a Resilience roll equal to the Fall DC or gain the Broken Leg Injury&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Niuf</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Tactical_Equipment&amp;diff=361</id>
		<title>Tactical Equipment</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Tactical_Equipment&amp;diff=361"/>
		<updated>2026-06-02T20:50:29Z</updated>

		<summary type="html">&lt;p&gt;Niuf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many items in PZ may be used in all types of situations, but for some of them there are specific rules.&lt;br /&gt;
&lt;br /&gt;
If an item you want to use does not have a rule yet, a narrator decides how it works for that situation, before letting the curator team know about this gap in the rules.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&lt;br /&gt;
=== Armor Location ===&lt;br /&gt;
Armor protects the area it is worn on, below is a table that helps figure out which area that is, and how much AC it adds to that area.&lt;br /&gt;
{| class=&amp;quot;sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item&lt;br /&gt;
!Location&lt;br /&gt;
!AC Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Helmet&lt;br /&gt;
|Head&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Mask&lt;br /&gt;
|Head&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Vest&lt;br /&gt;
|Torso&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Kilt&lt;br /&gt;
|Torso&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Shin Guard&lt;br /&gt;
|Legs&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Greaves&lt;br /&gt;
|Legs&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Thigh Guard&lt;br /&gt;
|Legs&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Leg Pad&lt;br /&gt;
|Legs&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Pauldrons&lt;br /&gt;
|Arms&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Shoulder Pad&lt;br /&gt;
|Arms&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Hand Plate&lt;br /&gt;
|Arms&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Gloves&lt;br /&gt;
|Arms&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor Integrity ===&lt;br /&gt;
When a protected body area is hit by a [[Strong Attacks|&#039;&#039;&#039;Strong Attack&#039;&#039;&#039;]], one piece armor protecting that body area takes &#039;&#039;&#039;1 Integrity damage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When Integrity reaches 0:&lt;br /&gt;
&lt;br /&gt;
* The armor loses its AC bonus.&lt;br /&gt;
* The armor no longer protects that body area.&lt;br /&gt;
* The armor must be repaired before providing protection again.&lt;br /&gt;
&lt;br /&gt;
The type of Armor determines its Integrity.&lt;br /&gt;
{| class=&amp;quot;sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Type&lt;br /&gt;
!Integrity&lt;br /&gt;
|-&lt;br /&gt;
|Improvised&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Scrap&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Armoured&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Bulletproof&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Defender&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Patriot&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Vanguard&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
For the improvised category, ask a Curator. This includes things like leather vests, welding masks, etc. and may not give the full AC bonus. Never assume its stats without confirmation from a Curator.&lt;br /&gt;
&lt;br /&gt;
== Weapon Attachments ==&lt;br /&gt;
When a weapon attachment is equipped on a weapon, whenever you use this weapon, the following effects/rules apply.&lt;br /&gt;
&lt;br /&gt;
=== Sling ===&lt;br /&gt;
When the Drop Item Action is used, instead of the floor, your weapon is returned to your main inventory.&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
When the Range of your weapon is calculated, your Aiming is multiplied by the scope’s highest multiplier.&lt;br /&gt;
&lt;br /&gt;
If a Scope/Sight has no multiplier listed, consider it 2x.&lt;br /&gt;
&lt;br /&gt;
=== Bayonet ===&lt;br /&gt;
The Weapon now also counts as a Piercing/Slashing melee weapon.&lt;br /&gt;
&lt;br /&gt;
=== Suppressor ===&lt;br /&gt;
Shots fired by the weapon are not heard further than 10 Tiles away.&lt;br /&gt;
&lt;br /&gt;
=== Grip ===&lt;br /&gt;
You gain a +1 to your Aiming rolls using this weapon.&lt;br /&gt;
&lt;br /&gt;
=== Bipod, 1AP ===&lt;br /&gt;
&lt;br /&gt;
===== Requirements: a sturdy surface. =====&lt;br /&gt;
You deploy the bipod. For as long as it remains deployed, you gain Advantage on Aiming rolls with this weapon.&lt;br /&gt;
&lt;br /&gt;
Picking up or moving the weapon removes this bonus.&lt;br /&gt;
&lt;br /&gt;
== Explosives ==&lt;br /&gt;
&lt;br /&gt;
=== Fire Bomb/Molotov ===&lt;br /&gt;
Can be used as part of the Throw Object Action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On Strong Failure:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The bomb does not go off.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On other rolls:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
·        A circle/sphere with a radius of 4 tiles around where it fell:&lt;br /&gt;
&lt;br /&gt;
·        Objects and Tiles are set Aflame(weak) for 2 rounds.&lt;br /&gt;
&lt;br /&gt;
·        Creatures in this area have to roll &#039;&#039;&#039;Reflex&#039;&#039;&#039; DC12 or also be set Aflame(weak) for 2 rounds. This roll is made with disadvantage if Thrown Object was a strong success.&lt;br /&gt;
&lt;br /&gt;
== Misc. Equipment ==&lt;br /&gt;
=== Improvised Spray ===&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Improvised Spray &lt;br /&gt;
| Description = You use a spraycan to try and blind an enemy.&lt;br /&gt;
If the target cannot use their Dodge DC, they automatically have a Strong Failure.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Requirement = Enemy without eye protection.&lt;br /&gt;
| Range = 2 Tiles&lt;br /&gt;
| Uses = Spray paint, Hairspray, other sprays that are not originally intended as weapons.&lt;br /&gt;
| Roll = Aiming&lt;br /&gt;
| DC = Target Dodge DC&lt;br /&gt;
| Success = Target gains Blurred Vision for 3 rounds.&lt;br /&gt;
| Strong Success = Target gains Blinded for 3 rounds.&lt;br /&gt;
| Strong Failure = You gain Blurred Vision for 1 round.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Niuf</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Tactical_Equipment&amp;diff=360</id>
		<title>Tactical Equipment</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Tactical_Equipment&amp;diff=360"/>
		<updated>2026-06-02T20:44:09Z</updated>

		<summary type="html">&lt;p&gt;Niuf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many items in PZ may be used in all types of situations, but for some of them there are specific rules.&lt;br /&gt;
&lt;br /&gt;
If an item you want to use does not have a rule yet, a narrator decides how it works for that situation, before letting the curator team know about this gap in the rules.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&lt;br /&gt;
=== Armor Location ===&lt;br /&gt;
Armor protects the area it is worn on, below is a table that helps figure out which area that is, and how much AC it adds to that area.&lt;br /&gt;
{| class=&amp;quot;sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item&lt;br /&gt;
!Location&lt;br /&gt;
!AC Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Helmet&lt;br /&gt;
|Head&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Mask&lt;br /&gt;
|Head&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Vest&lt;br /&gt;
|Torso&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Kilt&lt;br /&gt;
|Torso&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Shin Guard&lt;br /&gt;
|Legs&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Greaves&lt;br /&gt;
|Legs&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Thigh Guard&lt;br /&gt;
|Legs&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Leg Pad&lt;br /&gt;
|Legs&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Pauldrons&lt;br /&gt;
|Arms&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Shoulder Pad&lt;br /&gt;
|Arms&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Hand Plate&lt;br /&gt;
|Arms&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Gloves&lt;br /&gt;
|Arms&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor Integrity ===&lt;br /&gt;
When a protected body area is hit by a [[Strong Attacks|&#039;&#039;&#039;Strong Attack&#039;&#039;&#039;]], one piece armor protecting that body area takes &#039;&#039;&#039;1 Integrity damage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When Integrity reaches 0:&lt;br /&gt;
&lt;br /&gt;
* The armor loses its AC bonus.&lt;br /&gt;
* The armor no longer protects that body area.&lt;br /&gt;
* The armor must be repaired before providing protection again.&lt;br /&gt;
&lt;br /&gt;
The type of Armor determines its Integrity.&lt;br /&gt;
{| class=&amp;quot;sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Type&lt;br /&gt;
!Integrity&lt;br /&gt;
|-&lt;br /&gt;
|Improvised&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Scrap&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Armoured&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Bulletproof&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Defender&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Patriot&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Vanguard&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
For the improvised category, ask a Curator. This includes things like leather vests, welding masks, etc. and may not give the full AC bonus. Never assume its stats without confirmation from a Curator.&lt;br /&gt;
&lt;br /&gt;
== Weapon Attachments ==&lt;br /&gt;
When a weapon attachment is equipped on a weapon, whenever you use this weapon, the following effects/rules apply.&lt;br /&gt;
&lt;br /&gt;
=== Sling ===&lt;br /&gt;
When the Drop Item Action is used, instead of the floor, your weapon is returned to your main inventory.&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
When the Range of your weapon is calculated, your Aiming is multiplied by the scope’s highest multiplier.&lt;br /&gt;
&lt;br /&gt;
If a Scope/Sight has no multiplier listed, consider it 2x.&lt;br /&gt;
&lt;br /&gt;
=== Bayonet ===&lt;br /&gt;
The Weapon now also counts as a Piercing/Slashing melee weapon.&lt;br /&gt;
&lt;br /&gt;
=== Suppressor ===&lt;br /&gt;
Shots fired by the weapon are not heard further than 10 Tiles away.&lt;br /&gt;
&lt;br /&gt;
=== Grip ===&lt;br /&gt;
You gain a +1 to your Aiming rolls using this weapon.&lt;br /&gt;
&lt;br /&gt;
=== Bipod, 1AP ===&lt;br /&gt;
&lt;br /&gt;
===== Requirements: a sturdy surface. =====&lt;br /&gt;
You deploy the bipod. For as long as it remains deployed, you gain Advantage on Aiming rolls with this weapon.&lt;br /&gt;
&lt;br /&gt;
Picking up or moving the weapon removes this bonus.&lt;br /&gt;
&lt;br /&gt;
== Explosives ==&lt;br /&gt;
&lt;br /&gt;
=== Fire Bomb/Molotov ===&lt;br /&gt;
Can be used as part of the Throw Object Action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On Strong Failure:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The bomb does not go off.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On other rolls:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
·        A circle/sphere with a radius of 4 tiles around where it fell:&lt;br /&gt;
&lt;br /&gt;
·        Objects and Tiles are set Aflame(weak) for 2 rounds.&lt;br /&gt;
&lt;br /&gt;
·        Creatures in this area have to roll &#039;&#039;&#039;Reflex&#039;&#039;&#039; DC12 or also be set Aflame(weak) for 2 rounds. This roll is made with disadvantage if Thrown Object was a strong success.&lt;br /&gt;
&lt;br /&gt;
== Misc. Equipment ==&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Improvised Spray&lt;br /&gt;
| Description = You use a spraycan to try and blind an enemy.&lt;br /&gt;
If the target cannot use their Dodge DC, they automatically have a Strong Failure.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Requirement = Enemy without eye protection.&lt;br /&gt;
| Range = 2 Tiles&lt;br /&gt;
| Uses = Spray paint, Hairspray, other sprays that are not originally intended as weapons.&lt;br /&gt;
| Roll = Aiming&lt;br /&gt;
| DC = Target Dodge DC&lt;br /&gt;
| Success = Target gains Blurred Vision for 3 rounds.&lt;br /&gt;
| Strong Success = Target gains Blinded for 3 rounds.&lt;br /&gt;
| Strong Failure = You gain Blurred Vision for 1 round.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Niuf</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Conditions&amp;diff=359</id>
		<title>Conditions</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Conditions&amp;diff=359"/>
		<updated>2026-06-02T20:35:34Z</updated>

		<summary type="html">&lt;p&gt;Niuf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below is a list of conditions your character could have inflicted upon them. &lt;br /&gt;
&lt;br /&gt;
Conditions affect a character in specific ways.&lt;br /&gt;
&lt;br /&gt;
Their duration is indefinite unless noted otherwise.&lt;br /&gt;
&lt;br /&gt;
==Stunned==&lt;br /&gt;
*Disadvantage on all rolls.&lt;br /&gt;
*Cannot take Reactions.&lt;br /&gt;
&lt;br /&gt;
== Bleeding ==&lt;br /&gt;
*Take 1 damage at the end of your turn.&lt;br /&gt;
&lt;br /&gt;
== Prone ==&lt;br /&gt;
*+2 to Aiming rolls.&lt;br /&gt;
*While Prone, you have the Slowed condition.&lt;br /&gt;
*Melee attacks against you have Advantage.&lt;br /&gt;
&lt;br /&gt;
== Blinded ==&lt;br /&gt;
&lt;br /&gt;
* Disadvantage on Melee, Aiming, and Awareness rolls.&lt;br /&gt;
* Cannot use Reactions.&lt;br /&gt;
* You have no vision and automatically fail any check that relies solely on sight.&lt;br /&gt;
&lt;br /&gt;
== Blurred Vision ==&lt;br /&gt;
*-3 to Melee, Aiming, and Awareness rolls.&lt;br /&gt;
&lt;br /&gt;
== Weakened ==&lt;br /&gt;
*Disadvantage on any Physique rolls.&lt;br /&gt;
&lt;br /&gt;
== Slowed ==&lt;br /&gt;
*Your Movement is halved&lt;br /&gt;
== Grappled ==&lt;br /&gt;
*Cannot use movement.&lt;br /&gt;
*You are Stunned.&lt;br /&gt;
&lt;br /&gt;
== Grappling ==&lt;br /&gt;
*You are Slowed.&lt;br /&gt;
*Grappled target counts as an equipped item.&lt;br /&gt;
*Advantage on Physique-based rolls against the Grappled Target.&lt;br /&gt;
&lt;br /&gt;
== Hidden ==&lt;br /&gt;
*You gain Advantage on attack rolls.&lt;br /&gt;
*Your Detection score is equal to &#039;&#039;&#039;10 + Agility + Stealth&#039;&#039;&#039;.&lt;br /&gt;
*You lose this condition by:  Using Movement or attacking.&lt;br /&gt;
&lt;br /&gt;
== Horrified ==&lt;br /&gt;
*You cannot willingly move closer to the source of the Condition. &lt;br /&gt;
*While you can see the source, you have the Stunned Condition.&lt;br /&gt;
&lt;br /&gt;
== Unconscious ==&lt;br /&gt;
*You are Prone.&lt;br /&gt;
*You have 0 AP.&lt;br /&gt;
*You have 0 movement.&lt;br /&gt;
&lt;br /&gt;
== Aflame ==&lt;br /&gt;
At the end of your turn, take Fire Damage based on your Aflame level.&lt;br /&gt;
&lt;br /&gt;
If a creature starts or ends their turn touching something that is Aflame, they have to make a &#039;&#039;&#039;Reflex roll&#039;&#039;&#039; against its &#039;&#039;&#039;Extinguish DC&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
On a failure, they become Aflame at &#039;&#039;&#039;one level lower&#039;&#039;&#039; (if possible) than the source, for &#039;&#039;&#039;half&#039;&#039;&#039; &#039;&#039;&#039;of the remaining duration&#039;&#039;&#039;.&lt;br /&gt;
{|&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!Weak&lt;br /&gt;
!Medium&lt;br /&gt;
!Heavy&lt;br /&gt;
|-&lt;br /&gt;
|Extinguish DC:&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|Damage&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Dice System]]&lt;/div&gt;</summary>
		<author><name>Niuf</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Basic_Actions&amp;diff=358</id>
		<title>Basic Actions</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Basic_Actions&amp;diff=358"/>
		<updated>2026-06-02T20:18:51Z</updated>

		<summary type="html">&lt;p&gt;Niuf: /* Movement Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following actions are available to all people, regardless of training.&lt;br /&gt;
&lt;br /&gt;
== Movement Actions ==&lt;br /&gt;
{{Action|Name=Move|Description=Your movement is reset to full.|AP=1}} &lt;br /&gt;
{{Action|Name=Sneaky Movement|Description=You gain the Slowed condition until the end of your turn.&lt;br /&gt;
If your turn ends out of enemy line of sight, you keep the Hidden condition.|AP=1|Requirement=Hidden Condition}} &lt;br /&gt;
{{Action|Name=Hide|Description=You gain the Hidden condition.|AP=1|Range=Adjacent Tile|Requirement=Suitable hiding place, no enemy line of sight}} &lt;br /&gt;
{{Action|Name=Stand Up|Description=Remove the Prone condition, unless it is being actively forced by another effect.|AP=1}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Disengage&lt;br /&gt;
| Description = You may move 1 tile, which does not provoke opportunity attacks.&lt;br /&gt;
| AP = 1&lt;br /&gt;
}}{{Action&lt;br /&gt;
| Name = Running Jump&lt;br /&gt;
| Description = Leap across a gap. &lt;br /&gt;
If your jump distance clears the gap, you may land on any valid tile within your jump distance. &lt;br /&gt;
If it does not clear the gap, you must take the Fall Reaction&lt;br /&gt;
| AP = 2&lt;br /&gt;
| Requirement = Spend at least 2 movements towards the gap you try to cross.&lt;br /&gt;
| Roll = Athletics&lt;br /&gt;
| Rolltable = {{Rolltable|rows=&lt;br /&gt;
{{Rolltable/row|4 and under|You are not able to jump, and fall at the first tile of the gap.}}&lt;br /&gt;
{{Rolltable/row|5-10|You leap a distance of half your maximum movement.}}&lt;br /&gt;
{{Rolltable/row|11-15|You leap a distance of your maximum movement.}}&lt;br /&gt;
{{Rolltable/row|16-20|You leap a distance of 1.5x your maximum movement.}}&lt;br /&gt;
{{Rolltable/row|20 and up|You leap a distance of 2x your maximum movement.}}&lt;br /&gt;
}}&lt;br /&gt;
}}{{Action|Name=Drop Prone|Description=Gain the Prone condition.|AP=0}}&lt;br /&gt;
== Melee Actions ==&lt;br /&gt;
{{Action|Name=Unarmed Attack|Description=Choose a body area on a target within range to attack.|AP=1|Range=Adjacent Tile|Uses=Empty Hands|Roll=Melee|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Choose one:&lt;br /&gt;
* Strong Attack Table (Blunt)&lt;br /&gt;
* Use the Grapple Action for 0 AP.|Failure=Attack Misses|Strong Failure=You take 1 Stress and 1 Damage.}}&lt;br /&gt;
{{Action|Name=Basic Melee Attack|Description=Choose a body area on a target within range to attack.|AP=1|Range=Adjacent Tile|Uses=Melee Weapon|Roll=Melee|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Strong Attack Table (Weapon Dmg.)|Failure=Attack Misses|Strong Failure=You gain 1 Stress.}}&lt;br /&gt;
{{Action|Name=Push|Description=Attempt to push a target away from you.|AP=1|Range=Adjacent Tile|Roll=Athletics|DC=Target Defense DC (Torso)|Success=The Target is moved away from you equal to 1+Athletics tiles.|Strong Success=The target falls prone.|Failure=/|Strong Failure=You take 1 Stress.}} &lt;br /&gt;
{{Action|Name=Grapple|Description=Attempt to grapple a target.|AP=2|Range=Adjacent Tile|Uses=Empty Hands|Roll=Athletics|DC=Target Defense DC (Torso)|Success=You grapple the Target.|Strong Success=The Target takes 1 Damage.|Failure=/|Strong Failure=You take 1 Stress.}} &lt;br /&gt;
{{Action|Name=Escape Grapple|Description=Attempt to escape a grapple.|AP=2|Roll=Reflex or Melee|DC=Grapple DC|Success=Lose the Grappled condition. The target loses the Grappling condition.|Strong Success=Can move half your movement.|Failure=No Effect|Strong Failure=Gain 1 Stress.}} &lt;br /&gt;
&lt;br /&gt;
== Ranged Actions ==&lt;br /&gt;
{{Action|Name=Basic Thrown Attack|Description=Choose a body area on a target within range to attack.|AP=1|Range=3+Physique|Uses=Thrown Weapon|Roll=Aiming|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Strong Attack Table (Weapon Dmg.)|Failure=Attack Misses|Strong Failure=You gain 1 Stress.}}&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Throw Object&lt;br /&gt;
| Description = Throw a lightweight item at a target point.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Range = 15+Athletics&lt;br /&gt;
| Uses = Lightweight Item&lt;br /&gt;
| Roll = Aiming&lt;br /&gt;
| Rolltable = {{Rolltable&lt;br /&gt;
|rows=&lt;br /&gt;
{{Rolltable/row|4 and under|Object lands 5 tiles off target.&amp;lt;br /&amp;gt;Strong Failure if Item calls for it.}}&lt;br /&gt;
{{Rolltable/row|5-9|Object lands 3 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|10-15|Object lands 2 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|16-19|Object lands on target.}}&lt;br /&gt;
{{Rolltable/row|20 and up|Object lands on target.&amp;lt;br /&amp;gt;Strong Success if Item calls for it.}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Firearm Actions ===&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Single Action Shot&lt;br /&gt;
| Description = Choose a body area on a target within range to attack.&lt;br /&gt;
| AP = 2&lt;br /&gt;
| Range = 10+Aiming&lt;br /&gt;
| Uses = Equipped single-action firearm, &amp;lt;u&amp;gt;1 ammo&amp;lt;/u&amp;gt;&lt;br /&gt;
| Roll = Aiming&lt;br /&gt;
| DC = Target Defense DC&lt;br /&gt;
| Success = Deal 1 Damage&lt;br /&gt;
| Strong Success = Strong Attack Table (Piercing)&lt;br /&gt;
| Failure = Attack Misses&lt;br /&gt;
| Strong Failure = You gain 1 Stress.&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Semi Auto Shot&lt;br /&gt;
| Description = Choose a body area on a target within range to attack.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Range = 10+Aiming&lt;br /&gt;
| Uses = Equipped semi-auto firearm, &amp;lt;u&amp;gt;1 ammo&amp;lt;/u&amp;gt;&lt;br /&gt;
| Roll = Aiming&lt;br /&gt;
| DC = Target Defense DC&lt;br /&gt;
| Success = Deal 1 Damage&lt;br /&gt;
| Strong Success = Strong Attack Table (Piercing)&lt;br /&gt;
| Failure = Attack Misses&lt;br /&gt;
| Strong Failure = You gain 1 Stress. &amp;amp; The firearm jams.&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Full Auto Spray&lt;br /&gt;
| Description = Choose a body area on a target within range to attack.&lt;br /&gt;
| AP = 3&lt;br /&gt;
| Range = 10+Aiming&lt;br /&gt;
| Uses = Equipped Full-auto firearm, &amp;lt;u&amp;gt;5 ammo&amp;lt;/u&amp;gt;&lt;br /&gt;
| Roll = Aiming&lt;br /&gt;
| DC = Target Defense DC&lt;br /&gt;
| Success = Deal 1 damage per point your roll beats Defense DC, up to 5.&lt;br /&gt;
| Strong Success = Strong Attack Table (Piercing)&lt;br /&gt;
| Failure = Attack Misses&lt;br /&gt;
| Strong Failure = You gain 1 Stress. &amp;amp; The firearm jams.&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Unjam Firearm&lt;br /&gt;
| Description = Unjam the firearm, clear the barrel, and make it ready for shooting again.&lt;br /&gt;
| AP = 2&lt;br /&gt;
| Uses = Equipped full-auto firearm&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Switch Firing Mode&lt;br /&gt;
| Description = Switch a gun from one mode of fire to another.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Uses = Equipped firearm with switch&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Reload Firearm&lt;br /&gt;
| Description = Load a magazine or clip from your main inventory into the firearm you have equipped.&lt;br /&gt;
If the firearm has a magazine or clip in it already, it can be removed with this action for free as well.&lt;br /&gt;
| AP = 2&lt;br /&gt;
| Uses = Equipped Firearm&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Item interactions ==&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Equip Item&lt;br /&gt;
| Description = Equip an Item&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Range = Main inventory or Adjacent Tile&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Unequip Item&lt;br /&gt;
| Description = Put an item into your main inventory.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Uses = Equipped item&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Place Item&lt;br /&gt;
| Description = Transfer an item to a surface or container.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Range = Adjacent Tile&lt;br /&gt;
| Uses = Equipped item or Main inventory Item&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Drop Item&lt;br /&gt;
| Description = Drop an item to the floor.&lt;br /&gt;
| AP = 0&lt;br /&gt;
| Uses = Equipped Item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Social Actions ==&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Intimidate&lt;br /&gt;
| Description = Attempt to frighten or pressure a target.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Roll = Intimidation&lt;br /&gt;
| DC = Target&#039;s Morale Roll&lt;br /&gt;
| Success = Target gains 1 Stress.&lt;br /&gt;
| Strong Success = Target gains the Horrified Condition until the end of their next turn.&lt;br /&gt;
| Failure = No Effect&lt;br /&gt;
| Strong Failure = You gain 1 Stress.&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
== Misc Actions ==&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Sense Area&lt;br /&gt;
| Description = You attempt to use your senses to gain more knowledge of your surroundings.&lt;br /&gt;
| AP = 2&lt;br /&gt;
| Range = 10+5*Awareness&lt;br /&gt;
| Roll = Awareness&lt;br /&gt;
| Rolltable = {{Rolltable&lt;br /&gt;
|rows=&lt;br /&gt;
{{Rolltable/row|0-10|No info is gained.}}&lt;br /&gt;
{{Rolltable/row|11-15|Reveal basic information if available.}}&lt;br /&gt;
{{Rolltable/row|16-20|Reveal decent information if available.}}&lt;br /&gt;
{{Rolltable/row|21+|Reveal all information if available.}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Inspect Area&lt;br /&gt;
| Description = Inspect the area for hidden items, creatures, or things within range.&lt;br /&gt;
| AP = 2&lt;br /&gt;
| Range = 5+Awareness&lt;br /&gt;
| Roll = Awareness&lt;br /&gt;
| DC = Detection score of each Hidden item, creature, or thing within range&lt;br /&gt;
| Success = Target loses Hidden Condition&lt;br /&gt;
| Strong Success = Can move your movement towards target.&lt;br /&gt;
| Failure = Target remains hidden&lt;br /&gt;
| Strong Failure = Target&#039;s Detection Score +3&lt;br /&gt;
}}&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Apply Pressure&lt;br /&gt;
| Description = Attempt to stop a bleeding wound from dealing damage next turn.&lt;br /&gt;
Advantage on the roll, when Bandage is used&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Range = Adjacent Tile&lt;br /&gt;
| Uses = Bleeding wound, &amp;lt;u&amp;gt;Bandage*&amp;lt;/u&amp;gt;&lt;br /&gt;
| Roll = Medicine&lt;br /&gt;
| DC = 10&lt;br /&gt;
| Success = Bleeding Effect deals no damage next turn.&lt;br /&gt;
| Strong Success = Bleeding effect duration -1 rounds.&lt;br /&gt;
| Failure = No Effect&lt;br /&gt;
| Strong Failure = Gain 1 Stress.&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Ready Action&lt;br /&gt;
| Description = Set a Trigger and an Action.&amp;lt;br&amp;gt;&lt;br /&gt;
If the trigger occurs before the start of your next turn, you perform the action.&lt;br /&gt;
| AP = 1&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
== Reactions ==&lt;br /&gt;
Reactions are a special type of Action that can be taken at any time, as long as the trigger occurs.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that they still have an AP cost!&lt;br /&gt;
&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Dodge&lt;br /&gt;
| Description = Your Defense DC becomes 10 + Agility + Reflex until the end of the turn.&lt;br /&gt;
| Type = Reaction&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Trigger = You are targeted by an attack or grapple.&lt;br /&gt;
| Requirement = Not Slowed, Not Firearm Attack&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Parry&lt;br /&gt;
| Description = Your Defense DC becomes 10 + Physique + Melee until the end of the turn.&lt;br /&gt;
| Type = Reaction&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Trigger = You are targeted by a melee attack or grapple.&lt;br /&gt;
| Requirement = Not Weakened&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Opportunity Attack&lt;br /&gt;
| Description = Make an Unarmed Attack or Basic Melee attack the against triggering creature for 0AP.&lt;br /&gt;
| Type = Reaction&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Trigger = A creature you see willingly moves out of your reach.&lt;br /&gt;
}}&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Fall&lt;br /&gt;
| Description = You fall, and may attempt to safely land.&lt;br /&gt;
| Type = Reaction&lt;br /&gt;
| AP = 0&lt;br /&gt;
| Trigger = You fall at least 2 tiles&lt;br /&gt;
| Roll = Reflex&lt;br /&gt;
| DC = DC 7 + twice tiles fallen&lt;br /&gt;
| Success = Take damage equal to :Tiles fallen -1, halved, rounded down.&lt;br /&gt;
| Strong Success = Instead, you take no damage, and may freely move up to half your movement.&lt;br /&gt;
| Failure = Take damage equal to Tiles fallen -1&lt;br /&gt;
| Strong Failure = Succeed a Resilience roll equal to the Fall DC or gain the Broken Leg Injury&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Niuf</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Conditions&amp;diff=356</id>
		<title>Conditions</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Conditions&amp;diff=356"/>
		<updated>2026-06-01T14:06:50Z</updated>

		<summary type="html">&lt;p&gt;Niuf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are a list of conditions your character could have inflicted upon them. Conditions affect a character in specific ways. Their duration is indefinite unless noted otherwise.&lt;br /&gt;
&lt;br /&gt;
==Stunned==&lt;br /&gt;
*Disadvantage on all rolls.&lt;br /&gt;
*Cannot take Reactions.&lt;br /&gt;
&lt;br /&gt;
== Bleeding ==&lt;br /&gt;
*Take 1 damage at the end of your turn.&lt;br /&gt;
&lt;br /&gt;
== Prone ==&lt;br /&gt;
*+2 to Aiming Rolls&lt;br /&gt;
*While Prone, you have the slowed Condition.&lt;br /&gt;
&lt;br /&gt;
== Blinded ==&lt;br /&gt;
&lt;br /&gt;
* Disadvantage on Melee, Aiming, and Awareness rolls.&lt;br /&gt;
* Cannot use Reactions&lt;br /&gt;
* You have no vision and automatically fail any check that relies solely on sight.&lt;br /&gt;
&lt;br /&gt;
== Blurred Vision ==&lt;br /&gt;
*-3 to Melee, Aiming, and Awareness rolls.&lt;br /&gt;
&lt;br /&gt;
== Weakened ==&lt;br /&gt;
*Disadvantage on any Physique rolls.&lt;br /&gt;
&lt;br /&gt;
== Slowed ==&lt;br /&gt;
*Your Movement is halved&lt;br /&gt;
== Grappled ==&lt;br /&gt;
*Cannot use movement.&lt;br /&gt;
*You are Stunned&lt;br /&gt;
&lt;br /&gt;
== Grappling ==&lt;br /&gt;
*You are Slowed.&lt;br /&gt;
*Grappled Target counts as an equipped item.&lt;br /&gt;
*Advantage on Physique-based rolls against the Grappled Target.&lt;br /&gt;
&lt;br /&gt;
== Hidden ==&lt;br /&gt;
*You gain Advantage on attack rolls.&lt;br /&gt;
*Your Detection score is equal to &#039;&#039;&#039;10 + Agility + Stealth&#039;&#039;&#039;.&lt;br /&gt;
*You lose this condition by:  Using Movement or Attacking.&lt;br /&gt;
&lt;br /&gt;
== Horrified ==&lt;br /&gt;
*You cannot willingly move closer to the source of the Condition. &lt;br /&gt;
*While you can see the source, you have the Stunned Condition.&lt;br /&gt;
&lt;br /&gt;
== Unconscious ==&lt;br /&gt;
*You are prone&lt;br /&gt;
*You have 0 ap&lt;br /&gt;
*You have 0 movement.&lt;br /&gt;
&lt;br /&gt;
== Aflame ==&lt;br /&gt;
At the end of your turn, take Fire Damage based on your Aflame level.&lt;br /&gt;
&lt;br /&gt;
If a creature starts or ends their turn touching something that is Aflame, they have to make a &#039;&#039;&#039;Reflex roll&#039;&#039;&#039; against its &#039;&#039;&#039;Extinguish DC&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
On a failure, they become Aflame at &#039;&#039;&#039;one level lower&#039;&#039;&#039; (if possible) than the source, for &#039;&#039;&#039;half&#039;&#039;&#039; &#039;&#039;&#039;of the remaining duration&#039;&#039;&#039;.&lt;br /&gt;
{|&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!Weak&lt;br /&gt;
!Medium&lt;br /&gt;
!Heavy&lt;br /&gt;
|-&lt;br /&gt;
|Extinguish DC:&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|Damage&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Dice System]]&lt;/div&gt;</summary>
		<author><name>Niuf</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Conditions&amp;diff=352</id>
		<title>Conditions</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Conditions&amp;diff=352"/>
		<updated>2026-05-31T18:49:25Z</updated>

		<summary type="html">&lt;p&gt;Niuf: /* Blurred Vision */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are a list of conditions your character could have inflicted upon them. Conditions affect a character in specific ways. Their duration is indefinite unless noted otherwise.&lt;br /&gt;
&lt;br /&gt;
==Stunned==&lt;br /&gt;
*Disadvantage on all rolls.&lt;br /&gt;
*Cannot take Reactions.&lt;br /&gt;
&lt;br /&gt;
== Bleeding ==&lt;br /&gt;
*Take 1 damage at the end of your turn.&lt;br /&gt;
&lt;br /&gt;
== Prone ==&lt;br /&gt;
*+2 to Aiming Rolls&lt;br /&gt;
*While Prone, you have the slowed Condition.&lt;br /&gt;
&lt;br /&gt;
== Blinded ==&lt;br /&gt;
&lt;br /&gt;
* Disadvantage on Melee, Aiming, and Awareness rolls.&lt;br /&gt;
* Cannot use Reactions&lt;br /&gt;
* You have no vision and automatically fail any check that relies solely on sight.&lt;br /&gt;
&lt;br /&gt;
== Blurred Vision ==&lt;br /&gt;
*-3 to Melee, Aiming, and Awareness rolls.&lt;br /&gt;
&lt;br /&gt;
== Weakened ==&lt;br /&gt;
*Disadvantage on any Physique rolls.&lt;br /&gt;
&lt;br /&gt;
== Slowed ==&lt;br /&gt;
*Your Movement is halved&lt;br /&gt;
This condition is automatically applied while your PZ character has a Heavy Load&lt;br /&gt;
&lt;br /&gt;
== Grappled ==&lt;br /&gt;
*Cannot use movement.&lt;br /&gt;
*You are Stunned&lt;br /&gt;
&lt;br /&gt;
== Grappling ==&lt;br /&gt;
*You are Slowed.&lt;br /&gt;
*Grappled Target counts as an equipped item.&lt;br /&gt;
*Advantage on Physique-based rolls against the Grappled Target.&lt;br /&gt;
&lt;br /&gt;
== Hidden ==&lt;br /&gt;
*You gain Advantage on attack rolls.&lt;br /&gt;
*Your Detection score is equal to &#039;&#039;&#039;10 + Agility + Stealth&#039;&#039;&#039;.&lt;br /&gt;
*You lose this condition by:  Using Movement or Attacking.&lt;br /&gt;
&lt;br /&gt;
== Horrified ==&lt;br /&gt;
*You cannot willingly move closer to the source of the Condition. &lt;br /&gt;
*While you can see the source, you have the Stunned Condition.&lt;br /&gt;
&lt;br /&gt;
== Unconscious ==&lt;br /&gt;
*You are prone&lt;br /&gt;
*You have 0 ap&lt;br /&gt;
*You have 0 movement.&lt;br /&gt;
&lt;br /&gt;
== Aflame ==&lt;br /&gt;
At the end of your turn, take Fire Damage based on your Aflame level.&lt;br /&gt;
&lt;br /&gt;
If a creature starts or ends their turn touching something that is Aflame, they have to make a &#039;&#039;&#039;Reflex roll&#039;&#039;&#039; against its &#039;&#039;&#039;Extinguish DC&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
On a failure, they become Aflame at &#039;&#039;&#039;one level lower&#039;&#039;&#039; (if possible) than the source, for &#039;&#039;&#039;half&#039;&#039;&#039; &#039;&#039;&#039;of the remaining duration&#039;&#039;&#039;.&lt;br /&gt;
{|&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!Weak&lt;br /&gt;
!Medium&lt;br /&gt;
!Heavy&lt;br /&gt;
|-&lt;br /&gt;
|Extinguish DC:&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|Damage&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Dice System]]&lt;/div&gt;</summary>
		<author><name>Niuf</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Basic_Actions&amp;diff=351</id>
		<title>Basic Actions</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Basic_Actions&amp;diff=351"/>
		<updated>2026-05-31T18:17:29Z</updated>

		<summary type="html">&lt;p&gt;Niuf: /* Misc Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following actions are available to all people, regardless of training.&lt;br /&gt;
&lt;br /&gt;
== Movement Actions ==&lt;br /&gt;
{{Action|Name=Move|Description=Your movement is reset to full.|AP=1}} &lt;br /&gt;
{{Action|Name=Sneaky Movement|Description=You gain the Slowed condition until the end of your turn.&lt;br /&gt;
If your turn ends out of enemy line of sight, you keep the Hidden condition.|AP=1|Requirement=Hidden Condition}} &lt;br /&gt;
{{Action|Name=Hide|Description=You gain the Hidden condition.|AP=1|Range=Adjacent Tile|Requirement=Suitable hiding place, no enemy line of sight}} &lt;br /&gt;
{{Action|Name=Stand Up|Description=Remove the Prone condition, unless it is being actively forced by another effect.|AP=1}} &lt;br /&gt;
{{Action|Name=Drop Prone|Description=Gain the Prone condition.|AP=0}} &lt;br /&gt;
{{Action|Name=Disengage|Description=You may move 1 tile, which does not provoke opportunity attacks.|AP=1}} &lt;br /&gt;
&lt;br /&gt;
== Melee Actions ==&lt;br /&gt;
{{Action|Name=Unarmed Attack|Description=Choose a body area on a target within range to attack.|AP=1|Range=Adjacent Tile|Uses=Empty Hands|Roll=Melee|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Choose one:&lt;br /&gt;
* Strong Attack Table (Blunt)&lt;br /&gt;
* Use the Grapple Action for 0 AP.|Failure=Attack Misses|Strong Failure=You take 1 Stress and 1 Damage.}}&lt;br /&gt;
{{Action|Name=Basic Melee Attack|Description=Choose a body area on a target within range to attack.|AP=1|Range=Adjacent Tile|Uses=Melee Weapon|Roll=Melee|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Strong Attack Table (Weapon Dmg.)|Failure=Attack Misses|Strong Failure=You gain 1 Stress.}}&lt;br /&gt;
{{Action|Name=Push|Description=Attempt to push a target away from you.|AP=1|Range=Adjacent Tile|Roll=Athletics|DC=Target Defense DC (Torso)|Success=The Target is moved away from you equal to 1+Athletics tiles.|Strong Success=The target falls prone.|Failure=/|Strong Failure=You take 1 Stress.}} &lt;br /&gt;
{{Action|Name=Grapple|Description=Attempt to grapple a target.|AP=2|Range=Adjacent Tile|Uses=Empty Hands|Roll=Athletics|DC=Target Defense DC (Torso)|Success=You grapple the Target.|Strong Success=The Target takes 1 Damage.|Failure=/|Strong Failure=You take 1 Stress.}} &lt;br /&gt;
{{Action|Name=Escape Grapple|Description=Attempt to escape a grapple.|AP=2|Roll=Reflex or Melee|DC=Grapple DC|Success=Lose the Grappled condition. The target loses the Grappling condition.|Strong Success=Can move half your movement.|Failure=No Effect|Strong Failure=Gain 1 Stress.}} &lt;br /&gt;
&lt;br /&gt;
== Ranged Actions ==&lt;br /&gt;
{{Action|Name=Basic Thrown Attack|Description=Choose a body area on a target within range to attack.|AP=1|Range=3+Physique|Uses=Thrown Weapon|Roll=Aiming|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Strong Attack Table (Weapon Dmg.)|Failure=Attack Misses|Strong Failure=You gain 1 Stress.}}&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Throw Object&lt;br /&gt;
| Description = Throw a lightweight item at a target point.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Range = 15+Athletics&lt;br /&gt;
| Uses = Lightweight Item&lt;br /&gt;
| Roll = Aiming&lt;br /&gt;
| Rolltable = {{Rolltable&lt;br /&gt;
|rows=&lt;br /&gt;
{{Rolltable/row|4 and under|Object lands 5 tiles off target.&amp;lt;br /&amp;gt;Strong Failure if Item calls for it.}}&lt;br /&gt;
{{Rolltable/row|5-9|Object lands 3 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|10-15|Object lands 2 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|16-19|Object lands on target.}}&lt;br /&gt;
{{Rolltable/row|20 and up|Object lands on target.&amp;lt;br /&amp;gt;Strong Success if Item calls for it.}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Firearm Actions ===&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Single Action Shot&lt;br /&gt;
| Description = Choose a body area on a target within range to attack.&lt;br /&gt;
| AP = 2&lt;br /&gt;
| Range = 10+Aiming&lt;br /&gt;
| Uses = Equipped single-action firearm, &amp;lt;u&amp;gt;1 ammo&amp;lt;/u&amp;gt;&lt;br /&gt;
| Roll = Aiming&lt;br /&gt;
| DC = Target Defense DC&lt;br /&gt;
| Success = Deal 1 Damage&lt;br /&gt;
| Strong Success = Strong Attack Table (Piercing)&lt;br /&gt;
| Failure = Attack Misses&lt;br /&gt;
| Strong Failure = You gain 1 Stress.&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Semi Auto Shot&lt;br /&gt;
| Description = Choose a body area on a target within range to attack.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Range = 10+Aiming&lt;br /&gt;
| Uses = Equipped semi-auto firearm, &amp;lt;u&amp;gt;1 ammo&amp;lt;/u&amp;gt;&lt;br /&gt;
| Roll = Aiming&lt;br /&gt;
| DC = Target Defense DC&lt;br /&gt;
| Success = Deal 1 Damage&lt;br /&gt;
| Strong Success = Strong Attack Table (Piercing)&lt;br /&gt;
| Failure = Attack Misses&lt;br /&gt;
| Strong Failure = You gain 1 Stress. &amp;amp; The firearm jams.&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Full Auto Spray&lt;br /&gt;
| Description = Choose a body area on a target within range to attack.&lt;br /&gt;
| AP = 3&lt;br /&gt;
| Range = 10+Aiming&lt;br /&gt;
| Uses = Equipped Full-auto firearm, &amp;lt;u&amp;gt;5 ammo&amp;lt;/u&amp;gt;&lt;br /&gt;
| Roll = Aiming&lt;br /&gt;
| DC = Target Defense DC&lt;br /&gt;
| Success = Deal 1 damage per point your roll beats Defense DC, up to 5.&lt;br /&gt;
| Strong Success = Strong Attack Table (Piercing)&lt;br /&gt;
| Failure = Attack Misses&lt;br /&gt;
| Strong Failure = You gain 1 Stress. &amp;amp; The firearm jams.&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Unjam Firearm&lt;br /&gt;
| Description = Unjam the firearm, clear the barrel, and make it ready for shooting again.&lt;br /&gt;
| AP = 2&lt;br /&gt;
| Uses = Equipped full-auto firearm&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Switch Firing Mode&lt;br /&gt;
| Description = Switch a gun from one mode of fire to another.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Uses = Equipped firearm with switch&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Reload Firearm&lt;br /&gt;
| Description = Load a magazine or clip from your main inventory into the firearm you have equipped.&lt;br /&gt;
If the firearm has a magazine or clip in it already, it can be removed with this action for free as well.&lt;br /&gt;
| AP = 2&lt;br /&gt;
| Uses = Equipped Firearm&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Item interactions ==&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Equip Item&lt;br /&gt;
| Description = Equip an Item&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Range = Main inventory or Adjacent Tile&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Unequip Item&lt;br /&gt;
| Description = Put an item into your main inventory.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Uses = Equipped item&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Place Item&lt;br /&gt;
| Description = Transfer an item to a surface or container.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Range = Adjacent Tile&lt;br /&gt;
| Uses = Equipped item or Main inventory Item&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Drop Item&lt;br /&gt;
| Description = Drop an item to the floor.&lt;br /&gt;
| AP = 0&lt;br /&gt;
| Uses = Equipped Item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Social Actions ==&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Intimidate&lt;br /&gt;
| Description = Attempt to frighten or pressure a target.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Roll = Intimidation&lt;br /&gt;
| DC = Target&#039;s Morale Roll&lt;br /&gt;
| Success = Target gains 1 Stress.&lt;br /&gt;
| Strong Success = Target gains the Horrified Condition until the end of their next turn.&lt;br /&gt;
| Failure = No Effect&lt;br /&gt;
| Strong Failure = You gain 1 Stress.&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
== Misc Actions ==&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Sense Area&lt;br /&gt;
| Description = You attempt to use your senses to gain more knowledge of your surroundings.&lt;br /&gt;
| AP = 2&lt;br /&gt;
| Range = 10+5*Awareness&lt;br /&gt;
| Roll = Awareness&lt;br /&gt;
| Rolltable = {{Rolltable&lt;br /&gt;
|rows=&lt;br /&gt;
{{Rolltable/row|0-10|No info is gained.}}&lt;br /&gt;
{{Rolltable/row|11-15|Reveal basic information if available.}}&lt;br /&gt;
{{Rolltable/row|16-20|Reveal decent information if available.}}&lt;br /&gt;
{{Rolltable/row|21+|Reveal all information if available.}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Inspect Area&lt;br /&gt;
| Description = Inspect the area for hidden items, creatures, or things within range.&lt;br /&gt;
| AP = 2&lt;br /&gt;
| Range = 5+Awareness&lt;br /&gt;
| Roll = Awareness&lt;br /&gt;
| DC = Detection score of each Hidden item, creature, or thing within range&lt;br /&gt;
| Success = Target loses Hidden Condition&lt;br /&gt;
| Strong Success = Can move your movement towards target.&lt;br /&gt;
| Failure = Target remains hidden&lt;br /&gt;
| Strong Failure = Target&#039;s Detection Score +3&lt;br /&gt;
}}&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Apply Pressure&lt;br /&gt;
| Description = Attempt to stop a bleeding wound from dealing damage next turn.&lt;br /&gt;
Advantage on the roll, when Bandage is used&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Range = Adjacent Tile&lt;br /&gt;
| Uses = Bleeding wound, &amp;lt;u&amp;gt;Bandage*&amp;lt;/u&amp;gt;&lt;br /&gt;
| Roll = Medicine&lt;br /&gt;
| DC = 10&lt;br /&gt;
| Success = Bleeding Effect deals no damage next turn.&lt;br /&gt;
| Strong Success = Bleeding effect duration -1 rounds.&lt;br /&gt;
| Failure = No Effect&lt;br /&gt;
| Strong Failure = Gain 1 Stress.&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Ready Action&lt;br /&gt;
| Description = Set a Trigger and an Action.&amp;lt;br&amp;gt;&lt;br /&gt;
If the trigger occurs before the start of your next turn, you perform the action.&lt;br /&gt;
| AP = 1&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
== Reactions ==&lt;br /&gt;
Reactions are a special type of Action that can be taken at any time, as long as the trigger occurs.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that they still have an AP cost!&lt;br /&gt;
&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Dodge&lt;br /&gt;
| Description = Your Defense DC becomes 10 + Agility + Reflex until the end of the turn.&lt;br /&gt;
| Type = Reaction&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Trigger = You are targeted by an attack or grapple.&lt;br /&gt;
| Requirement = Not Slowed, Not Firearm Attack&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Parry&lt;br /&gt;
| Description = Your Defense DC becomes 10 + Physique + Melee until the end of the turn.&lt;br /&gt;
| Type = Reaction&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Trigger = You are targeted by a melee attack or grapple.&lt;br /&gt;
| Requirement = Not Weakened&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Opportunity Attack&lt;br /&gt;
| Description = Make an Unarmed Attack or Basic Melee attack the against triggering creature for 0AP.&lt;br /&gt;
| Type = Reaction&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Trigger = A creature you see willingly moves out of your reach.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Niuf</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Basic_Actions&amp;diff=350</id>
		<title>Basic Actions</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Basic_Actions&amp;diff=350"/>
		<updated>2026-05-31T18:11:41Z</updated>

		<summary type="html">&lt;p&gt;Niuf: /* Reactions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following actions are available to all people, regardless of training.&lt;br /&gt;
&lt;br /&gt;
== Movement Actions ==&lt;br /&gt;
{{Action|Name=Move|Description=Your movement is reset to full.|AP=1}} &lt;br /&gt;
{{Action|Name=Sneaky Movement|Description=You gain the Slowed condition until the end of your turn.&lt;br /&gt;
If your turn ends out of enemy line of sight, you keep the Hidden condition.|AP=1|Requirement=Hidden Condition}} &lt;br /&gt;
{{Action|Name=Hide|Description=You gain the Hidden condition.|AP=1|Range=Adjacent Tile|Requirement=Suitable hiding place, no enemy line of sight}} &lt;br /&gt;
{{Action|Name=Stand Up|Description=Remove the Prone condition, unless it is being actively forced by another effect.|AP=1}} &lt;br /&gt;
{{Action|Name=Drop Prone|Description=Gain the Prone condition.|AP=0}} &lt;br /&gt;
{{Action|Name=Disengage|Description=You may move 1 tile, which does not provoke opportunity attacks.|AP=1}} &lt;br /&gt;
&lt;br /&gt;
== Melee Actions ==&lt;br /&gt;
{{Action|Name=Unarmed Attack|Description=Choose a body area on a target within range to attack.|AP=1|Range=Adjacent Tile|Uses=Empty Hands|Roll=Melee|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Choose one:&lt;br /&gt;
* Strong Attack Table (Blunt)&lt;br /&gt;
* Use the Grapple Action for 0 AP.|Failure=Attack Misses|Strong Failure=You take 1 Stress and 1 Damage.}}&lt;br /&gt;
{{Action|Name=Basic Melee Attack|Description=Choose a body area on a target within range to attack.|AP=1|Range=Adjacent Tile|Uses=Melee Weapon|Roll=Melee|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Strong Attack Table (Weapon Dmg.)|Failure=Attack Misses|Strong Failure=You gain 1 Stress.}}&lt;br /&gt;
{{Action|Name=Push|Description=Attempt to push a target away from you.|AP=1|Range=Adjacent Tile|Roll=Athletics|DC=Target Defense DC (Torso)|Success=The Target is moved away from you equal to 1+Athletics tiles.|Strong Success=The target falls prone.|Failure=/|Strong Failure=You take 1 Stress.}} &lt;br /&gt;
{{Action|Name=Grapple|Description=Attempt to grapple a target.|AP=2|Range=Adjacent Tile|Uses=Empty Hands|Roll=Athletics|DC=Target Defense DC (Torso)|Success=You grapple the Target.|Strong Success=The Target takes 1 Damage.|Failure=/|Strong Failure=You take 1 Stress.}} &lt;br /&gt;
{{Action|Name=Escape Grapple|Description=Attempt to escape a grapple.|AP=2|Roll=Reflex or Melee|DC=Grapple DC|Success=Lose the Grappled condition. The target loses the Grappling condition.|Strong Success=Can move half your movement.|Failure=No Effect|Strong Failure=Gain 1 Stress.}} &lt;br /&gt;
&lt;br /&gt;
== Ranged Actions ==&lt;br /&gt;
{{Action|Name=Basic Thrown Attack|Description=Choose a body area on a target within range to attack.|AP=1|Range=3+Physique|Uses=Thrown Weapon|Roll=Aiming|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Strong Attack Table (Weapon Dmg.)|Failure=Attack Misses|Strong Failure=You gain 1 Stress.}}&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Throw Object&lt;br /&gt;
| Description = Throw a lightweight item at a target point.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Range = 15+Athletics&lt;br /&gt;
| Uses = Lightweight Item&lt;br /&gt;
| Roll = Aiming&lt;br /&gt;
| Rolltable = {{Rolltable&lt;br /&gt;
|rows=&lt;br /&gt;
{{Rolltable/row|4 and under|Object lands 5 tiles off target.&amp;lt;br /&amp;gt;Strong Failure if Item calls for it.}}&lt;br /&gt;
{{Rolltable/row|5-9|Object lands 3 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|10-15|Object lands 2 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|16-19|Object lands on target.}}&lt;br /&gt;
{{Rolltable/row|20 and up|Object lands on target.&amp;lt;br /&amp;gt;Strong Success if Item calls for it.}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Firearm Actions ===&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Single Action Shot&lt;br /&gt;
| Description = Choose a body area on a target within range to attack.&lt;br /&gt;
| AP = 2&lt;br /&gt;
| Range = 10+Aiming&lt;br /&gt;
| Uses = Equipped single-action firearm, &amp;lt;u&amp;gt;1 ammo&amp;lt;/u&amp;gt;&lt;br /&gt;
| Roll = Aiming&lt;br /&gt;
| DC = Target Defense DC&lt;br /&gt;
| Success = Deal 1 Damage&lt;br /&gt;
| Strong Success = Strong Attack Table (Piercing)&lt;br /&gt;
| Failure = Attack Misses&lt;br /&gt;
| Strong Failure = You gain 1 Stress.&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Semi Auto Shot&lt;br /&gt;
| Description = Choose a body area on a target within range to attack.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Range = 10+Aiming&lt;br /&gt;
| Uses = Equipped semi-auto firearm, &amp;lt;u&amp;gt;1 ammo&amp;lt;/u&amp;gt;&lt;br /&gt;
| Roll = Aiming&lt;br /&gt;
| DC = Target Defense DC&lt;br /&gt;
| Success = Deal 1 Damage&lt;br /&gt;
| Strong Success = Strong Attack Table (Piercing)&lt;br /&gt;
| Failure = Attack Misses&lt;br /&gt;
| Strong Failure = You gain 1 Stress. &amp;amp; The firearm jams.&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Full Auto Spray&lt;br /&gt;
| Description = Choose a body area on a target within range to attack.&lt;br /&gt;
| AP = 3&lt;br /&gt;
| Range = 10+Aiming&lt;br /&gt;
| Uses = Equipped Full-auto firearm, &amp;lt;u&amp;gt;5 ammo&amp;lt;/u&amp;gt;&lt;br /&gt;
| Roll = Aiming&lt;br /&gt;
| DC = Target Defense DC&lt;br /&gt;
| Success = Deal 1 damage per point your roll beats Defense DC, up to 5.&lt;br /&gt;
| Strong Success = Strong Attack Table (Piercing)&lt;br /&gt;
| Failure = Attack Misses&lt;br /&gt;
| Strong Failure = You gain 1 Stress. &amp;amp; The firearm jams.&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Unjam Firearm&lt;br /&gt;
| Description = Unjam the firearm, clear the barrel, and make it ready for shooting again.&lt;br /&gt;
| AP = 2&lt;br /&gt;
| Uses = Equipped full-auto firearm&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Switch Firing Mode&lt;br /&gt;
| Description = Switch a gun from one mode of fire to another.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Uses = Equipped firearm with switch&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Reload Firearm&lt;br /&gt;
| Description = Load a magazine or clip from your main inventory into the firearm you have equipped.&lt;br /&gt;
If the firearm has a magazine or clip in it already, it can be removed with this action for free as well.&lt;br /&gt;
| AP = 2&lt;br /&gt;
| Uses = Equipped Firearm&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Item interactions ==&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Equip Item&lt;br /&gt;
| Description = Equip an Item&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Range = Main inventory or Adjacent Tile&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Unequip Item&lt;br /&gt;
| Description = Put an item into your main inventory.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Uses = Equipped item&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Place Item&lt;br /&gt;
| Description = Transfer an item to a surface or container.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Range = Adjacent Tile&lt;br /&gt;
| Uses = Equipped item or Main inventory Item&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Drop Item&lt;br /&gt;
| Description = Drop an item to the floor.&lt;br /&gt;
| AP = 0&lt;br /&gt;
| Uses = Equipped Item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Social Actions ==&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Intimidate&lt;br /&gt;
| Description = Attempt to frighten or pressure a target.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Roll = Intimidation&lt;br /&gt;
| DC = Target&#039;s Morale Roll&lt;br /&gt;
| Success = Target gains 1 Stress.&lt;br /&gt;
| Strong Success = Target gains the Horrified Condition until the end of their next turn.&lt;br /&gt;
| Failure = No Effect&lt;br /&gt;
| Strong Failure = You gain 1 Stress.&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
== Misc Actions ==&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Sense Area&lt;br /&gt;
| Description = You attempt to use your senses to gain more knowledge of your surroundings.&lt;br /&gt;
| AP = 2&lt;br /&gt;
| Range = 10+5*Awareness&lt;br /&gt;
| Roll = Awareness&lt;br /&gt;
| Rolltable = {{Rolltable&lt;br /&gt;
|rows=&lt;br /&gt;
{{Rolltable/row|0-10|No info is gained.}}&lt;br /&gt;
{{Rolltable/row|11-15|Reveal basic information if available.}}&lt;br /&gt;
{{Rolltable/row|16-20|Reveal decent information if available.}}&lt;br /&gt;
{{Rolltable/row|21+|Reveal all information if available.}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Inspect Area&lt;br /&gt;
| Description = Inspect the area for hidden items, creatures, or things within range.&lt;br /&gt;
| AP = 2&lt;br /&gt;
| Range = 5+Awareness&lt;br /&gt;
| Roll = Awareness&lt;br /&gt;
| DC = Detection score of each Hidden item, creature, or thing within range&lt;br /&gt;
| Success = Target loses Hidden Condition&lt;br /&gt;
| Strong Success = Can move your movement towards target.&lt;br /&gt;
| Failure = Target remains hidden&lt;br /&gt;
| Strong Failure = Target&#039;s Detection Score +3&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Apply Pressure&lt;br /&gt;
| Description = Attempt to stop a bleeding wound from dealing damage next turn.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Range = Adjacent Tile&lt;br /&gt;
| Uses = Bleeding wound, Bandage*&lt;br /&gt;
| Roll = Medicine&lt;br /&gt;
| DC = 10&lt;br /&gt;
| Success = Bleeding Effect deals no damage next turn.&lt;br /&gt;
| Strong Success = Bleeding effect duration -1 rounds.&lt;br /&gt;
| Failure = No Effect&lt;br /&gt;
| Strong Failure = Gain 1 Stress.&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Ready Action&lt;br /&gt;
| Description = Set a Trigger and an Action.&lt;br /&gt;
When the trigger goes off, you may do the Action if you still meet the requirements and have the AP.&lt;br /&gt;
| AP = 1&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
== Reactions ==&lt;br /&gt;
Reactions are a special type of Action that can be taken at any time, as long as the trigger occurs.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that they still have an AP cost!&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Dodge&lt;br /&gt;
| Description = Your Defense DC becomes 10 + Agility + Reflex until the end of the turn.&lt;br /&gt;
| Type = Reaction&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Trigger = You are targeted by an attack or grapple.&lt;br /&gt;
| Requirement = Not Slowed&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Parry&lt;br /&gt;
| Description = Your Defense DC becomes 10 + Physique + Melee until the end of the turn.&lt;br /&gt;
| Type = Reaction&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Trigger = You are targeted by a melee attack or grapple.&lt;br /&gt;
| Requirement = Not Weakened&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Opportunity Attack&lt;br /&gt;
| Description = Make an Unarmed Attack or Basic Melee attack the against triggering creature for 0AP.&lt;br /&gt;
| Type = Reaction&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Trigger = A creature you see willingly moves out of your reach.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Niuf</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Basic_Actions&amp;diff=349</id>
		<title>Basic Actions</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Basic_Actions&amp;diff=349"/>
		<updated>2026-05-31T18:06:22Z</updated>

		<summary type="html">&lt;p&gt;Niuf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following actions are available to all people, regardless of training.&lt;br /&gt;
&lt;br /&gt;
== Movement Actions ==&lt;br /&gt;
{{Action|Name=Move|Description=Your movement is reset to full.|AP=1}} &lt;br /&gt;
{{Action|Name=Sneaky Movement|Description=You gain the Slowed condition until the end of your turn.&lt;br /&gt;
If your turn ends out of enemy line of sight, you keep the Hidden condition.|AP=1|Requirement=Hidden Condition}} &lt;br /&gt;
{{Action|Name=Hide|Description=You gain the Hidden condition.|AP=1|Range=Adjacent Tile|Requirement=Suitable hiding place, no enemy line of sight}} &lt;br /&gt;
{{Action|Name=Stand Up|Description=Remove the Prone condition, unless it is being actively forced by another effect.|AP=1}} &lt;br /&gt;
{{Action|Name=Drop Prone|Description=Gain the Prone condition.|AP=0}} &lt;br /&gt;
{{Action|Name=Disengage|Description=You may move 1 tile, which does not provoke opportunity attacks.|AP=1}} &lt;br /&gt;
&lt;br /&gt;
== Melee Actions ==&lt;br /&gt;
{{Action|Name=Unarmed Attack|Description=Choose a body area on a target within range to attack.|AP=1|Range=Adjacent Tile|Uses=Empty Hands|Roll=Melee|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Choose one:&lt;br /&gt;
* Strong Attack Table (Blunt)&lt;br /&gt;
* Use the Grapple Action for 0 AP.|Failure=Attack Misses|Strong Failure=You take 1 Stress and 1 Damage.}}&lt;br /&gt;
{{Action|Name=Basic Melee Attack|Description=Choose a body area on a target within range to attack.|AP=1|Range=Adjacent Tile|Uses=Melee Weapon|Roll=Melee|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Strong Attack Table (Weapon Dmg.)|Failure=Attack Misses|Strong Failure=You gain 1 Stress.}}&lt;br /&gt;
{{Action|Name=Push|Description=Attempt to push a target away from you.|AP=1|Range=Adjacent Tile|Roll=Athletics|DC=Target Defense DC (Torso)|Success=The Target is moved away from you equal to 1+Athletics tiles.|Strong Success=The target falls prone.|Failure=/|Strong Failure=You take 1 Stress.}} &lt;br /&gt;
{{Action|Name=Grapple|Description=Attempt to grapple a target.|AP=2|Range=Adjacent Tile|Uses=Empty Hands|Roll=Athletics|DC=Target Defense DC (Torso)|Success=You grapple the Target.|Strong Success=The Target takes 1 Damage.|Failure=/|Strong Failure=You take 1 Stress.}} &lt;br /&gt;
{{Action|Name=Escape Grapple|Description=Attempt to escape a grapple.|AP=2|Roll=Reflex or Melee|DC=Grapple DC|Success=Lose the Grappled condition. The target loses the Grappling condition.|Strong Success=Can move half your movement.|Failure=No Effect|Strong Failure=Gain 1 Stress.}} &lt;br /&gt;
&lt;br /&gt;
== Ranged Actions ==&lt;br /&gt;
{{Action|Name=Basic Thrown Attack|Description=Choose a body area on a target within range to attack.|AP=1|Range=3+Physique|Uses=Thrown Weapon|Roll=Aiming|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Strong Attack Table (Weapon Dmg.)|Failure=Attack Misses|Strong Failure=You gain 1 Stress.}}&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Throw Object&lt;br /&gt;
| Description = Throw a lightweight item at a target point.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Range = 15+Athletics&lt;br /&gt;
| Uses = Lightweight Item&lt;br /&gt;
| Roll = Aiming&lt;br /&gt;
| Rolltable = {{Rolltable&lt;br /&gt;
|rows=&lt;br /&gt;
{{Rolltable/row|4 and under|Object lands 5 tiles off target.&amp;lt;br /&amp;gt;Strong Failure if Item calls for it.}}&lt;br /&gt;
{{Rolltable/row|5-9|Object lands 3 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|10-15|Object lands 2 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|16-19|Object lands on target.}}&lt;br /&gt;
{{Rolltable/row|20 and up|Object lands on target.&amp;lt;br /&amp;gt;Strong Success if Item calls for it.}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Firearm Actions ===&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Single Action Shot&lt;br /&gt;
| Description = Choose a body area on a target within range to attack.&lt;br /&gt;
| AP = 2&lt;br /&gt;
| Range = 10+Aiming&lt;br /&gt;
| Uses = Equipped single-action firearm, &amp;lt;u&amp;gt;1 ammo&amp;lt;/u&amp;gt;&lt;br /&gt;
| Roll = Aiming&lt;br /&gt;
| DC = Target Defense DC&lt;br /&gt;
| Success = Deal 1 Damage&lt;br /&gt;
| Strong Success = Strong Attack Table (Piercing)&lt;br /&gt;
| Failure = Attack Misses&lt;br /&gt;
| Strong Failure = You gain 1 Stress.&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Semi Auto Shot&lt;br /&gt;
| Description = Choose a body area on a target within range to attack.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Range = 10+Aiming&lt;br /&gt;
| Uses = Equipped semi-auto firearm, &amp;lt;u&amp;gt;1 ammo&amp;lt;/u&amp;gt;&lt;br /&gt;
| Roll = Aiming&lt;br /&gt;
| DC = Target Defense DC&lt;br /&gt;
| Success = Deal 1 Damage&lt;br /&gt;
| Strong Success = Strong Attack Table (Piercing)&lt;br /&gt;
| Failure = Attack Misses&lt;br /&gt;
| Strong Failure = You gain 1 Stress. &amp;amp; The firearm jams.&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Full Auto Spray&lt;br /&gt;
| Description = Choose a body area on a target within range to attack.&lt;br /&gt;
| AP = 3&lt;br /&gt;
| Range = 10+Aiming&lt;br /&gt;
| Uses = Equipped Full-auto firearm, &amp;lt;u&amp;gt;5 ammo&amp;lt;/u&amp;gt;&lt;br /&gt;
| Roll = Aiming&lt;br /&gt;
| DC = Target Defense DC&lt;br /&gt;
| Success = Deal 1 damage per point your roll beats Defense DC, up to 5.&lt;br /&gt;
| Strong Success = Strong Attack Table (Piercing)&lt;br /&gt;
| Failure = Attack Misses&lt;br /&gt;
| Strong Failure = You gain 1 Stress. &amp;amp; The firearm jams.&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Unjam Firearm&lt;br /&gt;
| Description = Unjam the firearm, clear the barrel, and make it ready for shooting again.&lt;br /&gt;
| AP = 2&lt;br /&gt;
| Uses = Equipped full-auto firearm&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Switch Firing Mode&lt;br /&gt;
| Description = Switch a gun from one mode of fire to another.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Uses = Equipped firearm with switch&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Reload Firearm&lt;br /&gt;
| Description = Load a magazine or clip from your main inventory into the firearm you have equipped.&lt;br /&gt;
If the firearm has a magazine or clip in it already, it can be removed with this action for free as well.&lt;br /&gt;
| AP = 2&lt;br /&gt;
| Uses = Equipped Firearm&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Item interactions ==&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Equip Item&lt;br /&gt;
| Description = Equip an Item&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Range = Main inventory or Adjacent Tile&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Unequip Item&lt;br /&gt;
| Description = Put an item into your main inventory.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Uses = Equipped item&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Place Item&lt;br /&gt;
| Description = Transfer an item to a surface or container.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Range = Adjacent Tile&lt;br /&gt;
| Uses = Equipped item or Main inventory Item&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Drop Item&lt;br /&gt;
| Description = Drop an item to the floor.&lt;br /&gt;
| AP = 0&lt;br /&gt;
| Uses = Equipped Item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Social Actions ==&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Intimidate&lt;br /&gt;
| Description = Attempt to frighten or pressure a target.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Roll = Intimidation&lt;br /&gt;
| DC = Target&#039;s Morale Roll&lt;br /&gt;
| Success = Target gains 1 Stress.&lt;br /&gt;
| Strong Success = Target gains the Horrified Condition until the end of their next turn.&lt;br /&gt;
| Failure = No Effect&lt;br /&gt;
| Strong Failure = You gain 1 Stress.&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
== Misc Actions ==&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Sense Area&lt;br /&gt;
| Description = You attempt to use your senses to gain more knowledge of your surroundings.&lt;br /&gt;
| AP = 2&lt;br /&gt;
| Range = 10+5*Awareness&lt;br /&gt;
| Roll = Awareness&lt;br /&gt;
| Rolltable = {{Rolltable&lt;br /&gt;
|rows=&lt;br /&gt;
{{Rolltable/row|0-10|No info is gained.}}&lt;br /&gt;
{{Rolltable/row|11-15|Reveal basic information if available.}}&lt;br /&gt;
{{Rolltable/row|16-20|Reveal decent information if available.}}&lt;br /&gt;
{{Rolltable/row|21+|Reveal all information if available.}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Inspect Area&lt;br /&gt;
| Description = Inspect the area for hidden items, creatures, or things within range.&lt;br /&gt;
| AP = 2&lt;br /&gt;
| Range = 5+Awareness&lt;br /&gt;
| Roll = Awareness&lt;br /&gt;
| DC = Detection score of each Hidden item, creature, or thing within range&lt;br /&gt;
| Success = Target loses Hidden Condition&lt;br /&gt;
| Strong Success = Can move your movement towards target.&lt;br /&gt;
| Failure = Target remains hidden&lt;br /&gt;
| Strong Failure = Target&#039;s Detection Score +3&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Apply Pressure&lt;br /&gt;
| Description = Attempt to stop a bleeding wound from dealing damage next turn.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Range = Adjacent Tile&lt;br /&gt;
| Uses = Bleeding wound, Bandage*&lt;br /&gt;
| Roll = Medicine&lt;br /&gt;
| DC = 10&lt;br /&gt;
| Success = Bleeding Effect deals no damage next turn.&lt;br /&gt;
| Strong Success = Bleeding effect duration -1 rounds.&lt;br /&gt;
| Failure = No Effect&lt;br /&gt;
| Strong Failure = Gain 1 Stress.&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Ready Action&lt;br /&gt;
| Description = Set a Trigger and an Action.&lt;br /&gt;
When the trigger goes off, you may do the Action if you still meet the requirements and have the AP.&lt;br /&gt;
| AP = 1&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
== Reactions ==&lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Dodge&lt;br /&gt;
| Description = Your Defense DC becomes 10 + Agility + Reflex until the end of this turn.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Trigger = You are targeted by an attack or grapple.&lt;br /&gt;
| Requirement = Not Slowed&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Parry&lt;br /&gt;
| Description = Your Defense DC becomes 10 + Physique + Melee until the end of this turn.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Trigger = You are targeted by a melee attack or grapple.&lt;br /&gt;
| Requirement = Not Weakened&lt;br /&gt;
}} &lt;br /&gt;
{{Action&lt;br /&gt;
| Name = Opportunity Attack&lt;br /&gt;
| Description = Make an Unarmed Attack or Basic Melee attack against triggering creature.&lt;br /&gt;
| AP = 1&lt;br /&gt;
| Trigger = A creature you see willingly moves out of your reach.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Niuf</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Template:Rolltable/row&amp;diff=348</id>
		<title>Template:Rolltable/row</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Template:Rolltable/row&amp;diff=348"/>
		<updated>2026-05-31T18:00:33Z</updated>

		<summary type="html">&lt;p&gt;Niuf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;|-&lt;br /&gt;
| style=&amp;quot;width:150px; vertical-align:top; font-size:.9em; padding:4px 6px; font-weight:bold; color:inherit; background:transparent; border:1px solid #4A3D3A;&amp;quot; | {{{1|}}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top; font-size:.9em; padding:4px 6px; color:inherit; background:transparent; border:1px solid #4A3D3A;&amp;quot; | {{{2|}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
Creates one row for [[Template:Rolltable]].&lt;br /&gt;
&lt;br /&gt;
This template should be used inside the &amp;lt;code&amp;gt;rows&amp;lt;/code&amp;gt; parameter of [[Template:Rolltable]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Rolltable/row|Roll value|Result text}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Rolltable&lt;br /&gt;
|rows=&lt;br /&gt;
{{Rolltable/row|4 and under|Object lands 5 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|5-9|Object lands 3 tiles off target.}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;description&amp;quot;: &amp;quot;Creates one row for Template:Rolltable.&amp;quot;,&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;1&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Roll&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The roll value, range, or condition for this row.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;4 and under&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;2&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Result&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The result text for this roll.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Object lands 5 tiles off target.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;content&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;paramOrder&amp;quot;: [&lt;br /&gt;
		&amp;quot;1&amp;quot;,&lt;br /&gt;
		&amp;quot;2&amp;quot;&lt;br /&gt;
	],&lt;br /&gt;
	&amp;quot;format&amp;quot;: &amp;quot;inline&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Niuf</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Template:Rolltable&amp;diff=347</id>
		<title>Template:Rolltable</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Template:Rolltable&amp;diff=347"/>
		<updated>2026-05-31T18:00:18Z</updated>

		<summary type="html">&lt;p&gt;Niuf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| class=&amp;quot;rolltable&amp;quot; style=&amp;quot;width:100%; margin:0.35em 0 0; font-size:1em; border-collapse:collapse; border:1px solid #4A3D3A; background:transparent; color:inherit;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:150px; vertical-align:top; font-size:.8em; padding:4px 6px; font-weight:bold; text-align:left; background:#362E2D; color:inherit; border:1px solid #4A3D3A;&amp;quot; | Roll&lt;br /&gt;
! style=&amp;quot;vertical-align:top; font-size:.8em; padding:4px 6px; font-weight:bold; text-align:left; background:#362E2D; color:inherit; border:1px solid #4A3D3A;&amp;quot; | Result&lt;br /&gt;
{{{rows|}}}&lt;br /&gt;
|}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
Creates a two-column roll table with fixed headers:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roll&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Result&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rows are added using [[Template:Rolltable/row]].&lt;br /&gt;
&lt;br /&gt;
This template is intended to be used inside the &amp;lt;code&amp;gt;Rolltable&amp;lt;/code&amp;gt; parameter of [[Template:Action]], but it can also be used on its own.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Rolltable&lt;br /&gt;
|rows=&lt;br /&gt;
{{Rolltable/row|4 and under|Object lands 5 tiles off target.&amp;lt;br /&amp;gt;Strong Failure if Item calls for it.}}&lt;br /&gt;
{{Rolltable/row|5-9|Object lands 3 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|10-14|Object lands 2 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|15-19|Object lands on target.}}&lt;br /&gt;
{{Rolltable/row|20 and up|Object lands on target.&amp;lt;br /&amp;gt;Strong Success if Item calls for it.}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
{{Rolltable&lt;br /&gt;
|rows=&lt;br /&gt;
{{Rolltable/row|4 and under|Object lands 5 tiles off target.&amp;lt;br /&amp;gt;Strong Failure if Item calls for it.}}&lt;br /&gt;
{{Rolltable/row|5-9|Object lands 3 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|10-14|Object lands 2 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|15-19|Object lands on target.}}&lt;br /&gt;
{{Rolltable/row|20 and up|Object lands on target.&amp;lt;br /&amp;gt;Strong Success if Item calls for it.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;description&amp;quot;: &amp;quot;Creates a two-column roll table with fixed headers: Roll and Result. Add rows using Template:Rolltable/row.&amp;quot;,&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;rows&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Rows&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The table rows. Use Template:Rolltable/row once for each row.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;{{Rolltable/row|4 and under|Object lands 5 tiles off target.}}&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;content&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;paramOrder&amp;quot;: [&lt;br /&gt;
		&amp;quot;rows&amp;quot;&lt;br /&gt;
	],&lt;br /&gt;
	&amp;quot;format&amp;quot;: &amp;quot;block&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Niuf</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Template:Action&amp;diff=346</id>
		<title>Template:Action</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Template:Action&amp;diff=346"/>
		<updated>2026-05-31T17:58:29Z</updated>

		<summary type="html">&lt;p&gt;Niuf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
| bodystyle   = width: 50%;&lt;br /&gt;
| labelstyle  = width:150px; vertical-align: top; font-size: .8em; padding: 4px 6px; font-weight: bold;&lt;br /&gt;
| datastyle   = vertical-align: top; padding: 4px 6px; font-size: .9em;&lt;br /&gt;
| abovestyle  = padding: 6px 8px 7px; font-weight: bold; font-size: 1.5em; text-align: center; background: #362E2D;&lt;br /&gt;
| headerstyle = font-style:italic; background: rgba(0,0,0,0); text-align: center; font-weight: 400; padding: 6px 8px;&lt;br /&gt;
&lt;br /&gt;
| above       = {{#if:{{{Type|}}}|{{{Type}}}:}} {{{Name|}}}{{#if:{{{AP|}}}|, {{{AP}}} AP}}&lt;br /&gt;
&lt;br /&gt;
| label10     = {{#if:{{{Requirement|}}}|Requirement:}}&lt;br /&gt;
| data10      = {{{Requirement|}}}&lt;br /&gt;
&lt;br /&gt;
| label11     = {{#if:{{{Trigger|}}}|Trigger:}}&lt;br /&gt;
| data11      = {{{Trigger|}}}&lt;br /&gt;
&lt;br /&gt;
| label12     = {{#if:{{{Range|}}}|Range:}}&lt;br /&gt;
| data12      = {{{Range|}}}&lt;br /&gt;
&lt;br /&gt;
| label13     = {{#if:{{{Uses|}}}|Uses:}}&lt;br /&gt;
| data13      = {{{Uses|}}}&lt;br /&gt;
&lt;br /&gt;
| header20    = {{{Description|}}}&lt;br /&gt;
&lt;br /&gt;
| label30     = {{#if:{{{Roll|}}}{{{DC|}}}|Roll:}}&lt;br /&gt;
| data30      = {{#if:{{{Roll|}}}|{{{Roll}}}}}{{#if:{{{Roll|}}}{{{DC|}}}|{{#if:{{{Roll|}}}|{{#if:{{{DC|}}}| &amp;lt;span style=&amp;quot;font-style:italic;&amp;quot;&amp;gt; vs &amp;lt;/span&amp;gt; }}}}}}{{#if:{{{DC|}}}|{{{DC}}}}}&lt;br /&gt;
&lt;br /&gt;
| label40     = {{#if:{{{Success|}}}{{{Strong Success|}}}{{{Failure|}}}{{{Strong Failure|}}}{{{Rolltable|}}}|Outcome:}}&lt;br /&gt;
| data40      = {{#if:{{{Success|}}}{{{Strong Success|}}}{{{Failure|}}}{{{Strong Failure|}}}{{{Rolltable|}}}|&lt;br /&gt;
{{#if:{{{Success|}}}{{{Strong Success|}}}{{{Failure|}}}{{{Strong Failure|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; align-items:stretch;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1; padding:6px 8px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#if:{{{Success|}}}|&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Success:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; {{{Success}}}&amp;lt;/div&amp;gt;}}&lt;br /&gt;
{{#if:{{{Strong Success|}}}|&amp;lt;div style=&amp;quot;margin-top:6px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Strong Success:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; {{{Strong Success}}}&amp;lt;/div&amp;gt;}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1; padding:6px 8px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#if:{{{Failure|}}}|&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Failure:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; {{{Failure}}}&amp;lt;/div&amp;gt;}}&lt;br /&gt;
{{#if:{{{Strong Failure|}}}|&amp;lt;div style=&amp;quot;margin-top:6px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Strong Failure:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; {{{Strong Failure}}}&amp;lt;/div&amp;gt;}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{Rolltable|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:6px 8px;&amp;quot;&amp;gt;&lt;br /&gt;
{{{Rolltable}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Example ==&lt;br /&gt;
{{Action&lt;br /&gt;
|Name= Action Name&lt;br /&gt;
|Description= What does the Action do?&lt;br /&gt;
|Type= Reaction&lt;br /&gt;
|AP= 1&lt;br /&gt;
|Uses= &amp;lt;u&amp;gt;Bottle of Water&amp;lt;/u&amp;gt;&lt;br /&gt;
|Range= Adjacent tile&lt;br /&gt;
|Requirement= Hidden Condition&lt;br /&gt;
|Trigger= You are targeted by an attack or grapple.&lt;br /&gt;
|Roll= Academia&lt;br /&gt;
|DC= 15&lt;br /&gt;
|Success= You win.&lt;br /&gt;
|Strong Success= You win so hard!&lt;br /&gt;
|Failure= You lose.&lt;br /&gt;
|Strong Failure= You really lost.&lt;br /&gt;
|Rolltable=&lt;br /&gt;
{{Rolltable&lt;br /&gt;
|rows=&lt;br /&gt;
{{Rolltable/row|4 and under|Object lands 5 tiles off target.&amp;lt;br /&amp;gt;Strong Failure if Item calls for it.}}&lt;br /&gt;
{{Rolltable/row|5-9|Object lands 3 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|10-14|Object lands 2 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|15-19|Object lands on target.}}&lt;br /&gt;
{{Rolltable/row|20 and up|Object lands on target.&amp;lt;br /&amp;gt;Strong Success if Item calls for it.}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Action&lt;br /&gt;
|Name           =&lt;br /&gt;
|Description    =&lt;br /&gt;
|Type           =&lt;br /&gt;
|AP             =&lt;br /&gt;
|Uses           =&lt;br /&gt;
|Range          =&lt;br /&gt;
|Requirement    =&lt;br /&gt;
|Trigger        =&lt;br /&gt;
|Roll           =&lt;br /&gt;
|DC             =&lt;br /&gt;
|Success        =&lt;br /&gt;
|Strong Success =&lt;br /&gt;
|Failure        =&lt;br /&gt;
|Strong Failure =&lt;br /&gt;
|Rolltable      =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage with rolltable ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Action&lt;br /&gt;
|Name= Throw Object&lt;br /&gt;
|Description= Throw an object at a target tile.&lt;br /&gt;
|Type=&lt;br /&gt;
|AP= 1&lt;br /&gt;
|Uses= Throwable Object&lt;br /&gt;
|Range= 10 Tiles&lt;br /&gt;
|Requirement=&lt;br /&gt;
|Trigger=&lt;br /&gt;
|Roll= Aiming&lt;br /&gt;
|DC= 15&lt;br /&gt;
|Success=&lt;br /&gt;
|Strong Success=&lt;br /&gt;
|Failure=&lt;br /&gt;
|Strong Failure=&lt;br /&gt;
|Rolltable=&lt;br /&gt;
{{Rolltable&lt;br /&gt;
|rows=&lt;br /&gt;
{{Rolltable/row|4 and under|Object lands 5 tiles off target.&amp;lt;br /&amp;gt;Strong Failure if Item calls for it.}}&lt;br /&gt;
{{Rolltable/row|5-9|Object lands 3 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|10-14|Object lands 2 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|15-19|Object lands on target.}}&lt;br /&gt;
{{Rolltable/row|20 and up|Object lands on target.&amp;lt;br /&amp;gt;Strong Success if Item calls for it.}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;description&amp;quot;: &amp;quot;Infobox for an action. Can optionally include a rolltable in the Outcome section.&amp;quot;,&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;Name&amp;quot;: {&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Simple Melee Attack&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Description&amp;quot;: {&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Choose a target body area to attack with a melee weapon.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Type&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Only use this if it is a special type of action, such as a Reaction.&amp;quot;,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Reaction&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;AP&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;0&amp;quot;,&lt;br /&gt;
				&amp;quot;1&amp;quot;,&lt;br /&gt;
				&amp;quot;2&amp;quot;,&lt;br /&gt;
				&amp;quot;3&amp;quot;,&lt;br /&gt;
				&amp;quot;4&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;0&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;How many Action Points are used by this action.&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Uses&amp;quot;: {&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Melee Weapon&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Does the action use any items? Underline if the item is consumed.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Range&amp;quot;: {&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Adjacent Tile&amp;quot;,&lt;br /&gt;
				&amp;quot;5 Tiles&amp;quot;,&lt;br /&gt;
				&amp;quot;10 Tiles&amp;quot;,&lt;br /&gt;
				&amp;quot;Visible&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Requirement&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Any special requirements that are needed to perform the action.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Hidden Condition.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Trigger&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;What starts the Reaction. Only use on Reactions.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;You are targeted by an attack or grapple.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Roll&amp;quot;: {&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Physique&amp;quot;,&lt;br /&gt;
				&amp;quot;Athletics&amp;quot;,&lt;br /&gt;
				&amp;quot;Melee&amp;quot;,&lt;br /&gt;
				&amp;quot;Resilience&amp;quot;,&lt;br /&gt;
				&amp;quot;Reason&amp;quot;,&lt;br /&gt;
				&amp;quot;Awareness&amp;quot;,&lt;br /&gt;
				&amp;quot;Medicine&amp;quot;,&lt;br /&gt;
				&amp;quot;Technology&amp;quot;,&lt;br /&gt;
				&amp;quot;Academia&amp;quot;,&lt;br /&gt;
				&amp;quot;Agility&amp;quot;,&lt;br /&gt;
				&amp;quot;Aiming&amp;quot;,&lt;br /&gt;
				&amp;quot;Stealth&amp;quot;,&lt;br /&gt;
				&amp;quot;Reflex&amp;quot;,&lt;br /&gt;
				&amp;quot;Finesse&amp;quot;,&lt;br /&gt;
				&amp;quot;Presence&amp;quot;,&lt;br /&gt;
				&amp;quot;Morale&amp;quot;,&lt;br /&gt;
				&amp;quot;Intimidation&amp;quot;,&lt;br /&gt;
				&amp;quot;Persuasion&amp;quot;,&lt;br /&gt;
				&amp;quot;Deception&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If there is a roll required for the action, which one?&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;DC&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;This can be a set number, or an opposing roll.&amp;quot;,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Target Defense DC&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Success&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Strong Success&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Failure&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Strong Failure&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Rolltable&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Rolltable&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Optional roll table shown underneath the normal outcome text. Use Template:Rolltable with Template:Rolltable/row.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;{{Rolltable|rows={{Rolltable/row|4 and under|Object lands 5 tiles off target.}}{{Rolltable/row|20 and up|Object lands on target.}}}}&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;content&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: false&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;paramOrder&amp;quot;: [&lt;br /&gt;
		&amp;quot;Name&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;,&lt;br /&gt;
		&amp;quot;Type&amp;quot;,&lt;br /&gt;
		&amp;quot;AP&amp;quot;,&lt;br /&gt;
		&amp;quot;Requirement&amp;quot;,&lt;br /&gt;
		&amp;quot;Trigger&amp;quot;,&lt;br /&gt;
		&amp;quot;Range&amp;quot;,&lt;br /&gt;
		&amp;quot;Uses&amp;quot;,&lt;br /&gt;
		&amp;quot;Roll&amp;quot;,&lt;br /&gt;
		&amp;quot;DC&amp;quot;,&lt;br /&gt;
		&amp;quot;Success&amp;quot;,&lt;br /&gt;
		&amp;quot;Strong Success&amp;quot;,&lt;br /&gt;
		&amp;quot;Failure&amp;quot;,&lt;br /&gt;
		&amp;quot;Strong Failure&amp;quot;,&lt;br /&gt;
		&amp;quot;Rolltable&amp;quot;&lt;br /&gt;
	],&lt;br /&gt;
	&amp;quot;format&amp;quot;: &amp;quot;block&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Niuf</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Template:Rolltable&amp;diff=345</id>
		<title>Template:Rolltable</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Template:Rolltable&amp;diff=345"/>
		<updated>2026-05-31T17:57:45Z</updated>

		<summary type="html">&lt;p&gt;Niuf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| class=&amp;quot;wikitable rolltable&amp;quot; style=&amp;quot;width:100%; margin:0.35em 0 0; font-size:1em; border-collapse:collapse;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:150px; vertical-align:top; font-size:.8em; padding:4px 6px; font-weight:bold; text-align:left; background:#362E2D;&amp;quot; | Roll&lt;br /&gt;
! style=&amp;quot;vertical-align:top; font-size:.8em; padding:4px 6px; font-weight:bold; text-align:left; background:#362E2D;&amp;quot; | Result&lt;br /&gt;
{{{rows|}}}&lt;br /&gt;
|}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
Creates a two-column roll table with fixed headers:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roll&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Result&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rows are added using [[Template:Rolltable/row]].&lt;br /&gt;
&lt;br /&gt;
This template is intended to be used inside the &amp;lt;code&amp;gt;Rolltable&amp;lt;/code&amp;gt; parameter of [[Template:Action]], but it can also be used on its own.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Rolltable&lt;br /&gt;
|rows=&lt;br /&gt;
{{Rolltable/row|4 and under|Object lands 5 tiles off target.&amp;lt;br /&amp;gt;Strong Failure if Item calls for it.}}&lt;br /&gt;
{{Rolltable/row|5-9|Object lands 3 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|10-14|Object lands 2 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|15-19|Object lands on target.}}&lt;br /&gt;
{{Rolltable/row|20 and up|Object lands on target.&amp;lt;br /&amp;gt;Strong Success if Item calls for it.}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
{{Rolltable&lt;br /&gt;
|rows=&lt;br /&gt;
{{Rolltable/row|4 and under|Object lands 5 tiles off target.&amp;lt;br /&amp;gt;Strong Failure if Item calls for it.}}&lt;br /&gt;
{{Rolltable/row|5-9|Object lands 3 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|10-14|Object lands 2 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|15-19|Object lands on target.}}&lt;br /&gt;
{{Rolltable/row|20 and up|Object lands on target.&amp;lt;br /&amp;gt;Strong Success if Item calls for it.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;description&amp;quot;: &amp;quot;Creates a two-column roll table with fixed headers: Roll and Result. Add rows using Template:Rolltable/row.&amp;quot;,&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;rows&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Rows&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The table rows. Use Template:Rolltable/row once for each row.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;{{Rolltable/row|4 and under|Object lands 5 tiles off target.}}&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;content&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;paramOrder&amp;quot;: [&lt;br /&gt;
		&amp;quot;rows&amp;quot;&lt;br /&gt;
	],&lt;br /&gt;
	&amp;quot;format&amp;quot;: &amp;quot;block&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Niuf</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Template:Rolltable/row&amp;diff=344</id>
		<title>Template:Rolltable/row</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Template:Rolltable/row&amp;diff=344"/>
		<updated>2026-05-31T17:57:27Z</updated>

		<summary type="html">&lt;p&gt;Niuf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;|-&lt;br /&gt;
| style=&amp;quot;width:150px; vertical-align:top; font-size:.9em; padding:4px 6px; font-weight:bold;&amp;quot; | {{{1|}}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top; font-size:.9em; padding:4px 6px;&amp;quot; | {{{2|}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
Creates one row for [[Template:Rolltable]].&lt;br /&gt;
&lt;br /&gt;
This template should be used inside the &amp;lt;code&amp;gt;rows&amp;lt;/code&amp;gt; parameter of [[Template:Rolltable]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Rolltable/row|Roll value|Result text}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Rolltable&lt;br /&gt;
|rows=&lt;br /&gt;
{{Rolltable/row|4 and under|Object lands 5 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|5-9|Object lands 3 tiles off target.}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;description&amp;quot;: &amp;quot;Creates one row for Template:Rolltable.&amp;quot;,&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;1&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Roll&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The roll value, range, or condition for this row.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;4 and under&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;2&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Result&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The result text for this roll.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Object lands 5 tiles off target.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;content&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;paramOrder&amp;quot;: [&lt;br /&gt;
		&amp;quot;1&amp;quot;,&lt;br /&gt;
		&amp;quot;2&amp;quot;&lt;br /&gt;
	],&lt;br /&gt;
	&amp;quot;format&amp;quot;: &amp;quot;inline&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Niuf</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Template:Rolltable/row&amp;diff=343</id>
		<title>Template:Rolltable/row</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Template:Rolltable/row&amp;diff=343"/>
		<updated>2026-05-31T17:51:10Z</updated>

		<summary type="html">&lt;p&gt;Niuf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;|-&lt;br /&gt;
| {{{1|}}}&lt;br /&gt;
| {{{2|}}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
Creates one row for [[Template:Rolltable]].&lt;br /&gt;
&lt;br /&gt;
This template should be used inside the &amp;lt;code&amp;gt;rows&amp;lt;/code&amp;gt; parameter of [[Template:Rolltable]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Rolltable/row|Roll value|Result text}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Rolltable&lt;br /&gt;
|rows=&lt;br /&gt;
{{Rolltable/row|4 and under|Object lands 5 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|5-9|Object lands 3 tiles off target.}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;description&amp;quot;: &amp;quot;Creates one row for Template:Rolltable.&amp;quot;,&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;1&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Roll&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The roll value, range, or condition for this row.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;4 and under&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;2&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Result&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The result text for this roll.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Object lands 5 tiles off target.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;content&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;format&amp;quot;: &amp;quot;inline&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Niuf</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Template:Rolltable&amp;diff=342</id>
		<title>Template:Rolltable</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Template:Rolltable&amp;diff=342"/>
		<updated>2026-05-31T17:51:08Z</updated>

		<summary type="html">&lt;p&gt;Niuf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| class=&amp;quot;wikitable rolltable&amp;quot;&lt;br /&gt;
! Roll&lt;br /&gt;
! Result&lt;br /&gt;
{{{rows|}}}&lt;br /&gt;
|}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
Creates a two-column roll table with fixed headers:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roll&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Result&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rows are added using [[Template:Rolltable/row]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Rolltable&lt;br /&gt;
|rows=&lt;br /&gt;
{{Rolltable/row|4 and under|Object lands 5 tiles off target.&amp;lt;br /&amp;gt;Strong Failure if Item calls for it.}}&lt;br /&gt;
{{Rolltable/row|5-9|Object lands 3 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|10-14|Object lands 2 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|15-19|Object lands on target.}}&lt;br /&gt;
{{Rolltable/row|20 and up|Object lands on target.&amp;lt;br /&amp;gt;Strong Success if Item calls for it.}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
{{Rolltable&lt;br /&gt;
|rows=&lt;br /&gt;
{{Rolltable/row|4 and under|Object lands 5 tiles off target.&amp;lt;br /&amp;gt;Strong Failure if Item calls for it.}}&lt;br /&gt;
{{Rolltable/row|5-9|Object lands 3 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|10-14|Object lands 2 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|15-19|Object lands on target.}}&lt;br /&gt;
{{Rolltable/row|20 and up|Object lands on target.&amp;lt;br /&amp;gt;Strong Success if Item calls for it.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;description&amp;quot;: &amp;quot;Creates a two-column roll table with fixed headers: Roll and Result. Add rows using Template:Rolltable/row.&amp;quot;,&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;rows&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Rows&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The table rows. Use Template:Rolltable/row once for each row.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;{{Rolltable/row|4 and under|Object lands 5 tiles off target.}}&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;content&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;format&amp;quot;: &amp;quot;block&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Niuf</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Template:Rolltable&amp;diff=341</id>
		<title>Template:Rolltable</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Template:Rolltable&amp;diff=341"/>
		<updated>2026-05-31T17:48:30Z</updated>

		<summary type="html">&lt;p&gt;Niuf: Created page with &amp;quot;&amp;lt;includeonly&amp;gt;{| class=&amp;quot;wikitable rolltable&amp;quot; ! Roll ! Result {{{rows|}}} |}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt; == Description == Creates a two-column roll table with fixed headers:  * &amp;#039;&amp;#039;&amp;#039;Roll&amp;#039;&amp;#039;&amp;#039; * &amp;#039;&amp;#039;&amp;#039;Result&amp;#039;&amp;#039;&amp;#039;  Rows are added using {{tl|Rolltable/row}}.  == Usage == &amp;lt;pre&amp;gt; {{Rolltable |rows= {{Rolltable/row|4 and under|Object lands 5 tiles off target.&amp;lt;br /&amp;gt;Strong Failure if Item calls for it.}} {{Rolltable/row|5-9|Object lands 3 tiles off target.}} {{Rolltable/row|10-14|Object lands...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| class=&amp;quot;wikitable rolltable&amp;quot;&lt;br /&gt;
! Roll&lt;br /&gt;
! Result&lt;br /&gt;
{{{rows|}}}&lt;br /&gt;
|}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
Creates a two-column roll table with fixed headers:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Roll&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Result&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rows are added using {{tl|Rolltable/row}}.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Rolltable&lt;br /&gt;
|rows=&lt;br /&gt;
{{Rolltable/row|4 and under|Object lands 5 tiles off target.&amp;lt;br /&amp;gt;Strong Failure if Item calls for it.}}&lt;br /&gt;
{{Rolltable/row|5-9|Object lands 3 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|10-14|Object lands 2 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|15-19|Object lands on target.}}&lt;br /&gt;
{{Rolltable/row|20 and up|Object lands on target.&amp;lt;br /&amp;gt;Strong Success if Item calls for it.}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
{{Rolltable&lt;br /&gt;
|rows=&lt;br /&gt;
{{Rolltable/row|4 and under|Object lands 5 tiles off target.&amp;lt;br /&amp;gt;Strong Failure if Item calls for it.}}&lt;br /&gt;
{{Rolltable/row|5-9|Object lands 3 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|10-14|Object lands 2 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|15-19|Object lands on target.}}&lt;br /&gt;
{{Rolltable/row|20 and up|Object lands on target.&amp;lt;br /&amp;gt;Strong Success if Item calls for it.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;description&amp;quot;: &amp;quot;Creates a two-column roll table with fixed headers: Roll and Result. Add rows using Template:Rolltable/row.&amp;quot;,&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;rows&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Rows&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The table rows. Use Template:Rolltable/row once for each row.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;{{Rolltable/row|4 and under|Object lands 5 tiles off target.}}&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;content&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;format&amp;quot;: &amp;quot;block&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Niuf</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Template:Rolltable/row&amp;diff=340</id>
		<title>Template:Rolltable/row</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Template:Rolltable/row&amp;diff=340"/>
		<updated>2026-05-31T17:48:22Z</updated>

		<summary type="html">&lt;p&gt;Niuf: Created page with &amp;quot;&amp;lt;includeonly&amp;gt; |- | {{{1|}}} | {{{2|}}} &amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt; == Description == Creates one row for {{tl|Rolltable}}.  This template should be used inside the &amp;lt;code&amp;gt;rows&amp;lt;/code&amp;gt; parameter of {{tl|Rolltable}}.  == Usage == &amp;lt;pre&amp;gt; {{Rolltable/row|Roll value|Result text}} &amp;lt;/pre&amp;gt;  == Example == &amp;lt;pre&amp;gt; {{Rolltable |rows= {{Rolltable/row|4 and under|Object lands 5 tiles off target.}} {{Rolltable/row|5-9|Object lands 3 tiles off target.}} }} &amp;lt;/pre&amp;gt;  &amp;lt;templatedata&amp;gt; { 	&amp;quot;descripti...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{{1|}}}&lt;br /&gt;
| {{{2|}}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
Creates one row for {{tl|Rolltable}}.&lt;br /&gt;
&lt;br /&gt;
This template should be used inside the &amp;lt;code&amp;gt;rows&amp;lt;/code&amp;gt; parameter of {{tl|Rolltable}}.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Rolltable/row|Roll value|Result text}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Rolltable&lt;br /&gt;
|rows=&lt;br /&gt;
{{Rolltable/row|4 and under|Object lands 5 tiles off target.}}&lt;br /&gt;
{{Rolltable/row|5-9|Object lands 3 tiles off target.}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;description&amp;quot;: &amp;quot;Creates one row for Template:Rolltable.&amp;quot;,&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;1&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Roll&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The roll value, range, or condition for this row.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;4 and under&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;2&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Result&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The result text for this roll.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Object lands 5 tiles off target.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;content&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;format&amp;quot;: &amp;quot;inline&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Niuf</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Conditions&amp;diff=339</id>
		<title>Conditions</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Conditions&amp;diff=339"/>
		<updated>2026-05-31T17:39:19Z</updated>

		<summary type="html">&lt;p&gt;Niuf: /* Slowed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are a list of conditions your character could have inflicted upon them. Conditions affect a character in specific ways. Their duration is indefinite unless noted otherwise.&lt;br /&gt;
&lt;br /&gt;
==Stunned==&lt;br /&gt;
*Disadvantage on all rolls.&lt;br /&gt;
*Cannot take Reactions.&lt;br /&gt;
&lt;br /&gt;
== Bleeding ==&lt;br /&gt;
*Take 1 damage at the end of your turn.&lt;br /&gt;
&lt;br /&gt;
== Prone ==&lt;br /&gt;
*+2 to Aiming Rolls&lt;br /&gt;
*While Prone, you have the slowed Condition.&lt;br /&gt;
&lt;br /&gt;
== Blinded ==&lt;br /&gt;
&lt;br /&gt;
* Disadvantage on Melee, Aiming, and Awareness rolls.&lt;br /&gt;
* Cannot use Reactions&lt;br /&gt;
* You have no vision and automatically fail any check that relies solely on sight.&lt;br /&gt;
&lt;br /&gt;
== Blurred Vision ==&lt;br /&gt;
*-3 to Melee Rolls, Aiming, and Awareness rolls.&lt;br /&gt;
&lt;br /&gt;
== Weakened ==&lt;br /&gt;
*Disadvantage on any Physique rolls.&lt;br /&gt;
&lt;br /&gt;
== Slowed ==&lt;br /&gt;
*Your Movement is halved&lt;br /&gt;
This condition is automatically applied while your PZ character has a Heavy Load&lt;br /&gt;
&lt;br /&gt;
== Grappled ==&lt;br /&gt;
*Cannot use movement.&lt;br /&gt;
*You are Stunned&lt;br /&gt;
&lt;br /&gt;
== Grappling ==&lt;br /&gt;
*You are Slowed.&lt;br /&gt;
*Grappled Target counts as an equipped item.&lt;br /&gt;
*Advantage on Physique-based rolls against the Grappled Target.&lt;br /&gt;
&lt;br /&gt;
== Hidden ==&lt;br /&gt;
*You gain Advantage on attack rolls.&lt;br /&gt;
*Your Detection score is equal to &#039;&#039;&#039;10 + Agility + Stealth&#039;&#039;&#039;.&lt;br /&gt;
*You lose this condition by:  Using Movement or Attacking.&lt;br /&gt;
&lt;br /&gt;
== Horrified ==&lt;br /&gt;
*You cannot willingly move closer to the source of the Condition. &lt;br /&gt;
*While you can see the source, you have the Stunned Condition.&lt;br /&gt;
&lt;br /&gt;
== Unconscious ==&lt;br /&gt;
*You are prone&lt;br /&gt;
*You have 0 ap&lt;br /&gt;
*You have 0 movement.&lt;br /&gt;
&lt;br /&gt;
== Aflame ==&lt;br /&gt;
At the end of your turn, take Fire Damage based on your Aflame level.&lt;br /&gt;
&lt;br /&gt;
If a creature starts or ends their turn touching something that is Aflame, they have to make a &#039;&#039;&#039;Reflex roll&#039;&#039;&#039; against its &#039;&#039;&#039;Extinguish DC&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
On a failure, they become Aflame at &#039;&#039;&#039;one level lower&#039;&#039;&#039; (if possible) than the source, for &#039;&#039;&#039;half&#039;&#039;&#039; &#039;&#039;&#039;of the remaining duration&#039;&#039;&#039;.&lt;br /&gt;
{|&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!Weak&lt;br /&gt;
!Medium&lt;br /&gt;
!Heavy&lt;br /&gt;
|-&lt;br /&gt;
|Extinguish DC:&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|Damage&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Dice System]]&lt;/div&gt;</summary>
		<author><name>Niuf</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Basic_Actions&amp;diff=338</id>
		<title>Basic Actions</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Basic_Actions&amp;diff=338"/>
		<updated>2026-05-31T17:08:09Z</updated>

		<summary type="html">&lt;p&gt;Niuf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following actions are available to all people, regardless of training.&lt;br /&gt;
&lt;br /&gt;
== Movement Actions ==&lt;br /&gt;
{{Action|Name=Move|Description=Your movement is reset to full.|AP=1}} &lt;br /&gt;
{{Action|Name=Sneaky Movement|Description=You gain the Slowed condition until the end of your turn.&lt;br /&gt;
If your turn ends out of enemy line of sight, you keep the Hidden condition.|AP=1|Requirement=Hidden Condition}} &lt;br /&gt;
{{Action|Name=Hide|Description=You gain the Hidden condition.|AP=1|Range=Adjacent Tile|Requirement=Suitable hiding place, no enemy line of sight}} &lt;br /&gt;
{{Action|Name=Stand Up|Description=Remove the Prone condition, unless it is being actively forced by another effect.|AP=1}} &lt;br /&gt;
{{Action|Name=Drop Prone|Description=Gain the Prone condition.|AP=0}} &lt;br /&gt;
{{Action|Name=Disengage|Description=You may move 1 tile, which does not provoke opportunity attacks.|AP=1}} &lt;br /&gt;
&lt;br /&gt;
== Melee Actions ==&lt;br /&gt;
{{Action|Name=Unarmed Attack|Description=Choose a body area on a target within range to attack.|AP=1|Range=Adjacent Tile|Uses=Empty Hands|Roll=Melee|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Choose one:&lt;br /&gt;
* Strong Attack Table (Blunt)&lt;br /&gt;
* Use the Grapple Action for 0 AP.|Failure=Attack Misses|Strong Failure=You take 1 Stress and 1 Damage.}}&lt;br /&gt;
{{Action|Name=Basic Melee Attack|Description=Choose a body area on a target within range to attack.|AP=1|Range=Adjacent Tile|Uses=Melee Weapon|Roll=Melee|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Strong Attack Table (Weapon Dmg.)|Failure=Attack Misses|Strong Failure=You gain 1 Stress.}}&lt;br /&gt;
{{Action|Name=Push|Description=Attempt to push a target away from you.|AP=1|Range=Adjacent Tile|Roll=Athletics|DC=Target Defense DC (Torso)|Success=The Target is moved away from you equal to 1+Athletics tiles.|Strong Success=The target falls prone.|Failure=/|Strong Failure=You take 1 Stress.}} &lt;br /&gt;
{{Action|Name=Grapple|Description=Attempt to grapple a target.|AP=2|Range=Adjacent Tile|Uses=Empty Hands|Roll=Athletics|DC=Target Defense DC (Torso)|Success=You grapple the Target.|Strong Success=The Target takes 1 Damage.|Failure=/|Strong Failure=You take 1 Stress.}} &lt;br /&gt;
{{Action|Name=Escape Grapple|Description=Attempt to escape a grapple.|AP=2|Roll=Reflex or Melee|DC=Grapple DC|Success=Lose the Grappled condition. The target loses the Grappling condition.|Strong Success=Can move half your movement.|Failure=No Effect|Strong Failure=Gain 1 Stress.}} &lt;br /&gt;
&lt;br /&gt;
== Ranged Actions ==&lt;br /&gt;
{{Action|Name=Basic Thrown Attack|Description=Choose a body area on a target within range to attack.|AP=1|Range=3+Physique|Uses=Thrown Weapon|Roll=Aiming|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Strong Attack Table (Weapon Dmg.)|Failure=Attack Misses|Strong Failure=You gain 1 Stress.}}&lt;br /&gt;
{{Action|Name=Throw Object|Description=Throw a lightweight item at a target point.&lt;br /&gt;
Aiming Result:&lt;br /&gt;
* 4 and under: Object lands 5 tiles off target. Strong Failure if Item calls for it.&lt;br /&gt;
* 5-9: Object lands 3 tiles off target.&lt;br /&gt;
* 10-14: Object lands 2 tiles off target.&lt;br /&gt;
* 16-19: Object lands on target.&lt;br /&gt;
* 20 and up: Object lands on target. Strong Success if Item calls for it.|AP=1|Range=15+Athletics|Uses=Lightweight Item|Roll=Aiming}}&lt;br /&gt;
&lt;br /&gt;
=== Firearm Actions ===&lt;br /&gt;
{{Action|Name=Single Action Shot|Description=Choose a body area on a target within range to attack.|AP=2|Range=10+Aiming|Uses=Equipped single-action firearm, &amp;lt;u&amp;gt;1 ammo&amp;lt;/u&amp;gt;|Roll=Aiming|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Strong Attack Table (Piercing)|Failure=Attack Misses|Strong Failure=You gain 1 Stress.}} &lt;br /&gt;
{{Action|Name=Semi Auto Shot|Description=Choose a body area on a target within range to attack.|AP=1|Range=10+Aiming|Uses=Equipped semi-auto firearm, &amp;lt;u&amp;gt;1 ammo&amp;lt;/u&amp;gt;|Roll=Aiming|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Strong Attack Table (Piercing)|Failure=Attack Misses|Strong Failure=You gain 1 Stress. &amp;amp; The firearm jams.}} &lt;br /&gt;
{{Action|Name=Full Auto Spray|Description=Choose a body area on a target within range to attack.|AP=3|Range=10+Aiming|Uses=Equipped Full-auto firearm, &amp;lt;u&amp;gt;5 ammo&amp;lt;/u&amp;gt;|Roll=Aiming|DC=Target Defense DC|Success=Deal 1 damage per point your roll beats Defense DC, up to 5.|Strong Success=Strong Attack Table (Piercing)|Failure=Attack Misses|Strong Failure=You gain 1 Stress. &amp;amp; The firearm jams.}} &lt;br /&gt;
{{Action|Name=Unjam Firearm|Description=Unjam the firearm, clear the barrel, and make it ready for shooting again.|AP=2|Uses=Equipped full-auto firearm}} &lt;br /&gt;
{{Action|Name=Switch Firing Mode|Description=Switch a gun from one mode of fire to another.|AP=1|Uses=Equipped firearm with switch}} &lt;br /&gt;
{{Action|Name=Reload Firearm|Description=Load a magazine or clip from your main inventory into the firearm you have equipped.&lt;br /&gt;
If the firearm has a magazine or clip in it already, it can be removed with this action for free as well.|AP=2|Uses=Equipped Firearm}}&lt;br /&gt;
&lt;br /&gt;
== Item interactions ==&lt;br /&gt;
{{Action|Name=Equip Item|Description=Equip an Item|AP=1|Range=Main inventory or Adjacent Tile}} &lt;br /&gt;
{{Action|Name=Unequip Item|Description=Put an item into your main inventory.|AP=1|Uses=Equipped item}} &lt;br /&gt;
{{Action|Name=Place Item|Description=Transfer an item to a surface or container.|AP=1|Range=Adjacent Tile|Uses=Equipped item or Main inventory Item}} &lt;br /&gt;
{{Action|Name=Drop Item|Description=Drop an item to the floor.|AP=0|Uses=Equipped Item}}&lt;br /&gt;
&lt;br /&gt;
== Social Actions ==&lt;br /&gt;
{{Action|Name=Intimidate|Description=Attempt to frighten or pressure a target.|AP=1|Roll=Intimidation|DC=Target&#039;s Morale Roll|Success=Target gains 1 Stress.|Strong Success=Target gains the Horrified Condition until the end of their next turn.|Failure=No Effect|Strong Failure=You gain 1 Stress.}} &lt;br /&gt;
&lt;br /&gt;
== Misc Actions ==&lt;br /&gt;
{{Action|Name=Sense Area|Description=You attempt to use your senses to gain more knowledge of your surroundings.&lt;br /&gt;
Awareness Result:&lt;br /&gt;
* 0-10: No info is gained.&lt;br /&gt;
* 11-15: Reveal basic information if available.&lt;br /&gt;
* 16-20: Reveal decent information if available.&lt;br /&gt;
* 21+: Reveal all information if available.&lt;br /&gt;
  Examples of information include people in range, smells, sounds, and patterns.|AP=2|Range=10+5*Awareness|Roll=Awareness}}&lt;br /&gt;
{{Action|Name=Inspect Area|Description=Inspect the area for hidden items, creatures, or things within range.|AP=2|Range=5+Awareness|Roll=Awareness|DC=Detection score of each Hidden item, creature, or thing within range|Success=Target loses Hidden Condition|Strong Success=Can move your movement towards target.|Failure=Target remains hidden|Strong Failure=Target&#039;s Detection Score +3}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Action|Name=Apply Pressure|Description=Attempt to stop a bleeding wound from dealing damage next turn.|AP=1|Range=Adjacent Tile|Uses=Bleeding wound, Bandage*|Roll=Medicine|DC=10|Success=Bleeding Effect deals no damage next turn.|Strong Success=Bleeding effect duration -1 rounds.|Failure=No Effect|Strong Failure=Gain 1 Stress.}} &lt;br /&gt;
{{Action|Name=Ready Action|Description=Set a Trigger and an Action.&lt;br /&gt;
When the trigger goes off, you may do the Action if you still meet the requirements and have the AP.|AP=1}} &lt;br /&gt;
&lt;br /&gt;
== Reactions ==&lt;br /&gt;
{{Action|Name=Dodge|Description=Your Defense DC becomes 10 + Agility + Reflex until the end of this turn.|AP=1|Trigger=You are targeted by an attack or grapple.|Requirement=Not Slowed}} &lt;br /&gt;
{{Action|Name=Parry|Description=Your Defense DC becomes 10 + Physique + Melee until the end of this turn.|AP=1|Trigger=You are targeted by a melee attack or grapple.|Requirement=Not Weakened}} &lt;br /&gt;
{{Action|Name=Opportunity Attack|Description=Make an Unarmed Attack or Basic Melee attack against triggering creature.|AP=1|Trigger=A creature you see willingly moves out of your reach.}}&lt;/div&gt;</summary>
		<author><name>Niuf</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Basic_Actions&amp;diff=335</id>
		<title>Basic Actions</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Basic_Actions&amp;diff=335"/>
		<updated>2026-05-31T03:57:27Z</updated>

		<summary type="html">&lt;p&gt;Niuf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following actions are usable by everyone.&lt;br /&gt;
&lt;br /&gt;
{{Action|Name=Unarmed Attack|Description=Choose a body area on a target within range to attack.|AP=1|Range=Adjacent Tile|Uses=Empty Hands|Roll=Melee|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Choose one:&lt;br /&gt;
* Strong Attack Table (Blunt)&lt;br /&gt;
* Use the Grapple Action for 0 AP.|Failure=Attack Misses|Strong Failure=You take 1 Stress and 1 Damage.}}&lt;br /&gt;
{{Action|Name=Basic Melee Attack|Description=Choose a body area on a target within range to attack.|AP=1|Range=Adjacent Tile|Uses=Melee Weapon|Roll=Melee|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Strong Attack Table (Weapon Dmg.)|Failure=Attack Misses|Strong Failure=You gain 1 Stress.}} &lt;br /&gt;
{{Action|Name=Basic Thrown Attack|Description=Choose a body area on a target within range to attack.|AP=1|Range=3+Physique|Uses=Thrown Weapon|Roll=Aiming|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Strong Attack Table (Weapon Dmg.)|Failure=Attack Misses|Strong Failure=You gain 1 Stress.}} &lt;br /&gt;
{{Action|Name=Single Action Shot|Description=Choose a body area on a target within range to attack.|AP=2|Range=10+Aiming|Uses=Equipped single-action firearm, &amp;lt;u&amp;gt;1 ammo&amp;lt;/u&amp;gt;|Roll=Aiming|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Strong Attack Table (Piercing)|Failure=Attack Misses|Strong Failure=You gain 1 Stress.}} &lt;br /&gt;
{{Action|Name=Semi Auto Shot|Description=Choose a body area on a target within range to attack.|AP=1|Range=10+Aiming|Uses=Equipped semi-auto firearm, &amp;lt;u&amp;gt;1 ammo&amp;lt;/u&amp;gt;|Roll=Aiming|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Strong Attack Table (Piercing)|Failure=Attack Misses|Strong Failure=You gain 1 Stress. &amp;amp; The firearm jams.}} &lt;br /&gt;
{{Action|Name=Full Auto Spray|Description=Choose a body area on a target within range to attack.|AP=3|Range=10+Aiming|Uses=Equipped Full-auto firearm, &amp;lt;u&amp;gt;5 ammo&amp;lt;/u&amp;gt;|Roll=Aiming|DC=Target Defense DC|Success=Deal 1 damage per point your roll beats Defense DC, up to 5.|Strong Success=Strong Attack Table (Piercing)|Failure=Attack Misses|Strong Failure=You gain 1 Stress. &amp;amp; The firearm jams.}} &lt;br /&gt;
{{Action|Name=Unjam Firearm|Description=Unjam the firearm, clear the barrel, and make it ready for shooting again.|AP=2|Uses=Equipped full-auto firearm}} &lt;br /&gt;
{{Action|Name=Switch Firing Mode|Description=Switch a gun from one mode of fire to another.|AP=1|Uses=Equipped firearm with switch}} &lt;br /&gt;
{{Action|Name=Reload Firearm|Description=Load a magazine or clip from your main inventory into the firearm you have equipped.&lt;br /&gt;
If the firearm has a magazine or clip in it already, it can be removed with this action for free as well.|AP=2|Uses=Equipped Firearm}} &lt;br /&gt;
{{Action|Name=Equip Item|Description=Equip an Item|AP=1|Range=Main inventory or Adjacent Tile}} &lt;br /&gt;
{{Action|Name=Unequip Item|Description=Put an item into your main inventory.|AP=1|Uses=Equipped item}} &lt;br /&gt;
{{Action|Name=Place Item|Description=Transfer an item to a surface or container.|AP=1|Range=Adjacent Tile|Uses=Equipped item or Main inventory Item}} &lt;br /&gt;
{{Action|Name=Drop Item|Description=Drop an item to the floor.|AP=0|Uses=Equipped Item}} &lt;br /&gt;
{{Action|Name=Sense Area|Description=You attempt to use your senses to gain more knowledge of your surroundings.&lt;br /&gt;
Awareness Result:&lt;br /&gt;
* 0-10: No info is gained.&lt;br /&gt;
* 11-15: Reveal basic information if available.&lt;br /&gt;
* 16-20: Reveal decent information if available.&lt;br /&gt;
* 21+: Reveal all information if available.&lt;br /&gt;
  Examples of information include people in range, smells, sounds, and patterns.|AP=2|Range=10+5*Awareness|Roll=Awareness}}&lt;br /&gt;
{{Action|Name=Inspect Area|Description=Inspect the area for hidden items, creatures, or things within range.|AP=2|Range=5+Awareness|Roll=Awareness|DC=Detection score of each Hidden item, creature, or thing within range|Success=Target loses Hidden Condition|Strong Success=Can move your movement towards target.|Failure=Target remains hidden|Strong Failure=Target&#039;s Detection Score +3}} &lt;br /&gt;
{{Action|Name=Move|Description=Your movement is reset to full.|AP=1}} &lt;br /&gt;
{{Action|Name=Sneaky Movement|Description=You gain the Slowed condition until the end of your turn.&lt;br /&gt;
If your turn ends out of enemy line of sight, you keep the Hidden condition.|AP=1|Requirement=Hidden Condition}} &lt;br /&gt;
{{Action|Name=Hide|Description=You gain the Hidden condition.|AP=1|Range=Adjacent Tile|Requirement=Suitable hiding place, no enemy line of sight}} &lt;br /&gt;
{{Action|Name=Stand Up|Description=Remove the Prone condition, unless it is being actively forced by another effect.|AP=1}} &lt;br /&gt;
{{Action|Name=Drop Prone|Description=Gain the Prone condition.|AP=0}} &lt;br /&gt;
{{Action|Name=Disengage|Description=You may move 1 tile, which does not provoke opportunity attacks.|AP=1}} &lt;br /&gt;
{{Action|Name=Push|Description=Attempt to push a target away from you.|AP=1|Range=Adjacent Tile|Roll=Athletics|DC=Target Defense DC (Torso)|Success=The Target is moved away from you equal to 1+Athletics tiles.|Strong Success=The target falls prone.|Failure=/|Strong Failure=You take 1 Stress.}} &lt;br /&gt;
{{Action|Name=Grapple|Description=Attempt to grapple a target.|AP=2|Range=Adjacent Tile|Uses=Empty Hands|Roll=Athletics|DC=Target Defense DC (Torso)|Success=You grapple the Target.|Strong Success=The Target takes 1 Damage.|Failure=/|Strong Failure=You take 1 Stress.}} &lt;br /&gt;
{{Action|Name=Escape Grapple|Description=Attempt to escape a grapple.|AP=2|Roll=Reflex or Melee|DC=Grapple DC|Success=Lose the Grappled condition. The target loses the Grappling condition.|Strong Success=Can move half your movement.|Failure=No Effect|Strong Failure=Gain 1 Stress.}} &lt;br /&gt;
{{Action|Name=Apply Pressure|Description=Attempt to stop a bleeding wound from dealing damage next turn.|AP=1|Range=Adjacent Tile|Uses=Bleeding wound, Bandage*|Roll=Medicine|DC=10|Success=Bleeding Effect deals no damage next turn.|Strong Success=Bleeding effect duration -1 rounds.|Failure=No Effect|Strong Failure=Gain 1 Stress.}} &lt;br /&gt;
{{Action|Name=Ready Action|Description=Set a Trigger and an Action.&lt;br /&gt;
When the trigger goes off, you may do the Action if you still meet the requirements and have the AP.|AP=1}} &lt;br /&gt;
{{Action|Name=Intimidate|Description=Attempt to frighten or pressure a target.|AP=1|Roll=Intimidation|DC=Target&#039;s Morale Roll|Success=Target gains 1 Stress.|Strong Success=Target gains the Horrified Condition until the end of their next turn.|Failure=No Effect|Strong Failure=You gain 1 Stress.}} &lt;br /&gt;
{{Action|Name=Throw Object|Description=Throw a lightweight item at a target point.&lt;br /&gt;
Aiming Result:&lt;br /&gt;
* 4 and under: Object lands 5 tiles off target. Strong Failure if Item calls for it.&lt;br /&gt;
* 5-9: Object lands 3 tiles off target.&lt;br /&gt;
* 10-14: Object lands 2 tiles off target.&lt;br /&gt;
* 16-19: Object lands on target.&lt;br /&gt;
* 20 and up: Object lands on target. Strong Success if Item calls for it.|AP=1|Range=15+Athletics|Uses=Lightweight Item|Roll=Aiming}}&lt;br /&gt;
&lt;br /&gt;
== Reactions ==&lt;br /&gt;
{{Action|Name=Dodge|Description=Your Defense DC becomes 10 + Agility + Reflex until the end of this turn.|AP=1|Trigger=You are targeted by an attack or grapple.|Requirement=Not Slowed}} &lt;br /&gt;
{{Action|Name=Parry|Description=Your Defense DC becomes 10 + Physique + Melee until the end of this turn.|AP=1|Trigger=You are targeted by a melee attack or grapple.|Requirement=Not Weakened}} &lt;br /&gt;
{{Action|Name=Opportunity Attack|Description=Make an Unarmed Attack or Basic Melee attack against triggering creature.|AP=1|Trigger=A creature you see willingly moves out of your reach.}}&lt;/div&gt;</summary>
		<author><name>Niuf</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Tactical_Equipment&amp;diff=330</id>
		<title>Tactical Equipment</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Tactical_Equipment&amp;diff=330"/>
		<updated>2026-05-30T18:18:23Z</updated>

		<summary type="html">&lt;p&gt;Niuf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many items in PZ may be used in all types of situations, but for some of them there are specific rules.&lt;br /&gt;
&lt;br /&gt;
If an item you want to use does not have a rule yet, a narrator decides how it works for that situation, before letting the curator team know about this gap in the rules.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&lt;br /&gt;
=== Armor Location ===&lt;br /&gt;
Armor protects the area it is worn on, below is a table that helps figure out which area that is, and how much AC it adds to that area.&lt;br /&gt;
{| class=&amp;quot;sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item&lt;br /&gt;
!Location&lt;br /&gt;
!AC Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Helmet&lt;br /&gt;
|Head&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Mask&lt;br /&gt;
|Head&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Vest&lt;br /&gt;
|Torso&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Kilt&lt;br /&gt;
|Torso&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Shin Guard&lt;br /&gt;
|Legs&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Greaves&lt;br /&gt;
|Legs&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Thigh Guard&lt;br /&gt;
|Legs&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Leg Pad&lt;br /&gt;
|Legs&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Pauldrons&lt;br /&gt;
|Arms&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Shoulder Pad&lt;br /&gt;
|Arms&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Hand Plate&lt;br /&gt;
|Arms&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Gloves&lt;br /&gt;
|Arms&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor Integrity ===&lt;br /&gt;
When a protected body area is hit by a [[Strong Attacks|&#039;&#039;&#039;Strong Attack&#039;&#039;&#039;]], one piece armor protecting that body area takes &#039;&#039;&#039;1 Integrity damage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When Integrity reaches 0:&lt;br /&gt;
&lt;br /&gt;
* The armor loses its AC bonus.&lt;br /&gt;
* The armor no longer protects that body area.&lt;br /&gt;
* The armor must be repaired before providing protection again.&lt;br /&gt;
&lt;br /&gt;
The type of Armor determines its Integrity.&lt;br /&gt;
{| class=&amp;quot;sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Type&lt;br /&gt;
!Integrity&lt;br /&gt;
|-&lt;br /&gt;
|Improvised&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Scrap&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Armoured&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Bulletproof&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Defender&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Patriot&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Vanguard&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
For the improvised category, ask a Curator. This includes things like leather vests, welding masks, etc. and may not give the full AC bonus. Never assume its stats without confirmation from a Curator.&lt;br /&gt;
&lt;br /&gt;
== Weapon Attachments ==&lt;br /&gt;
When a weapon attachment is equipped on a weapon, whenever you use this weapon, the following effects/rules apply.&lt;br /&gt;
&lt;br /&gt;
=== Sling ===&lt;br /&gt;
When the Drop Item Action is used, instead of the floor, your weapon is returned to your main inventory.&lt;br /&gt;
&lt;br /&gt;
=== Scope ===&lt;br /&gt;
When the Range of your weapon in calculated, your Aiming is multiplied by the scope’s highest multiplier.&lt;br /&gt;
&lt;br /&gt;
If a Scope/Sight has no multiplier listed, consider it 2x.&lt;br /&gt;
&lt;br /&gt;
=== Bayonet ===&lt;br /&gt;
The Weapon now also counts as a Piercing/slashing melee weapon.&lt;br /&gt;
&lt;br /&gt;
=== Suppressor ===&lt;br /&gt;
Shots fired by the weapons are not heard further than 10 Tiles away.&lt;br /&gt;
&lt;br /&gt;
=== Grip ===&lt;br /&gt;
You gain a +1 to your aiming rolls using this weapon.&lt;br /&gt;
&lt;br /&gt;
=== Bipod, 1AP ===&lt;br /&gt;
&lt;br /&gt;
===== Requirements: a sturdy surface. =====&lt;br /&gt;
You deploy the Bipod, for as long as it remains deployed, You gain advantage on aiming rolls with this weapon&lt;br /&gt;
&lt;br /&gt;
Picking up or moving the weapon removes this bonus.&lt;br /&gt;
&lt;br /&gt;
== Explosives ==&lt;br /&gt;
&lt;br /&gt;
=== Fire Bomb/Molotov ===&lt;br /&gt;
Can be used as part of the Throw Object Action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On Strong Failure:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The bomb does not go off.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On other rolls:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
·        A circle/sphere with a radius of 4 tiles around where it fell:&lt;br /&gt;
&lt;br /&gt;
·        Objects and Tiles are set Aflame(weak) for 2 rounds.&lt;br /&gt;
&lt;br /&gt;
·        Creatures in this area have to roll &#039;&#039;&#039;Reflex&#039;&#039;&#039; DC12 or also be set Aflame(weak) for 2 rounds. This roll is made with disadvantage if Thrown Object was a strong success.&lt;/div&gt;</summary>
		<author><name>Niuf</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Tactical_Equipment&amp;diff=329</id>
		<title>Tactical Equipment</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Tactical_Equipment&amp;diff=329"/>
		<updated>2026-05-30T18:11:54Z</updated>

		<summary type="html">&lt;p&gt;Niuf: Created page with &amp;quot;Many items in PZ may be used in all types of situations, but for some of them there are specific rules.  If an item you want to use does not have a rule yet, a narrator decides how it works for that situation, before letting the curator team know about this gap in the rules.  == Armor ==  === Armor Location === Armor protects the area it is worn on, below is a table that helps figure out which area that is, and how much AC it adds to that area. {| class=&amp;quot;sortable mw-coll...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many items in PZ may be used in all types of situations, but for some of them there are specific rules.&lt;br /&gt;
&lt;br /&gt;
If an item you want to use does not have a rule yet, a narrator decides how it works for that situation, before letting the curator team know about this gap in the rules.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&lt;br /&gt;
=== Armor Location ===&lt;br /&gt;
Armor protects the area it is worn on, below is a table that helps figure out which area that is, and how much AC it adds to that area.&lt;br /&gt;
{| class=&amp;quot;sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item&lt;br /&gt;
!Location&lt;br /&gt;
!AC Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Helmet&lt;br /&gt;
|Head&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Mask&lt;br /&gt;
|Head&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Vest&lt;br /&gt;
|Torso&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Kilt&lt;br /&gt;
|Torso&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Shin Guard&lt;br /&gt;
|Legs&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Greaves&lt;br /&gt;
|Legs&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Thigh Guard&lt;br /&gt;
|Legs&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Leg Pad&lt;br /&gt;
|Legs&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Pauldrons&lt;br /&gt;
|Arms&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Shoulder Pad&lt;br /&gt;
|Arms&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Hand Plate&lt;br /&gt;
|Arms&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Gloves&lt;br /&gt;
|Arms&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor Integrity ===&lt;br /&gt;
When a protected body area is hit by a [[Strong Attacks|&#039;&#039;&#039;Strong Attack&#039;&#039;&#039;]], one piece armor protecting that body area takes &#039;&#039;&#039;1 Integrity damage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When Integrity reaches 0:&lt;br /&gt;
&lt;br /&gt;
* The armor loses its AC bonus.&lt;br /&gt;
* The armor no longer protects that body area.&lt;br /&gt;
* The armor must be repaired before providing protection again.&lt;br /&gt;
&lt;br /&gt;
The type of Armor determines its Integrity.&lt;br /&gt;
{| class=&amp;quot;sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Type&lt;br /&gt;
!Integrity&lt;br /&gt;
|-&lt;br /&gt;
|Improvised&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Scrap&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Armoured&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Bulletproof&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Defender&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Patriot&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Vanguard&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
For the improvised category, ask a Curator. This includes things like leather vests, welding masks, etc. and may not give the full AC bonus. Never assume its stats without confirmation from a Curator.&lt;br /&gt;
&lt;br /&gt;
=== Explosives ===&lt;/div&gt;</summary>
		<author><name>Niuf</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Armor&amp;diff=328</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Armor&amp;diff=328"/>
		<updated>2026-05-30T17:05:06Z</updated>

		<summary type="html">&lt;p&gt;Niuf: Redirected page to Tactical Equipment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Tactical Equipment]]&lt;/div&gt;</summary>
		<author><name>Niuf</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Main_Page&amp;diff=327</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Main_Page&amp;diff=327"/>
		<updated>2026-05-30T17:03:12Z</updated>

		<summary type="html">&lt;p&gt;Niuf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center&amp;quot;&amp;gt;&amp;lt;h2 class=&amp;quot;mp-header&amp;quot;&amp;gt;A Literate Project Zomboid Roleplay Server&amp;lt;/h2&amp;gt;&lt;br /&gt;
Whether you arrived here by car or on foot, by boat or by land, sea or sky, you&#039;re here to stay. Your desperate days will be rife with survival. Your sleepless nights will be haunted by the secrets you&#039;ve uncovered. And all the while, the moans of the undead forever remain.&lt;br /&gt;
&lt;br /&gt;
This is your story. How will it end?&lt;br /&gt;
&lt;br /&gt;
[[File:Discord-icon.png|frameless|25px|link=https://discord.gg/64tB9utzEA]] [https://discord.gg/64tB9utzEA {{Button|Discord}}]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: rgba(0,0,0,0)&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:50%&amp;quot;|Dice System !! Plugins&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Dice Overview]] &lt;br /&gt;
[[Bot Overview]]&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*[[Basic Actions]]&lt;br /&gt;
*[[Strong Attacks]]&lt;br /&gt;
*[[Injuries]]&lt;br /&gt;
*[[Conditions]]&lt;br /&gt;
*[[Tactical Equipment]]&lt;br /&gt;
|&lt;br /&gt;
*[https://tupperbox.app/guide/basics Tupperbox Discord Bot]&lt;br /&gt;
*[[Polaroids]]&lt;br /&gt;
*[[Player Shops]]&lt;br /&gt;
*[[Security Doors]]&lt;br /&gt;
*[[Roleplay Descriptors]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Niuf</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Main_Page&amp;diff=326</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Main_Page&amp;diff=326"/>
		<updated>2026-05-30T16:30:06Z</updated>

		<summary type="html">&lt;p&gt;Niuf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center&amp;quot;&amp;gt;&amp;lt;h2 class=&amp;quot;mp-header&amp;quot;&amp;gt;A Literate Project Zomboid Roleplay Server&amp;lt;/h2&amp;gt;&lt;br /&gt;
Whether you arrived here by car or on foot, by boat or by land, sea or sky, you&#039;re here to stay. Your desperate days will be rife with survival. Your sleepless nights will be haunted by the secrets you&#039;ve uncovered. And all the while, the moans of the undead forever remain.&lt;br /&gt;
&lt;br /&gt;
This is your story. How will it end?&lt;br /&gt;
&lt;br /&gt;
[[File:Discord-icon.png|frameless|25px|link=https://discord.gg/64tB9utzEA]] [https://discord.gg/64tB9utzEA {{Button|Discord}}]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-color: rgba(0,0,0,0)&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:50%&amp;quot;|Dice System !! Plugins&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Dice Overview]] &lt;br /&gt;
[[Bot Overview]]&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*[[Basic Actions]]&lt;br /&gt;
*[[Strong Attacks]]&lt;br /&gt;
*[[Injuries]]&lt;br /&gt;
*[[Conditions]]&lt;br /&gt;
|&lt;br /&gt;
*[https://tupperbox.app/guide/basics Tupperbox Discord Bot]&lt;br /&gt;
*[[Polaroids]]&lt;br /&gt;
*[[Player Shops]]&lt;br /&gt;
*[[Security Doors]]&lt;br /&gt;
*[[Roleplay Descriptors]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Niuf</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Conditions&amp;diff=325</id>
		<title>Conditions</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Conditions&amp;diff=325"/>
		<updated>2026-05-30T12:41:41Z</updated>

		<summary type="html">&lt;p&gt;Niuf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are a list of conditions your character could have inflicted upon them. Conditions affect a character in specific ways. Their duration is indefinite unless noted otherwise.&lt;br /&gt;
&lt;br /&gt;
==Stunned==&lt;br /&gt;
*Disadvantage on all rolls.&lt;br /&gt;
*Cannot take Reactions.&lt;br /&gt;
&lt;br /&gt;
== Bleeding ==&lt;br /&gt;
*Take 1 damage at the end of your turn.&lt;br /&gt;
&lt;br /&gt;
== Prone ==&lt;br /&gt;
*+2 to Aiming Rolls&lt;br /&gt;
*While Prone, you have the slowed Condition.&lt;br /&gt;
&lt;br /&gt;
== Blinded ==&lt;br /&gt;
&lt;br /&gt;
* Disadvantage on Melee, Aiming, and Awareness rolls.&lt;br /&gt;
* Cannot use Reactions&lt;br /&gt;
* You have no vision and automatically fail any check that relies solely on sight.&lt;br /&gt;
&lt;br /&gt;
== Blurred Vision ==&lt;br /&gt;
*-3 to Melee Rolls, Aiming, and Awareness rolls.&lt;br /&gt;
&lt;br /&gt;
== Weakened ==&lt;br /&gt;
*Disadvantage on any Physique rolls.&lt;br /&gt;
&lt;br /&gt;
== Slowed ==&lt;br /&gt;
*Your Movement in halved&lt;br /&gt;
&lt;br /&gt;
== Grappled ==&lt;br /&gt;
*Cannot use movement.&lt;br /&gt;
*You are Stunned&lt;br /&gt;
&lt;br /&gt;
== Grappling ==&lt;br /&gt;
*You are Slowed.&lt;br /&gt;
*Grappled Target counts as an equipped item.&lt;br /&gt;
*Advantage on Physique-based rolls against the Grappled Target.&lt;br /&gt;
&lt;br /&gt;
== Hidden ==&lt;br /&gt;
*You gain Advantage on attack rolls.&lt;br /&gt;
*Your Detection score is equal to &#039;&#039;&#039;10 + Agility + Stealth&#039;&#039;&#039;.&lt;br /&gt;
*You lose this condition by:  Using Movement or Attacking.&lt;br /&gt;
&lt;br /&gt;
== Horrified ==&lt;br /&gt;
*You cannot willingly move closer to the source of the Condition. &lt;br /&gt;
*While you can see the source, you have the Stunned Condition.&lt;br /&gt;
&lt;br /&gt;
== Unconscious ==&lt;br /&gt;
*You are prone&lt;br /&gt;
*You have 0 ap&lt;br /&gt;
*You have 0 movement.&lt;br /&gt;
&lt;br /&gt;
== Aflame ==&lt;br /&gt;
At the end of your turn, take Fire Damage based on your Aflame level.&lt;br /&gt;
&lt;br /&gt;
If a creature starts or ends their turn touching something that is Aflame, they have to make a &#039;&#039;&#039;Reflex roll&#039;&#039;&#039; against its &#039;&#039;&#039;Extinguish DC&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
On a failure, they become Aflame at &#039;&#039;&#039;one level lower&#039;&#039;&#039; (if possible) than the source, for &#039;&#039;&#039;half&#039;&#039;&#039; &#039;&#039;&#039;of the remaining duration&#039;&#039;&#039;.&lt;br /&gt;
{|&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!Weak&lt;br /&gt;
!Medium&lt;br /&gt;
!Heavy&lt;br /&gt;
|-&lt;br /&gt;
|Extinguish DC:&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|Damage&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Dice System]]&lt;/div&gt;</summary>
		<author><name>Niuf</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Basic_Actions&amp;diff=324</id>
		<title>Basic Actions</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Basic_Actions&amp;diff=324"/>
		<updated>2026-05-30T12:38:50Z</updated>

		<summary type="html">&lt;p&gt;Niuf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following actions are usable by everyone.&lt;br /&gt;
&lt;br /&gt;
{{Action|Name=Unarmed Attack|Description=Choose a body area on a target within range to attack.|AP=1|Range=Adjacent Tile|Uses=Empty Hands|Roll=Melee|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Choose one:&lt;br /&gt;
* Strong Attack Table (Blunt)&lt;br /&gt;
* Use the Grapple Action for 0 AP.|Failure=Attack Misses|Strong Failure=You take 1 Stress and 1 Damage.}}&lt;br /&gt;
{{Action|Name=Basic Melee Attack|Description=Choose a body area on a target within range to attack.|AP=1|Range=Adjacent Tile|Uses=Melee Weapon|Roll=Melee|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Strong Attack Table (Weapon Dmg.)|Failure=Attack Misses|Strong Failure=You gain 1 Stress.}} &lt;br /&gt;
{{Action|Name=Basic Thrown Attack|Description=Choose a body area on a target within range to attack.|AP=1|Range=3+Physique|Uses=Thrown Weapon|Roll=Aiming|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Strong Attack Table (Weapon Dmg.)|Failure=Attack Misses|Strong Failure=You gain 1 Stress.}} &lt;br /&gt;
{{Action|Name=Single Action Shot|Description=Choose a body area on a target within range to attack.|AP=2|Range=10+Aiming|Uses=Equipped single-action firearm, &amp;lt;u&amp;gt;1 ammo&amp;lt;/u&amp;gt;|Roll=Aiming|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Strong Attack Table (Piercing)|Failure=Attack Misses|Strong Failure=You gain 1 Stress.}} &lt;br /&gt;
{{Action|Name=Semi Auto Shot|Description=Choose a body area on a target within range to attack.|AP=1|Range=10+Aiming|Uses=Equipped semi-auto firearm, &amp;lt;u&amp;gt;1 ammo&amp;lt;/u&amp;gt;|Roll=Aiming|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Strong Attack Table (Piercing)|Failure=Attack Misses|Strong Failure=You gain 1 Stress. &amp;amp; The firearm jams.}} &lt;br /&gt;
{{Action|Name=Full Auto Spray|Description=Choose a body area on a target within range to attack.|AP=3|Range=10+Aiming|Uses=Equipped Full-auto firearm, &amp;lt;u&amp;gt;5 ammo&amp;lt;/u&amp;gt;|Roll=Aiming|DC=Target Defense DC|Success=Deal 1 damage per point your roll beats Defense DC, up to 5.|Strong Success=Strong Attack Table (Piercing)|Failure=Attack Misses|Strong Failure=You gain 1 Stress. &amp;amp; The firearm jams.}} &lt;br /&gt;
{{Action|Name=Unjam Firearm|Description=Unjam the firearm, clear the barrel, and make it ready for shooting again.|AP=2|Uses=Equipped full-auto firearm}} &lt;br /&gt;
{{Action|Name=Switch Firing Mode|Description=Switch a gun from one mode of fire to another.|AP=1|Uses=Equipped firearm with switch}} &lt;br /&gt;
{{Action|Name=Reload Firearm|Description=Load a magazine or clip from your main inventory into the firearm you have equipped.&lt;br /&gt;
If the firearm has a magazine or clip in it already, it can be removed with this action for free as well.|AP=2|Uses=Equipped Firearm}} &lt;br /&gt;
{{Action|Name=Equip Item|Description=Equip an Item|AP=1|Range=Main inventory or Adjacent Tile}} &lt;br /&gt;
{{Action|Name=Unequip Item|Description=Put an item into your main inventory.|AP=1|Uses=Equipped item}} &lt;br /&gt;
{{Action|Name=Place Item|Description=Transfer an item to a surface or container.|AP=1|Range=Adjacent Tile|Uses=Equipped item or Main inventory Item}} &lt;br /&gt;
{{Action|Name=Drop Item|Description=Drop an item to the floor.|AP=0|Uses=Equipped Item}} &lt;br /&gt;
{{Action|Name=Sense Area|Description=You attempt to use your senses to gain more knowledge of your surroundings.&lt;br /&gt;
Awareness Result:&lt;br /&gt;
* 0-10: No info is gained.&lt;br /&gt;
* 11-15: Reveal basic information if available.&lt;br /&gt;
* 16-20: Reveal decent information if available.&lt;br /&gt;
* 21+: Reveal all information if available.&lt;br /&gt;
  Examples of information include people in range, smells, sounds, and patterns.|AP=2|Range=10+5*Awareness|Roll=Awareness}}&lt;br /&gt;
{{Action|Name=Inspect Area|Description=Inspect the area for hidden items, creatures, or things within range.|AP=2|Range=5+Awareness|Roll=Awareness|DC=Detection score of each Hidden item, creature, or thing within range|Success=Target loses Hidden Condition|Strong Success=Can move your movement towards target.|Failure=Target remains hidden|Strong Failure=Target&#039;s Detection Score +3}} &lt;br /&gt;
{{Action|Name=Move|Description=Your movement is reset to full.|AP=1}} &lt;br /&gt;
{{Action|Name=Sneaky Movement|Description=You gain the Slowed condition until the end of your turn.&lt;br /&gt;
If your turn ends out of enemy line of sight, you keep the Hidden condition.|AP=1|Requirement=Hidden Condition}} &lt;br /&gt;
{{Action|Name=Hide|Description=You gain the Hidden condition.|AP=1|Range=Adjacent Tile|Requirement=Suitable hiding place, no enemy line of sight}} &lt;br /&gt;
{{Action|Name=Stand Up|Description=Remove the Prone condition, unless it is being actively forced by another effect.|AP=1}} &lt;br /&gt;
{{Action|Name=Drop Prone|Description=Gain the Prone condition.|AP=0}} &lt;br /&gt;
{{Action|Name=Disengage|Description=You may move 1 tile, which does not provoke opportunity attacks.|AP=1}} &lt;br /&gt;
{{Action|Name=Push|Description=Attempt to push a target away from you.|AP=1|Range=Adjacent Tile|Roll=Athletics|DC=Target Defense DC (Torso)|Success=The Target is moved away from you equal to 1+Athletics tiles.|Strong Success=The target falls prone.|Failure=/|Strong Failure=You take 1 Stress.}} &lt;br /&gt;
{{Action|Name=Grapple|Description=Attempt to grapple a target.|AP=2|Range=Adjacent Tile|Uses=Empty Hands|Roll=Athletics|DC=Target Defense DC (Torso)|Success=You grapple the Target.|Strong Success=The Target takes 1 Damage.|Failure=/|Strong Failure=You take 1 Stress.}} &lt;br /&gt;
{{Action|Name=Escape Grapple|Description=Attempt to escape a grapple.|AP=2|Roll=Reflex or Melee|DC=Grapple DC|Success=Lose the Grappled condition. The target loses the Grappling condition.|Strong Success=Can move half your movement.|Failure=No Effect|Strong Failure=Gain 1 Stress.}} &lt;br /&gt;
{{Action|Name=Apply Pressure|Description=Attempt to stop a bleeding wound from dealing damage next turn.|AP=1|Range=Adjacent Tile|Uses=Bleeding wound, Bandage*|Roll=Medicine|DC=10|Success=Bleeding Effect deals no damage next turn.|Strong Success=Bleeding effect duration -1 rounds.|Failure=No Effect|Strong Failure=Gain 1 Stress.}} &lt;br /&gt;
{{Action|Name=Ready Action|Description=Set a Trigger and an Action.&lt;br /&gt;
When the trigger goes off, you may do the Action if you still meet the requirements and have the AP.|AP=1}} &lt;br /&gt;
{{Action|Name=Intimidate|Description=Attempt to frighten or pressure a target.|AP=1|Roll=Intimidation|DC=Target&#039;s Morale Roll|Success=Target gains 1 Stress.|Strong Success=Target gains the Horrified Condition until the end of their next turn.|Failure=No Effect|Strong Failure=You gain 1 Stress.}} &lt;br /&gt;
{{Action|Name=Throw Object|Description=Throw a lightweight item at a target point.&lt;br /&gt;
Aiming Result:&lt;br /&gt;
* 4 and under: Object lands 5 tiles off target. Strong Failure if Item calls for it.&lt;br /&gt;
* 5-9: Object lands 3 tiles off target.&lt;br /&gt;
* 10-14: Object lands 2 tiles off target.&lt;br /&gt;
* 16-19: Object lands on target.&lt;br /&gt;
* 20 and up: Object lands on target. Strong Success if Item calls for it.|AP=1|Range=15+Athletics|Uses=Lightweight Item|Roll=Aiming}}&lt;br /&gt;
{{Action|Name=Dodge|Description=Your Defense DC becomes 10 + Agility + Reflex until the end of this turn.|AP=1|Trigger=You are targeted by an attack or grapple.|Requirement=Not Slowed}} &lt;br /&gt;
{{Action|Name=Parry|Description=Your Defense DC becomes 10 + Physique + Melee until the end of this turn.|AP=1|Trigger=You are targeted by a melee attack or grapple.|Requirement=Not Weakened}} &lt;br /&gt;
{{Action|Name=Opportunity Attack|Description=Make an Unarmed Attack or Basic Melee attack against triggering creature.|AP=1|Trigger=A creature you see willingly moves out of your reach.}}&lt;/div&gt;</summary>
		<author><name>Niuf</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Armor&amp;diff=323</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Armor&amp;diff=323"/>
		<updated>2026-05-30T12:29:50Z</updated>

		<summary type="html">&lt;p&gt;Niuf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Armor protects specific body areas. &lt;br /&gt;
&lt;br /&gt;
When a targeted body area is protected by armor, add its AC to the target&#039;s base Defense DC.&lt;br /&gt;
&lt;br /&gt;
=== Armor Integrity ===&lt;br /&gt;
When a protected body area is hit by a [[Strong Attacks|&#039;&#039;&#039;Strong Attack&#039;&#039;&#039;]], the armor protecting that body area takes &#039;&#039;&#039;1 Integrity damage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When Integrity reaches 0:&lt;br /&gt;
&lt;br /&gt;
* The armor loses its AC bonus.&lt;br /&gt;
* The armor no longer protects that body area.&lt;br /&gt;
* The armor must be repaired before providing protection again.&lt;br /&gt;
&lt;br /&gt;
=== Examples: ===&lt;/div&gt;</summary>
		<author><name>Niuf</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Dice_Overview&amp;diff=322</id>
		<title>Dice Overview</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Dice_Overview&amp;diff=322"/>
		<updated>2026-05-30T12:27:48Z</updated>

		<summary type="html">&lt;p&gt;Niuf: /* Defenses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Abilities and Skills==&lt;br /&gt;
&lt;br /&gt;
Abilities represent your fundamental strengths as a survivor. Each &#039;&#039;&#039;Ability&#039;&#039;&#039; governs a set of &#039;&#039;&#039;Skills&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Skills are always rolled with their parent Ability.&lt;br /&gt;
&lt;br /&gt;
When you attempt an action using a Skill, roll the following: &lt;br /&gt;
 d20 + its associated Ability + the Skill level&lt;br /&gt;
&lt;br /&gt;
For example, if you have a +2 Morale and +2 Presence (its parent ability), you&#039;d roll:&lt;br /&gt;
 d20 + 2 (Morale) + 2 (Presence) &lt;br /&gt;
&lt;br /&gt;
Compare the total to a Difficulty Class, or DC, set by the narrator or the rules.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!colspan=2| Physique&lt;br /&gt;
|-&lt;br /&gt;
| Athletics: || Climbing, jumping, swimming, lifting, and other feats of physical exertion.&lt;br /&gt;
|-&lt;br /&gt;
| Melee || Fighting with close combat weapons or unarmed strikes.&lt;br /&gt;
|-&lt;br /&gt;
| Resilience || Enduring pain, resisting poison or illness, and withstanding physical trauma.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2| Agility&lt;br /&gt;
|-&lt;br /&gt;
| Aiming || Using ranged weapons accurately.&lt;br /&gt;
|-&lt;br /&gt;
| Stealth || Moving quietly, hiding, and avoiding detection.&lt;br /&gt;
|-&lt;br /&gt;
| Reflex || Reacting quickly to danger, avoiding hazards, and resisting sudden effects.&lt;br /&gt;
|-&lt;br /&gt;
| Finesse || Precise manual control, delicate manipulation, or careful physical actions.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2| Reason&lt;br /&gt;
|-&lt;br /&gt;
| Awareness || Noticing threats, spotting details, and sensing changes in the environment.&lt;br /&gt;
|-&lt;br /&gt;
| Medicine || Treating wounds, stabilising injuries, and managing illness.&lt;br /&gt;
|-&lt;br /&gt;
| Technology || Using, repairing, or understanding machines and electronic systems.&lt;br /&gt;
|-&lt;br /&gt;
| Academia || General knowledge, research, and recalling learned information.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2| Presence&lt;br /&gt;
|-&lt;br /&gt;
| Morale || Resisting fear, maintaining composure, and enduring psychological strain.&lt;br /&gt;
|-&lt;br /&gt;
| Intimidation || Coercing or frightening others into compliance.&lt;br /&gt;
|-&lt;br /&gt;
| Persuasion || Convincing others through reason, trust, or emotional appeal.&lt;br /&gt;
|-&lt;br /&gt;
| Deception || Lying convincingly, misleading others, or concealing the truth.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Difficulty Class and Outcomes==&lt;br /&gt;
Difficulty Class (DC) is the number that you compare your roll against. They are set by the rules or the narrator.&lt;br /&gt;
&lt;br /&gt;
After rolling, compare your total to the DC.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Over 5 Below DC: || Strong Failure&lt;br /&gt;
|-&lt;br /&gt;
| 5 or Less Below DC || Failure&lt;br /&gt;
|-&lt;br /&gt;
| Meets DC || Success&lt;br /&gt;
|-&lt;br /&gt;
| 5 or Less Above DC || Success&lt;br /&gt;
|-&lt;br /&gt;
| Over 5 Above DC || Strong Success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Examples: ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| DC: || Strong Success&lt;br /&gt;
|Success&lt;br /&gt;
|Failure&lt;br /&gt;
|Strong Failure&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 10 and up&lt;br /&gt;
|5-10&lt;br /&gt;
|4-0&lt;br /&gt;
|/&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 15 and up&lt;br /&gt;
|10-14&lt;br /&gt;
|5-9&lt;br /&gt;
|4 and down&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 20 and up&lt;br /&gt;
|15-19&lt;br /&gt;
|10-14&lt;br /&gt;
|9 and down&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 25 and up&lt;br /&gt;
|20-24&lt;br /&gt;
|15-19&lt;br /&gt;
|14 and down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Narrator DC Guidance: ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| DC: || Strong Success&lt;br /&gt;
|-&lt;br /&gt;
| 1-5 || valign=&amp;quot;top&amp;quot; |Trivial tasks,  minimal chance of failure.&lt;br /&gt;
|-&lt;br /&gt;
| 6-10 || valign=&amp;quot;top&amp;quot; |Easy Tasks,  most people would be able to succeed.&lt;br /&gt;
|-&lt;br /&gt;
| 11-15 || Doable Tasks, with some effort this should be doable.&lt;br /&gt;
|-&lt;br /&gt;
| 16-20 || Tricky Tasks, probably going to fail if you are untrained.&lt;br /&gt;
|-&lt;br /&gt;
|21-25&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |Hard Tasks,  for those with experience.&lt;br /&gt;
|-&lt;br /&gt;
|26-30&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |Long Shot,  Even with training it’ll take a lot of luck to get this done.&lt;br /&gt;
|-&lt;br /&gt;
|31+&lt;br /&gt;
|Never, Impossible things should not be rolled for.&lt;br /&gt;
|}&lt;br /&gt;
== Advantage and Disadvantage ==&lt;br /&gt;
Some rules give a roll Advantage or Disadvantage. A narrator will tell you if one applies.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Advantage: || Roll two d20&#039;s, pick the highest.&lt;br /&gt;
|-&lt;br /&gt;
| Disadvantage || Roll two d20&#039;s, pick the lowest.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Advantage and Disadvantage do not stack. &lt;br /&gt;
*If a roll has both Advantage and Disadvantage, they cancel out and the roll is made normally.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
When skills are mentioned in calculations (not just in this section) only use the skill level, the ability will be listed separately if used.&lt;br /&gt;
&lt;br /&gt;
===Health Points===&lt;br /&gt;
 HP = 5 + Physique + (Resilience / 2) rounded down.&lt;br /&gt;
*At 0 current HP, you gain the [[Conditions#Unconscious|Unconscious]] Condition.&lt;br /&gt;
&lt;br /&gt;
If you have 2 Physique and 2 Resilience, then your HP would be 8 (5+2+[2/2])&lt;br /&gt;
&lt;br /&gt;
=== Movement ===&lt;br /&gt;
 Movement = 3 + (Athletics + Reflex) / 2, rounded down.&lt;br /&gt;
&lt;br /&gt;
*During your turn you may use 1 movement to move 1 tile.&lt;br /&gt;
*Your movement resets to max on the end of your turn.&lt;br /&gt;
&lt;br /&gt;
===Stress===&lt;br /&gt;
*Stress represents psychological strain.&lt;br /&gt;
*While resting, you lose 1 Stress at the end of each hour in-game.&lt;br /&gt;
 Stress Cap = 3 + Presence&lt;br /&gt;
*When your Stress reaches your Stress Cap, you must make a Morale Roll and resolve the result according to the table below.&lt;br /&gt;
{|&lt;br /&gt;
! Morale !! Result&lt;br /&gt;
|- &lt;br /&gt;
| 1-5: || You surrender to your opponents.&lt;br /&gt;
|-&lt;br /&gt;
| 6-10 || Your movement and AP reduced to 0 until the end of your next turn.&lt;br /&gt;
|-&lt;br /&gt;
| 11-15 || You must get as far away as you can, until the end of your next turn.&lt;br /&gt;
|-&lt;br /&gt;
| 16+ || You are stunned until the end of your next turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Defenses ===&lt;br /&gt;
Unless otherwise stated by a rule or feature, when someone attempts to attack you the DC is equal to your Base Defense&lt;br /&gt;
&lt;br /&gt;
If you are wearing [[Armor]] on a targeted area, add that to the DC, armor does not get added atop Dodge or Parry DC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Defense = 10 + Resilience&#039;&#039;&#039;&lt;br /&gt;
[[Category:Dice System]]&lt;/div&gt;</summary>
		<author><name>Niuf</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Basic_Actions&amp;diff=263</id>
		<title>Basic Actions</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Basic_Actions&amp;diff=263"/>
		<updated>2026-05-23T23:46:18Z</updated>

		<summary type="html">&lt;p&gt;Niuf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following actions are usable by everyone.&lt;br /&gt;
&lt;br /&gt;
{{Action|Name=Unarmed Attack|Description=Choose a body area on a target within range to attack.|AP=1|Range=Adjacent Tile|Uses=Empty Hands|Roll=Melee|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Choose one:&lt;br /&gt;
* Strong Attack Table (Blunt)&lt;br /&gt;
* Use the Grapple Action for 0 AP.|Failure=Attack Misses|Strong Failure=You take 1 Stress and 1 Damage.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Action|Name=Basic Melee Attack|Description=Choose a body area on a target within range to attack.|AP=1|Range=Adjacent Tile|Uses=Melee Weapon|Roll=Melee|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Strong Attack Table (Weapon Dmg.)|Failure=Attack Misses|Strong Failure=You gain 1 Stress.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Action|Name=Basic Thrown Attack|Description=Choose a body area on a target within range to attack.|AP=1|Range=3+Physique|Uses=Thrown Weapon|Roll=Aiming|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Strong Attack Table (Weapon Dmg.)|Failure=Attack Misses|Strong Failure=You gain 1 Stress.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Action|Name=Single Action Shot|Description=Choose a body area on a target within range to attack.|AP=2|Range=10+Aiming|Uses=Equipped single-action firearm, &amp;lt;u&amp;gt;1 ammo&amp;lt;/u&amp;gt;|Roll=Aiming|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Strong Attack Table (Piercing)|Failure=Attack Misses|Strong Failure=You gain 1 Stress.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Action|Name=Semi Auto Shot|Description=Choose a body area on a target within range to attack.|AP=1|Range=10+Aiming|Uses=Equipped semi-auto firearm, &amp;lt;u&amp;gt;1 ammo&amp;lt;/u&amp;gt;|Roll=Aiming|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Strong Attack Table (Piercing)|Failure=Attack Misses|Strong Failure=You gain 1 Stress. &amp;amp; The firearm jams.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Action|Name=Full Auto Spray|Description=Choose a body area on a target within range to attack.|AP=3|Range=10+Aiming|Uses=Equipped Full-auto firearm, &amp;lt;u&amp;gt;5 ammo&amp;lt;/u&amp;gt;|Roll=Aiming|DC=Target Defense DC|Success=Deal 1 damage per point your roll beats Defense DC, up to 5.|Strong Success=Strong Attack Table (Piercing)|Failure=Attack Misses|Strong Failure=You gain 1 Stress. &amp;amp; The firearm jams.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Action|Name=Unjam Firearm|Description=Unjam the firearm, clear the barrel, and make it ready for shooting again.|AP=2|Uses=Equipped full-auto firearm}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Action|Name=Switch Firing Mode|Description=Switch a gun from one mode of fire to another.|AP=1|Uses=Equipped firearm with switch}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Action|Name=Reload firearm|Description=Load a magazine or clip from your main inventory into the firearm you have equipped.&lt;br /&gt;
If the firearm has a magazine or clip in it already, it can be removed with this action for free as well.|AP=2|Uses=Equipped Firearm}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Action|Name=Equip Item|Description=Equip an Item|AP=1|Range=Main inventory or Adjacent Tile}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Action|Name=Unequip Item|Description=Put an item into your main inventory.|AP=1|Uses=Equipped item}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Action|Name=Place Item|Description=Transfer an item to a surface or container.|AP=1|Range=Adjacent Tile|Uses=Equipped item or Main inventory Item}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Action|Name=Drop Item|Description=Drop an item to the floor.|AP=0|Uses=Equipped Item}}&lt;/div&gt;</summary>
		<author><name>Niuf</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Basic_Actions&amp;diff=259</id>
		<title>Basic Actions</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Basic_Actions&amp;diff=259"/>
		<updated>2026-05-23T23:42:43Z</updated>

		<summary type="html">&lt;p&gt;Niuf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following actions are usable by everyone.&lt;br /&gt;
&lt;br /&gt;
{{Action|Name=Unarmed Attack|Description=Choose a body area on a target within range to attack.|AP=1|Range=Adjacent Tile|Uses=Empty Hands|Roll=Melee|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Choose one:&lt;br /&gt;
* Strong Attack Table (Blunt)&lt;br /&gt;
* Use the Grapple Action for 0 AP.|Failure=Attack Misses|Strong Failure=You take 1 Stress and 1 Damage.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Action|Name=Basic Melee Attack|Description=Choose a body area on a target within range to attack.|AP=1|Range=Adjacent Tile|Uses=Melee Weapon|Roll=Melee|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Strong Attack Table (Weapon Dmg.)|Failure=Attack Misses|Strong Failure=You gain 1 Stress.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Action|Name=Basic Thrown Attack|Description=Choose a body area on a target within range to attack.|AP=1|Range=3+Physique|Uses=Thrown Weapon|Roll=Aiming|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Strong Attack Table (Weapon Dmg.)|Failure=Attack Misses|Strong Failure=You gain 1 Stress.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Action|Name=Single Action Shot|Description=Choose a body area on a target within range to attack.|AP=2|Range=10+Aiming|Uses=Equipped single-action firearm, &amp;lt;u&amp;gt;1 ammo&amp;lt;/u&amp;gt;|Roll=Aiming|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Strong Attack Table (Piercing)|Failure=Attack Misses|Strong Failure=You gain 1 Stress.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Action|Name=Semi Auto Shot|Description=Choose a body area on a target within range to attack.|AP=1|Range=10+Aiming|Uses=Equipped semi-auto firearm, &amp;lt;u&amp;gt;1 ammo&amp;lt;/u&amp;gt;|Roll=Aiming|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Strong Attack Table (Piercing)|Failure=Attack Misses|Strong Failure=You gain 1 Stress. &amp;amp; The firearm jams.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Action|Name=Full Auto Spray|Description=Choose a body area on a target within range to attack.|AP=3|Range=10+Aiming|Uses=Equipped Full-auto firearm, &amp;lt;u&amp;gt;5 ammo&amp;lt;/u&amp;gt;|Roll=Aiming|DC=Target Defense DC|Success=Deal 1 damage per point your roll beats Defense DC, up to 5.|Strong Success=Strong Attack Table (Piercing)|Failure=Attack Misses|Strong Failure=You gain 1 Stress. &amp;amp; The firearm jams.}}&lt;br /&gt;
&lt;br /&gt;
{{Action|Name=Unjam Firearm|Description=Unjam the firearm, clear the barrel, and make it ready for shooting again.|AP=2|Uses=Equipped full-auto firearm}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Action|Name=Switch Firing Mode|Description=Switch a gun from one mode of fire to another.|AP=1|Uses=Equipped firearm with switch}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Action|Name=Reload firearm|Description=Load a magazine or clip from your main inventory into the firearm you have equipped.&lt;br /&gt;
If the firearm has a magazine or clip in it already, it can be removed with this action for free as well.|AP=2|Uses=Equipped Firearm}}{{Action|Name=Equip Item|Description=Equip an Item|AP=1|Range=Main inventory or Adjacent Tile}}{{Action|Name=Unequip Item|Description=Put an item into your main inventory.|AP=1|Uses=Equipped item}}{{Action|Name=Place Item|Description=Transfer an item to a surface or container.|AP=1|Range=Adjacent Tile|Uses=Equipped item or Main inventory Item}}{{Action|Name=Drop Item|Description=Drop an item to the floor.|AP=0|Uses=Equipped Item}}&lt;/div&gt;</summary>
		<author><name>Niuf</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Basic_Actions&amp;diff=257</id>
		<title>Basic Actions</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Basic_Actions&amp;diff=257"/>
		<updated>2026-05-23T23:33:46Z</updated>

		<summary type="html">&lt;p&gt;Niuf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following actions are usable by everyone.&lt;br /&gt;
&lt;br /&gt;
{{Action|Name=Unarmed Attack|Description=Choose a body area on a target within range to attack.|AP=1|Range=Adjacent Tile|Uses=Empty Hands|Roll=Melee|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Choose one:&lt;br /&gt;
* Strong Attack Table (Blunt)&lt;br /&gt;
* Use the Grapple Action for 0 AP.|Failure=Attack Misses|Strong Failure=You take 1 Stress and 1 Damage.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Action|Name=Basic Melee Attack|Description=Choose a body area on a target within range to attack.|AP=1|Range=Adjacent Tile|Uses=Melee Weapon|Roll=Melee|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Strong Attack Table (Weapon Dmg.)|Failure=Attack Misses|Strong Failure=You gain 1 Stress.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Action|Name=Basic Thrown Attack|Description=Choose a body area on a target within range to attack.|AP=1|Range=3+Physique|Uses=Thrown Weapon|Roll=Aiming|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Strong Attack Table (Weapon Dmg.)|Failure=Attack Misses|Strong Failure=You gain 1 Stress.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Action|Name=Single Action Shot|Description=Choose a body area on a target within range to attack.|AP=2|Range=10+Aiming|Uses=Equipped single-action firearm, &amp;lt;u&amp;gt;1 ammo&amp;lt;/u&amp;gt;|Roll=Aiming|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Strong Attack Table (Piercing)|Failure=Attack Misses|Strong Failure=You gain 1 Stress.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Action|Name=Semi Auto Shot|Description=Choose a body area on a target within range to attack.|AP=1|Range=10+Aiming|Uses=Equipped semi-auto firearm, &amp;lt;u&amp;gt;1 ammo&amp;lt;/u&amp;gt;|Roll=Aiming|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Strong Attack Table (Piercing)|Failure=Attack Misses|Strong Failure=You gain 1 Stress. &amp;amp; The firearm jams.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Action|Name=Full Auto Spray|Description=Choose a body area on a target within range to attack.|AP=3|Range=10+Aiming|Uses=Equipped Full-auto firearm, &amp;lt;u&amp;gt;5 ammo&amp;lt;/u&amp;gt;|Roll=Aiming|DC=Target Defense DC|Success=Deal 1 damage per point your roll beats Defense DC, up to 5.|Strong Success=Strong Attack Table (Piercing)|Failure=Attack Misses|Strong Failure=You gain 1 Stress. &amp;amp; The firearm jams.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Niuf</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Basic_Actions&amp;diff=256</id>
		<title>Basic Actions</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Basic_Actions&amp;diff=256"/>
		<updated>2026-05-23T23:23:42Z</updated>

		<summary type="html">&lt;p&gt;Niuf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following actions are usable by everyone.&lt;br /&gt;
&lt;br /&gt;
{{Action|Name=Unarmed Attack|Description=Choose a body area on a target within range to attack.|AP=1|Range=Adjacent Tile|Uses=Empty Hands|Roll=Melee|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Choose one:&lt;br /&gt;
* Strong Attack Table (Blunt)&lt;br /&gt;
* Use the Grapple Action for 0 AP.|Failure=Attack Misses|Strong Failure=You take 1 Stress and 1 Damage.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Action|Name=Basic Melee Attack|Description=Choose a body area on a target within range to attack.|AP=1|Range=Adjacent Tile|Uses=Melee Weapon|Roll=Melee|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Strong Attack Table (Weapon Dmg.)|Failure=Attack Misses|Strong Failure=You gain 1 Stress.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Action|Name=Basic Thrown Attack|Description=Choose a body area on a target within range to attack.|AP=1|Range=3+Physique|Uses=Thrown Weapon|Roll=Aiming|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Strong Attack Table (Weapon Dmg.)|Failure=Attack Misses|Strong Failure=You gain 1 Stress.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Action|Name=Single Action Shot|Description=Choose a body area on a target within range to attack.|AP=1|Range=10+Aiming|Uses=Equipped single-action firearm, 1 ammo|Roll=Aiming|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Strong Attack Table (Piercing)|Failure=Attack Misses|Strong Failure=You gain 1 Stress.}}&lt;/div&gt;</summary>
		<author><name>Niuf</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Basic_Actions&amp;diff=255</id>
		<title>Basic Actions</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Basic_Actions&amp;diff=255"/>
		<updated>2026-05-23T15:35:38Z</updated>

		<summary type="html">&lt;p&gt;Niuf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following actions are usable by everyone.&lt;br /&gt;
&lt;br /&gt;
{{Action|Name=Unarmed Attack|Description=Choose a body area on a target within range to attack.|AP=1|Range=Adjacent Tile|Uses=Empty Hands|Roll=Melee|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Choose one:&lt;br /&gt;
* Strong Attack Table (Blunt)&lt;br /&gt;
* Use the Grapple Action for 0 AP.|Failure=Attack Misses|Strong Failure=You take 1 Stress and 1 Damage.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Action|Name=Basic Melee Attack|Description=Choose a body area on a target within range to attack.|AP=1|Range=Adjacent Tile|Uses=Melee Weapon|Roll=Melee|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Strong Attack Table (Weapon Dmg.)|Failure=Attack Misses|Strong Failure=You gain 1 Stress.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Action|Name=Basic Thrown Attack|Description=Choose a body area on a target within range to attack.|AP=1|Range=3+Physuque|Uses=Thrown Weapon|Roll=Aiming|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Strong Attack Table (Weapon Dmg.)|Failure=Attack Misses|Strong Failure=You gain 1 Stress.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Niuf</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Basic_Actions&amp;diff=254</id>
		<title>Basic Actions</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Basic_Actions&amp;diff=254"/>
		<updated>2026-05-23T15:29:12Z</updated>

		<summary type="html">&lt;p&gt;Niuf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following actions are usable by everyone.&lt;br /&gt;
&lt;br /&gt;
{{Action|Name=Unarmed Attack|Description=Choose a body area on a target within range to attack with your bare hands.|AP=1|Range=Adjacent Tile|Uses=Empty Hands|Roll=Melee|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Choose one:&lt;br /&gt;
* Strong Attack Table (Blunt)&lt;br /&gt;
* Use the Grapple Action for 0 AP.|Failure=Attack Misses|Strong Failure=You take 1 Stress and 1 Damage.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Niuf</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Template:Action&amp;diff=253</id>
		<title>Template:Action</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Template:Action&amp;diff=253"/>
		<updated>2026-05-23T15:26:22Z</updated>

		<summary type="html">&lt;p&gt;Niuf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
| bodystyle   = width: 100%; min-width: 100%;&lt;br /&gt;
| labelstyle  = width:150px; vertical-align: top; font-size: .8em; padding: 4px 6px; font-weight: bold;&lt;br /&gt;
| datastyle   = vertical-align: top; padding: 4px 6px; font-size: .9em;&lt;br /&gt;
| abovestyle  = padding: 6px 8px 7px; font-weight: bold; font-size: 1.5em; text-align: center; background: #362E2D;&lt;br /&gt;
| headerstyle = font-style:italic; background: rgba(0,0,0,0); text-align: center; font-weight: 400; padding: 6px 8px;&lt;br /&gt;
&lt;br /&gt;
| above       = {{#if:{{{Type|}}}|{{{Type}}}:}} {{{Name|}}}{{#if:{{{AP|}}}|, {{{AP}}} AP}}&lt;br /&gt;
&lt;br /&gt;
| label10     = {{#if:{{{Requirement|}}}|Requirement:}}&lt;br /&gt;
| data10      = {{{Requirement|}}}&lt;br /&gt;
&lt;br /&gt;
| label11     = {{#if:{{{Trigger|}}}|Trigger:}}&lt;br /&gt;
| data11      = {{{Trigger|}}}&lt;br /&gt;
&lt;br /&gt;
| label12     = {{#if:{{{Range|}}}|Range:}}&lt;br /&gt;
| data12      = {{{Range|}}}&lt;br /&gt;
&lt;br /&gt;
| label13     = {{#if:{{{Uses|}}}|Uses:}}&lt;br /&gt;
| data13      = {{{Uses|}}}&lt;br /&gt;
&lt;br /&gt;
| header20   = {{{Description|}}}&lt;br /&gt;
&lt;br /&gt;
| label30     = {{#if:{{{Roll|}}}{{{DC|}}}|Roll:}}&lt;br /&gt;
| data30      = {{#if:{{{Roll|}}}|{{{Roll}}}}}{{#if:{{{Roll|}}}{{{DC|}}}|{{#if:{{{Roll|}}}|{{#if:{{{DC|}}}| &amp;lt;span style=&amp;quot;font-style:italic;&amp;quot;&amp;gt; vs &amp;lt;/span&amp;gt; }}}}}}{{#if:{{{DC|}}}|{{{DC}}}}}&lt;br /&gt;
&lt;br /&gt;
| label40     = {{#if:{{{Success|}}}{{{Strong Success|}}}{{{Failure|}}}{{{Strong Failure|}}}|Outcome:}}&lt;br /&gt;
| data40      = {{#if:{{{Success|}}}{{{Strong Success|}}}{{{Failure|}}}{{{Strong Failure|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; align-items:stretch;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1; padding:6px 8px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#if:{{{Success|}}}|&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Success:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; {{{Success}}}&amp;lt;/div&amp;gt;}}&lt;br /&gt;
{{#if:{{{Strong Success|}}}|&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Strong Success:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; {{{Strong Success}}}&amp;lt;/div&amp;gt;}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1; padding:6px 8px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#if:{{{Failure|}}}|&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Failure:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; {{{Failure}}}&amp;lt;/div&amp;gt;}}&lt;br /&gt;
{{#if:{{{Strong Failure|}}}|&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Strong Failure:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; {{{Strong Failure}}}&amp;lt;/div&amp;gt;}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Action&lt;br /&gt;
|Name= Action Name&lt;br /&gt;
|Description= What does the Action do?&lt;br /&gt;
|Type= Reaction&lt;br /&gt;
|AP= 1&lt;br /&gt;
|Uses= &amp;lt;u&amp;gt;Bottle of Water&amp;lt;/u&amp;gt;&lt;br /&gt;
|Range= Adjacent tile&lt;br /&gt;
|Requirement= Hidden Condition&lt;br /&gt;
|Trigger= You are targeted by an attack or grapple.&lt;br /&gt;
|Roll= Academia&lt;br /&gt;
|DC= 15&lt;br /&gt;
|Success= You win.&lt;br /&gt;
|Strong Success= You win so hard!&lt;br /&gt;
|Failure= You lose.&lt;br /&gt;
|Strong Failure= You really lost.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Action&lt;br /&gt;
|Name           =&lt;br /&gt;
|Description    =&lt;br /&gt;
|Type           =&lt;br /&gt;
|AP             =&lt;br /&gt;
|Uses           =&lt;br /&gt;
|Range          =&lt;br /&gt;
|Requirement    =&lt;br /&gt;
|Trigger        =&lt;br /&gt;
|Roll           =&lt;br /&gt;
|DC             =&lt;br /&gt;
|Success        =&lt;br /&gt;
|Strong Success =&lt;br /&gt;
|Failure        =&lt;br /&gt;
|Strong Failure =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;Name&amp;quot;: {&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Simple Melee Attack&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Description&amp;quot;: {&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Choose a target body area to attack with a melee weapon.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Type&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Only use this if it is a special type of action, such as a Reaction.&amp;quot;,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Reaction&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;AP&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;0&amp;quot;,&lt;br /&gt;
				&amp;quot;1&amp;quot;,&lt;br /&gt;
				&amp;quot;2&amp;quot;,&lt;br /&gt;
				&amp;quot;3&amp;quot;,&lt;br /&gt;
				&amp;quot;4&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;0&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;How many Action Points are used by this action.&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Uses&amp;quot;: {&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Melee Weapon&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Does the action use any items? Underline if the item is consumed.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Range&amp;quot;: {&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Adjacent Tile&amp;quot;,&lt;br /&gt;
				&amp;quot;5 Tiles&amp;quot;,&lt;br /&gt;
				&amp;quot;10 Tiles&amp;quot;,&lt;br /&gt;
				&amp;quot;Visible&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Requirement&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Any special requirements that are needed to perform the action.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Hidden Condition.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Trigger&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;What starts the Reaction. Only use on Reactions.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;You are targeted by an attack or grapple.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Roll&amp;quot;: {&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Physique&amp;quot;,&lt;br /&gt;
				&amp;quot;Athletics&amp;quot;,&lt;br /&gt;
				&amp;quot;Melee&amp;quot;,&lt;br /&gt;
				&amp;quot;Resilience&amp;quot;,&lt;br /&gt;
				&amp;quot;Reason&amp;quot;,&lt;br /&gt;
				&amp;quot;Awareness&amp;quot;,&lt;br /&gt;
				&amp;quot;Medicine&amp;quot;,&lt;br /&gt;
				&amp;quot;Technology&amp;quot;,&lt;br /&gt;
				&amp;quot;Academia&amp;quot;,&lt;br /&gt;
				&amp;quot;Agility&amp;quot;,&lt;br /&gt;
				&amp;quot;Aiming&amp;quot;,&lt;br /&gt;
				&amp;quot;Stealth&amp;quot;,&lt;br /&gt;
				&amp;quot;Reflex&amp;quot;,&lt;br /&gt;
				&amp;quot;Finesse&amp;quot;,&lt;br /&gt;
				&amp;quot;Presence&amp;quot;,&lt;br /&gt;
				&amp;quot;Morale&amp;quot;,&lt;br /&gt;
				&amp;quot;Intimidation&amp;quot;,&lt;br /&gt;
				&amp;quot;Persuasion&amp;quot;,&lt;br /&gt;
				&amp;quot;Deception&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If there is a roll required for the action, which one?&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Success&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Strong Success&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Failure&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Strong Failure&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;DC&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;This can be a set number, or an opposing roll.&amp;quot;,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Target Defense DC&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;paramOrder&amp;quot;: [&lt;br /&gt;
		&amp;quot;Name&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;,&lt;br /&gt;
		&amp;quot;Type&amp;quot;,&lt;br /&gt;
		&amp;quot;AP&amp;quot;,&lt;br /&gt;
		&amp;quot;Requirement&amp;quot;,&lt;br /&gt;
		&amp;quot;Trigger&amp;quot;,&lt;br /&gt;
		&amp;quot;Range&amp;quot;,&lt;br /&gt;
		&amp;quot;Uses&amp;quot;,&lt;br /&gt;
		&amp;quot;Roll&amp;quot;,&lt;br /&gt;
		&amp;quot;DC&amp;quot;,&lt;br /&gt;
		&amp;quot;Success&amp;quot;,&lt;br /&gt;
		&amp;quot;Strong Success&amp;quot;,&lt;br /&gt;
		&amp;quot;Failure&amp;quot;,&lt;br /&gt;
		&amp;quot;Strong Failure&amp;quot;&lt;br /&gt;
	]&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Niuf</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Basic_Actions&amp;diff=252</id>
		<title>Basic Actions</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Basic_Actions&amp;diff=252"/>
		<updated>2026-05-23T15:20:59Z</updated>

		<summary type="html">&lt;p&gt;Niuf: Replaced content with &amp;quot;The following actions are usable by everyone.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following actions are usable by everyone.&lt;/div&gt;</summary>
		<author><name>Niuf</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Template:Action&amp;diff=251</id>
		<title>Template:Action</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Template:Action&amp;diff=251"/>
		<updated>2026-05-23T15:17:48Z</updated>

		<summary type="html">&lt;p&gt;Niuf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
| bodystyle   = width: 100%; min-width: 100%;&lt;br /&gt;
| labelstyle  = width:150px; vertical-align: top; font-size: .8em; padding: 4px 6px; font-weight: bold;&lt;br /&gt;
| datastyle   = vertical-align: top; padding: 4px 6px; font-size: .9em;&lt;br /&gt;
| abovestyle  = padding: 6px 8px 7px; font-weight: bold; font-size: 1.5em; text-align: center; background: #362E2D;&lt;br /&gt;
| headerstyle = font-style:italic; background: rgba(0,0,0,0); text-align: center; font-weight: 400; padding: 6px 8px;&lt;br /&gt;
&lt;br /&gt;
| above       = {{#if:{{{Type|}}}|{{{Type}}}:}} {{{Name|}}}{{#if:{{{AP|}}}|, {{{AP}}} AP}}&lt;br /&gt;
&lt;br /&gt;
| label10     = {{#if:{{{Requirement|}}}|Requirement:}}&lt;br /&gt;
| data10      = {{{Requirement|}}}&lt;br /&gt;
&lt;br /&gt;
| label11     = {{#if:{{{Trigger|}}}|Trigger:}}&lt;br /&gt;
| data11      = {{{Trigger|}}}&lt;br /&gt;
&lt;br /&gt;
| label12     = {{#if:{{{Range|}}}|Range:}}&lt;br /&gt;
| data12      = {{{Range|}}}&lt;br /&gt;
&lt;br /&gt;
| label13     = {{#if:{{{Uses|}}}|Uses:}}&lt;br /&gt;
| data13      = {{{Uses|}}}&lt;br /&gt;
&lt;br /&gt;
| header20   = {{{Description|}}}&lt;br /&gt;
&lt;br /&gt;
| label30     = {{#if:{{{Roll|}}}{{{DC|}}}|Roll:}}&lt;br /&gt;
| data30      = {{#if:{{{Roll|}}}|{{{Roll}}}}}{{#if:{{{Roll|}}}{{{DC|}}}|{{#if:{{{Roll|}}}|{{#if:{{{DC|}}}| &amp;lt;span style=&amp;quot;font-style:italic;&amp;quot;&amp;gt; vs &amp;lt;/span&amp;gt; }}}}}}{{#if:{{{DC|}}}|{{{DC}}}}}&lt;br /&gt;
&lt;br /&gt;
| label40     = {{#if:{{{Success|}}}{{{Strong Success|}}}{{{Failure|}}}{{{Strong Failure|}}}|Outcome:}}&lt;br /&gt;
| data40      = {{#if:{{{Success|}}}{{{Strong Success|}}}{{{Failure|}}}{{{Strong Failure|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; align-items:stretch;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1; padding:6px 8px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#if:{{{Success|}}}|&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Success:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; {{{Success}}}&amp;lt;/div&amp;gt;}}&lt;br /&gt;
{{#if:{{{Strong Success|}}}|&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Strong Success:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; {{{Strong Success}}}&amp;lt;/div&amp;gt;}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1; padding:6px 8px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#if:{{{Failure|}}}|&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Failure:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; {{{Failure}}}&amp;lt;/div&amp;gt;}}&lt;br /&gt;
{{#if:{{{Strong Failure|}}}|&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Strong Failure:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; {{{Strong Failure}}}&amp;lt;/div&amp;gt;}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Action&lt;br /&gt;
|Name= Action Name&lt;br /&gt;
|Description= What does the Action do?&lt;br /&gt;
|Type= Reaction&lt;br /&gt;
|AP= 1&lt;br /&gt;
|Uses= &amp;lt;u&amp;gt;Bottle of Water&amp;lt;/u&amp;gt;&lt;br /&gt;
|Range= Adjacent tile&lt;br /&gt;
|Requirement= Hidden Condition&lt;br /&gt;
|Trigger= You are targeted by an attack or grapple.&lt;br /&gt;
|Roll= Academia&lt;br /&gt;
|DC= 15&lt;br /&gt;
|Success= You win.&lt;br /&gt;
|Strong Success= You win so hard!&lt;br /&gt;
|Failure= You lose.&lt;br /&gt;
|Strong Failure= You really lost.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Action&lt;br /&gt;
|Name           =&lt;br /&gt;
|Description    =&lt;br /&gt;
|Type           =&lt;br /&gt;
|AP             =&lt;br /&gt;
|Uses           =&lt;br /&gt;
|Range          =&lt;br /&gt;
|Requirement    =&lt;br /&gt;
|Trigger        =&lt;br /&gt;
|Roll           =&lt;br /&gt;
|DC             =&lt;br /&gt;
|Success        =&lt;br /&gt;
|Strong Success =&lt;br /&gt;
|Failure        =&lt;br /&gt;
|Strong Failure =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;Name&amp;quot;: {&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Simple Melee Attack&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Description&amp;quot;: {&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Choose a target body area to attack with a melee weapon.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Type&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Only use this if it is a special type of action, such as a Reaction.&amp;quot;,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Reaction&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;AP&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;0&amp;quot;,&lt;br /&gt;
				&amp;quot;1&amp;quot;,&lt;br /&gt;
				&amp;quot;2&amp;quot;,&lt;br /&gt;
				&amp;quot;3&amp;quot;,&lt;br /&gt;
				&amp;quot;4&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;0&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;How many Action Points are used by this action.&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Uses&amp;quot;: {&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Melee Weapon&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Does the action use any items? Underline if the item is consumed.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Range&amp;quot;: {&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Adjacent Tile&amp;quot;,&lt;br /&gt;
				&amp;quot;5 Tiles&amp;quot;,&lt;br /&gt;
				&amp;quot;10 Tiles&amp;quot;,&lt;br /&gt;
				&amp;quot;Visible&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Requirement&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Any special requirements that are needed to perform the action.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Hidden Condition.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Trigger&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;What starts the Reaction. Only use on Reactions.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;You are targeted by an attack or grapple.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Roll&amp;quot;: {&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Physique&amp;quot;,&lt;br /&gt;
				&amp;quot;Athletics&amp;quot;,&lt;br /&gt;
				&amp;quot;Melee&amp;quot;,&lt;br /&gt;
				&amp;quot;Resilience&amp;quot;,&lt;br /&gt;
				&amp;quot;Reason&amp;quot;,&lt;br /&gt;
				&amp;quot;Awareness&amp;quot;,&lt;br /&gt;
				&amp;quot;Medicine&amp;quot;,&lt;br /&gt;
				&amp;quot;Technology&amp;quot;,&lt;br /&gt;
				&amp;quot;Academia&amp;quot;,&lt;br /&gt;
				&amp;quot;Agility&amp;quot;,&lt;br /&gt;
				&amp;quot;Aiming&amp;quot;,&lt;br /&gt;
				&amp;quot;Stealth&amp;quot;,&lt;br /&gt;
				&amp;quot;Reflex&amp;quot;,&lt;br /&gt;
				&amp;quot;Finesse&amp;quot;,&lt;br /&gt;
				&amp;quot;Presence&amp;quot;,&lt;br /&gt;
				&amp;quot;Morale&amp;quot;,&lt;br /&gt;
				&amp;quot;Intimidation&amp;quot;,&lt;br /&gt;
				&amp;quot;Persuasion&amp;quot;,&lt;br /&gt;
				&amp;quot;Deception&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If there is a roll required for the action, which one?&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Success&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Strong Success&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Failure&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Strong Failure&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;DC&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;This can be a set number, or an opposing roll.&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;paramOrder&amp;quot;: [&lt;br /&gt;
		&amp;quot;Name&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;,&lt;br /&gt;
		&amp;quot;Type&amp;quot;,&lt;br /&gt;
		&amp;quot;AP&amp;quot;,&lt;br /&gt;
		&amp;quot;Requirement&amp;quot;,&lt;br /&gt;
		&amp;quot;Trigger&amp;quot;,&lt;br /&gt;
		&amp;quot;Range&amp;quot;,&lt;br /&gt;
		&amp;quot;Uses&amp;quot;,&lt;br /&gt;
		&amp;quot;Roll&amp;quot;,&lt;br /&gt;
		&amp;quot;DC&amp;quot;,&lt;br /&gt;
		&amp;quot;Success&amp;quot;,&lt;br /&gt;
		&amp;quot;Strong Success&amp;quot;,&lt;br /&gt;
		&amp;quot;Failure&amp;quot;,&lt;br /&gt;
		&amp;quot;Strong Failure&amp;quot;&lt;br /&gt;
	]&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Niuf</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Template:Action&amp;diff=250</id>
		<title>Template:Action</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Template:Action&amp;diff=250"/>
		<updated>2026-05-23T15:12:05Z</updated>

		<summary type="html">&lt;p&gt;Niuf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
| bodystyle   = width: 100%; min-width: 100%;&lt;br /&gt;
| labelstyle  = width:150px; vertical-align: top; font-size: .8em; padding: 4px 6px; font-weight: bold;&lt;br /&gt;
| datastyle   = vertical-align: top; padding: 4px 6px; font-size: .9em;&lt;br /&gt;
| abovestyle  = padding: 6px 8px 7px; font-weight: bold; font-size: 1.5em; text-align: center; background: #362E2D;&lt;br /&gt;
| headerstyle = font-style:italic; background: rgba(0,0,0,0); text-align: center; font-weight: 400; padding: 6px 8px;&lt;br /&gt;
&lt;br /&gt;
| above       = {{#if:{{{Type|}}}|{{{Type}}}:}} {{{Name|}}}{{#if:{{{AP|}}}|, {{{AP}}} AP}}&lt;br /&gt;
&lt;br /&gt;
| label10     = {{#if:{{{Requirement|}}}|Requirement:}}&lt;br /&gt;
| data10      = {{{Requirement|}}}&lt;br /&gt;
&lt;br /&gt;
| label11     = {{#if:{{{Trigger|}}}|Trigger:}}&lt;br /&gt;
| data11      = {{{Trigger|}}}&lt;br /&gt;
&lt;br /&gt;
| label12     = {{#if:{{{Range|}}}|Range:}}&lt;br /&gt;
| data12      = {{{Range|}}}&lt;br /&gt;
&lt;br /&gt;
| label13     = {{#if:{{{Uses|}}}|Uses:}}&lt;br /&gt;
| data13      = {{{Uses|}}}&lt;br /&gt;
&lt;br /&gt;
| header20    = {{{Description|}}}&lt;br /&gt;
&lt;br /&gt;
| label30     = {{#if:{{{Roll|}}}{{{DC|}}}|Roll:}}&lt;br /&gt;
| data30      = {{#if:{{{Roll|}}}|{{{Roll}}}}}{{#if:{{{Roll|}}}{{{DC|}}}|{{#if:{{{Roll|}}}|{{#if:{{{DC|}}}| &amp;lt;span style=&amp;quot;font-style:italic;&amp;quot;&amp;gt; vs &amp;lt;/span&amp;gt; }}}}}}{{#if:{{{DC|}}}|{{{DC}}}}}&lt;br /&gt;
&lt;br /&gt;
| label40     = {{#if:{{{Success|}}}{{{Strong Success|}}}{{{Failure|}}}{{{Strong Failure|}}}|Outcome:}}&lt;br /&gt;
| data40      = {{#if:{{{Success|}}}{{{Strong Success|}}}{{{Failure|}}}{{{Strong Failure|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; align-items:stretch;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1; padding:6px 8px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#if:{{{Success|}}}|&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Success:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; {{{Success}}}&amp;lt;/div&amp;gt;}}&lt;br /&gt;
{{#if:{{{Strong Success|}}}|&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Strong Success:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; {{{Strong Success}}}&amp;lt;/div&amp;gt;}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1; padding:6px 8px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#if:{{{Failure|}}}|&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Failure:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; {{{Failure}}}&amp;lt;/div&amp;gt;}}&lt;br /&gt;
{{#if:{{{Strong Failure|}}}|&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Strong Failure:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; {{{Strong Failure}}}&amp;lt;/div&amp;gt;}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Action&lt;br /&gt;
|Name= Action Name&lt;br /&gt;
|Description= What does the Action do?&lt;br /&gt;
|Type= Reaction&lt;br /&gt;
|AP= 1&lt;br /&gt;
|Uses= &amp;lt;u&amp;gt;Bottle of Water&amp;lt;/u&amp;gt;&lt;br /&gt;
|Range= Adjacent tile&lt;br /&gt;
|Requirement= Hidden Condition&lt;br /&gt;
|Trigger= You are targeted by an attack or grapple.&lt;br /&gt;
|Roll= Academia&lt;br /&gt;
|DC= 15&lt;br /&gt;
|Success= You win.&lt;br /&gt;
|Strong Success= You win so hard!&lt;br /&gt;
|Failure= You lose.&lt;br /&gt;
|Strong Failure= You really lost.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Action&lt;br /&gt;
|Name           =&lt;br /&gt;
|Description    =&lt;br /&gt;
|Type           =&lt;br /&gt;
|AP             =&lt;br /&gt;
|Uses           =&lt;br /&gt;
|Range          =&lt;br /&gt;
|Requirement    =&lt;br /&gt;
|Trigger        =&lt;br /&gt;
|Roll           =&lt;br /&gt;
|DC             =&lt;br /&gt;
|Success        =&lt;br /&gt;
|Strong Success =&lt;br /&gt;
|Failure        =&lt;br /&gt;
|Strong Failure =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;Name&amp;quot;: {&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Simple Melee Attack&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Description&amp;quot;: {&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Choose a target body area to attack with a melee weapon.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Type&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Only use this if it is a special type of action, such as a Reaction.&amp;quot;,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Reaction&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;AP&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;0&amp;quot;,&lt;br /&gt;
				&amp;quot;1&amp;quot;,&lt;br /&gt;
				&amp;quot;2&amp;quot;,&lt;br /&gt;
				&amp;quot;3&amp;quot;,&lt;br /&gt;
				&amp;quot;4&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;0&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;How many Action Points are used by this action.&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Uses&amp;quot;: {&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Melee Weapon&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Does the action use any items? Underline if the item is consumed.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Range&amp;quot;: {&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Adjacent Tile&amp;quot;,&lt;br /&gt;
				&amp;quot;5 Tiles&amp;quot;,&lt;br /&gt;
				&amp;quot;10 Tiles&amp;quot;,&lt;br /&gt;
				&amp;quot;Visible&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Requirement&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Any special requirements that are needed to perform the action.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Hidden Condition.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Trigger&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;What starts the Reaction. Only use on Reactions.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;You are targeted by an attack or grapple.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Roll&amp;quot;: {&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Physique&amp;quot;,&lt;br /&gt;
				&amp;quot;Athletics&amp;quot;,&lt;br /&gt;
				&amp;quot;Melee&amp;quot;,&lt;br /&gt;
				&amp;quot;Resilience&amp;quot;,&lt;br /&gt;
				&amp;quot;Reason&amp;quot;,&lt;br /&gt;
				&amp;quot;Awareness&amp;quot;,&lt;br /&gt;
				&amp;quot;Medicine&amp;quot;,&lt;br /&gt;
				&amp;quot;Technology&amp;quot;,&lt;br /&gt;
				&amp;quot;Academia&amp;quot;,&lt;br /&gt;
				&amp;quot;Agility&amp;quot;,&lt;br /&gt;
				&amp;quot;Aiming&amp;quot;,&lt;br /&gt;
				&amp;quot;Stealth&amp;quot;,&lt;br /&gt;
				&amp;quot;Reflex&amp;quot;,&lt;br /&gt;
				&amp;quot;Finesse&amp;quot;,&lt;br /&gt;
				&amp;quot;Presence&amp;quot;,&lt;br /&gt;
				&amp;quot;Morale&amp;quot;,&lt;br /&gt;
				&amp;quot;Intimidation&amp;quot;,&lt;br /&gt;
				&amp;quot;Persuasion&amp;quot;,&lt;br /&gt;
				&amp;quot;Deception&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If there is a roll required for the action, which one?&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Success&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Strong Success&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Failure&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Strong Failure&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;DC&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;This can be a set number, or an opposing roll.&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;paramOrder&amp;quot;: [&lt;br /&gt;
		&amp;quot;Name&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;,&lt;br /&gt;
		&amp;quot;Type&amp;quot;,&lt;br /&gt;
		&amp;quot;AP&amp;quot;,&lt;br /&gt;
		&amp;quot;Requirement&amp;quot;,&lt;br /&gt;
		&amp;quot;Trigger&amp;quot;,&lt;br /&gt;
		&amp;quot;Range&amp;quot;,&lt;br /&gt;
		&amp;quot;Uses&amp;quot;,&lt;br /&gt;
		&amp;quot;Roll&amp;quot;,&lt;br /&gt;
		&amp;quot;DC&amp;quot;,&lt;br /&gt;
		&amp;quot;Success&amp;quot;,&lt;br /&gt;
		&amp;quot;Strong Success&amp;quot;,&lt;br /&gt;
		&amp;quot;Failure&amp;quot;,&lt;br /&gt;
		&amp;quot;Strong Failure&amp;quot;&lt;br /&gt;
	]&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Niuf</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Basic_Actions&amp;diff=249</id>
		<title>Basic Actions</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Basic_Actions&amp;diff=249"/>
		<updated>2026-05-23T15:09:42Z</updated>

		<summary type="html">&lt;p&gt;Niuf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following actions are usable by everyone.&lt;br /&gt;
&lt;br /&gt;
{{Action&lt;br /&gt;
| Uses = Empty Hands&lt;br /&gt;
| Range = Adjacent Tile&lt;br /&gt;
| Roll = Melee&lt;br /&gt;
| DC = Defense DC&lt;br /&gt;
| Description = Choose a target body area to attack with your bare hands.&lt;br /&gt;
| Success = Deal 1 Damage&lt;br /&gt;
| Strong Success = Choose 1: &lt;br /&gt;
* May use the Grapple action for 0AP &lt;br /&gt;
* Strong Attack Table (Blunt)&lt;br /&gt;
| Failure = Attack Misses&lt;br /&gt;
| Strong Failure = You gain 1 Stress and 1 Damage.&lt;br /&gt;
|Name=Unarmed Attack|AP=1}}{{Action|Name=Basic Melee Attack|Description=Choose a target body area to attack with a melee weapon.|AP=1|Uses=Melee Weapon|Range=Adjacent Tile|Roll=Melee|DC=Target Defense DC|Success=Deal 1 Damage|Strong Success=Strong Attack Table (Weapon Dmg.)|Failure=Attack Misses|Strong Failure=You gain 1 Stress}}&lt;/div&gt;</summary>
		<author><name>Niuf</name></author>
	</entry>
	<entry>
		<id>https://www.theundeadarchive.com/index.php?title=Template:Action&amp;diff=248</id>
		<title>Template:Action</title>
		<link rel="alternate" type="text/html" href="https://www.theundeadarchive.com/index.php?title=Template:Action&amp;diff=248"/>
		<updated>2026-05-23T15:08:28Z</updated>

		<summary type="html">&lt;p&gt;Niuf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
| bodystyle   = width: 100%; min-width: 100%;&lt;br /&gt;
| labelstyle  = width:150px; vertical-align: top; font-size: .8em; padding: 4px 6px; font-weight: bold;&lt;br /&gt;
| datastyle   = vertical-align: top; padding: 4px 6px; font-size: .9em;&lt;br /&gt;
| abovestyle  = padding: 6px 8px 7px; font-weight: bold; font-size: 1.5em; text-align: center; background: #362E2D;&lt;br /&gt;
| headerstyle = font-style:italic; background: rgba(0,0,0,0); text-align: center; font-weight: 400; padding: 6px 8px;&lt;br /&gt;
&lt;br /&gt;
| above       = {{#if:{{{Type|}}}|{{{Type}}}:}} {{{Name|}}}{{#if:{{{AP|}}}|, {{{AP}}} AP}}&lt;br /&gt;
&lt;br /&gt;
| label10     = {{#if:{{{Requirement|}}}|Requirement:}}&lt;br /&gt;
| data10      = {{{Requirement|}}}&lt;br /&gt;
&lt;br /&gt;
| label11     = {{#if:{{{Trigger|}}}|Trigger:}}&lt;br /&gt;
| data11      = {{{Trigger|}}}&lt;br /&gt;
&lt;br /&gt;
| label12     = {{#if:{{{Range|}}}|Range:}}&lt;br /&gt;
| data12      = {{{Range|}}}&lt;br /&gt;
&lt;br /&gt;
| label13     = {{#if:{{{Uses|}}}|Uses:}}&lt;br /&gt;
| data13      = {{{Uses|}}}&lt;br /&gt;
&lt;br /&gt;
| header20    = {{{Description|}}}&lt;br /&gt;
&lt;br /&gt;
| label30     = {{#if:{{{Roll|}}}{{{DC|}}}|Roll:}}&lt;br /&gt;
| data30      = {{#if:{{{Roll|}}}|{{{Roll}}}}}{{#if:{{{Roll|}}}{{{DC|}}}|{{#if:{{{Roll|}}}|{{#if:{{{DC|}}}| &amp;lt;span style=&amp;quot;font-style:italic;&amp;quot;&amp;gt; vs &amp;lt;/span&amp;gt; }}}}}}{{#if:{{{DC|}}}|{{{DC}}}}}&lt;br /&gt;
&lt;br /&gt;
| label40     = {{#if:{{{Success|}}}{{{Strong Success|}}}{{{Failure|}}}{{{Strong Failure|}}}|Outcome:}}&lt;br /&gt;
| data40      = {{#if:{{{Success|}}}{{{Strong Success|}}}{{{Failure|}}}{{{Strong Failure|}}}|&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; align-items:stretch;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1; padding:6px 8px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#if:{{{Success|}}}|&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Success:&amp;lt;/b&amp;gt; {{{Success}}}&amp;lt;/div&amp;gt;}}&lt;br /&gt;
{{#if:{{{Strong Success|}}}|&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Strong Success:&amp;lt;/b&amp;gt; {{{Strong Success}}}&amp;lt;/div&amp;gt;}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:1px; background:#362E2D; margin:0 8px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1; padding:6px 8px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#if:{{{Failure|}}}|&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Failure:&amp;lt;/b&amp;gt; {{{Failure}}}&amp;lt;/div&amp;gt;}}&lt;br /&gt;
{{#if:{{{Strong Failure|}}}|&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Strong Failure:&amp;lt;/b&amp;gt; {{{Strong Failure}}}&amp;lt;/div&amp;gt;}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Action&lt;br /&gt;
|Name= Action Name&lt;br /&gt;
|Description= What does the Action do?&lt;br /&gt;
|Type= Reaction&lt;br /&gt;
|AP= 1&lt;br /&gt;
|Uses= &amp;lt;u&amp;gt;Bottle of Water&amp;lt;/u&amp;gt;&lt;br /&gt;
|Range= Adjacent tile&lt;br /&gt;
|Requirement= Hidden Condition&lt;br /&gt;
|Trigger= You are targeted by an attack or grapple.&lt;br /&gt;
|Roll= Academia&lt;br /&gt;
|DC= 15&lt;br /&gt;
|Success= You win.&lt;br /&gt;
|Strong Success= You win so hard!&lt;br /&gt;
|Failure= You lose.&lt;br /&gt;
|Strong Failure= You really lost.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Action&lt;br /&gt;
|Name           =&lt;br /&gt;
|Description    =&lt;br /&gt;
|Type           =&lt;br /&gt;
|AP             =&lt;br /&gt;
|Uses           =&lt;br /&gt;
|Range          =&lt;br /&gt;
|Requirement    =&lt;br /&gt;
|Trigger        =&lt;br /&gt;
|Roll           =&lt;br /&gt;
|DC             =&lt;br /&gt;
|Success        =&lt;br /&gt;
|Strong Success =&lt;br /&gt;
|Failure        =&lt;br /&gt;
|Strong Failure =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;Name&amp;quot;: {&lt;br /&gt;
			&amp;quot;required&amp;quot;: true,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Simple Melee Attack&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Description&amp;quot;: {&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Choose a target body area to attack with a melee weapon.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Type&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Only use this if it is a special type of action, such as a Reaction.&amp;quot;,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Reaction&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;AP&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;,&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;0&amp;quot;,&lt;br /&gt;
				&amp;quot;1&amp;quot;,&lt;br /&gt;
				&amp;quot;2&amp;quot;,&lt;br /&gt;
				&amp;quot;3&amp;quot;,&lt;br /&gt;
				&amp;quot;4&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;0&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;How many Action Points are used by this action.&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Uses&amp;quot;: {&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Melee Weapon&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Does the action use any items? Underline if the item is consumed.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Range&amp;quot;: {&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Adjacent Tile&amp;quot;,&lt;br /&gt;
				&amp;quot;5 Tiles&amp;quot;,&lt;br /&gt;
				&amp;quot;10 Tiles&amp;quot;,&lt;br /&gt;
				&amp;quot;Visible&amp;quot;&lt;br /&gt;
			]&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Requirement&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Any special requirements that are needed to perform the action.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Hidden Condition.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Trigger&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;What starts the Reaction. Only use on Reactions.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;You are targeted by an attack or grapple.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Roll&amp;quot;: {&lt;br /&gt;
			&amp;quot;suggestedvalues&amp;quot;: [&lt;br /&gt;
				&amp;quot;Physique&amp;quot;,&lt;br /&gt;
				&amp;quot;Athletics&amp;quot;,&lt;br /&gt;
				&amp;quot;Melee&amp;quot;,&lt;br /&gt;
				&amp;quot;Resilience&amp;quot;,&lt;br /&gt;
				&amp;quot;Reason&amp;quot;,&lt;br /&gt;
				&amp;quot;Awareness&amp;quot;,&lt;br /&gt;
				&amp;quot;Medicine&amp;quot;,&lt;br /&gt;
				&amp;quot;Technology&amp;quot;,&lt;br /&gt;
				&amp;quot;Academia&amp;quot;,&lt;br /&gt;
				&amp;quot;Agility&amp;quot;,&lt;br /&gt;
				&amp;quot;Aiming&amp;quot;,&lt;br /&gt;
				&amp;quot;Stealth&amp;quot;,&lt;br /&gt;
				&amp;quot;Reflex&amp;quot;,&lt;br /&gt;
				&amp;quot;Finesse&amp;quot;,&lt;br /&gt;
				&amp;quot;Presence&amp;quot;,&lt;br /&gt;
				&amp;quot;Morale&amp;quot;,&lt;br /&gt;
				&amp;quot;Intimidation&amp;quot;,&lt;br /&gt;
				&amp;quot;Persuasion&amp;quot;,&lt;br /&gt;
				&amp;quot;Deception&amp;quot;&lt;br /&gt;
			],&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If there is a roll required for the action, which one?&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Success&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Strong Success&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Failure&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Strong Failure&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;DC&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;This can be a set number, or an opposing roll.&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;paramOrder&amp;quot;: [&lt;br /&gt;
		&amp;quot;Name&amp;quot;,&lt;br /&gt;
		&amp;quot;Description&amp;quot;,&lt;br /&gt;
		&amp;quot;Type&amp;quot;,&lt;br /&gt;
		&amp;quot;AP&amp;quot;,&lt;br /&gt;
		&amp;quot;Requirement&amp;quot;,&lt;br /&gt;
		&amp;quot;Trigger&amp;quot;,&lt;br /&gt;
		&amp;quot;Range&amp;quot;,&lt;br /&gt;
		&amp;quot;Uses&amp;quot;,&lt;br /&gt;
		&amp;quot;Roll&amp;quot;,&lt;br /&gt;
		&amp;quot;DC&amp;quot;,&lt;br /&gt;
		&amp;quot;Success&amp;quot;,&lt;br /&gt;
		&amp;quot;Strong Success&amp;quot;,&lt;br /&gt;
		&amp;quot;Failure&amp;quot;,&lt;br /&gt;
		&amp;quot;Strong Failure&amp;quot;&lt;br /&gt;
	]&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Niuf</name></author>
	</entry>
</feed>